Editing Poké Ball

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==Origin==
==Origin==
[[File:PokeballLetsGoPikachuEevee.jpg|thumb|left|A Poké Ball in ''Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!'', having just caught a wild Pokémon.]]
[[File:PokeballLetsGoPikachuEevee.jpg|thumb|left|A Poké Ball in ''Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!'', having just caught a wild Pokémon.]]
Poké Balls are the most important items in the core {{uv|Pokémon}} games and several spin-offs, where they are used by [[Pokémon Trainer]]s to catch wild Pokémon, store caught Pokémon and conveniently carry them around. Several different types of Poké Balls exist, which either increase the likelihood of catching a wild Pokémon in specific conditions, have a unique effect on the caught Pokémon, or simply have cosmetic differences when acquired during certain events. During battles, Pokémon are sent out by trainers by throwing the Poké Ball into the battlefield, which releases the chosen Pokémon with a burst of light. The Poké Ball serves as the [[series symbol]] for the ''Pokémon'' series.
Poké Balls are the most important items in the core {{uv|Pokémon}} games and several spin-offs, where they are used by [[Pokémon Trainer]]s to catch wild Pokémon, store caught Pokémon and conveniently carry them around. Several different types of Poké Balls exist, which mostly increase the likelihood of catching a wild Pokémon in specific conditions. During battles, Pokémon are sent out by trainers by throwing the Poké Ball into the battlefield, which releases the chosen Pokémon with a burst of light. The Poké Ball serves as the [[series symbol]] for the ''Pokémon'' series.


Since the Poké Ball's debut in the ''Smash'' series, the characteristic sound effects from the ''Pokémon'' anime have been incorporated into its design. From ''Brawl'' onwards, the Poké Ball makes a distinct, hollow noise when it lands on the battlefield. The sound, initially used only when switching Pokémon in the games, was first associated with landing Poké Balls in the anime. This behavior was later incorporated into the games starting with ''Gold'' and ''Silver'', and has since consistently appeared in each subsequent installment.
Since the Poké Ball's debut in the ''Smash'' series, the characteristic sound effects from the ''Pokémon'' anime have been incorporated into its design. From ''Brawl'' onwards, the Poké Ball makes a distinct, hollow noise when it lands on the battlefield. The sound, initially used only when switching Pokémon in the games, was first associated with landing Poké Balls in the anime. This behavior was later incorporated into the games starting with ''Gold'' and ''Silver'', and has since consistently appeared in each subsequent installment.
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In ''SSB4'', damage varies based on distance. Projectiles thrown point-blank do more damage. Projectiles thrown or dropped vertically will do more damage at a greater distance. However, in most cases, the Poké Ball either does fixed damage or doesn't even hit.
In ''SSB4'', damage varies based on distance. Projectiles thrown point-blank do more damage. Projectiles thrown or dropped vertically will do more damage at a greater distance. However, in most cases, the Poké Ball either does fixed damage or doesn't even hit.
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
!
!
!''[[SSB]]''
!''[[SSB]]''
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==List of Pokémon in Poké Ball and Master Ball==
==List of Pokémon in Poké Ball and Master Ball==
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
!{{s|bulbapedia|National Pokédex}} #
! width="4%" |{{s|bulbapedia|National Pokédex}} #
!Pokémon
! width="11%" |Pokémon
!Move
! width="15%" |Move
!{{GameIcon|SSB64|24px}}
! width="10%" |{{GameIcon|SSB64|24px}}
!{{GameIcon|SSBM|24px}}
! width="10%" |{{GameIcon|SSBM|24px}}
!{{GameIcon|SSBB|24px}}
! width="10%" |{{GameIcon|SSBB|24px}}
!{{GameIcon|SSB4|24px}}
! width="10%" |{{GameIcon|SSB4|24px}}
!{{GameIcon|SSBU|24px}}
! width="10%" |{{GameIcon|SSBU|24px}}
|-
|-
|460
|460
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|{{y}}
|{{y}}
|-
|-
! Total
! '''Total'''
! style="text-align:center" |
!
