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*In Korean: Lee Sun | *In Korean: Lee Sun | ||
Pokémon Trainer is ranked 29th | Pokémon Trainer is ranked 29th in the tier list, right above the bottom spot of lower-mid tier. Pokémon Trainer's individual Pokémon have their own merits, and the variety in choices helps in preventing hard {{B|counter|matchup}}s. Pokémon Trainer, however, suffers from severe, unique afflictions that no other character has to deal with. The first is the stamina problem, which, when it occurs, will force the player to fight with severely reduced damage output and finishing ability, or make a Pokémon change that will either give their opponent a free hit or make the player give up an opportunity to capitalize on the opponent's vulnerability. Additionally, when a Pokémon is KO'd, the player is forced to send out the next Pokémon in the lineup. The forced switching from this and stamina leads to two more issues: it prevents the player from only using the Pokémon best suited for the matchup (for example against {{SSBB|King Dedede}}, the player will not be able to just stay on Squirtle, and will be forced to use the other Pokémon who are hard countered by Dedede), and it forces players looking to pick up the Pokémon Trainer to master all three Pokémon playstyles (so instead of just having to learn one character as with anyone else, a player will have to learn three vastly different characters, thus significantly hindering development with the character). Moreover, the Trainer's Pokémon have their own significant weaknesses and flaws. While Squirtle is often considered to be a potentially viable character due to its good mobility, attack speed, and air game, it has difficulty at KOing opponents; Charizard suffers from slow aerial movement speed and laggy attacks; and Ivysaur is crippled by its abysmal air game and [[tether recovery]], slow and difficult-to-land KO moves, and very short reach on its attacks. | ||
In the end, all of the Pokémon Trainer's issues result in overall poor [[matchups]] beyond low tier, with many hard counters (although he does have favorable matchups against {{SSBB|Donkey Kong}} and especially {{SSBB|Ness}}). Due to the abilities of {{Sm|TheReflexWonder}}, however, the amount of money the Pokémon Trainer has won in [[tournament]]s has been surprisingly high, though when TheReflexWonder is not counted, his tournament results have been near nonexistent. | |||
==Attributes== | ==Attributes== | ||
''For character-specific attributes, see {{H2|Squirtle (SSBB)|Attributes}}, {{H2|Ivysaur (SSBB)|Attributes}} and {{H2|Charizard (SSBB)|Attributes}}.'' | ''For character-specific attributes, see {{H2|Squirtle (SSBB)|Attributes}}, {{H2|Ivysaur (SSBB)|Attributes}} and {{H2|Charizard (SSBB)|Attributes}}.'' | ||
Pokémon Trainer's unique ability to be three characters in one allows for many different positive effects. For instance, the three separate characters can be used together in conjunction for a powerful effect, especially since altogether the Pokémon Trainer has nine special moves, if Pokémon Change is excluded. Since all the Pokémon have varying weights and sizes, certain Pokémon can be switched to during opportune moments. For example, if the Pokémon has high damage, Charizard can be switched to since it has a higher weight. Squirtle and Ivysaur both are excellent at racking up damage, and the high damage opponent can then be KO'd by one of Charizard's high knockback moves. All of the Trainer's Pokémon experience [[type effectiveness]], however. The invincibility granted by [[Pokémon Change]] can be used to avoid attacks on the ground, such as Final Smashes, or cure status ailments. However, Pokémon Change happens automatically after a Pokémon is KO'd. If the player wants to switch back to the Pokémon they were just using they must endure 4+ seconds of Pokémon Change to get back to that last Pokémon in use, and this can be a hindrance, as not all frames of the move grant invincibility, leaving the Pokémon being brought into battle somewhat vulnerable at the end | Pokémon Trainer's unique ability to be three characters in one allows for many different positive effects. For instance, the three separate characters can be used together in conjunction for a powerful effect, especially since altogether the Pokémon Trainer has nine special moves, if Pokémon Change is excluded. Since all the Pokémon have varying weights and sizes, certain