Editing Pokémon Stadium 2

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{{ArticleIcons|brawl=y|ssb4-u=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4-u=y|ultimate=y}}
:''Not to be confused with [[Pokémon Stadium]].''
''Not to be confused with [[Pokémon Stadium]].''
{{Infobox Stage
{{Infobox Stage
|subtitle = ''Pokémon''
|subtitle = ''Pokémon''
|name = Pokémon Stadium 2
|name = Pokémon Stadium 2
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Pokémon Stadium 2.png|300px]]|title2=Wii U|content2=[[File:SSB4UPokemonStadium2.jpg|300px]]|title3=Brawl|content3=[[File:Stadium2.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Pokémon Stadium 2.png|300px]]|title2=Wii U|tab2=[[File:SSB4UPokemonStadium2.jpg|300px]]|title3=Brawl|tab3=[[File:Stadium2.jpg|300px]]}}
|caption = [[File:PokemonSymbol.svg|50px|class=invert-dark]]<br>Pokémon Stadium 2 across the series.
|caption = [[File:PokemonSymbol.svg|50px|class=invert]]<br>Pokémon Stadium 2 across the series.
|universe = {{uv|Pokémon}}
|universe = {{uv|Pokémon}}
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo = '''Brawl:'''<br>{{SSBB|Pikachu}}<br>{{SSBB|Jigglypuff}}<br>{{SSBB|Pokémon Trainer}} ({{SSBB|Squirtle}}/{{SSBB|Ivysaur}}/{{SSBB|Charizard}})<br>{{SSBB|Lucario}}<br>'''SSB4:'''<br>{{SSB4|Pikachu}}<br>{{SSB4|Jigglypuff}}<br>{{SSB4|Charizard}}<br>{{SSB4|Lucario}}<br>{{SSB4|Greninja}}<br>{{SSB4|Mewtwo}} (DLC)<br>'''Ultimate:'''<br>{{SSBU|Pikachu}}<br>{{SSBU|Jigglypuff}}<br>{{SSBU|Pichu}}<br>{{SSBU|Mewtwo}}<br>{{SSBU|Pokémon Trainer}} ({{SSBU|Squirtle}}/{{SSBU|Ivysaur}}/{{SSBU|Charizard}})<br>{{SSBU|Lucario}}<br>{{SSBU|Greninja}}<br>{{SSBU|Incineroar}}
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''SSB4'')
|availability = [[Starter stage|Starter]] (''Brawl'' and ''Ultimate'')<br>[[Unlockable stage|Unlockable]] (''SSB4'')
|unlockcriteria = Clear the [[When Lightning Strikes]] event.
|unlockcriteria = Clear the [[When Lightning Strikes]] event.
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|brawlmusic = ''{{SSBBMusicLink|Pokémon|Pokémon Main Theme}}'' (100%)<br>'''''{{SSBBMusicLink|Pokémon|Road to Viridian City (From Pallet Town / Pewter City)}}''''' (20%)<br>'''''{{SSBBMusicLink|Pokémon|Pokémon Center}}''''' (20%)<br>''{{SSBBMusicLink|Pokémon|Pokémon Gym / Evolution}}'' (20%)<br>''{{SSBBMusicLink|Pokémon|Wild Pokémon Battle! (Ruby / Sapphire)}}'' (20%)
|brawlmusic = ''{{SSBBMusicLink|Pokémon|Pokémon Main Theme}}'' (100%)<br>'''''{{SSBBMusicLink|Pokémon|Road to Viridian City (From Pallet Town / Pewter City)}}''''' (20%)<br>'''''{{SSBBMusicLink|Pokémon|Pokémon Center}}''''' (20%)<br>''{{SSBBMusicLink|Pokémon|Pokémon Gym / Evolution}}'' (20%)<br>''{{SSBBMusicLink|Pokémon|Wild Pokémon Battle! (Ruby / Sapphire)}}'' (20%)
