Editing Port priority

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 20: Line 20:
In the first three ''Smash'' games, if two players attempt to [[grab]] each other on the same frame, the lower port always gets the grab. This is the case no matter what kind of grab it is, as long as the two players are grabbing each other on the same frame.
In the first three ''Smash'' games, if two players attempt to [[grab]] each other on the same frame, the lower port always gets the grab. This is the case no matter what kind of grab it is, as long as the two players are grabbing each other on the same frame.


Starting in ''[[Super Smash Bros. 4]]'', port priority is no longer a factor in this situation. In ''Smash 4'', the player who gets the grab is instead determined at random. In ''[[Super Smash Bros. Ultimate]]'', a new mechanic is introduced: in the event of simultaneous grabs, both characters take minimal damage and act as if a rebound occurs. Grabbing [[special move]]s are less consistent; while most behave under this new mechanic, [[Inhale]] determines the grabber at random, and [[Fishing Rod]] uses port priority.
Starting in ''[[Super Smash Bros. 4]]'', port priority is no longer a factor in this situation. In ''Smash 4'', the player who gets the grab is instead determined at random. In ''[[Super Smash Bros. Ultimate]]'', a new mechanic is introduced that changes the outcome: in the event of simultaneous grabs, both characters take minimal damage and act as if a rebound occurs. Oddly, [[Fishing Rod]] still uses port priority to decide who is grabbed (as the hook's grabbox cannot rebound), despite [[Inhale]] (which also cannot rebound) still determining it at random.


===Throwing===
===Throwing===

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: