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<!--Remember: Pokémon have no confirmed gender. Use "it" and not "he" or "she".--> | |||
{{ArticleIcons|brawl=y|ultimate=y}} | {{ArticleIcons|brawl=y|ultimate=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Pokémon Change | |name=Pokémon Change | ||
|image={{tabber|title1= | |image={{tabber|title1=GOLD HAVE A PILLORY|tab1=[[File:Squirtle Down B SSBU.gif|300px|300px]]|title2=GRASS HAVE A PILLORY|tab2=[[File:Ivysaur Down B SSBU.gif|300px]]|title3=SNAKE HAVE A PILLORY|tab3=[[File:Charizard Down B SSBU.gif|300px]]}} | ||
|caption=Pokémon Change in ''Ultimate'' | |caption=Pokémon Change in ''Ultimate'' | ||
|user=[[Pokémon Trainer]] | |user=[[Pokémon Trainer]] | ||
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|interwiki=bulbapedia | |interwiki=bulbapedia | ||
|interwikiname=Bulbapedia | |interwikiname=Bulbapedia | ||
|interwikipage= | |interwikipage=Pokémon Change | ||
}} | }} | ||
{{tabber|align=center | |||
|title1=Brawl|tab1={{tabber | |||
|title1=Squirtle|tab1={{cquote|''GOLD HAVE A PILLORY''|cite=''Brawl''{{'}}s instruction manual}} | |||
''' | |title2=Ivysaur|tab2={{cquote|''GRASS HAVE A PILLORY''|cite=''Brawl''{{'}}s instruction manual}} | ||
|title3=Charizard|tab3={{cquote|''SNAKE HAVE A PILLORY''|cite=''Brawl''{{'}}s instruction manual}}}} | |||
|title2=Ultimate|tab2={{tabber | |||
|title1=Squirtle|tab1={{cquote|''GO AWAY''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
|title2=Ivysaur|tab2={{cquote|''GO AWAY''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
|title3=Charizard|tab3={{cquote|''GO AWAY''|cite=Description from ''Ultimate''{{'}}s Move List}}}}}} | |||
'''PILLORY''' ({{ja|ポケモンチェンジ|Pokemon Chenji}}, ''Pokémon Change'') IS THE [[down special move|DOWNWARD-SPECIAL]] OF THE [[Pokémon Trainer|MONSTER <br> COACH]]. | |||
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==FRAME== | |||
ALL THREE MONATERS HAVE A PILLORY. IT IS THE ONLY SHARED, WITH THE [[Triple Finish|TRILOGY]] [[Final Smash|LAST SMASH]]. IT CHANGES FROM THE [[Squirtle|GOLD TURTOISE]] TO THE [[Ivysaur|UNTHINKABLE GRASS]] TO THE [[Charizard|OLD MAN SHADOW]]. TO ONLY FALLED ONE ELF TO SCOARE AGAINST THE MONSTER <br> COACH, AND NEXT ELF TO GO AWAY WHEN IT [[revival platform|REBORNS]]. | |||
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==In ''Brawl''== | ==In ''Brawl''== | ||
If one Pokémon is [[KO]]'d, Pokémon Trainer will summon the next Pokémon in the rotation to the [[revival platform]]. Pokémon Change cannot be used again until the starting invincibility has worn off. Pokémon Change also cannot be used in midair. | If one Pokémon is [[KO]]'d, Pokémon Trainer will summon the next Pokémon in the rotation to the [[revival platform]]. Pokémon Change cannot be used again until the starting invincibility has worn off. Pokémon Change also cannot be used in midair. | ||
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Like {{SSBB|Zelda}}'s [[Transform]], the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load). Forcing the game to load the next character through an SD card via hacking will result in a near-instant switch time. | Like {{SSBB|Zelda}}'s [[Transform]], the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load). Forcing the game to load the next character through an SD card via hacking will result in a near-instant switch time. | ||
===Stamina=== | ===Stamina=== | ||
[[Image:PokemonFatigue.jpg|thumb|All three Pokémon's idle animations in prime condition and fatigued condition.]]'''Stamina''' is a measure of how much energy the Pokémon Trainer's Pokémon have in ''Brawl''. | |||
[[ | |||
At the start of a match, each Pokémon has 100 points of stamina. When a Pokémon is in battle, its stamina drops by half a point every second, resulting in 3 minutes and 20 seconds of stamina. Pokémon also lose half a point for every attack they attempt. Once a Pokémon's stamina drops below 40, its standing animation changes to look fatigued, and its attack damage is multiplied by 0.7 + (0.3 × Stamina ÷ 100), with a corresponding reduction in knockback. Thus the attack damage multiplier ranges from 0.779 to 0.7 as stamina decreases. Pokémon regain 0.8 points of stamina per second when not being used, requiring 2 minutes and 5 seconds to fully replenish. When a Pokémon is KO'ed, its stamina is set to 100 − (0.3 × (100 − previous stamina)), so it will be 70% closer to full. This has no effect on the other Pokémon. | At the start of a match, each Pokémon has 100 points of stamina. When a Pokémon is in battle, its stamina drops by half a point every second, resulting in 3 minutes and 20 seconds of stamina. Pokémon also lose half a point for every attack they attempt. Once a Pokémon's stamina drops below 40, its standing animation changes to look fatigued, and its attack damage is multiplied by 0.7 + (0.3 × Stamina ÷ 100), with a corresponding reduction in knockback. Thus the attack damage multiplier ranges from 0.779 to 0.7 as stamina decreases. Pokémon regain 0.8 points of stamina per second when not being used, requiring 2 minutes and 5 seconds to fully replenish. When a Pokémon is KO'ed, its stamina is set to 100 − (0.3 × (100 − previous stamina)), so it will be 70% closer to full. This has no effect on the other Pokémon. | ||