|forwiiumusic = ''{{SSB4MusicLink|Pokémon|Pokémon Main Theme (Pokémon Red / Pokémon Blue)}}''<br>''{{SSB4MusicLink|Pokémon|Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl)}}''<br>''{{SSB4MusicLink|Pokémon|Road to Viridian City (From Pallet Town/Pewter City)}}''<br>''{{SSB4MusicLink|Pokémon|Pokémon Gym/Evolution (Pokémon Red / Pokémon Blue)}}''<br>''{{SSB4MusicLink|Pokémon|Poké Floats}}''<br>''{{SSB4MusicLink|Pokémon|Pokémon Stadium}}''<br>''{{SSB4MusicLink|Pokémon|Pokémon Stadium 2}}''<br>''{{SSB4MusicLink|Pokémon|Battle! (Wild Pokémon) (Pokémon Ruby / Pokémon Sapphire)}}''<br>''{{SSB4MusicLink|Pokémon|Victory Road (Pokémon Ruby / Pokémon Sapphire)}}''
|forwiiumusic = ''{{SSB4MusicLink|Pokémon|Pokémon Main Theme (Pokémon Red / Pokémon Blue)}}''<br>''{{SSB4MusicLink|Pokémon|Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl)}}''<br>''{{SSB4MusicLink|Pokémon|Road to Viridian City (From Pallet Town/Pewter City)}}''<br>''{{SSB4MusicLink|Pokémon|Pokémon Gym/Evolution (Pokémon Red / Pokémon Blue)}}''<br>''{{SSB4MusicLink|Pokémon|Poké Floats}}''<br>''{{SSB4MusicLink|Pokémon|Pokémon Stadium}}''<br>''{{SSB4MusicLink|Pokémon|Pokémon Stadium 2}}''<br>''{{SSB4MusicLink|Pokémon|Battle! (Wild Pokémon) (Pokémon Ruby / Pokémon Sapphire)}}''<br>''{{SSB4MusicLink|Pokémon|Victory Road (Pokémon Ruby / Pokémon Sapphire)}}''
|ultimatemusic = [[List of SSBU Music (Pokémon series)|''Pokémon'' series music]]<br>Main: ''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''<br>Alternate: ''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''
|ultimatemusic = [[List of SSBU Music (Pokémon series)|''Pokémon'' series music]]<br>Main: ''{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}''<br>Alternate: ''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''  
|brawlsingles = Counterpick/Banned
|brawlsingles = Counterpick/Banned
|brawldoubles = Counterpick/Banned
|brawldoubles = Counterpick/Banned
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|interwikipage = Pokémon Stadium 2 (stage)
|interwikipage = Pokémon Stadium 2 (stage)
}}
}}
'''Pokémon Stadium 2''' ({{ja|ポケモンスタジアム2|Pokemon Sutajiamu 2}}, ''Pokémon Stadium 2'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', based on the {{uv|Pokémon}} universe. It is the successor to [[Pokémon Stadium]] in [[Super Smash Bros. Melee]], with all new transformation types. Unlike its predecessor, the types feature effects relevant to the type.
'''Pokémon Stadium 2''' ({{ja|ポケモンスタジアム2|Pokemon Sutajiamu 2}}, ''Pokémon Stadium 2'') is a stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', based on the {{uv|Pokémon}} universe.  


{{SSBB|Jigglypuff}} is fought here in its unlocking battle in ''Brawl'', while in ''Ultimate'', {{SSBU|Pichu}} is fought here in its unlocking battle.
{{SSBB|Jigglypuff}} is fought here in its unlocking battle in ''Brawl'', while in ''Ultimate'', {{SSBU|Pichu}} is fought here in its unlocking battle.


==Stage overview==
==Stage overview==
===General overview===
[[File:SSBU-Lucas vs Zelda vs Samus Aran vs Marth.PNG|thumb|left|{{SSBU|Lucas}}, {{SSBU|Zelda}}, {{SSBU|Samus}}, and {{SSBU|Marth}} fighting in the normal version of the stage with the [[Final Smash Meter]] equipped]]
Overall, this stage works very similarly to ''[[Super Smash Bros. Melee]]''{{'}}s [[Pokémon Stadium]]: it switches from a basic version to type-inspired transformations. The layout of the basic version is extremely similar to the ''Melee'' version, with a main platform with a solid pillar underneath and two floating [[soft platform]]s on the sides. The background features a crowd, much farther away than the one in the original Pokémon Stadium, and a jumbotron which, like the one in Pokémon Stadium, displays either the battle, a symbol denoting the upcoming transformation, or the current standings of each fighter and the [[Match timer|time]] remaining.
Overall, this stage works very similarly to ''[[Super Smash Bros. Melee]]''{{'}}s [[Pokémon Stadium]]: it switches from a basic version to type-inspired transformations. The layout of the basic version is extremely similar to the ''Melee'' version, with a main platform with a solid pillar underneath and two floating [[soft platform]]s on the sides. The background features a crowd, much farther away than the one in the original Pokémon Stadium, and a jumbotron which, like the one in Pokémon Stadium, displays either the battle, a symbol denoting the upcoming transformation, or the current standings of each fighter and the [[Match timer|time]] remaining.


The other transformations, however, are all completely new and have more type-related features that affect gameplay. Like in Pokémon Stadium, they appear in no specific order and it is even possible for the stadium to change into the same type twice in a row. Like its predecessor, it always begins on the standard arena and transforms and has to revert back to its normal state before transforming again. Several Pokémon appear in the background during the various phases, with no actual effect on the battle.
The other transformations, however, are all completely new. Like in Pokémon Stadium, they appear in no specific order and it is even possible for the stadium to change into the same type twice in a row. However, the stage always begins on the standard arena and has to revert back to its normal state before transforming again. Several Pokémon appear in the background during the various phases, with no actual effect on the battle.
{{clrl}}
{{clrl}}


===Electric version===
===Electric Version===
[[File:Brawl-PokemonStadium2-Electric.png|thumb|left|The Electric version.]]
[[File:Brawl-PokemonStadium2-Electric.png|thumb|left|The Electric version.]]
The '''{{iw|bulbapedia|Electric|type}}''' version features two slightly raised conveyor belts which occupy the sides of the main platform, both pushing outwards. The center of the main platform is static. There are three [[soft platform]]s in varying locations: two, one above the other, are over the middle of the stage, while the third can be over either conveyor belt.
The '''{{iw|bulbapedia|Electric|type}}''' version features two slightly raised conveyor belts which occupy the sides of the main platform, both pushing outwards. The center of the main platform is static. There are three [[soft platform]]s in varying locations: two, one above the other, are over the middle of the stage, while the third can be over either conveyor belt.


An {{pkmn|Electivire}} appears in the background on the left side, and a {{pkmn|Magnezone}} pops up and down on the right side hiding behind the machinery.
An [[Electivire]] appears in the background on the left side, and a [[Magnezone]] pops up and down on the right side hiding behind the machinery.
{{clrl}}
{{clrl}}


===Flying version===
===Flying Version===
[[File:Pokémon Stadium 2 4.jpg|thumb|left|The Flying version.]]
[[File:Pokémon Stadium 2 4.jpg|thumb|left|The Flying version.]]
The '''{{iw|bulbapedia|Flying|type}}''' version features fans in the ground which create an updraft and a slightly raised floor. In ''Brawl'' and ''Smash 4'',  this has a similar effect to the "light" [[Special Smash]] setting, reducing the fall speed and gravity of all fighters, and thus allowing them to jump higher and stay in the air longer. Characters flung upward have a much higher chance of being [[Star KO]]'ed. In ''Ultimate'', the form instead uses a weak upwards [[wind]] zone, which covers the area directly above the main platform, rather than the entire screen being affected, and in some circumstances the wind can cause fighters to float upwards rather than fall downwards. The strength of the wind is equivalent to a wind strength of 22.5 on [[Stage Builder]] (0.45 units per frame).
The '''{{iw|bulbapedia|Flying|type}}''' version features fans in the ground which create an updraft and a slightly raised floor. In ''Brawl'' and ''Smash 4'',  this has a similar effect to the "light" [[Special Smash]] setting, reducing the fall speed and gravity of all fighters, and thus allowing them to jump higher and stay in the air longer. Characters flung upward have a much higher chance of being [[Star KO]]'ed. In ''[[Ultimate]]'', the form instead uses a weak upwards [[wind]] zone, which covers the area directly above the main platform, rather than the entire screen being affected, and in some circumstances the wind can cause fighters to float upwards rather than fall downwards. The strength of the wind is equivalent to a wind strength of 22.5 on [[Stage Builder]] (0.45 units per frame).


A {{pkmn|Drifloon}}, a {{pkmn|Hoppip}}, and a {{pkmn|Skarmory}} fly about in the background.
A [[Drifloon]], a [[Hoppip]], and a [[Skarmory]] fly about in the background.
{{clrl}}
{{clrl}}


===Ground version===
===Ground Version===
[[File:Pokémon Stadium 2 3.jpg|thumb|left|The Ground version.]]
[[File:Pokémon Stadium 2 3.jpg|thumb|left|The Ground version.]]
In the '''{{iw|bulbapedia|Ground|type}}''' version the layout changes to a large solid mound of dirt on the left and a hut built into a tall rock on the right. The hut provides two platforms, the lower one being longer and curved, and the higher one being short and flat. No physics alterations are added.
In the '''{{iw|bulbapedia|Ground|type}}''' version the layout changes to a large solid mound of dirt on the left and a hut built into a tall rock on the right. The hut provides two platforms, the lower one being longer and curved, and the higher one being short and flat. No physics alterations are added.


A {{pkmn|Cubone}} and a {{pkmn|Dugtrio}} appear in the background, along with a fossil (possibly a {{iw|bulbapedia|Helix Fossil}}) embedded in the rock.
A [[Cubone]] and a [[Dugtrio]] appear in the background, along with a fossil (possibly a {{iw|bulbapedia|Helix Fossil}}) embedded in the rock.
{{clrl}}
{{clrl}}


===Ice version===
===Ice Version===
[[File:Pokémon Stadium 2 2.jpg|thumb|left|The Ice version.]]
[[File:Pokémon Stadium 2 2.jpg|thumb|left|The Ice version.]]
In the '''{{iw|bulbapedia|Ice|type}}''' version all platforms and surfaces become extremely slippery, so characters are more likely to [[trip]]. A hut can be seen in the background, and there are two icy platforms that slope inwards slightly.
In the '''{{iw|bulbapedia|Ice|type}}''' version all platforms and surfaces become extremely slippery, so characters are more likely to [[Prat Falling|trip]]. A hut can be seen in the background, and there are two icy platforms that slope inwards slightly.


A {{pkmn|Snover}} always appears in the background, and a {{pkmn|Snorunt}} might appear in the hut.
A [[Snover]] always appears in the background, and a [[Snorunt]] might appear in the hut.
{{clrl}}
{{clrl}}


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In ''Super Smash Bros. for Wii U'', the [[Ω form]] only features the basic version of the stage, with the floating platforms removed but the pillar at the bottom still present. The jumbotron doesn't display any stats and will only show the battle in progress without zooming into any of the characters (except in [[8-Player Smash]], where the screen will be entirely blank). The stage also does not change.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] only features the basic version of the stage, with the floating platforms removed but the pillar at the bottom still present. The jumbotron doesn't display any stats and will only show the battle in progress without zooming into any of the characters (except in [[8-Player Smash]], where the screen will be entirely blank). The stage also does not change.


In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is identical to ''SSB4''{{'}}s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the ones in the normal form. The jumbotron only displays the current stage, the current leader, and will focus on one of the fighters. Each  segment will be displayed for five seconds before blanking out for one second and then showing either the same or a different segment.
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is identical to ''SSB4'''s Ω form; however, it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are based on the ones in the normal form. The jumbotron only displays the current stage, the current leader, and will focus on one of the fighters. Each  segment will be displayed for five seconds before blanking out for one second and then showing either the same or a different segment.
<gallery widths="200px">
<gallery widths="200px">
SSB4UPokemonStadium2Omega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSB4UPokemonStadium2Omega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSBU-Pokémon Stadium 2Omega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Pokémon Stadium 2Omega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Pokémon Stadium 2Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''
SSBU-Pokémon Stadium 2Battlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''  
</gallery>
</gallery>


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==Origin==
==Origin==
[[File:PokemonStadiumN64.png|thumb|left|A battle in the game ''Pokémon Stadium''. Note the Poké Ball logo in the center and the crowd watching the battle.]]
[[File:PokemonStadiumN64.png|thumb|left|200px|A battle in the game ''Pokémon Stadium''. Note the Poké Ball logo in the center and the crowd watching the battle.]]


