Editing Poké Floats

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle     =  
|location     =  
|name        = [[Kanto|Kanto Skies]]: Poké Floats
|name        = [[Kanto|Kanto Skies]]: Poké Floats
|image        = [[File:PokeFloats.jpg|250px|Poké Floats]]
|image        = [[Image:PokeFloats.jpg|250px|Poké Floats]]
|caption      = [[File:PokemonSymbol(preBrawl).svg|50px|class=invert-dark]]<br>Poké Floats in ''[[Super Smash Bros. Melee]]''.
|caption      = Poké Floats in ''[[Super Smash Bros. Melee]]''.<br>[[Image:PokemonSymbol(preBrawl).svg|50px]]
|universe    = {{uv|Pokémon}}
|universe    = ''{{uv|Pokémon}}''
|games        = ''[[Melee]]''
|games        = ''[[Melee]]''
|hometo      = {{SSBM|Jigglypuff}}
|availability = [[Unlockable stage|Unlockable]]
|availability = [[Unlockable stage|Unlockable]]
|meleesingles = [[Banned stage|Banned]]
|meleesingles = [[Banned stage|Banned]]
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==Stage overview==
==Stage overview==
Contrary to popular belief, Poké Floats is not an auto-scrolling stage but rather the camera stays in place as the floats move across the screen. The match takes place on top of giant floating models of Pokémon (hence the name) above the skies of the Kanto region, which are in a constant cycle and whose movement, while deterministic, keeps getting more complex until the cycle is reset. Staying on a float too long can cause the player to lose a [[stock]], as the floats can cross [[blast line]]s as they leave the battlefield.
 
Similar to [[Rainbow Cruise]], Poké Floats is an auto-scrolling stage with highly varied terrain. The match takes place on top of giant floating models of Pokémon (hence the name) which are in a constant cycle and whose movement, while deterministic, keeps getting more complex until the cycle is reset. Staying on a float too long can cause the player to lose a [[stock]], as the floats can cross [[blast line]]s as they leave the battlefield.


The floats, in order of appearance, are:
The floats, in order of appearance, are:
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! Pokémon !! Picture !! Behavior
! Pokémon !! Picture !! Behavior
|-
|-
| [[Squirtle]] || [[File:Poke Floats Squirtle.png|150px]]  
| [[Squirtle]] || [[File:PKFLT-SQRTL-NRML-SSBM.png|150px]]  
| The starting float. Starting from the middle of the screen, it slowly floats downwards until it disappears.
| The starting float. Starting from the middle of the screen, it slowly floats downwards until it disappears.


Its head and arms act as solid platforms.
Its head and arms act as solid platforms.
|-
|-
| [[Onix]] || [[File:Poke Floats Onix.png|150px]]  
| [[Onix]] || [[File:PKFLT-ONIX-NRML-SSBM.png|150px]]  
| Appears when only Squirtle's head is still visible. Enters from the right, then starts slowly floating down along Squirtle.
| Appears when only Squirtle's head is still visible. Enters from the right, then starts slowly floating down along Squirtle.


Its whole body is a bumpy hard platform.
Its whole body is a bumpy hard platform.
|-
|-
| {{pkmn|Psyduck}} || [[File:Poke Floats Psyduck.png|150px]]  
| {{pkmn|Psyduck}} || [[File:PKFLT-PSDCK-NRML-SSBM.png|150px]]  
| Its head rises upwards from the bottom left corner, pushing Onix upwards and tilting it diagonally. Afterwards, its whole body floats upwards until it disappears. Can cause Star KOs or Screen KOs if stayed on for too long.
| Its head rises upwards from the bottom left corner, pushing Onix upwards and tilting it diagonally. Afterwards, its whole body floats upwards until it disappears.


Its head and bill act as solid platforms.
Its head and bill act as solid platforms.
|-
|-
| [[Chikorita]] || [[File:Poke Floats Chikorita.png|150px]]  
| [[Chikorita]] || [[File:PKFLT-CHIK-NRML-SSBM.png|150px]]  
| Enters from the left near the middle of the screen, then moves to the bottom-right quadrant (at which point Psyduck starts rising), hangs on the right side of the screen for a while, then drifts away.
| Enters from the left near the middle of the screen, then moves to the bottom-right quadrant (at which point Psyduck starts rising), hangs on the right side of the screen for a while, then drifts away.


Its body (head included) is a hard platform, while its leaf is soft.
Its body (head included) is a hard platform, while its leaf is soft.
|-
|-
| [[Weezing]] || [[File:Poke Floats Weezing.png|150px]]  
| [[Weezing]] || [[File:PKFLT-WEEZ-NRML-SSBM.png|150px]]  
| Rises from the bottom of the screen, then gets progressively smaller (as if it were floating away into the background) until it crosses the upper blast line. Unlike Sudowoodo and Psyduck, the fighters that are still on it when it passes the blast line will be dropped off, rather than Star/Screen KO'd.
| Rises from the bottom of the screen, then gets progressively smaller (as if it were floating away into the background) until it crosses the upper blast line.


Its heads form a single hard platform.
Its heads form a single hard platform.
|-
|-
| {{pkmn|Slowpoke}} || [[File:Poke Floats Slowpoke.png|150px]]  
| {{pkmn|Slowpoke}} || [[File:PKFLT-SLWPK-NRML1-SSBM.png|150px]]  
| Enters from the left side of the screen, slowly uncurls its tail, then disappears on the right.
| Enters from the left side of the screen, slowly uncurls its tail, then disappears on the right.


Its whole body is solid; its tail act as a wall and ceiling while curled. Caution should be taken, as being on its tail when it's uncurling will cause the player to fall and put them into a position where it will be difficult to recover.
Its whole body is solid; its tail act as a wall and ceiling while curled.
|-
|-
| [[Porygon]] || [[File:Poke Floats Porygon.png|150px]]  
| [[Porygon]] || [[File:PKFLT-PRYGN-NRML-SSBM.png|150px]]  
| Three Porygon traverse the middle of the screen, right-to-left.
| Three Porygon traverse the middle of the screen, right-to-left.


Their bodies are completely solid.
Their bodies are completely solid.
|-
|-
| {{pkmn|Wooper}} || [[File:Poke Floats Wooper.png|150px]]  
| {{pkmn|Wooper}} || [[File:PKFLT-WOOPR-NRML-SSBM.png|150px]]  
| Quickly rises from the bottom-left corner to the middle of the screen, then moves to the right part of the screen. After Venusaur appears it moves to the left, then it floats above Venusaur and Seel until it disappears on the top-right corner of the screen.
| Quickly rises from the bottom-left corner to the middle of the screen, then moves to the right part of the screen. After Venusaur appears it moves to the left, then it floats above Venusaur and Seel until it disappears on the top-right corner of the screen.


Its head is solid, while its gills act as soft platforms.
Its head is solid, while its gills act as soft platforms.
|-
|-
| {{pkmn|Sudowoodo}} || [[File:Poke Floats Sudowoodo.png|150px]]
| [[Sudowoodo]] || [[File:PKFLT-SWOOD-NRML-SSBM.png|150px]]
| Slowly rises along the left side of the screen. Its right arm, despite being part of its model, never appears onscreen.
| Slowly rises along the left side of the screen. Its right arm, despite being part of its model, never appears onscreen.


Its head, head structure and leg act as hard platforms, while its arm and foot act as soft ones. Like Psyduck, can cause Star or Screen KOs if stayed on.
Its head, head structure and leg act as hard platforms, while its arm and foot act as soft ones.
|-
|-
| [[Snorlax]] || [[File:Poke Floats Snorlax.png|150px]]
| [[Snorlax]] || [[File:PKFLT-SNRLX-NRML-SSBM.png|150px]]
| Rises from the bottom of the screen, remaining almost stationary until it gets pushed down by Venusaur's passage.
| Rises from the bottom of the screen, remaining almost stationary until it gets pushed down by Venusaur's passage.


