Editing Port priority
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{{disambig2|the mechanic in ''Smash Bros.''|the tournament|Tournament:Port Priority: A Pacific Northwest Regional}} | |||
{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{disambig2|priority in relation to controller ports|attack priority|Priority}} | {{disambig2|priority in relation to controller ports|attack priority|Priority}} | ||
[[File:Wii ports.jpg|thumb|250px|A Wii with its GameCube controller ports exposed. P1 to P4 are arranged from left to right.]] | [[File:Wii ports.jpg|thumb|250px|right|A Wii with its GameCube controller ports exposed. P1 to P4 are arranged from left to right.]] | ||
'''Port priority''' (also known as '''controller slot priority''') is a set of rules that determine the outcome of certain situations between [[character]]s during [[Versus Mode|match]]es. These rules are based on the numbered player ports (slots) in which each player plugs in, or occupies with their controller, and these are represented by P1, P2, P3 and P4 with respect to the first, second, third and fourth ports. [[CPU]] players may also occupy these ports, and are affected by port priority in the same ways as human players. | '''Port priority''' (also known as '''controller slot priority''') is a set of rules that determine the outcome of certain situations between [[character]]s during [[Versus Mode|match]]es. These rules are based on the numbered player ports (slots) in which each player plugs in, or occupies with their controller, and these are represented by P1, P2, P3 and P4 with respect to the first, second, third and fourth ports. [[CPU]] players may also occupy these ports, and are affected by port priority in the same ways as human players. | ||
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===Game Start=== | ===Game Start=== | ||
The position where players spawn on stage at the start of a game is dependant on port to some extent in all games in the ''Smash'' series. In the first two games in the series, where characters spawned was not only port dependant, but stage dependant as well. This caused an issue where some characters would have an unfair advantage due to where they are spawned. For example, {{SSBM|Marth}} in ''Melee'' can easily rack up damage and quickly kill an opponent if they do not react quick enough because he happened to spawn on a platform above said oppenent. In ''Brawl'', stage dependance was removed and characters now spawn symmetrically on any stage | The position where players spawn on stage at the start of a game is dependant on port to some extent in all games in the ''Smash'' series. In the first two games in the series, where characters spawned was not only port dependant, but stage dependant as well. This caused an issue where some characters would have an unfair advantage due to where they are spawned. For example, {{SSBM|Marth}} in ''Melee'' can easily rack up damage and quickly kill an opponent if they do not react quick enough because he happened to spawn on a platform above said oppenent. In ''Brawl'' onward, stage dependance was removed and characters now spawn more or less symmetrically on any stage. | ||
===Grabbing=== | ===Grabbing=== | ||
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===KOs=== | ===KOs=== | ||
Port priority determines the winner in certain cases of simultaneous KOs, including those that involve the use of suicide techniques. In this field, its influence in ''Melee'' differs from that in ''Brawl''. In ''Melee'', the outcome of simultaneous KOs during normal stock matches is not determined by port priority, regardless of their causes. However, when a match involving two players is tied and [[Sudden Death]] is initiated, if both players are KOd at the same time, the player with the lowest port wins the match. The opposite is true in ''Ultimate'' | Port priority determines the winner in certain cases of simultaneous KOs, including those that involve the use of suicide techniques. In this field, its influence in ''Melee'' differs from that in ''Brawl''. In ''Melee'', the outcome of simultaneous KOs during normal stock matches is not determined by port priority, regardless of their causes. However, when a match involving two players is tied and [[Sudden Death]] is initiated, if both players are KOd at the same time, the player with the lowest port wins the match. The opposite is true in ''Ultimate,'' where the highest port wins. In ''Smash 64'' however, matches won't go to Sudden Death and the player with the highest port wins the match. In addition, ''Smash 64'' ranks each player based on port; so in a 4 way tie P4 would get first place, P3 gets second, P2 earns third and P1 is stuck with last place. | ||