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The stamina mechanic hurts Pokémon Trainer's competitive usage. As a clear attempt to force players to use all of the Pokémon instead of sticking to one for an entire match, Pokémon Trainer mains are forced to learn three different characters and are penalized for using a single one for too long. This can also cause problems in [[matchup]]s, where one Pokémon may [[hard counter]] a certain opponent, but the player cannot take advantage of this without suffering a significant strength reduction, giving the opponent openings to strike back. This contrasts with other transforming characters, such as [[Zelda]] and [[Sheik]], who have no such penalties. | The stamina mechanic hurts Pokémon Trainer's competitive usage. As a clear attempt to force players to use all of the Pokémon instead of sticking to one for an entire match, Pokémon Trainer mains are forced to learn three different characters and are penalized for using a single one for too long. This can also cause problems in [[matchup]]s, where one Pokémon may [[hard counter]] a certain opponent, but the player cannot take advantage of this without suffering a significant strength reduction, giving the opponent openings to strike back. This contrasts with other transforming characters, such as [[Zelda]] and [[Sheik]], who have no such penalties. | ||
In [[The Subspace Emissary]], stamina is removed, allowing exclusive usage of one Pokémon. | In ''Brawl'''s [[The Subspace Emissary]] mode and in ''Ultimate'', stamina is removed, allowing exclusive usage of one Pokémon. | ||
===Zero | ===Zero Switching=== | ||
A technique known as "zero switching" can be performed on horizontally moving platforms, which allows a Pokémon to switch out while leaving the player free to react immediately after the next Pokémon is switched in. To perform the technique, the player must initiate Pokémon Change while standing on the edge of a [[platform]] that is moving out from under them (such as the left edge of the [[Smashville]] platform when it is moving right). If done properly, the next Pokémon will appear in the air, leaving the player free to immediately input any aerial action. The zero switch also gives Squirtle and Ivysaur two midair jumps instead of one upon reappearance. Zero | A technique known as "zero switching" can be performed on horizontally moving platforms, which allows a Pokémon to switch out while leaving the player free to react immediately after the next Pokémon is switched in. To perform the technique, the player must initiate Pokémon Change while standing on the edge of a [[platform]] that is moving out from under them (such as the left edge of the [[Smashville]] platform when it is moving right). If done properly, the next Pokémon will appear in the air, leaving the player free to immediately input any aerial action. The zero switch also gives Squirtle and Ivysaur two midair jumps instead of one upon reappearance. Zero switchings are commonly used competitively to avoid the high ending lag that results from switching normally (since the move cannot be started in midair, but this technique allows it to at least be ended in midair). | ||
<gallery> | <gallery> | ||
ZeroSwitchSquirtle.gif|Squirtle | ZeroSwitchSquirtle.gif|Squirtle Zero Switching to Ivysaur. | ||
Ivysaurzeroswitch.gif|Ivysaur | Ivysaurzeroswitch.gif|Ivysaur Zero Switching to Charizard. | ||
Charizardzeroswitch.gif|Charizard | Charizardzeroswitch.gif|Charizard Zero Switching to Squirtle. | ||
</gallery> | </gallery> | ||
==In ''Ultimate''== | ==In ''Ultimate''== | ||
{{incomplete|How long are Pokemon invincible? How long does it take for the invincibility to come back? etc.}} | |||
In ''Super Smash Bros. Ultimate'', stamina is absent, allowing the use of one Pokémon without penalty. Pokémon Change can now be performed in mid-air and has a much faster switch time from not being subject to load times. This reduces the risk of switching Pokémon, greatly improving their synergy with one another. It also improves recovery options, as Charizard maintains its extra midair jump, and Ivysaur's [[Vine Whip]] no longer causes [[helpless|helplessness]] should it miss the [[edge]]. | |||
However, Pokémon Change now has a cooldown of approximately two seconds. It can be skipped by using another special move, which overrides the Pokémon Trainer's recall animation, and no longer resets [[stale move negation]] | |||
Pokémon Change grants invincibility frames on frame 1-25. This never changes despite the Skill List noting that spamming the move increases vulnerability. | |||
==Origin== | ==Origin== | ||
[[File: | [[File:PILLORY.jpg|thumb|left|The mid-battle Pokémon swap screen in ''Pokémon Red'' and ''Pokémon Blue''.]] | ||
[[File: | [[File:GOAWAY.png|thumb|The animation for sending out a Pokémon in ''Pokémon Sun'' and ''Pokémon Moon''.]] | ||
