Editing Porky Minch

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! Move !! Input !! Description !! Move Number
! Move !! Input !! Description !! Move Number
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|Thrust Attack<br>({{ja|突き攻撃|Tsuki Kōgeki}})|| {{Button|GCN|A|s=32px}} || Porky's walker does a flurry of stabs, inflicting extremely heavy damage if all blows land (nearly 100% on Intense). The last hit alone has decent knockback, and on Very Hard (Intense in Boss Battles) most hits landing can lead to a KO. It is possible to [[DI]] out of it by approaching towards him and jumping above. Some characters can [[crouch]] under this move. || 1
|Thrust Attack<br>({{ja|突き攻撃|Tsuki Kōgeki}})|| A || Porky's walker does a flurry of stabs, inflicting extremely heavy damage if all blows land (nearly 100% on Intense). The last hit alone has decent knockback, and on Very Hard (Intense in Boss Battles) most hits landing can lead to a KO. It is possible to [[DI]] out of it by approaching towards him and jumping above. Some characters can [[crouch]] under this move. || 1
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|Jump Press<br>({{ja|ジャンププレス|Janpu Puresu}})|| {{Button|GCN|A|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Porky's walker jumps up high and tries to land on the player. On Intense difficulty, damage can reach 34% while falling and 53% on landing; if the player is just above the ground when he lands, both hits can connect and easily KO. || 3
|Jump Press<br>({{ja|ジャンププレス|Janpu Puresu}})|| A^ || Porky's walker jumps up high and tries to land on the player. On Intense difficulty, damage can reach 34% while falling and 53% on landing; if the player is just above the ground when he lands, both hits can connect and easily KO. || 3
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|Crab Walk<br>({{ja|カニ歩き|Kani Aruki}})|| {{Button|GCN|D-Pad|L|s=32px}}/{{Button|GCN|D-Pad|R|s=32px}} || Porky's walker walks around. Contact does minor damage (up to 18%) and very weak knockback (only KOing from center stage over 700%). It isn't very well telegraphed (the walker speeds up a little and its eyes glow), but easily avoided by staying away or jumping over the mech. || 1
|Crab Walk<br>({{ja|カニ歩き|Kani Aruki}})|| < or > || Porky's walker walks around. Contact does minor damage (up to 18%) and very weak knockback (only KOing from center stage over 700%). It isn't very well telegraphed (the walker speeds up a little and its eyes glow), but easily avoided by staying away or jumping over the mech. || 1
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|Energy Ray<br>({{ja|エネルギー光線|Enerugī Kōsen}})|| {{Button|GCN|B|s=32px}} || Porky's walker creates a ball of energy, which shoots a laser towards the player. In the air, it is a multi-hit attack that rapidly (every 8 frames) deals damage (up to 17% on Intense). Sometimes on the ground, it is a powerful one-hit attack that does upwards of 58% on Intense, capable of KOing around 40%. Touching the ball of energy deals high damage as well (40% on Intense) but much less knockback than the powerful laser hit. If the player is on top of the walker as the laser is moving, they could potentially get hit multiple times by it before being KOd by the energy ball if they don't DI out in time. On higher difficulties, the laser moves faster, sometimes able to loop around and hit a second time. || 2
|Energy Ray<br>({{ja|エネルギー光線|Enerugī Kōsen}})|| B || Porky's walker creates a ball of energy, which shoots a laser towards the player. In the air, it is a multi-hit attack that rapidly (every 8 frames) deals damage (up to 17% on Intense). Sometimes on the ground, it is a powerful one-hit attack that does upwards of 58% on Intense, capable of KOing around 40%. Touching the ball of energy deals high damage as well (40% on Intense) but much less knockback than the powerful laser hit. If the player is on top of the walker as the laser is moving, they could potentially get hit multiple times by it before being KOd by the energy ball if they don't DI out in time. On higher difficulties, the laser moves faster, sometimes able to loop around and hit a second time. || 2
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|Plasma Attack<br>({{ja|プラズマアタック|Purasuma Atakku}})|| {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|U|s=32px}} || Porky's walker hovers up, and tries to attack the player with a lightning bolt. On Intense the bolt deals 42%. At low HP, he does this two or three times. Standing on Porky will not dodge the attack, instead dealing 40% and weaker vertical knockback, but is still very dangerous since the player is very close to the upper blast line. || 3
|Plasma Attack<br>({{ja|プラズマアタック|Purasuma Atakku}})|| B^ || Porky's walker hovers up, and tries to attack the player with a lightning bolt. On Intense the bolt deals 42%. At low HP, he does this two or three times. Standing on Porky will not dodge the attack, instead dealing 40% and weaker vertical knockback, but is still very dangerous since the player is very close to the upper blast line. || 3
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|Porky Robo<br>({{ja|ポーキーロボ|Pōkī Robo}})|| {{Button|GCN|B|s=32px}}+{{Button|GCN|D-Pad|D|s=32px}} || Porky's walker sends out six Mecha-Porkies from ''Mother 3'' that try to self-destruct on the player. If they are attacked with a projectile, they [[trip]] and explode, inflicting up to 38%. The explosion doesn't have great KO power, being unable to KO until around 70% on Intense. In Boss Battles, the robots can still deal damage to the player even after Porky himself has been defeated. || 2
|Porky Robo<br>({{ja|ポーキーロボ|Pōkī Robo}})|| Bv || Porky's walker sends out six Mecha-Porkies from ''Mother 3'' that try to self-destruct on the player. If they are attacked with a projectile, they [[trip]] and explode, inflicting up to 38%. The explosion doesn't have great KO power, being unable to KO until around 70% on Intense. In Boss Battles, the robots can still deal damage to the player even after Porky himself has been defeated. || 2
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|Rush Attack<br>({{ja|突進攻撃|Tosshin Kōgeki}})|| Unusable || Porky's walker hops slightly before rapidly charging at the player and off-screen. This attack is very powerful, dealing up to 54% and high knockback. It can KO at very low percentages, especially if the player is close to the side blast lines. Jumping over the walker is advised over other methods of avoiding it. || 1
|Rush Attack<br>({{ja|突進攻撃|Tosshin Kōgeki}})|| Unusable || Porky's walker hops slightly before rapidly charging at the player and off-screen. This attack is very powerful, dealing up to 54% and high knockback. It can KO at very low percentages, especially if the player is close to the side blast lines. Jumping over the walker is advised over other methods of avoiding it. || 1

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