Editing Plasma Scream
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==Overview== | ==Overview== | ||
After letting out a roar, Ridley dashes straight forward. If anyone collides with Ridley during this dash, a cutscene will initiate, where up to | After letting out a roar, Ridley dashes straight forward. If anyone collides with Ridley during this dash, a cutscene will initiate, where up to 2 players that were hit are sent to outer space and crash onto [[Samus]]'s [[Gunship]], which then flies away. Ridley intercepts the Gunship and readies a devastating plasma beam, which destroys the ship in a giant explosion, dealing damage to the trapped opponents. If a trapped opponent reaches 100% damage or higher by the end of the Final Smash, they will be [[instant KO|instantly KO'd]]; otherwise, they will be sent towards the ground in [[tumble]]. Regardless, after the cinematic ends, the characters are returned to the stage. The Gunship can be seen crashing in the background, ablaze. | ||
Though only a maximum of two opponents can be directly affected by the Final Smash in its entirety, the initial dash can hit additional opponents if | Though only a maximum of two opponents can be directly affected by the Final Smash in its entirety, the initial dash can hit additional opponents if close enough. | ||
==Instructional quote== | ==Instructional quote== | ||
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*In Ridley's reveal trailer, he screams just before firing the attack. He doesn't do this in the final game, however. | *In Ridley's reveal trailer, he screams just before firing the attack. He doesn't do this in the final game, however. | ||
*In the E3 demo, if an opponent reached 100% damage or higher by the end of the Final Smash, they would be [[Screen KO]]'d instead. | *In the E3 demo, if an opponent reached 100% damage or higher by the end of the Final Smash, they would be [[Screen KO]]'d instead. | ||
*If this move depletes an opponent’s HP in a Stamina match, the KO will happen offscreen instead of the location in which they were hit | *If this move depletes an opponent’s HP in a Stamina match, the KO will happen offscreen instead of the location in which they were hit. | ||
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