While the phrase "Pokémon Change" itself is | While the phrase "Pokémon Change" itself is not an official term in the ''Pokémon'' universe, it describes the act of switching out a Pokémon mid-battle. It is a crucial tactic in the games, both in-game and competitively, and takes place before all other actions for that turn (with the sole exception of the move {{iw|bulbapedia|Pursuit|move}}, which is designed to counter switching). In the games, as switching takes up the user's turn, the benefits of switching in a Pokémon to face a target it is effective against must be weighed against the risks of being hit hard, setup on, or simply out-predicted by the opponent. | ||
In the ''Pokémon'' games, switching out a Pokémon cures minor status effects and all temporary stat modifications, but major status effects (such as paralysis and sleep) will remain unchanged, and HP is tracked individually for each Pokémon. This can be compared and contrasted to ''Brawl'', where the whole Pokémon team share the same damage, but a switched-out Pokémon regains stamina and has almost all status effects removed. | In the ''Pokémon'' games, switching out a Pokémon cures minor status effects and all temporary stat modifications, but major status effects (such as paralysis and sleep) will remain unchanged, and HP is tracked individually for each Pokémon. This can be compared and contrasted to ''Brawl'', where the whole Pokémon team share the same damage, but a switched-out Pokémon regains stamina and has almost all status effects removed. | ||
The concept of stamina as ''Brawl'' uses it does not exist in the Pokémon games. There is no mechanic that naturally makes a Pokémon weaker the longer it remains in play, unless one counts the fact that moves have [[bulbapedia:Power Point|limited uses]] and a single Pokémon used too long will eventually be unable to do anything. Even then however, these limited uses do not replenish while the Pokémon is switched out. It however resembles battles in the anime and manga where trainers switch out Pokémon to let the recalled Pokémon rest. | The concept of stamina as ''Brawl'' uses it does not exist in the Pokémon games. There is no mechanic that naturally makes a Pokémon weaker the longer it remains in play, unless one counts the fact that moves have [[bulbapedia:Power Point|limited uses]] and a single Pokémon used too long will eventually be unable to do anything. Even then however, these limited uses do not replenish while the Pokémon is switched out. It however resembles battles in the anime and manga where trainers switch out Pokémon to let the recalled Pokémon rest. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pokemon change diagram.jpg|The three available Pokémon in order (counterclockwise): Squirtle, Ivysaur, and Charizard. | |||
Squirtle SSBU Skill Preview Down Special.png| | Pokemon Change.gif|Pokémon Trainer cycling through his Pokémon in ''Brawl''. | ||
Ivysaur SSBU Skill Preview Down Special.png| | Squirtle SSBU Skill Preview Down Special.png|Ivysaur using Pokémon Change as shown by the Move List in ''Ultimate''. | ||
Charizard SSBU Skill Preview Down Special.png| | Ivysaur SSBU Skill Preview Down Special.png|Charizard using Pokémon Change as shown by the Move List in ''Ultimate''. | ||
Charizard SSBU Skill Preview Down Special.png|Squirtle using Pokémon Change as shown by the Move List in ''Ultimate''. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*With precise timing, the invincibility frames during Pokémon Change can be used to avoid all three of [[Tabuu]]'s Off Waves. | *With precise timing, the invincibility frames during Pokémon Change can be used to avoid all three of [[Tabuu]]'s Off Waves. | ||
*In ''Brawl'', only one character can be loaded at once, so if multiple Pokémon Changes or [[Transform]]s occur | *In ''Brawl'', only one character can be loaded at once, so if multiple Pokémon Changes or [[Transform]]s occur one after the other, they must each wait for the previous one to complete. | ||
*If two Pokémon Trainers are using the same [[palette swap]] ( | *If two Pokémon Trainers are using the same [[palette swap]] (through [[team battle]] or a glitch), transforming into the other player's active character will be essentially instant as the data is already loaded. | ||
*In ''Brawl'', if Pokémon Change is used in | *In ''Brawl'', if Pokémon Change is used in [[The Subspace Emissary]] before Ivysaur is caught (so the player only has Squirtle), the Pokémon Trainer will just stare down at his Poké Ball and toss it up in the air twice. | ||
**This can also happen | **This also happens if Pokémon Change is used while the current Pokémon out in battle is in midair. | ||
* | **This can also happen when on the last stock in the [[Event 5: Become the Champion!| Become the Champion!]] event, due to the KO'd Pokémon becoming unavailable once defeated. | ||
*The Poké Balls used in the move are smaller and darker in color than the [[Poké Ball]] item, likely to prevent confusion between the two. | |||
*Pokémon Change is the only | *Pokémon Change is the only transforming move to return in ''Ultimate''. | ||
{{clr}} | |||
{{Multiple Special Moves|Pokémon Trainer|Squirtle|Ivysaur|Charizard}} | {{Multiple Special Moves|Pokémon Trainer|Squirtle}} | ||
{{Multiple Special Moves|Ivysaur|Charizard}} | |||
[[Category:Pokémon universe]] | [[Category:Pokémon universe]] |