Editing Port priority

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'''Port priority''' (also known as '''controller slot priority''') is a set of rules that determine the outcome of certain situations between [[character]]s during [[Versus Mode|match]]es. These rules are based on the numbered player ports (slots) in which each player plugs in, or occupies with their controller, and these are represented by P1, P2, P3 and P4 with respect to the first, second, third and fourth ports. [[CPU]] players may also occupy these ports, and are affected by port priority in the same ways as human players.
'''Port priority''' (also known as '''controller slot priority''') is a set of rules that determine the outcome of certain situations between [[character]]s during [[Versus Mode|match]]es. These rules are based on the numbered player ports (slots) in which each player plugs in, or occupies with their controller, and these are represented by P1, P2, P3 and P4 with respect to the first, second, third and fourth ports. [[CPU]] players may also occupy these ports, and are affected by port priority in the same ways as human players.


In the ''{{b|Super Smash Bros.|series}}'' games, the outcomes of certain concurrent events, such as two characters being [[KO]]'d or attempting to [[grab]] each other simultaneously, are determined by port priority. In ''[[Brawl]]'', port priority also influences the outcome of situations in which two characters are attacked during a grab, through an effect known as Faux Super Armor.
In the ''{{b|Super Smash Bros.|series}}'' games, the outcome of certain concurrent events, such as two characters being [[KO]]'d or attempting to [[grab]] each other simultaneously, are determined by port priority. In ''[[Brawl]]'', port priority also influences the outcome of situations in which two characters are attacked during a grab, through an effect known as Faux Super Armor.


==Concurrent events==
==Concurrent events==

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