Editing Pocket
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When Pocket is activated, the user is given a few frames of [[intangibility]], and will reach out a short distance forward in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]). | When Pocket is activated, the user is given a few frames of [[intangibility]], and will reach out a short distance forward in an attempt to grab any [[item]] or [[projectile]] within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a [[Bumper]] or [[Spiny Shell]] has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are [[reflect]]able, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as [[Din's Fire]]). | ||
Retrieved projectiles are thrown with a 1.9× damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, | Retrieved projectiles are thrown with a 1.9× damage multiplier added to them; in addition, they will follow the trajectory they were traveling at prior to being pocketed, such as Pikachu's {{b|Thunder|Pokémon}} traveling straight down and Yoshi's [[Egg Throw]] following a parabolic arc. Because pocketed projectiles are nearly twice their original strength, they can easily secure KOs at mid percentages, and even instantly shatter full [[shield]]s. However, as of version [[1.1.3]] of ''SSB4'', and in ''Ultimate'', pocketing and throwing a teammate's projectile applies another damage multiplier of 0.25× (resulting in 0.475× of the original damage), preventing abusive strategies. | ||
Retrieved items will appear in the user's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. In ''SSB4'', Villager can pocket collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s, but they will only count to the player's [[Vault]] data if the user retrieves them. Pocketed objects are lost if the user is KOed, or in ''SSB4'', if they are not retrieved after thirty seconds or Villager enters a [[door]]; in the case of collectibles, they will not be added to the player's Vault data. | Retrieved items will appear in the user's hand and can be used as normal. If a pocketed item normally has an immediate effect when picked up, it will activate immediately once retrieved; this can allow the player to store items such as [[Food]], [[Warp Star]]s, or {{b|Hammer|item}}s for later use. In ''SSB4'', Villager can pocket collectibles like [[trophies]], [[CD]]s and [[Custom Part]]s, but they will only count to the player's [[Vault]] data if the user retrieves them. Pocketed objects are lost if the user is KOed, or in ''SSB4'', if they are not retrieved after thirty seconds or Villager enters a [[door]]; in the case of collectibles, they will not be added to the player's Vault data. | ||
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# '''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x. | # '''Pocket Plus''': The vortex by Villager's hand gets bigger, allowing for projectiles to be caught easier. The damage multiplier for projectiles when they are thrown is only 1.3x. | ||
<gallery> | <gallery> | ||
Garden.JPG|Garden used against {{SSB4|Robin}}. | File:Garden.JPG|Garden used against {{SSB4|Robin}}. | ||
Pocket Plus.JPG|Pocket Plus used against {{SSB4|Wii Fit Trainer}}'s [[Header]]. | File:Pocket Plus.JPG|Pocket Plus used against {{SSB4|Wii Fit Trainer}}'s [[Header]]. | ||
</gallery> | </gallery> | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
VillagerProjectileCatch.gif|Villager catching {{SSB4|Samus}}' Charge Shot. | File:VillagerProjectileCatch.gif|Villager catching {{SSB4|Samus}}' Charge Shot. | ||
VillagerPickUp.jpg|Villager picks up a projectile... | File:VillagerPickUp.jpg|Villager picks up a projectile... | ||
VillagerPickThrow.jpg|...and throws it where he wishes. | File:VillagerPickThrow.jpg|...and throws it where he wishes. | ||
VillagerItemPick.jpg|Pocket can be used to pick up items. | File:VillagerItemPick.jpg|Pocket can be used to pick up items. | ||
VillagerItemPlace.jpg|It can then be pulled out for future use. | File:VillagerItemPlace.jpg|It can then be pulled out for future use. | ||
Pocket_Fail_SSB4.jpeg|Villager failing to Pocket anything. | File:Pocket_Fail_SSB4.jpeg|Villager failing to Pocket anything. | ||