Like its [[Pokémon Stadium|predecessor]], this stage seems to be based on the arenas from the ''[[bulbapedia:Pokémon Stadium series|Pokémon Stadium]]'' series. Its name could be a reference to the game ''Pokémon Stadium 2'' (either [[bulbapedia:Pokémon Stadium (English)|Japanese]] or [[bulbapedia:Pokémon Stadium 2|international]]) for the [[Nintendo 64]].
Like its [[Pokémon Stadium|predecessor]], this stage seems to be based on the arenas from the ''[[bulbapedia:Pokémon Stadium series|Pokémon Stadium]]'' series. Its name could be a reference to the game ''Pokémon Stadium 2'' (either [[bulbapedia:Pokémon Stadium (English)|Japanese]] or [[bulbapedia:Pokémon Stadium 2|international]]) for the [[Nintendo 64]].


The flying transformation's aesthetics are reminiscent of {{iw|bulbapedia|Valley Windworks}} from the {{iw|bulbapedia|Sinnoh}} region: they both feature wind turbines and, in ''[[bulbapedia:Pokémon Diamond and Pearl Versions|Diamond/Pearl]]/[[bulbapedia:Pokémon Platinum Version|Platinum]]'', the Valley Windworks was the only location where a Drifloon, like the one appearing on this stage, could be encountered.
The flying transformation's aesthetics are reminiscent of {{iw|bulbapedia|Valley Windworks}} from the {{s|bulbapedia|Sinnoh}} region: they both feature wind turbines and, in ''[[bulbapedia:Pokémon Diamond and Pearl Versions|Diamond/Pearl]]/[[bulbapedia:Pokémon Platinum Version|Platinum]]'', the Valley Windworks was the only location where a Drifloon, like the one appearing on this stage, could be encountered.
 
The electric transformation's mechanical appearance could be a reference to the recurring {{iw|bulbapedia|Power Plant}} setting in the series, where [[Magnemite]], {{pkmn|Magneton}} and {{pkmn|Electabuzz}} (the previous forms of Magnezone and Electivire) can be often encountered.
 
<gallery>
Indigo Plateau Conference Grass Field.png| The Grass Field in the ''anime''.
Indigo Plateau Conference Rock Field.png|The Rock Field in the ''anime''.
Valley Windworks Gen 4.png| {{iw|bulbapedia|Valley Windworks}} in ''[[bulbapedia:Pokémon Diamond and Pearl Versions|Diamond/Pearl]]/[[bulbapedia:Pokémon Platinum Version|Platinum]]''.
</gallery>


The electric transformation's mechanical appearance could be a reference to the recurring {{s|bulbapedia|Power Plant}} setting in the series, where [[Magnemite]], {{iw|bulbapedia|Magneton|Pokémon}} and {{iw|bulbapedia|Electabuzz|Pokémon}} (the previous forms of Magnezone and Electivire) can be often encountered.
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{{clrl}}


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Regardless, Pokémon Stadium 2 remains often banned due to the very specific ways in which players have to adjust to the disruptive nature of transformations.
Regardless, Pokémon Stadium 2 remains often banned due to the very specific ways in which players have to adjust to the disruptive nature of transformations.


===''Smash 4''===
===''SSB4''===
Pokémon Stadium 2's transformations are still seen as disruptive as they were in ''Brawl'', though due to the competitive community in ''Smash 4'' becoming a lot more conservative with stage legality, it never saw real use as a legal stage nor contentious debate about it anywhere unlike it did in ''Brawl''.
Pokémon Stadium 2's physics changes have been seen as detrimental to the flow of the match and the stage is banned in ''Smash 4''.


===''Ultimate''===
===''Ultimate''===
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==Update history==
==Update history==
'''{{GameIcon|ssb4-u}} 1.0.2'''
'''{{GameIcon|ssb4-u}} 1.0.2'''
*{{change|Added 8-player mode version of the stage and its Ω form. For performance reasons, the screen that normally shows battle information is blank while in this mode.}}
*Added 8-player mode version of the stage and its Ω form.