!
!
! style="text-align:center" |13
! 13
! style="text-align:center" |29
! 29
! style="text-align:center" |30
! 30
! style="text-align:center" |40
! 40
! style="text-align:center" |55
! 55
|}
|}


==List of Poké Ball Pokémon==
==List of Poké Ball Pokémon==
===''Super Smash Bros.''===
===''Super Smash Bros.''===
There are 13 Poké Ball Pokémon in ''Super Smash Bros.'' Unlike later games, all Poké Ball Pokémon are depicted as 2D sprites. Every Pokémon has an equal chance of appearing with the exception of Mew, which has a {{fractions|1|151}} chance of appearing. Mew will only appear after at least one hidden character has been unlocked.
There are thirteen Poké Ball Pokémon in ''Super Smash Bros.''. Unlike later games, all Poké Ball Pokémon are depicted as 2D sprites.
 
A summoned Pokémon will not be the same as the previous two summons.
 
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
!Pokémon!!Move!!Description!!Damage
!Pokémon!!Rarity!!Move!!Description!!Damage
|-
|-
|[[Charizard]]||Flamethrower||Charizard scorches opponents with intense flames, alternating between left and right.||4% per hit<br>18% (contact)
|[[Charizard]]||Common||Flamethrower||Charizard scorches opponents with intense flames, alternating between left and right.||4% per hit<br>18% (contact)
|-
|-
|[[Blastoise]]||Hydro Pump||Blastoise projects jets of water from its cannons. It pushes itself backwards as it does so, and may even fall off the stage as a result.||6% per hit<br>13% (contact)
|[[Blastoise]]||Common||Hydro Pump||Blastoise projects jets of water from its cannons. It pushes itself backwards as it does so, and may even fall off the stage as a result.||6% per hit<br>13% (contact)
|-
|-
|[[Beedrill]]||Take Down||The summoned Beedrill flies off screen and returns within a reckless swarm of them.||12% per hit<br>18% (contact when summoned)
|[[Beedrill]]||Common||Take Down||The summoned Beedrill flies off screen and returns within a reckless swarm of them.||12% per hit<br>18% (contact when summoned)
|-
|-
|[[Clefairy]]||Metronome||Clefairy uses one of the other moves of the other Pokémon&mdash;every Pokémon (excluding Clefairy itself) has the same chance of being chosen, including Mew. It deals contact damage regardless of what Pokémon it copies (including Chansey, Goldeen, and Mew) as well as overriding the contact hitbox of Pokémon that use one in their own moves (such as Hitmonlee and Snorlax).||&mdash;<br>12% (contact)
|[[Clefairy]]||Common||Metronome||Clefairy uses one of the other moves of the other Pokémon. It deals contact damage regardless of what Pokémon it copies (including Chansey, Goldeen, and Mew) as well as overriding the contact hitbox of Pokémon that use one in their own moves (such as Hitmonlee and Snorlax).||&mdash;<br>12% (contact)
|-
|-
|[[Meowth]]||Pay Day||Meowth hurls numerous coins in a cross shape, rotating counter-clockwise over time.||6% per hit<br>12% (contact)
|[[Meowth]]||Common||Pay Day||Meowth hurls numerous coins in a cross shape, rotating counter-clockwise over time.||6% per hit<br>12% (contact)
|-
|-
|[[Onix]]||Rock Throw||Onix travels to the top of the screen and unleashes an avalanche of boulders.||12% per hit<br>21% (contact)
|[[Onix]]||Common||Rock Throw||Onix travels to the top of the screen and unleashes an avalanche of boulders.||12% per hit<br>21% (contact)
|-
|-
|[[Hitmonlee]]||Jump Kick||Hitmonlee will attempt to perform a powerful kick on the nearest opponent.||24%
|[[Hitmonlee]]||Common||Jump Kick||Hitmonlee will attempt to perform a powerful kick on the nearest opponent.||24%
|-
|-
|[[Koffing]]||Smog||Koffing will juggle and damage opponents caught within its filthy gas.||3% per hit
|[[Koffing]]||Common||Smog||Koffing will juggle and damage opponents caught within its filthy gas.||3% per hit
|-
|-
|[[Chansey]]||Softboiled||Chansey will release several eggs. The eggs usually contain items, but they sometimes act as dangerous explosives.||22% (explosive egg)
|[[Chansey]]||Common||Softboiled||Chansey will release several eggs. The eggs usually contain items, but they sometimes act as dangerous explosives.||22% (explosive egg)
|-
|-
|[[Goldeen]]||Splash||Goldeen flops on the ground, causing no damage in the process.||N/A
|[[Goldeen]]||Common||Splash||Goldeen flops on the ground, causing no damage in the process.||N/A
|-
|-
|[[Starmie]]||Swift||Starmie flies to the nearest opponent and shoots them with star-shaped rays.||3% per hit<br>12% (contact)
|[[Starmie]]||Common||Swift||Starmie flies to the nearest opponent and shoots them with star-shaped rays.||3% per hit<br>12% (contact)
|-
|-
|[[Snorlax]]||Body Slam||Snorlax leaps off the screen and returns larger. It descends with the force of its full body weight.||22%
|[[Snorlax]]||Uncommon||Body Slam||Snorlax leaps off the screen and returns larger. It descends with the force of its full body weight.||22%
|-
|-
|[[Mew]]||Fly||Mew gracefully flies off the stage. It is extremely rare and gifts the summoner with bonus [[points]].||N/A
|[[Mew]]||Rare||Fly||Mew gracefully flies off the stage. It is extremely rare and gifts the summoner with bonus [[points]].||N/A
|}
|}


===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
There are 29 Poké Ball Pokémon in ''Melee''. ''Melee'' introduced a weighted frequency system to affect a Pokémon's chance of appearing, making their odds be their relative frequency out of the sum of frequencies (e.g. Venusaur has a {{fractions|25|583}} chance of appearing while Articuno has a {{fractions|4|583}} chance). The exceptions to this are Mew and [[Celebi]] who have individual {{fractions|1|251}} chances that are determined before any other Pokémon&mdash;additionally, Celebi is determined before Mew.
There are twenty-nine Poké Ball Pokémon in ''Melee''.
 
Like in the original ''Super Smash Bros.'', a summoned Pokémon will not be the same as the previous two summons. Mew and Celebi will also not appear if either have already appeared at some point during a match.
 
[[Ditto]] was also [[Unused content (SSBM)|planned]], but cannot appear from a Poké Ball in the final game as it has a frequency of 0. It was originally intended to transform into its summoner and fight alongside them as a CPU player. However, it was removed due to technical difficulties with implementing its behavior. Ditto is still accessible through [[hacking]], but it just cries "Mon-mon" (from "Metamon", its Japanese name) and then disappears.