Its head and body form a single solid platform.
Its head and body form a single solid platform.
|-
|-
| [[Venusaur]] || [[File:Poke Floats Venusaur.png|150px]]
| [[Venusaur]] || [[File:PKFLT-VENUS-NRML-SSBM.png|150px]]
| Its head peeks from the right side of the screen; afterwards its whole body comes into view and traverses the screen right-to-left.
| Its head peeks from the right side of the screen; afterwards its whole body comes into view and traverses the screen right-to-left.


Its body and stem are solid, while its leaves and petals act as soft platforms.
Its body and stem are solid, while its leaves and petals act as soft platforms.
|-
|-
| {{pkmn|Seel}} || [[File:Poke Floats Seel.png|150px]]
| {{pkmn|Seel}} || [[File:PKFLT-SEEL-NRML-SSBM.png|150px]]
| Traverses the screen right-to-left while slowly bobbing, directly following Venusaur.
| Traverses the screen right-to-left while slowly bobbing, directly following Venusaur.


Its head, body and tail form a single solid platform.
Its head, body and tail form a single solid platform.
|-
|-
| [[Wobbuffet]] || [[File:Poke Floats Wobbuffet.png|150px]]
| [[Wobbuffet]] || [[File:PKFLT-WOBFT-NRML-SSBM.png|150px]]
| Quickly peeks and retreats on the bottom-right, then reappears, floats completely into view and disappears again on the right.
| Quickly peeks and retreats on the bottom-right, then reappears, floats completely into view and disappears again on the right.


Its whole body is a single hard platform.
Its whole body is a single hard platform.
|-
|-
| [[Unown]] || [[File:Poke Floats Unown.png|150px]]
| [[Unown]] || [[File:PKFLT-UNOWN-NRML-SSBM.png|150px]]
| Shortly after Wobbuffet's appearance a line of several Unown starts slowly traversing the middle of the screen, from left to right. Shortly after Chansey appears, a second line traveling in the opposite direction starts moving above the first. They disappear completely at the end of the cycle.
| Shortly after Wobbuffet's appearance a line of several Unown starts slowly traversing the middle of the screen, from left to right. Shortly after Chansey appears, a second line traveling in the opposite direction starts moving above the first. They disappear completely at the end of the cycle.


Their bodies all act as soft platforms.
Their bodies all act as soft platforms.
|-
|-
| [[Goldeen]] || [[File:Poke Floats Goldeen.png|150px]]
| [[Goldeen]] || [[File:PKFLT-GOLDN-NRML-SSBM.png|150px]]
| Quickly jumps up from the bottom-left, then rises down almost offscreen. After two more quick jumps it disappears back down.
| Quickly jumps up from the bottom-left, then rises down almost offscreen. After two more quick jumps it disappears back down.


Its tail and body form a single soft platform.
Its tail and body form a single soft platform.
|-
|-
| {{pkmn|Lickitung}} || [[File:Poke Floats Lickitung.png|150px]]
| {{pkmn|Lickitung}} || [[File:PKFLT-LTUNG-NRML1-SSBM.png|150px]]
| Appears from the left with its tongue outstretched, then floats to the right, retracts its tongue, and disappears on the right while extending its tongue again.
| Appears from the left with its tongue outstretched, then floats to the right, retracts its tongue, and disappears on the right while extending its tongue again.


Its body and tongue form a single hard platform.
Its body and tongue form a single hard platform.
|-
|-
| [[Chansey]] || [[File:Poke Floats Chansey.png|150px]]
| [[Chansey]] || [[File:PKFLT-CHANS-NRML-SSBM.png|150px]]
| Peeks up from the bottom-left part of the screen, then from the bottom-right, then from the bottom-left and finally from the bottom-right before disappearing.
| Peeks up from the bottom-left part of the screen, then from the bottom-right, then from the bottom-left and finally from the bottom-right before disappearing.