SSBUWebsiteKingKRool4.jpg|Villager taking out King K. Rool's pocketed crown in ''Ultimate''. | File:SSBUWebsiteKingKRool4.jpg|Villager taking out King K. Rool's pocketed crown in ''Ultimate''. | ||
Villager SSBU Skill Preview Neutral Special.png|Villager uses Pocket as shown by the [[Move List]] in ''Ultimate''. | Villager SSBU Skill Preview Neutral Special.png|Villager uses Pocket as shown by the [[Move List]] in ''Ultimate''. | ||
Isabelle SSBU Skill Preview Neutral Special.png|Isabelle uses Pocket as shown by the Move List in ''Ultimate''. | Isabelle SSBU Skill Preview Neutral Special.png|Isabelle uses Pocket as shown by the Move List in ''Ultimate''. | ||
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*Pocket will not work against projectiles generated by [[Assist Trophies]] or [[Poké Ball]] Pokémon, even if they are reflectable. This is likely because Assist Trophies and Pokémon are considered items by the game, but are programmed to be unpocketable, and this also applies to any projectiles they produce. | *Pocket will not work against projectiles generated by [[Assist Trophies]] or [[Poké Ball]] Pokémon, even if they are reflectable. This is likely because Assist Trophies and Pokémon are considered items by the game, but are programmed to be unpocketable, and this also applies to any projectiles they produce. | ||
*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[Media:LongdistancePocket.jpeg|custom variants]]. | *In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[Media:LongdistancePocket.jpeg|custom variants]]. | ||
*If the projectiles fired by Fox's, Falco's, or Mii Gunner's throws are pocketed, when thrown they will come out as the neutral special version. This means that Mii Gunner's [[Laser Blaze]] can be used against them even if this is not the neutral special they have equipped. | *If the projectiles fired by Fox's, Falco's, or Mii Gunner's throws are pocketed, when thrown they will come out as the neutral special version. This means that Mii Gunner's [[Laser Blaze]] can be used against them even if this is not the neutral special they have equipped. | ||
*In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out. | *In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out. | ||
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:4.{{note|d}}The mortar shell from {{SSBU|Snake}}'s up smash, [[Trick Shot]], and {{SSBU|Mr. Game & Watch}}'s forward air are also displayed as such. | :4.{{note|d}}The mortar shell from {{SSBU|Snake}}'s up smash, [[Trick Shot]], and {{SSBU|Mr. Game & Watch}}'s forward air are also displayed as such. | ||
:5.{{note|e}}{{SSBU|Link}}'s Sword Beam, [[Final Cutter]]'s shockwave, [[Razor Leaf]], [[Metal Blade]], [[Leaf Shield]], [[Water Shuriken]], {{SSBU|Robin}}'s discarded Levin Sword, [[Elwind]], both variants of [[Blade Beam]], [[Shuriken of Light]], and [[Chakram]]. | :5.{{note|e}}{{SSBU|Link}}'s Sword Beam, [[Final Cutter]]'s shockwave, [[Razor Leaf]], [[Metal Blade]], [[Leaf Shield]], [[Water Shuriken]], {{SSBU|Robin}}'s discarded Levin Sword, [[Elwind]], both variants of [[Blade Beam]], [[Shuriken of Light]], and [[Chakram]]. | ||
:6.{{note|f}}Includes [[food]] items (barring [[Maxim Tomato]] | :6.{{note|f}}Includes [[food]] items (barring [[Maxim Tomato|Maxim Tomatoes]]) and fallen [[Power Pellet]]s. Interestingly, it also applies to non-edible "food" items ([[Green Greens|throwable apples]], [[Tortimer Island|coconuts and durians]], and [[Saffron City|Chansey's]] throwable [[eggs]].{{clr}} | ||
:7.{{note|g}}Strangely, [[Shadow Ball]], [[Aura Sphere]], and [[Sun Salutation]] are under this category, despite having effects ([[Darkness]], | :7.{{note|g}}Strangely, [[Shadow Ball]], [[Aura Sphere]], and [[Sun Salutation]] are under this category, despite having effects ([[Darkness]], [[Aura (effect)|Aura]], and [[Solar]] respectively). [[Burst Grenade]], and certain [[Command Selection]] spells (namely Bang, Kaboom, Whack, and Snooze) also have the same treatment. | ||
{{Multiple Special Moves|Villager|Isabelle}} | {{Multiple Special Moves|Villager|Isabelle}} |