Editing Port Town Aero Dive
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|subtitle = ''[[F-Zero]]''{{gameIcon|brawl}}{{gameIcon|ssb4-u}}<br>''[[wikipedia:F-Zero GX|F-Zero GX / F-Zero AX]]''{{gameIcon|ultimate}} | |subtitle = ''[[F-Zero]]''{{gameIcon|brawl}}{{gameIcon|ssb4-u}}<br>''[[wikipedia:F-Zero GX|F-Zero GX / F-Zero AX]]''{{gameIcon|ultimate}} | ||
|name = Port Town Aero Dive | |name = Port Town Aero Dive | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Port Town Aero Dive.png|300px]]|title2=Wii U|tab2=[[File:SSB4UPortTownAeroDive.png|300px]]|title3=Brawl|tab3=[[File:Port_Town_Aero_Dive.jpg|300px]]}} | ||
|caption = [[File:FZeroSymbol.svg|50px|class=invert | |caption = [[File:FZeroSymbol.svg|50px|class=invert]]<br>Port Town Aero Dive as it appears in ''Smash''. | ||
|universe = {{uv|F-Zero}} | |universe = {{uv|F-Zero}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''Brawl:'''<br>{{SSBB|Captain Falcon}}<br>'''SSB4:'''<br>{{SSB4|Captain Falcon}}<br>'''Ultimate:'''<br>{{SSBU|Captain Falcon}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Futuristic (''Brawl'' and ''Ultimate'')<br>Normal (Wii U) | |cratetype = Futuristic (''Brawl'' and ''Ultimate'')<br>Normal (Wii U) | ||
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*Even if a player or CPU is playing as Captain Falcon, the Blue Falcon can still be seen driving past the characters during the match. | *Even if a player or CPU is playing as Captain Falcon, the Blue Falcon can still be seen driving past the characters during the match. | ||
*An unusual problem that CPUs have on this stage in ''Brawl'' is that they go to the far side of the wall and self destruct after they have KO'd an opponent. | *An unusual problem that CPUs have on this stage in ''Brawl'' is that they go to the far side of the wall and self destruct after they have KO'd an opponent. | ||
*The track deals low knockback and cannot KO at high damage percentages, | *The track deals low knockback and cannot KO at high damage percentages, the racers deal high knockback. The opposite is the case in {{b|Mute City|SSBM}}, with the track dealing high knockback and the racers dealing low knockback. | ||
*In ''Ultimate'', the game of origin for the stage was changed from ''F-Zero'' to ''F-Zero GX'' and ''F-Zero AX''. | *In ''Ultimate'', the game of origin for the stage was changed from ''F-Zero'' to ''F-Zero GX'' and ''F-Zero AX''. | ||
**This is the only non-''Pokémon'' stage to have two games listed as the game of origin. | **This is the only non-''Pokémon'' stage to have two games listed as the game of origin. | ||
*In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Mute City SNES]]. | *In ''Ultimate'', if a song directly from the original ''F-Zero'' is playing on this stage, it will only begin playing after the [[pre-match timer]] is finished, just like in a standard ''F-Zero'' race. This also applies to [[Mute City SNES]]. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Color TV-Game 15]], [[Devil]], [[Squid Sisters]] and the [[Ghosts]]. | |||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] | |||
{{SSBBStages}} | {{SSBBStages}} |