'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{change|The "Current Leader" segment now displays the names of all leading characters, much like in [[Pokémon Stadium]].}}
*The "Current Leader" segment now displays the names of all leading characters, much like in [[Pokémon Stadium]].


==Gallery==
==Gallery==
===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
<gallery>
<gallery>
SSBUWebsiteLucario3.jpg|{{SSBU|Lucario}} attacking {{SSBU|Greninja}} on the stage.
PokémonStadium2UltimateJumbotron.jpg|The stadium's jumbotron, showing the stage layout and the fighters competing in the match.
PokémonStadium2UltimateJumbotron.jpg|The stadium's jumbotron, showing the stage layout and the fighters competing in the match.
</gallery>
</gallery>
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==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|ポケモンスタジアム2|Pokemon Sutajiamu 2}}
|ja={{ja|ポケモンスタジアム2|Pokemon Sutajiamu 2}}, ''Pokémon Stadium 2''
|jaM=Pokémon Stadium 2
|en=Pokémon Stadium 2
|en=Pokémon Stadium 2
|fr=Stade Pokémon 2
|fr=Stade Pokémon 2
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|ru={{rollover|Стадион Покемонов 2|Stadion Pokemonov 2|?}}
|ru={{rollover|Стадион Покемонов 2|Stadion Pokemonov 2|?}}
|ruM=Pokémon Stadium 2
|ruM=Pokémon Stadium 2
|ko={{rollover|포켓몬 스타디움 2|Pokenmon Seutadium 2|?}}
|ko={{rollover|포켓몬 스타디움 2|Pokenmon Seutadium 2|?}}, ''Pokémon Stadium 2''
|koM=Pokémon Stadium 2
|zh=Pokémon Stadium 2
|zh=Pokémon Stadium 2
}}
}}
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*Unlike the ''Melee'' Pokémon Stadium, characters fly in front of the screen in the background when Star KO'ed.
*Unlike the ''Melee'' Pokémon Stadium, characters fly in front of the screen in the background when Star KO'ed.
*If Fox is chosen in a mini, light [[Special Smash]], using his forward air in quick succession while the arena is set as Flying type will cause him to accelerate upwards infinitely, allowing him to move upwards at incredibly high speed.
*If Fox is chosen in a mini, light [[Special Smash]], using his forward air in quick succession while the arena is set as Flying type will cause him to accelerate upwards infinitely, allowing him to move upwards at incredibly high speed.
[[File:Jumbotron invert PS2 SSB4.png|thumb|The jumbotron image displaying incorrectly.]]
*This stage shares its name with the Pokémon game [[bulbapedia:Pokémon Stadium 2|''Pokémon Stadium 2'']].
*In ''Smash 4'' and ''Ultimate'', if the jumbotron focuses on a character and the game is paused, the jumbotron will try to remain focused on that character if the pause camera is moved around.
**If the pause camera is angled such that the "back" of it is towards the focused character and the camera is zoomed in, the jumbotron's image will be rotated 180 degrees and some of the pixels will be stretched to the edge of the screen. This also occurs on Pokémon Stadium.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
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*In the original [[Smash Bros DOJO!!|Dojo]] screenshot of the Flying element of the stage, Drifloon and Hoppip are shown much farther away than in the final version of of the game.
*In the original [[Smash Bros DOJO!!|Dojo]] screenshot of the Flying element of the stage, Drifloon and Hoppip are shown much farther away than in the final version of of the game.
*If the player looks at the jumbotron looking through {{SSBB|Luigi}}'s [[Negative Zone]], the true colors can be seen there due to the double negative effects.
*If the player looks at the jumbotron looking through {{SSBB|Luigi}}'s [[Negative Zone]], the true colors can be seen there due to the double negative effects.
**This can also happen if a hack is used to perform Double Final Smashes.
*If {{SSBB|Zero Suit Samus}} is currently on the stage, the jumbotron will display her name as "Samus" instead of "Zero Suit Samus". This also happens in [[Pokémon Stadium]] and [[PictoChat]].
*If {{SSBB|Zero Suit Samus}} is currently on the stage, the jumbotron will display her name as "Samus" instead of "Zero Suit Samus". This also happens in [[Pokémon Stadium]] and [[PictoChat]].