Unlike ''Melee'', the winner of a simultaneous KO during a Sudden Death match in ''Brawl'' is random, and unaffected by port priority (aside from Kirby | Unlike ''Melee'', the winner of a simultaneous KO during a Sudden Death match in ''Brawl'' is random, and unaffected by port priority (aside from Kirby's up throw; where the player with the highest port wins).<ref>http://www.smashboards.com/showthread.php?t=166063 Amazing Ampharos' Sudden Death information</ref> However, in the [[NTSC]] and NTSC-J versions of ''Brawl'', it does affect the use of {{SSBB|Bowser}}'s [[Flying Slam]] as a [[sacrificial KO]] technique. If, during a stock match involving two players, Bowser uses Flying Slam to sacrificial KO on both players' last stocks, Bowser will either win or a Sudden Death match will be initiated. In this scenario, if the Bowser player's port is lower than that of their opponent's port, the Bowser player wins the match. However, if the Bowser player's port is higher, Sudden Death initiates. In the [[PAL]] version of ''Brawl'', the use of Flying Slam in the aforementioned manner will win Bowser the match regardless of port priority. | ||
The winner of a simultaneous KO in Sudden Death is not decided by port priority in ''Smash 4''. It is instead verified by whoever dealt the most damage. | The winner of a simultaneous KO in Sudden Death is not decided by port priority in ''Smash 4''. It is instead verified by whoever dealt the most damage. | ||
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===[[KO Uppercut]]=== | ===[[KO Uppercut]]=== | ||
In ''Smash 4'', if two {{SSB4|Little Mac}}s use KO Uppercut at the same time, only the player with the higher port will be hit by the move. This is the only instance of a move with [[transcendent priority]] behaving in this way in ''Smash 4''. | In ''Smash 4'', if two {{SSB4|Little Mac}}s use KO Uppercut at the same time, only the player with the higher port will be hit by the move. This is the only instance of a move with [[transcendent priority]] behaving in this way in ''Smash 4''. | ||
==Faux super armor== | ==Faux super armor== | ||
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Examples: | Examples: | ||
*{{SSBB|Falco}} (P2) grabs {{SSBB|Ike}} (P3) and while Falco is holding Ike, another player, {{SSBB|Lucas}}, attacks them with [[PK Freeze]]. Since Ike has a higher port than Falco, Ike receives FSA, so he is released and takes damage from Lucas' attack, but is otherwise unaffected. Falco, however, will take damage as well as being knocked into the air and becoming frozen. | *{{SSBB|Falco}} (P2) grabs {{SSBB|Ike}} (P3) and while Falco is holding Ike, another player, {{SSBB|Lucas}}, attacks them with [[PK Freeze]]. Since Ike (P3) has a higher port than Falco (P2), Ike receives FSA, so he is released and takes damage from Lucas' attack, but is otherwise unaffected. Falco, however, will take damage as well as being knocked into the air and becoming frozen. | ||
*{{SSBB|Toon Link}} (P1) pulls out and holds a [[bomb]]. {{SSBB|Lucario}} (P4) grabs him, and while he is holding Toon Link the bomb explodes. Lucario receives FSA and only takes damage, but Toon Link incurs knockback and a fire ailment from the bomb. | *{{SSBB|Toon Link}} (P1) pulls out and holds a [[bomb]]. {{SSBB|Lucario}} (P4) grabs him, and while he is holding Toon Link the bomb explodes. Lucario (P4) receives FSA and only takes damage, but Toon Link (P1) incurs knockback and a fire ailment from the bomb. | ||
*Snake sticks a [[C4]] onto {{SSBB|Meta Knight}} (P2). Meta Knight then grabs {{SSBB|Diddy Kong}} (P1), and uses his up throw. This causes both him and Diddy to rise above the stage, and while they are high in the air, Snake detonates the C4. Since Meta Knight has FSA, he falls to safety while Diddy is KO'd by the upper blast line, from the C4's knockback. This trick is nicknamed the "[[Omnigay]]" after {{s|Smasher|Omni}}. | *Snake sticks a [[C4]] onto {{SSBB|Meta Knight}} (P2). Meta Knight then grabs {{SSBB|Diddy Kong}} (P1), and uses his up throw. This causes both him and Diddy to rise above the stage, and while they are high in the air, Snake detonates the C4. Since Meta Knight has FSA, he falls to safety while Diddy is KO'd by the upper blast line, from the C4's knockback. This trick is nicknamed the "[[Omnigay]]" after {{s|Smasher|Omni}}. | ||