Editing Plasma Whip

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:''Not to be confused with [[Plasma Wisp]] or [[Plasma Wire]].''
:''Not to be confused with [[Plasma Wisp]] or [[Plasma Wire]].''
'''Plasma Whip''' ({{ja|プラズマウィップ|Purazuma Wippu}}, ''Plasma Whip'') is [[Zero Suit Samus]]'s [[side special move]].
 
{{tabber|align=center|title1=Brawl|tab1=
{{cquote|''Attack with a lash formed of plasma. This move can also be used to grab onto the stage edges.''|cite=''Brawl''{{'}}s instruction manual}}
|title2=3DS|tab2=
{{cquote|''Attack foes with an energy whip. Can grab on to edges.''|cite=''Smash for 3DS''{{'}}s foldout}}
|title3=Ultimate|tab3=
{{cquote|''Attacks foes with an energy whip. Can also be used to grab on to edges.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}
 
'''Plasma Whip''' ({{ja|プラズマウィップ|Purazuma Uippu}}, ''Plasma Whip'') is [[Zero Suit Samus]]'s [[side special move]].


==Overview==
==Overview==
[[file:Brawl-ZeroSuitSamus-SideSpecial.gif|thumb|Plasma Whip in ''Brawl''.]]
Upon pressing the special button, Samus shoots the Plasma Whip forward a long distance, with small [[knockback]] and [[damage]] throughout its length except for a fairly large [[Sweet spot (hitbox)|sweetspot]] at the tip. The body of the whip can knock the enemy into the tip, which has large knockback (at least as large as Samus' [[side smash]], but with longer range) and is considered her best [[KO]] move outside of her [[forward aerial|forward]] and [[back aerial]]s. It does 19% damage (if the opponent is close to Samus because its pushed to the tip, doing two hits), but just 16% if only the tip hits. In ''[[Super Smash Bros. 4]]'', Plasma Whip has been nerfed. The tip of the Plasma Whip is weaker, it deals less damage, and it no longer KOs at high percentages outside of edgeguarding and [[stage spike]]s.
Zero Suit Samus shoots the Plasma Whip forward a long distance, with small [[knockback]] and [[damage]] throughout its length except for a very large [[Sweet spot (hitbox)|sweetspot]] at the tip. There is a sizable blind spot in the middle of the Plasma Whip where the opponent is not hit, although this was fixed in later games. The body of the whip can knock the enemy into the tip, which has large knockback (at least as large as Samus' [[forward smash]], but with longer range) and is considered her best [[KO]] move outside of her [[forward aerial|forward]] and [[back aerial]]s. It does 19% damage (if the opponent is close to Zero Suit Samus because it's pushed to the tip, doing two hits), but just 16% if only the tip hits. In ''[[Super Smash Bros. 4]]'', Plasma Whip has been nerfed. Plasma Whip has higher ending lag, a significantly smaller sweetspot, and is much weaker, dealing less damage and knockback, and it no longer KOs at high percentages outside of edgeguarding and [[stage spike]]s. It is, however, a more useful horizontal recovery tool due to snapping the ledge much sooner. However, the move's power was restored in ''Ultimate'', making it a reliable ranged KO tool once again. It has also gained a new effect where it launches opponents directly above Zero Suit Samus if the player holds the special button down, putting the opponent in a position for potential follow ups.
 
The move is a little [[lag]]gy after extending, but comes out at about the speed of a smash attack. In the air, it can be used as a [[tether recovery]]; it differs from her other recovery move,  ([[Plasma Wire]]{{GameIcon|SSBB|15px}}/ [[Boost Kick]]{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}), in that it has longer horizontal [[range]], but much less vertical range, giving Zero Suit Samus several options for recovering, depending on whether she is level with or below the ledge.


==Instructional quotes==
The move is a little [[lag]]gy after extending, but comes out at about the speed of a smash attack. In the air, it can be used as a [[tether recovery]]; it differs from her other tether move, the [[Plasma Wire]], in that it has longer horizontal [[range]], but much less vertical range, giving Zero Suit Samus several options for tethering, depending on whether she is level with or below the ledge. The Plasma Wire can also grapple ledges that are below Zero Suit Samus' level, which can be useful for varying up her recovery. There is a small blind spot in the middle of the Plasma Whip which the opponent is not hit. If spaced correctly, it can be used after a [[down smash]].
{{InstructionalQuotes
|ssbbchar=Zero Suit Samus
|ssbbdesc=Attack with a lash formed of plasma. This move can also be used to grab onto the stage edges.
|ssb4-3char=Zero Suit Samus
|ssb4-3desc=Attack foes with an energy whip. Can grab on to edges.
|ssbuchar=Zero Suit Samus
|ssbudesc=Attacks foes with an energy whip. Can also be used to grab on to edges.
}}


==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|ZSSamus|Side|name1=Plasma Whip|desc1=Attack foes with an energy whip. Can also be used to grab on to edges.|name2=Plasma Dash|desc2=A dashing strike with your gun. Doesn't use the whip, so it can't grab on to edges.|name3=Whip Lash|desc3=Knock foes toward you with the very end of the whip. The rest of the whip does nothing.}}
{{CustomSet|ZSSamus|Side|name1=Plasma Whip|desc1=Attack foes with an energy whip. Can also be used to grab on edges.|name2=Plasma Dash|desc2=A dashing strike with your gun. Doesn't use the whip, so it can't grab to edges.|name3=Whip Lash|desc3=Knock foes toward you with the very end of the whip. The rest of the whip does nothing.}}
# '''Plasma Whip''': Default.
# '''Plasma Whip''': Default.
# '''Plasma Dash''': A small dash forward with Samus' gun, striking multiple times. Cannot tether recover.
# '''Plasma Dash''': A small dash forward with Samus' gun, striking multiple times. Cannot tether recover.
# '''Whip Lash''': Ensnares an opponent and draws them in. Does not connect if Samus is too close to the opponent.
# '''Whip Lash''': Ensnares opponent and draws them in, does not connect if Samus is too close to the opponent.
 
==Origin==
Both the Plasma Whip and the [[Plasma Wire]] are unique to ''Smash'', and have no presence in any ''Metroid'' game but it could be a reference to the [[Grapple Beam]] which Samus uses in her Power Suit.


==Gallery==
==Gallery==
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ZeroSuitSamusWhipItemThrowHigh.gif|Unused animation of Zero Suit Samus using Plasma Whip to throw an item upward.
ZeroSuitSamusWhipItemThrowHigh.gif|Unused animation of Zero Suit Samus using Plasma Whip to throw an item upward.
SSB4 - Galactic Opposites.jpg|Plasma Whip in {{forwiiu}}.
SSB4 - Galactic Opposites.jpg|Plasma Whip in {{forwiiu}}.
Zero Suit Samus SSBU Skill Preview Side Special.png|Plasma Whip as shown by the [[Move List]] in ''Ultimate''.
Zero Suit Samus SSBU Skill Preview Side Special.png|Plasma Whip as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|プラズマウィップ|Purazuma Uippu}}, ''Plasma Whip''
|en=Plasma Whip
|fr=Fouet plasma
|es=Látigo de plasma
|de=Plasma-Peitsche
|it=Frusta plasma
|nl=Plasmazweep
|ru={{rollover|Плазмохлыст|Plazmokhlyst|?}}
|ko={{rollover|플라스마 윕|Peullaseuma Wip|?}}, ''Plasma Whip''
|zh_cn={{rollover|等离子鞭|Děnglízǐ Biān|?}}
|zh_tw={{rollover|等離子鞭|Děnglízǐ Biān|?}}
}}


==Trivia==
==Trivia==

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