 
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
!Pokémon!!Relative frequency!!Move!!Description!!Damage
!Pokémon!!Rarity!!Move!!Description!!Damage
|-
|[[Venusaur]]||25||Earthquake||Venusaur shakes the terrain, severely damaging the grounded opponents around it as a result. It previously appeared as a stage hazard on [[Saffron City]].||18%
|-
|-
|[[Charizard]]||25||Flamethrower||Charizard scorches opponents with intense flames, alternating between left and right.||2% per hit<br>20% (contact)
|[[Venusaur]]||Common||Earthquake||Venusaur shakes the terrain, severely damaging the grounded opponents around it as a result. It previously appeared as a stage hazard on [[Saffron City]].||18%
|-
|-
|[[Blastoise]]||25||Hydro Pump||Blastoise projects jets of water from its cannons. It pushes itself backward as it does so, and may even fall off the stage as a result.||8% per hit<br>14% (contact)
|[[Charizard]]||Common||Flamethrower||Charizard scorches opponents with intense flames, alternating between left and right.||2% per hit<br>20% (contact)
|-
|-
|[[Clefairy]]||30||Metronome||Clefairy will randomly perform one of four attacks: Gust, Fire Spin, Waterfall, or Selfdestruct.||Gust 1% per hit<br>Waterfall 18% per hit<br>Fire Spin 2% per hit<br>Selfdestruct 21%
|[[Blastoise]]||Common||Hydro Pump||Blastoise projects jets of water from its cannons. It pushes itself backward as it does so, and may even fall off the stage as a result.||8% per hit<br>14% (contact)
|-
|-
|[[Electrode]]||30||Explosion||Electrode self-destructs after three seconds and is capable of damaging its summoner. With good timing, a player can throw it last second.||30%
|[[Clefairy]]||Common||Metronome||Clefairy will randomly perform one of four attacks: Gust, Fire Spin, Waterfall, or Selfdestruct.||Gust 1% per hit<br>Waterfall 18% per hit<br>Fire Spin 2% per hit<br>Selfdestruct 21%
|-
|-
|[[Weezing]]||30||Smog||Weezing will juggle and damage opponents caught within its filthy gas. It is the successor to [[Koffing]].||3% per hit
|[[Electrode]]||Uncommon||Explosion||Electrode self-destructs after three seconds and is capable of damaging its summoner. With good timing, a player can throw it last second.||30%
|-
|-
|[[Chansey]]||30||Softboiled||Chansey will release several eggs. The eggs may contain items, heal 7% of damage, or explode.||&mdash;
|[[Weezing]]||Rare||Smog||Weezing will juggle and damage opponents caught within its filthy gas. It is the successor to [[Koffing]].||3% per hit
|-
|-
|[[Goldeen]]||30||Splash||Goldeen flops on the ground, causing no damage in the process.||N/A
|[[Chansey]]||Common||Softboiled||Chansey will release several eggs. The eggs may contain items, heal 7% of damage, or explode.||&mdash;
|-
|-
|[[Staryu]]||30||Swift||Staryu flies to the nearest opponent and shoots them with star-shaped rays. If successful the opponent is trapped until Staryu disappears. It is the successor of [[Starmie]].||1% per hit<br>13% (contact)
|[[Goldeen]]||Common||Splash||Goldeen flops on the ground, causing no damage in the process.||N/A
|-
|-
|[[Ditto]]||0||&mdash;||Jumps and spins around before disappearing.||13%
|[[Staryu]]||Common||Swift||Staryu flies to the nearest opponent and shoots them with star-shaped rays. If successful the opponent is trapped until Staryu disappears. It is the successor of [[Starmie]].||1% per hit<br>13% (contact)
|-
|-
|[[Snorlax]]||30||Body Slam||Snorlax leaps off the screen and returns larger. It descends with the force of its full body weight.||20%
|[[Snorlax]]||Uncommon||Body Slam||Snorlax leaps off the screen and returns larger. It descends with the force of its full body weight.||20%
