Editing Plasma Wire
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'''Plasma Wire''' ({{ja|プラズマワイヤー|Purazuma Waiyā}}, ''Plasma Wire'') is {{SSBB|Zero Suit Samus}}'s [[up special move]] in ''[[Super Smash Bros. Brawl]]''. | '''Plasma Wire''' ({{ja|プラズマワイヤー|Purazuma Waiyā}}, ''Plasma Wire'') is {{SSBB|Zero Suit Samus}}'s [[up special move]] in ''[[Super Smash Bros. Brawl]]''. | ||
==Overview== | ==Overview== | ||
[[file:Whip.jpg|thumb | [[file:Whip.jpg|thumb| Zero Suit Samus using her Plasma Wire as a [[tether recovery]].]] | ||
{{SSBB|Zero Suit Samus}} fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to her, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively [[meteor smash|spiking]] them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate [[damage]], and [[tech]]ing out of it can be difficult. However, the timing is harder to get as the damage goes up. | {{SSBB|Zero Suit Samus}} fires her whip upwards, pulling anyone above her downwards. If used on someone who is on the ground next to her, it will knock them up, hitting multiple times, until they hit the end, at which point it will pull them back down. If used on an airborne opponent while off the stage, it will pull them down and they will keep going, effectively [[meteor smash|spiking]] them, though the tip of the Plasma Wire must connect with the opponent to cause this effect. The player can chain this move multiple times to accumulate [[damage]], and [[tech]]ing out of it can be difficult. However, the timing is harder to get as the damage goes up. |