Pokémon can be switched to during opportune moments. For example, if the Pokémon has high damage, Charizard can be switched to since it has a higher weight. Squirtle and Ivysaur both are excellent at racking up damage, and the high damage opponent can then be KO'd by one of Charizard's high knockback moves. All of the Trainer's Pokémon experience [[type effectiveness]], however. The invincibility granted by [[Pokémon Change]] can be used to avoid attacks on the ground, such as Final Smashes, or cure status ailments. However, Pokémon Change happens automatically after a Pokémon is KO'd. If the player wants to switch back to the Pokémon they were just using they must endure 4+ seconds of Pokémon Change to get back to that last Pokémon in use, and this can be a hindrance, as not all frames of the move grant invincibility, leaving the Pokémon being brought into battle somewhat vulnerable at the end. Also, the move cannot be used in midair or while invincible. Certain Pokémon are bad for certain situations, either forcing the player to use the wrong Pokémon for certain bad situations or go through multiple Pokémon Change uses. Also, after 1 minute and 20 seconds, stamina is brought into play, significantly weakening a Pokémon's moves. | ||
The one thing that the entire team shares is a strong grab/throw game, though each one has different ways of implementing it. Squirtle's grab has roughly average range, but its strength is in grounding an opponent in their shield with an overwhelming attack rate before rushing in for a grab. From there, it has a KO option and excellent setup options with decent damage all around. Ivysaur does things differently by focusing more on tricking the opponent into a grab; Ivysaur has one of the best [[pivot grab]]s available and will often have retreated to the edge in the process, and from there has the option to use its powerful back-throw for a KO (or up-throw, should the match-up recommend it). Charizard's long neck can outgrab most of the characters in the game due to owning the second longest non-tether grab range in Brawl (second to {{SSBB|King Dedede}}), giving it good match control options. It also has the option to grab-release, since the spacing will become perfect for a down-tilt , and potentially a KO. | |||
==Unique characteristics== | ==Unique characteristics== | ||
As the Pokémon Trainer is a "three-in-one" character, he has several unique characteristics in battle. | As the Pokémon Trainer is a "three-in-one" character, he has several unique characteristics in battle. | ||
The three Pokémon all share the same damage meter, but they each have their own individual {{B|Stamina|stat}} stat, which makes the Pokémon weaker the longer it has been in action. It is possible to choose which Pokémon the player begins the match with. By | The three Pokémon all share the same damage meter, but they each have their own individual {{B|Stamina|stat}} stat, which makes the Pokémon weaker the longer it has been in action. It is possible to choose which Pokémon the player begins the match with. By clicking on the Pokémon of the player's choice on the portrait (not the icon), the player will start with that Pokémon. Selecting Pokémon Trainer himself makes the starting Pokémon randomly chosen. In battle, the cycle of Pokémon switching goes in the order: Squirtle, Ivysaur, Charizard. If a Pokémon is KO'd, the next Pokémon in the line will be summoned on the [[revival platform]]. | ||
Whichever Pokémon is currently battling will have its picture shown in the bottom of the screen, next to the damage percentage and the series logo. The picture then changes to the newly sent out Pokémon's portrait upon switching. If Pokémon Trainer is defeated when there are | Whichever Pokémon is currently battling will have its picture shown in the bottom of the screen, next to the damage percentage and the series logo. The picture then changes to the newly sent out Pokémon's portrait upon switching. If Pokémon Trainer is defeated when there are 2 or more people/teams still Brawling on the stage, he will remain on the stage, covering his face with his hand. | ||