|-
|-
|[[Articuno]]||4||Icy Wind||Any opponent caught within Articuno's range will be launched vertically and sometimes frozen solid. Most characters (except for [[fast faller]]s and some [[heavyweight]]s), could potentially be [[OHKO]]ed in some situations.||25%
|[[Articuno]]||Rare||Icy Wind||Any opponent caught within Articuno's range will be launched vertically and sometimes frozen solid. Most characters (except for [[fast faller]]s and some [[heavyweight]]s), could potentially be [[OHKO]]ed in some situations.||25%
|-
|-
|[[Zapdos]]||4||ThunderShock||Zapdos will begin to discharge electricity. Any opponent caught within this attack will be unable to move.||3% per hit
|[[Zapdos]]||Rare||ThunderShock||Zapdos will begin to discharge electricity. Any opponent caught within this attack will be unable to move.||3% per hit
|-
|-
|[[Moltres]]||4||Fly||Moltres will fly off the stage, damaging opponents it comes in contact with. Simple contact has [[OHKO]] power, except for the lower body which is a [[meteor smash]] instead. It previously appeared as an aesthetic cameo on [[Saffron City]].||40%
|[[Moltres]]||Rare||Fly||Moltres will fly off the stage, damaging opponents it comes in contact with. Simple contact has [[OHKO]] power, except for the lower body which is a [[meteor smash]] instead. It previously appeared as an aesthetic cameo on [[Saffron City]].||40%
|-
|-
|[[Mew]]||0||Fly||Mew gracefully flies off the stage. It is extremely rare and gifts the summoner with bonus [[points]].||N/A
|[[Mew]]||Rare||Fly||Mew gracefully flies off the stage. It is extremely rare and gifts the summoner with bonus [[points]].||N/A
|-
|-
|[[Chikorita]]||30||Razor Leaf||Chikorita releases a flurry of leaves in a horizontal trajectory.||4% per hit<br>2% (contact)
|[[Chikorita]]||Common||Razor Leaf||Chikorita releases a flurry of leaves in a horizontal trajectory.||4% per hit<br>2% (contact)
|-
|-
|[[Cyndaquil]]||30||Flamethrower||Cyndaquil unleashes powerful flames from its back.||1% per hit
|[[Cyndaquil]]||Common||Flamethrower||Cyndaquil unleashes powerful flames from its back.||1% per hit
|-
|-
|[[Togepi]]||30||Metronome||Togepi will randomly use one of five moves: Night Shade, Magnitude, Powder Snow, Sleep Powder, or Leech Seed.||Night Shade N/A<br>Magnitude 5%<br>Powder Snow 10%<br>Sleep Powder 10%<br>Leech Seed 7% (3 times)
|[[Togepi]]||Uncommon||Metronome||Togepi will randomly use one of five moves: Night Shade, Magnitude, Powder Snow, Sleep Powder, or Leech Seed.||Night Shade N/A<br>Magnitude 5%<br>Powder Snow 10%<br>Sleep Powder 10%<br>Leech Seed 7% (3 times)
|-
|-
|[[Bellossom]]||30||Sweet Scent||Bellossom causes opponents within its range to fall into a deep sleep.||3%
|[[Bellossom]]||Common||Sweet Scent||Bellossom causes opponents within its range to fall into a deep sleep.||3%
|-
|-
|[[Marill]]||30||Tackle||Marill runs across the stage, hitting and stunning opponents in the process. Opponents can knock Marill off the stage.||1% per hit
|[[Marill]]||Common||Tackle||Marill runs across the stage, hitting and stunning opponents in the process. Opponents can knock Marill off the stage.||1% per hit
|-
|-
|[[Unown]]||30||Take Down||The summoned Unown flies off-screen and returns in a hazardous swarm. It is the successor to [[Beedrill]].||5% per hit<br>18% (contact when summoned)
|[[Unown]]||Uncommon||Take Down||The summoned Unown flies off-screen and returns in a hazardous swarm. It is the successor to [[Beedrill]].||5% per hit
|-
|-
