Editing Pound
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===Rising Pound=== | ===Rising Pound=== | ||
[[File:Rising Pound.gif|thumb|Pound performed repeatedly in ''Melee''. Note how Jigglypuff travels a large horizontal distance while losing almost no height and using no jumps.]] | [[File:Rising Pound.gif|thumb|Pound performed repeatedly in ''Melee''. Note how Jigglypuff travels a large horizontal distance while losing almost no height and using no jumps.]] | ||
As pressing up quickly after using Pound causes Jigglypuff to gain height, and the move does not put it into [[helpless]] state, Pound gives Jigglypuff a gigantic horizontal recovery. This technique is known as a "rising Pound". Contrary to popular belief, this is not infinite, as the ending lag causes Jigglypuff to end up slightly lower than its original position. However, it still gives it a great advantage in stalling, being able to go under many stages and go to the other side. In all games except ''SSB'' and ''SSB4'', this technique actually bolsters Jigglypuff's vertical recovery if | As pressing up quickly after using Pound causes Jigglypuff to gain height, and the move does not put it into [[helpless]] state, Pound gives Jigglypuff a gigantic horizontal recovery. This technique is known as a "rising Pound". Contrary to popular belief, this is not infinite, as the ending lag causes Jigglypuff to end up slightly lower than its original position. However, it still gives it a great advantage in stalling, being able to go under many stages and go to the other side. In all games except ''SSB'' and ''SSB4'', this technique actually bolsters Jigglypuff's vertical recovery if she uses an rising Pound after each jump. | ||
It is also possible to perform a "falling Pound" by pressing down instead of up after using Pound, which instead moves Jigglypuff slightly downwards. | It is also possible to perform a "falling Pound" by pressing down instead of up after using Pound, which instead moves Jigglypuff slightly downwards. |