Its head acts as a hard platform.
Its head acts as a hard platform.
|-
|-
| {{pkmn|Geodude}} || [[File:Poke Floats Geodude.png|150px]]
| {{pkmn|Geodude}} || [[File:PKFLT-GEODU-NRML-SSBM.png|150px]]
| Appears from the left side of the screen, hangs around the middle of the screen for a while and finally disappears on the right.
| Appears from the left side of the screen, hangs around the middle of the screen for a while and finally disappears on the right.


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|}
|}


After Geodude disappears, the last few Unown clear the screen. Finally, after the last Unown, the cycle restarts (looping back to Squirtle). Squirtle quickly appears from the bottom and the process repeats all over again. A full cycle takes about three and a half minutes.
After Geodude disappears, the last few Unown clear the screen. Finally, after the last Unown, the cycle restarts (looping back to Squirtle). Squirtle quickly appears from the bottom and the process repeats all over again. A full cycle takes about three minutes and a half.
 
The camera will remain in a fixed position for the whole game and will not zoom in or out.


==Origin==
==Origin==
[[File:Onix Pokemon Stadium screenshot.jpg|left|thumb|Onix, as seen in ''{{iw|Bulbapedia|Pokémon Stadium|Japanese}}''. This is an example of how Poké Floats took its design of the "floats" from the character models in ''Pokémon Stadium''.]]
[[File:Onix Pokemon Stadium screenshot.jpg|left|thumb|200px|Onix, as seen in ''{{iw|Bulbapedia|Pokémon Stadium|English}}''. This is an example of how Poké Floats took its design of the "floats" from the character models in ''Pokémon Stadium''.]]
This stage is not directly based on any ''Pokémon'' game, though its "Kanto Skies" designation refers to the {{iw|Bulbapedia|Kanto}} region in which the original Game Boy ''Pokémon'' games, and their remakes, are set. It is rather a collection of Pokémon models taken from the ''{{iw|bulbapedia|Pokémon Stadium}}'' series of games.
This stage is not directly based on any ''Pokémon'' game, though its "Kanto Skies" designation refers to the {{iw|Bulbapedia|Kanto}} region in which the original Game Boy ''Pokémon'' games, and their remakes, are set. It is rather a collection of Pokémon models taken from the ''{{iw|bulbapedia|Pokémon Stadium}}'' series of games.


Interestingly, the Japanese name of the stage, "Pokémon Subspace", does not directly refer to the Pokémon as floats, and the models do not appear to be balloons. The concept of "Poké Floats", added during localization, was later used in other ''Pokémon'' media: examples include the {{s|bulbapedia|Wi-Fi Plaza}} in ''{{s|bulbapedia|Pokémon Platinum}}'' and ''{{s|bulbapedia|Pokémon HeartGold and SoulSilver}}'', and the climax of the ''{{s|bulbapedia|Pokémon Detective Pikachu}}'' movie, which features a battle between Pikachu and Mewtwo on Pokémon balloons.
Interestingly, the Japanese name of the stage, "Pokémon Subspace", does not directly refer to the Pokémon as floats, and the models do not appear to be balloons. The concept of "Poké Floats", added during localization, was later used in other Pokémon media: examples include the WiFi chat rooms in ''{{s|bulbapedia|Pokémon HeartGold and SoulSilver Versions}}'', and the climax of the ''{{s|bulbapedia|Pokémon: Detective Pikachu}}'' movie, which features a battle between Pikachu and Mewtwo on Pokémon balloons.
{{clrl}}
{{clrl}}


