Editing Port priority

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===Game Start===
===Game Start===
The position where players spawn on stage at the start of a game is dependant on port to some extent in all games in the ''Smash'' series. In the first two games in the series, where characters spawned was not only port dependant, but stage dependant as well. This caused an issue where some characters would have an unfair advantage due to where they are spawned. For example, {{SSBM|Marth}} in ''Melee'' can easily rack up damage and quickly kill an opponent if they do not react quick enough because he happened to spawn on a platform above said oppenent. In ''Brawl'', stage dependance was removed and characters now spawn symmetrically on any stage whenever it is possible, although team battles do not always spawn teams next to each other (in a AABB formation). Starting in ''Smash 4'', team battles always spawn teams next to each other (in a AABBCCDD formation).
The position where players spawn on stage at the start of a game is dependant on port to some extent in all games in the ''Smash'' series. In the first two games in the series, where characters spawned was not only port dependant, but stage dependant as well. This caused an issue where some characters would have an unfair advantage due to where they are spawned. For example, {{SSBM|Marth}} in ''Melee'' can easily rack up damage and quickly kill an opponent if they do not react quick enough because he happened to spawn on a platform above said oppenent. In ''Brawl'' onward, stage dependance was removed and characters now spawn symmetrically on any stage whenever it is possible.


===Grabbing===
===Grabbing===
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Port priority determines the winner in certain cases of simultaneous KOs, including those that involve the use of suicide techniques. In this field, its influence in ''Melee'' differs from that in ''Brawl''. In ''Melee'', the outcome of simultaneous KOs during normal stock matches is not determined by port priority, regardless of their causes. However, when a match involving two players is tied and [[Sudden Death]] is initiated, if both players are KOd at the same time, the player with the lowest port wins the match. The opposite is true in ''Ultimate'', where the highest port wins. In ''Smash 64'' however, matches won't go to Sudden Death and each player is instead ranked based on port; in order of P4 first, P3 second, P2 third and P1 fourth place.
Port priority determines the winner in certain cases of simultaneous KOs, including those that involve the use of suicide techniques. In this field, its influence in ''Melee'' differs from that in ''Brawl''. In ''Melee'', the outcome of simultaneous KOs during normal stock matches is not determined by port priority, regardless of their causes. However, when a match involving two players is tied and [[Sudden Death]] is initiated, if both players are KOd at the same time, the player with the lowest port wins the match. The opposite is true in ''Ultimate'', where the highest port wins. In ''Smash 64'' however, matches won't go to Sudden Death and each player is instead ranked based on port; in order of P4 first, P3 second, P2 third and P1 fourth place.


Unlike ''Melee'', the winner of a simultaneous KO during a Sudden Death match in ''Brawl'' is random, and unaffected by port priority (aside from Kirby and Meta Knight's up throw; where the player with the highest port wins).<ref>http://www.smashboards.com/showthread.php?t=166063 Amazing Ampharos' Sudden Death information</ref> However, in ''Brawl'', it does affect the use of {{SSBB|Bowser}}'s [[Flying Slam]] as a [[sacrificial KO]] technique. If, during a stock match involving two players, Bowser uses Flying Slam offstage on both players' last stocks, Bowser will either win (if he has a lower port) or a Sudden Death match will be initiated (if he has a higher port).
Unlike ''Melee'', the winner of a simultaneous KO during a Sudden Death match in ''Brawl'' is random, and unaffected by port priority (aside from Kirby's up throw; where the player with the highest port wins).<ref>http://www.smashboards.com/showthread.php?t=166063 Amazing Ampharos' Sudden Death information</ref> However, in the [[NTSC]] and NTSC-J versions of ''Brawl'', it does affect the use of {{SSBB|Bowser}}'s [[Flying Slam]] as a [[sacrificial KO]] technique. If, during a stock match involving two players, Bowser uses Flying Slam to sacrificial KO on both players' last stocks, Bowser will either win (if he has a lower port) or a Sudden Death match will be initiated (if he has a higher port). In the [[PAL]] version of ''Brawl'', the use of Flying Slam in the aforementioned manner will win Bowser the match regardless of port priority.


The winner of a simultaneous KO in Sudden Death is not decided by port priority in ''Smash 4''. It is instead verified by whoever dealt the most damage.
The winner of a simultaneous KO in Sudden Death is not decided by port priority in ''Smash 4''. It is instead verified by whoever dealt the most damage.
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===[[KO Uppercut]]===
===[[KO Uppercut]]===
In ''Smash 4'', if two {{SSB4|Little Mac}}s use KO Uppercut at the same time, only the player with the higher port will be hit by the move. This is the only instance of a move with [[transcendent priority]] behaving in this way in ''Smash 4''.
In ''Smash 4'', if two {{SSB4|Little Mac}}s use KO Uppercut at the same time, only the player with the higher port will be hit by the move. This is the only instance of a move with [[transcendent priority]] behaving in this way in ''Smash 4''.
===[[Luigi Cyclone]]===
Due to a programming error in ''Melee'', the parameter to determine if Luigi Cyclone is charged or uncharged at the beginning of a game is left blank. This causes the game to arbitrarily determine if the move should start charged or uncharged. Factors towards this determination include character combinations, if the player is in the higher port, and the stage being played on. In the PAL version it seems to only work for the player with the lower port independent of character choice and on the stages [[Fountain of Dreams]], [[Pokémon Stadium]], [[Icicle Mountain]], [[Onett]], [[Big Blue]] and [[Poké Floats]].


==Faux super armor==
==Faux super armor==

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