Pokémon Trainer says a special catchphrase as he withdraws the Pokémon currently on stage. His three possible catchphrases are "Get back!", "Good job!", and "Amazing job!", depending on the amount of time the Pokémon has spent on screen. Pokémon Trainer also says a catchphrase when he releases a new Pokémon from the [[revival platform]]; his three possible catchphrases are "Go, _______!", "Hang on, _______!", and "Just a little more, _______!" This references what Trainers say when sending out Pokémon in the | Pokémon Trainer says a special catchphrase as he withdraws the Pokémon currently on stage. His three possible catchphrases are "Get back!", "Good job!", and "Amazing job!", depending on the amount of time the Pokémon has spent on screen. Pokémon Trainer also says a catchphrase when he releases a new Pokémon from the [[revival platform]]; his three possible catchphrases are "Go, _______!", "Hang on, _______!", and "Just a little more, _______!" This references what Trainers say when sending out Pokémon in the Pokémon series games, and just like in those games, the phrases are dependent on how much damage the opponent has. | ||
===Special moves=== | ===Special moves=== | ||
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<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
:''See also: [[:Category:Pokémon Trainer players (SSBB)]]'' | :''See also: [[:Category:Pokémon Trainer players (SSBB)]]'' | ||
*{{Sm|Coontail|USA}} - Although better known for his commentary, Coontail was also known as a high-level Pokémon Trainer player. However, because he lived in the incredibly strong [[New York/New Jersey]] region, he was never able to gain strong results using the character | *{{Sm|Coontail|USA}} - Although better known for his commentary, Coontail was also known as a high-level Pokémon Trainer player. However, because he lived in the incredibly strong [[New York/New Jersey]] region, he was never able to gain strong results using the character in local tournaments. | ||
*{{Sm|TheReflexWonder|USA}} - Played Pokémon Trainer along with {{SSBB|Wario}} throughout his competitive ''Brawl'' career. The only Pokémon Trainer player ever to achieve significant results with him on a national level, including a 9th place finish at | *{{Sm|TheReflexWonder|USA}} - Played Pokémon Trainer along with {{SSBB|Wario}} throughout his competitive ''Brawl'' career. The only Pokémon Trainer player ever to achieve significant results with him on a national level, including a 9th place finish at [[WHOBO 4]], and used him to dominate low tier events. Reflex is credited for reversing many negative opinions regarding the Trainer's low-tier viability. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Due to the Pokémon Trainer's stamina and forced switching mechanic, | Due to the Pokémon Trainer's stamina and forced switching mechanic, that required players to learn three vastly different characters to play the Trainer (thus making the Trainer require drastically more work and effort than any other character to learn and master, for no greater reward), the Trainer has always been an extremely unpopular character in tournaments. Besides the absurd learning curve, the stamina and forced switching mechanics directly brought the Trainer's potential down, and made matchups much harder than they would be otherwise. A significant example is King Dedede, a character Squirtle would go even with or win the matchup against as a solo character, but because of the forced switching to Charizard and Ivysaur, who are hard countered by Dedede, the Dedede matchup turns into a hard counter against the Pokémon Trainer. The Pokémon Trainer was brought farther down by one of his required Pokémon, Ivysaur, being widely considered as a strong candidate for worst character in the game if it was a solo character. | ||
The emergence of TheReflexWonder's tremendous success in his region with the Pokémon Trainer marked a bit of a reversal in the community's view of the Pokémon Trainer | The emergence of TheReflexWonder's tremendous success in his region with the Pokémon Trainer marked a bit of a reversal in the community's view of the Pokémon Trainer however. Many players additionally began thinking that Squirtle was a character with high tier potential as a solo character. As a result, the Pokémon Trainer rose five spots on the third tier list to 27th, formally being out of the low tiers. And in the fourth tier list, the Trainer would rise three more spots to his peak at 24th. Beyond that point though, with the Pokémon Trainer's practically nonexistent tournament results outside TheReflexWonder, general consensus became that TheReflexWonder's anomalous success with the Pokémon Trainer was entirely due to TheReflexWonder's own incredible abilities as a player, rather than the Pokémon Trainer having unrealised potential. This view was further supported by the fact that TheReflexWonder achieved greater success in tournaments with Wario than he did with the Pokémon Trainer. This resulted in the Pokémon Trainer falling four spots back down to 28th in the fifth tier list. Since then, the aforementioned view of TheReflexWonder has remained strong and no other Pokémon Trainer player has achieved significant tournament success. This resulted in the Pokémon Trainer hovering between 28th and 29th right above the low tiers on each subsequent tier list. | ||