|[[Wobbuffet]]||30||Counter||Wobbuffet acts as punching-bag. It will return some damage based on how quickly the receiving hit makes it wobble, even if the summoner is the one who hits Wobbuffet.||&mdash;
|[[Wobbuffet]]||Common||Counter||Wobbuffet acts as punching-bag. It will return some damage based on how quickly the receiving hit makes it wobble, even if the summoner is the one who hits Wobbuffet.||&mdash;
|-
|-
|[[Scizor]]||30||Metal Claw||Scizor charges while flailing its claws, then performs a leaping kick as it jumps off the stage.||15% (standing)<br>22% (charging)
|[[Scizor]]||Uncommon||Metal Claw||Scizor charges while flailing its claws, then performs a leaping kick as it jumps off the stage.||15% (standing), 22% (charging)
|-
|-
|[[Porygon2]]||30||Tackle||Porygon2 will immediately launch itself in a horizontal trajectory, knocking opponents it hits in the opposite direction.||25%
|[[Porygon2]]||Common||Tackle||Porygon2 will immediately launch itself in a horizontal trajectory, knocking opponents it hits in the opposite direction.||25%
|-
|-
|[[Raikou]]||4||Spark||Raikou will unleash sparks of electricity that shock opponents within its range.||20% per hit
|[[Raikou]]||Rare||Spark||Raikou will unleash sparks of electricity that shock opponents within its range.||20% per hit
|-
|-
|[[Entei]]||4||Fire Spin||Entei produces a massive pillar of fire, trapping opponents within its vertical range.||1% per hit
|[[Entei]]||Rare||Fire Spin||Entei produces a massive pillar of fire, trapping opponents within its vertical range.||1% per hit
|-
|-
|[[Suicune]]||4||Blizzard||Powerful gusts of snow swirl around Suicune, trapping opponents who are within its range.||1% per hit
|[[Suicune]]||Rare||Blizzard||Powerful gusts of snow swirl around Suicune, trapping opponents who are within its range.||1% per hit
|-
|-
|[[Lugia]]||2||Aeroblast||Lugia flies to the background of the stage and releases waves of energy over the portion of the stage in front of it. It is often an [[OHKO]] if most hits connect (can whiff on sides).||20% per hit<br>30% (contact)
|[[Lugia]]||Rare||Aeroblast||Lugia flies to the background of the stage and releases waves of energy over the portion of the stage in front of it. It is often an [[OHKO]] if most hits connect (can whiff on sides).||20% per hit<br>30% contact)
|-
|-
|[[Ho-Oh]]||2||Sacred Fire||Similar to Lugia, Ho-Oh will fly to the background of the stage and releases powerful flames over the portion of the stage in front of it.||1% per hit<br>13% (contact)
|[[Ho-Oh]]||Rare||Sacred Fire||Similar to Lugia, Ho-Oh will fly to the background of the stage and releases powerful flames over the portion of the stage in front of it.||1% per hit<br>13% (contact)
|-
|-
|[[Celebi]]||0||Fly||Celebi gracefully flies off the stage. It is very rare and rewards the player who summoned it as a result.||N/A
|[[Celebi]]||Rare||Fly||Celebi gracefully flies off the stage. It is very rare and rewards the player who summoned it as a result.||N/A
|}
|}
[[Ditto]] was also [[Unused content (SSBM)|planned]], but cannot appear from a Poké Ball in the final game. It was originally intended to transform into its summoner and fight alongside them as a CPU player. However, it was removed due to technical difficulties with implementing its behavior. Ditto is still accessible through [[hacking]], but it just cries Mon-mon (from "Metamon", its Japanese name) and then disappears.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
There are 30 Poké Ball Pokémon in ''Brawl''. Pokémon with a frequency of 0 are assigned a combined {{fractions|1|493}} chance of appearing, independent of the rest of the frequency system.
There are thirty Poké Ball Pokémon in ''Brawl''.