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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
*When playing a game of [[Squad Strike]] on this stage or [[Pokémon Stadium]], the names of the characters on the jumbotron will not change until it updates itself. This also happens when either adding more CPU opponents in [[Training Mode]] or swapping between {{SSBU|Pyra}} and {{SSBU|Mythra}}. This is unlike ''Melee'' and ''Brawl'', where the jumbotron immediately updated whenever [[Zelda]] and [[Sheik]] transformed or [[Pokémon Trainer]] [[Pokémon Change|changed Pokémon]].
*When playing a game of [[Squad Strike]], the names of the characters on the jumbotron will not change until it updates itself. This also happens on [[Pokémon Stadium]].
**This also happens when either adding more CPU opponents in [[Training Mode]] or swapping between {{SSBU|Pyra}} and {{SSBU|Mythra}}. This is unlike ''Melee'' and ''Brawl'' where the jumbotron updated whenever [[Zelda]] and [[Sheik]] transformed or [[Pokémon Trainer]] [[Pokémon Change|changed Pokémon]].
**A similar effect also happens on the [[Pokémon Multi Battle!]] event in {{forwiiu}}.
*On the jumbotron, the names of all the characters on either the "Current Stage" or "Current Leader" segments matches the color of their player slot.
*On the jumbotron, the names of all the characters on either the "Current Stage" or "Current Leader" segments matches the color of their player slot.
**When playing in a [[Team Battle]], the jumbotron displays all character names in the order of red, blue, green, and yellow in column format.
**When playing in a [[Team Battle]], the jumbotron displays all character names in the order of red, blue, green, and yellow in column format.
*In [[Team Battle]]s, the jumbotron only displays the names of all characters with the highest score/stock count rather than the winning team.
*In [[Team Battle]]s, the jumbotron only displays the names of all characters with the highest score/stock count rather than the winning team.
*In either a [[Stock]] or [[Stamina Mode|Stamina]] match, if a player slot is skipped, the jumbotron sometimes displays the wrong player number if a player loses their last life. For example, in a 3-player Smash involving P2, P3 and P4, if Player 2 gets defeated, the jumbotron displays "Player 1 Defeated" despite Player 1 not being present.
*In either a [[Stock]] or [[Stamina Mode|Stamina]] match, if a player slot is skipped, the jumbotron sometimes displays the wrong player number if a player loses their last life. For example, in a 3-player Smash involving P2, P3 and P4, if Player 2 gets defeated, the jumbotron displays "Player 1 Defeated" despite player 1 not being present.
*When playing this stage in either Battlefield or Ω form, the jumbotron does not display the starting/final countdown of the match, the "GO!" text at the start of the match, text showcasing which player has been eliminated (e.g. "Player 2 Defeated"), nor text at the end of the match (e.g. "TIME", "GAME", etc.). This oddity is not present in [[Pokémon Stadium]].
*Oddly, when playing this stage in either Battlefield or Ω form, the jumbotron does not display the starting/final countdown of the match, the "GO!" text at the start of the match, text showcasing which player has been eliminated (e.g. "Player 2 Defeated"), or text at the end of the match (e.g. "TIME", "GAME", etc.). This oddity is not present in [[Pokémon Stadium]].
* Neither the main or alternate track are from ''Brawl'', making this one of the few stages where neither song is from its ''Smash Bros.'' game of origin.
*The following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Andross]], [[Kapp'n]], [[Nikki]] (due to the dark background obscuring her drawings) and the [[Squid Sisters]]. Additionally, [[Marshadow]] cannot be summoned here.
*The following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Andross]], [[Kapp'n]], and the [[Squid Sisters]]. [[Nikki]] cannot be summoned at all on this stage likely due to the dark background obscuring her drawings. Additionally, [[Marshadow]] can only be summoned here on the stage's Battlefield and Omega forms.


==External links==
==External links==
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{{SSBUStages}}
{{SSBUStages}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Estadio Pokémon 2]]
[[es:Estadio Pokémon 2]]

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