==Role in [[The Subspace Emissary]]== | ==Role in [[The Subspace Emissary]]== | ||
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After fleeing from {{SSBB|Wario}} in [[The Ruined Zoo]], {{SSBB|Lucas}} bumps into Pokémon Trainer, who advises him to stand back, and proceeds to take on a group of [[Primid]]s with his {{SSBB|Squirtle}} alongside Lucas. After this battle, he goes on his way, but Lucas follows him. As the story progresses, they develop a strong friendship. | After fleeing from {{SSBB|Wario}} in [[The Ruined Zoo]], {{SSBB|Lucas}} bumps into Pokémon Trainer, who advises him to stand back, and proceeds to take on a group of [[Primid]]s with his {{SSBB|Squirtle}} alongside Lucas. After this battle, he goes on his way, but Lucas follows him. As the story progresses, they develop a strong friendship. | ||
Pokémon Trainer is searching for two Pokémon, {{SSBB|Charizard}} and {{SSBB|Ivysaur}}, | Pokémon Trainer is searching for two Pokémon, {{SSBB|Charizard}} and {{SSBB|Ivysaur}}, that are identified when he shows Lucas their cards. He and Lucas set out to find them. Outside of an old temple, they survive a brief encounter with Wario. After venturing deep into the ruins, finding Ivysaur, and battling and capturing Charizard, Pokémon Trainer and Lucas fight a giant monster named [[Galleom]]. | ||
When Galleom is defeated, it grabs both Lucas and Pokémon Trainer, causing the latter to faint, and jumps high into the air, revealing an armed [[Subspace Bomb]] in its head. Lucas uses [[PK Thunder]] to detach its arm, and he and Pokémon Trainer free-fall towards the ground. Just before they would hit the ground, {{SSBB|Meta Knight}} flies in and grabs them both, and takes them to safety away from the Subspace explosion, with {{SSBB|Marth}} and {{SSBB|Ike}}. | When Galleom is defeated, it grabs both Lucas and Pokémon Trainer, causing the latter to faint, and jumps high into the air, revealing an armed [[Subspace Bomb]] in its head. Lucas uses [[PK Thunder]] to detach its arm, and he and Pokémon Trainer free-fall towards the ground. Just before they would hit the ground, {{SSBB|Meta Knight}} flies in and grabs them both, and takes them to safety away from the Subspace explosion, with {{SSBB|Marth}} and {{SSBB|Ike}}. | ||
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===Gameplay elements=== | ===Gameplay elements=== | ||
In The Subspace Emissary, Pokémon Trainer starts with only {{SSBB|Squirtle}}, later gaining {{SSBB|Ivysaur}} and then {{SSBB|Charizard}}. When only Squirtle is available, attempting to use | In The Subspace Emissary, Pokémon Trainer starts with only {{SSBB|Squirtle}}, later gaining {{SSBB|Ivysaur}} and then {{SSBB|Charizard}}. When only Squirtle is available, attempting to use [[down special]] will have no effect, and Pokémon Trainer in the background will merely "flip" a Poké Ball in his hand twice. | ||
{{H2|Pokémon Change|Stamina}} is not present at any point in this mode, allowing prolonged use of a single Pokémon without penalty. Also, Pokémon Trainer will often [[Space Jump]] around the level to catch up with his Pokémon, seen as an orange-yellow streak across the screen. | {{H2|Pokémon Change|Stamina}} is not present at any point in this mode, allowing prolonged use of a single Pokémon without penalty. Also, Pokémon Trainer will often [[Space Jump]] around the level to catch up with his Pokémon, seen as an orange-yellow streak across the screen. | ||
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | ||
===[[Congratulations_screen#Super_Smash_Bros._Brawl| | ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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[[File:PokemonTrainerJumpSSBB.gif|thumb|150px|Unused animations of the Pokémon Trainer jumping, falling, and landing.]] | [[File:PokemonTrainerJumpSSBB.gif|thumb|150px|Unused animations of the Pokémon Trainer jumping, falling, and landing.]] | ||