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
!Pokémon!!Relative frequency!!Move!!Description!!Damage
!Pokémon!!Relative frequency!!Move!!Description!!Damage
|-
|-
|[[Meowth]]||30||Pay Day||Meowth returns after having been absent from ''Melee''. It will hurl coins in a horizontal trajectory and will switch the direction it's oriented to face opponents.||3% per hit
|[[Meowth]]||30||Pay Day||Meowth returns after having been absent from ''[[Melee]]''. It will hurl coins in a horizontal trajectory and will switch the direction it's oriented to face opponents.||3% per hit
|-
|-
|[[Electrode]]||40||Explosion||Electrode self-destructs after three seconds and is capable of damaging its summoner. During the last second, it can be picked up and thrown with good timing (with a smash throw and Explosion having [[OHKO]] power). It will occasionally fail to detonate, making it available to be thrown as a projectile.||30% (self-destruct), 37% (throw), 40% (smash throw)
|[[Electrode]]||40||Explosion||Electrode self-destructs after three seconds and is capable of damaging its summoner. During the last second, it can be picked up and thrown with good timing (with a smash throw and Explosion having [[OHKO]] power). It will occasionally fail to detonate, making it available to be thrown as a projectile.||30% (self-destruct), 37% (throw), 40% (smash throw)
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|[[Manaphy]]||4||Heart Swap||Manaphy uses its signature move to temporarily swap the characters.||N/A
|[[Manaphy]]||4||Heart Swap||Manaphy uses its signature move to temporarily swap the characters.||N/A
|}
|}
Pokémon with a given frequency of 0 are assigned a combined 1/493 chance of appearing, independent of the rest of the frequency system.


===''Super Smash Bros. 4''===
===''Super Smash Bros. 4''===
There are 40 Poké Ball Pokémon in ''Smash 4''. Unlike other installments, there are [[unlockable]] Poké Ball Pokémon, with two only being unlockable on the 3DS version.
There are forty Poké Ball Pokémon in ''Smash 4''. Unlike other installments, there are [[unlockable]] Poké Ball Pokémon, with two only being unlockable on the 3DS version.
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
There are 55 Poké Ball Pokémon in ''Ultimate'', and as prior to ''Smash 4'', all Pokémon are available from the start. Certain Pokémon cannot be summoned on certain stages.
There are fifty-five Poké Ball Pokémon in ''Ultimate'', and as prior to ''Smash 4'', all Pokémon are available from the start. Certain Pokémon cannot be summoned on certain stages.
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
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<gallery>
<gallery>
PokeBallIconSSB.png|Icon from ''Super Smash Bros.''
PokeBallIconSSB.png|Icon from ''Super Smash Bros.''
Poke ball closed and open 64.png|Closed and open Poké Balls in ''Smash 64''.
Ssbmitemspokeball.png|The Poké Ball from ''Melee''.
Ssbmitemspokeball.png|The Poké Ball from ''Melee''.
Ssbbitemspokeball.jpg| The Poké Ball from ''Brawl''.
Ssbbitemspokeball.jpg| The Poké Ball from ''Brawl''.
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*Some Poké Ball Pokémon cannot appear in a ''Pokémon'' stage that features said Pokémon in the background in ''Ultimate''. For example, Palkia cannot be summoned in [[Spear Pillar]]. Despite having Moltres appear in the background of [[Saffron City]], Moltres can still be summoned there.
*Some Poké Ball Pokémon cannot appear in a ''Pokémon'' stage that features said Pokémon in the background in ''Ultimate''. For example, Palkia cannot be summoned in [[Spear Pillar]]. Despite having Moltres appear in the background of [[Saffron City]], Moltres can still be summoned there.
*''Brawl'' is the only game to not add a new Gen I Pokémon. However, it does bring back Meowth, who was absent from ''Melee''.
*''Brawl'' is the only game to not add a new Gen I Pokémon. However, it does bring back Meowth, who was absent from ''Melee''.
*Generation VII is the most recent generation represented in the series to have any Pokémon appear as Poké Ball Pokémon in the game it was first represented in, due to ''Pokémon Sword and Shield'' and ''Pokémon Scarlet and Violet'' releasing after the initial launch of the game, and their representation being added later in the form of [[spirit]]s.
*Generation VII is the most recent generation represented in the series to have any Pokémon appear as Poké Ball Pokémon in the game it was first represented in, due to ''Pokémon Sword and Shield'' releasing after the initial launch of the game, and its representation being added later in the form of [[spirit]]s.


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