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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
In the [[Nintendo Direct#Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation (December 15, 2015)|final ''Super Smash Bros.'' video presentation]], it was announced that {{SSB4|Bayonetta}} would be a playable character, bringing in [[Umbra Clock Tower|a stage]] based on the iconic opening scene from the first ''Bayonetta'' game, [[List of SSB4 Music (Bayonetta series)|several music tracks]] from both ''Bayonetta'' games, and [[List of SSB4 trophies (Bayonetta series)|several trophies]] along with her. Prior to this, however, ''The Wonderful 101'' saw two music tracks - "''{{SSB4MusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}}''" and "''{{SSB4MusicLink|Nintendo|Jergingha - Planet Destruction Form}}''", on [[Pilotwings]] and [[Mario Galaxy]], respectively - and trophies of each Wonder One from the game in the base version of {{forwiiu}}.
In the [[Nintendo Direct#Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation (December 15, 2015)|final ''Super Smash Bros.'' video presentation]], it was announced that {{SSB4|Bayonetta}} would be a playable character, bringing in [[Umbra Clock Tower|a stage]] based on the iconic opening scene from the first ''Bayonetta'' game, [[List of SSB4 Music (Bayonetta series)|several music tracks]] from both ''Bayonetta'' games, and [[List of SSB4 trophies (Bayonetta series)|several trophies]] along with her.
 
Prior to this, however, ''The Wonderful 101'' saw two music tracks - {{SSB4MusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}} and {{SSB4MusicLink|Nintendo|Jergingha - Planet Destruction Form}}, on [[Pilotwings]] and [[Mario Galaxy]], respectively - and trophies of each Wonder One from the game in the base version of {{forwiiu}}.


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
{{SSBU|Bayonetta}} returns as a playable character, with [[Umbra Clock Tower]] and [[List of SSBU Music (Bayonetta series)|the music on the stage]] returning as well. [[Rodin]] also appears as an [[Assist Trophy]]. Several [[List of spirits (Bayonetta series)|spirits]] from the ''Bayonetta'' series appear as well. "''{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}}''" and "''{{SSBUMusicLink|Nintendo|Jergingha - Planet Destruction Form}}''" return from ''The Wonderful 101'' as well, along with Wonder-Red and Wonder-Blue appearing as Spirits. As part of a Spirit Board event, four additional spirits from the [[Nintendo Switch]] title ''Astral Chain'' debut in ''Ultimate''.
{{SSBU|Bayonetta}} returns as a playable character, with [[Umbra Clock Tower]] and [[List of SSBU Music (Bayonetta series)|the music on the stage]] returning as well. [[Rodin]] also appears as an [[Assist Trophy]]. Several [[List of spirits (Bayonetta series)|spirits]] from the ''Bayonetta'' series appear as well.
 
''Star Fox'' series content in ''Ultimate'' draws largely from ''Star Fox Zero'', including directly ported music, Spirit artwork, and updated designs for ''Star Fox'' series characters and stages that take inspiration from this game.
 
{{SSBUMusicLink|Nintendo|ST01: Roll Out, Wonderful 100!}} and {{SSBUMusicLink|Nintendo|Jergingha - Planet Destruction Form}} return from ''The Wonderful 101'' as well, along with Wonder-Red and Wonder-Blue appearing as Spirits. As part of a Spirit Board event, four additional Spirits from the Nintendo Switch title ''Astral Chain'' debut in ''Ultimate''.


''Star Fox'' series content in ''Ultimate'' draws largely from ''Star Fox Zero'', including directly ported music, spirit artwork, and updated designs for ''Star Fox'' series characters and stages that take inspiration from this game. Raiden's spirit uses his design from ''{{s|wikipedia|Metal Gear Rising: Revengeance}}'', while [[Gray Fox]]'s spirit artwork uses artwork from its DLC content.
Raiden's spirit uses his design from ''{{s|wikipedia|Metal Gear Rising: Revengeance}}''. Additionally, [[Gray Fox]]'s spirit artwork uses artwork from DLC from the aforementioned game.


Additionally, in-house composer Hiroshi Yamaguchi was brought in to do the "''{{SSBUMusicLink|Donkey Kong|Map Page/Bonus Level (Remix)}}''" arrangement and the former composer of PlatinumGames, Masami Ueda, arranged "''{{SSBUMusicLink|Castlevania|Dance of Gold}}''", "''{{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}''", and "''{{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}''".
Additionally, in-house composer Hiroshi Yamaguchi was brought in to do the {{SSBUMusicLink|Donkey Kong|Map Page/Bonus Level (Remix)}} arrangement and the former composer of PlatinumGames, Masami Ueda, arranged {{SSBUMusicLink|Castlevania|Dance of Gold}}, {{SSBUMusicLink|Metal Gear|Theme of Solid Snake}}, and {{SSBUMusicLink|Fatal Fury|Banquet of Nature - SAMURAI SHODOWN}}.


{{wikipedia}}
{{wikipedia}}

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