Editing Pokémon Change

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Like {{SSBB|Zelda}}'s [[Transform]], the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load). Forcing the game to load the next character through an SD card via hacking will result in a near-instant switch time.
Like {{SSBB|Zelda}}'s [[Transform]], the next Pokémon to appear must be loaded from the disc before the switch can be completed. Pausing can shorten the in-game switch time (since the game loads during the pause), as can lag when online. If the switch time is artificially shortened as such, replays will temporarily freeze at the point the switch is made (since it must take the full time to load). Forcing the game to load the next character through an SD card via hacking will result in a near-instant switch time.


In [[Event 5: Become the Champion!]] and [[Co-Op Event 2: Master the Pokémon Tag Battle]], this move will be disabled if the Pokémon Trainer loses two of his Pokémon, as both events eliminate any Pokémon that is KO'd.
In Event 5: Become the Champion!, this move will be disabled if the Pokémon Trainer loses two of his Pokémon, as the game eliminates any Pokémon that is KO'd.


===Stamina===
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