*On the [[Tourney mode]] and Adventure Mode character-selection screens, the player can toggle between character-related options using the "-" button on the [[Wii Remote]], the right Control Stick on the [[Classic Controller]], or "C" on the GameCube Controller and [[Nunchuk]]. This feature allows the player to choose the starting Pokémon for Pokémon Trainer. | *On the [[Tourney mode]] and Adventure Mode character-selection screens, the player can toggle between character-related options using the "-" button on the [[Wii Remote]], the right Control Stick on the [[Classic Controller]], or "C" on the GameCube Controller and [[Nunchuk]]. This feature allows the player to choose the starting Pokémon for Pokémon Trainer. | ||
*After clearing Classic mode and gaining the player character's trophy, in the screen that follows before the roll-call (showing all one's previously collected character trophies), the player may notice that the Pokémon Trainer is the only misplaced character in the line-up, always appearing at the end, after {{SSBB|Sonic}}. This is probably because the Pokémon Trainer isn't exactly a fighter; | *After clearing Classic mode and gaining the player character's trophy, in the screen that follows before the roll-call (showing all one's previously collected character trophies), the player may notice that the Pokémon Trainer is the only misplaced character in the line-up, always appearing at the end, after {{SSBB|Sonic}}. This is probably because the Pokémon Trainer isn't exactly a fighter; and the individual Pokémon's Trophies are not shown. | ||
*If all lives are depleted, Pokémon Trainer will remain on the field, holding his head and hat down in defeat. The pose resembles poses that other Pokémon Trainers would use when they were defeated in some of the console | *If all lives are depleted, Pokémon Trainer will remain on the field, holding his head and hat down in defeat. The pose resembles poses that other Pokémon Trainers would use when they were defeated in some of the console Pokémon games. | ||
**Oddly, the Pokémon Trainer does not use this animation when his Pokémon are defeated in a [[Stamina Mode]] match and will animate normally, even after the Pokémon gets knocked into the [[blast line]]. | **Oddly, the Pokémon Trainer does not use this animation when his Pokémon are defeated in a [[Stamina Mode]] match and will animate normally, even after the Pokémon gets knocked into the [[blast line]]. | ||
*In Classic Mode, one needs to finish with each Pokémon separately to obtain each of their individual trophies. | *In Classic Mode, one needs to finish with each Pokémon separately to obtain each of their individual trophies. | ||
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*In The Subspace Emissary, the Trainer is shown fainting when Galleom grabs him and Lucas. When {{SSBB|Meta Knight}} saves them and lands safely, he regains consciousness and thanks {{SSBB|Lucas}} by shaking hands with him. This is the only time a playable character is shown fainted, but not [[KO]]'d. | *In The Subspace Emissary, the Trainer is shown fainting when Galleom grabs him and Lucas. When {{SSBB|Meta Knight}} saves them and lands safely, he regains consciousness and thanks {{SSBB|Lucas}} by shaking hands with him. This is the only time a playable character is shown fainted, but not [[KO]]'d. | ||
**Additionally, the Pokémon Trainer's trophification from [[Tabuu]]'s Off Waves is the only time the Pokémon Trainer himself is KO'd in the entire game. | **Additionally, the Pokémon Trainer's trophification from [[Tabuu]]'s Off Waves is the only time the Pokémon Trainer himself is KO'd in the entire game. | ||
*There are unused animations for Pokémon Trainer jumping, falling, and landing, likely meaning that he was originally intended to follow his Pokémon through | *There are unused animations for Pokémon Trainer jumping, falling, and landing, likely meaning that he was originally intended to follow his Pokémon through the [[Subspace Emissary]] levels, rather than [[Space Jump]]ing as he does in the final game. | ||
*Pokémon Trainer is one of only three characters in ''Brawl'' | *Pokémon Trainer is one of only three characters in ''Brawl'' that cannot use their [[down special]] move in midair, the others being {{SSBB|Peach}} and {{SSBB|Donkey Kong}}. | ||
==See also== | ==See also== |