Editing Port priority
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In the first three ''Smash'' games, if two players attempt to [[grab]] each other on the same frame, the lower port always gets the grab. This is the case no matter what kind of grab it is, as long as the two players are grabbing each other on the same frame. | In the first three ''Smash'' games, if two players attempt to [[grab]] each other on the same frame, the lower port always gets the grab. This is the case no matter what kind of grab it is, as long as the two players are grabbing each other on the same frame. | ||
Starting in ''[[Super Smash Bros. 4]]'', port priority is no longer a factor in this situation. In ''Smash 4'', the player who gets the grab is instead determined at random. In ''[[Super Smash Bros. Ultimate]]'', a new mechanic is introduced: in the event of simultaneous grabs, both characters take minimal damage and act as if a rebound occurs. | Starting in ''[[Super Smash Bros. 4]]'', port priority is no longer a factor in this situation. In ''Smash 4'', the player who gets the grab is instead determined at random. In ''[[Super Smash Bros. Ultimate]]'', a new mechanic is introduced that changes the outcome: in the event of simultaneous grabs, both characters take minimal damage and act as if a rebound occurs. Oddly, [[Fishing Rod]] still uses port priority to decide who is grabbed (as the hook's grabbox cannot rebound), despite [[Inhale]] (which also cannot rebound) still determining it at random. | ||
===Throwing=== | ===Throwing=== |