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==All-floats glitch==
==All-floats glitch==
This glitch can be performed only in version 1.0 of ''[[Melee]]'', as a subset of the [[Name Entry Glitch]]. If a [[0-Second Melee]] is started on this stage, [http://i.gyazo.com/231c04bad4bb1d2119f5f8051e19713b.gif all floats appear on the screen at the same time] before the match ends (image courtesy of {{Sm|Andrewajt62}}), occasionally freezing the game. This glitch was discovered by {{Sm|Simna ibn Sind}} at the end of 2013.
This glitch can be performed only in version 1.0 of ''[[Melee]]'', as a subset of the [[Name Entry Glitch]]. If a [[0-Second Melee]] is started on this stage, [http://i.gyazo.com/231c04bad4bb1d2119f5f8051e19713b.gif all floats appear on the screen at the same time] before the match ends (image courtesy of {{Sm|Andrewajt62}}), occasionally freezing the game. This glitch was discovered by {{Sm|Simna ibn Sind}} at the end of 2013.
==Names in other languages==
{{langtable
|ja={{ja|ポケモン亜空間|Pokemon Akūkan}}
|jaM=Pokémon Subspace
|fr=Poké Flotte
|frM=Poké Fleet
|de=Poké-Flug
|deM=Poké Flight
|es=Poké Globos
|esM=Poké Balloons}}


==Trivia==
==Trivia==
[[File:Poké Floats camera box.png|thumb|200px|The stage with its camera unlocked and blue boxes representing the camera boxes. Venusaur's is partially outside of the camera's boundaries.]]
*This is the only non-[[Past Stages|Past stage]] in ''Melee'' that does not appear in {{SSBM|Classic Mode}}. However, the music will appear when fighting {{SSBM|Mewtwo}}; as well as {{SSBM|Mewtwo}}'s [[Credits]] theme song.
*This is the only non-[[Past Stages|Past stage]] in ''Melee'' that does not appear in {{SSBM|Classic Mode}}. However, the music will appear when fighting {{SSBM|Mewtwo}}; as well as {{SSBM|Mewtwo}}'s [[Credits]] theme song.
*Despite its [[unlockable]] status, the song from this stage plays in {{SSBM|Pikachu}}'s section in the [[Special Movie]], as well as being one of Pikachu's [[Credits]] themes.
*Despite its [[unlockable]] status, the song from this stage plays in {{SSBM|Pikachu}}'s section in the [[Special Movie]], as well as being one of Pikachu's [[Credits]] themes.
*9 of the stage's platform Pokémon have appeared as [[Poké Ball]] Pokémon.
*9 of the Pokémon appeared as [[Poké Ball]] Pokémon.
**Onix is the only one of the 9 to not be a Poké Ball Pokémon in ''Melee'', though it is a Poké Ball Pokémon in ''Super Smash Bros.''
**All those were also in ''Melee''.
*Slowpoke, Seel, and Porygon are the only Pokémon that don't appear in ''Melee''{{'}}s opening cinematic.
*[[Squirtle]] is the only Pokémon on this stage to become a playable character in later ''Smash'' installments.  
*[[Squirtle]] is the only Pokémon on this stage to become a playable character in later ''Smash'' installments.  
*Poké Floats, along with {{SSBM|Mushroom Kingdom}}, {{SSBM|Mute City}}, and [[Icicle Mountain]], are the only stages from ''Melee'' not to return as a playable stage in later ''Smash'' installments. This applies to [[Flat Zone]] as well, though that stage is incorporated in [[Flat Zone X]] in ''[[Super Smash Bros. for Wii U]]'' and ''[[Ultimate]]''.
*Poké Floats, along with {{SSBM|Mushroom Kingdom}}, {{SSBM|Mute City}}, and [[Icicle Mountain]], are the only stages from ''Melee'' not to return as a playable stage in later ''Smash'' installments.
**Poké Floats is the only {{uv|Pokémon}} stage from the entire series not to reappear in ''[[Ultimate]]''.
**Poké Floats is the only {{uv|Pokémon}} stage from the entire series to not reappear in Ultimate.
*Each float has its own camera box, an area around fighters and certain objects which the camera tries to keep in frame without leaving its boundaries. However, due to the stage's camera usually being fixed in place, these camera boxes are useless unless the camera is unlocked using the game's [[Debug menu (SSBM)|debug features]].


{{SSBMStages}}
{{SSBMStages}}

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