Editing Planet Zebes
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
|name = Planet Zebes | |name = Planet Zebes | ||
|image = [[File:PlanetZebesSSB.png|250px]] | |image = [[File:PlanetZebesSSB.png|250px]] | ||
|caption = [[File:MetroidSymbol(preBrawl).svg|50px|class=invert | |caption = [[File:MetroidSymbol(preBrawl).svg|50px|class=invert]]<br>Planet Zebes in ''[[Super Smash Bros.]]'' | ||
|universe = {{uv|Metroid}} | |universe = {{uv|Metroid}} | ||
|games = ''[[SSB]]'' | |games = ''[[SSB]]'' | ||
|hometo = {{SSB|Samus}}<br>{{SSB|Captain Falcon}} (unlocking) | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|ssbmusic = ''{{SSBMusicLink|8|Planet Zebes Stage}}'' | |ssbmusic = ''{{SSBMusicLink|8|Planet Zebes Stage}}'' | ||
Line 16: | Line 17: | ||
|interwikipage = Zebes | |interwikipage = Zebes | ||
}} | }} | ||
{{cquote|''Anyone who touches the ebbing and flowing sea of acid on the planet's surface will be severely damaged.''|cite=Super Smash Bros. instruction manual}} | {{cquote|''Anyone who touches the ebbing and flowing sea of acid on the planet's surface will be severely damaged.'' | ||
|cite=Super Smash Bros. instruction manual}} | |||
'''Planet Zebes''' ({{ja|惑星ゼーベス|Wakusei Zēbesu}}, ''Planet Zebes'') serves as the lone {{uv|Metroid}} installment stage for ''[[Super Smash Bros.]]'' Its environment rapidly changes due to the rising and falling acid. | '''Planet Zebes''' ({{ja|惑星ゼーベス|Wakusei Zēbesu}}, ''Planet Zebes'') serves as the lone {{uv|Metroid}} installment stage for ''[[Super Smash Bros.]]'' Its environment rapidly changes due to the rising and falling acid. | ||
This is {{SSB|Samus}} | This is the [[home stage]] of {{SSB|Samus Aran}}. It is also considered {{SSB|Captain Falcon}}'s home stage, as he is fought here to be [[unlockable character|unlocked]]. | ||
==Stage overview== | ==Stage overview== | ||
[[File: | [[File:PZebesSSB.gif|thumb|left|Full view of Planet Zebes from ''Smash 64''.]] | ||
Planet Zebes consists of a rough, jagged base, three main platforms (one of which is sloped at an angle), and a smaller platform ascending and descending to the far right of the stage. Hazardous acid surges below, periodically submerging most of the base and two of the three main platforms, though never rising high enough to reach the topmost platform. | Planet Zebes consists of a rough, jagged base, three main platforms (one of which is sloped at an angle), and a smaller platform ascending and descending to the far right of the stage. Hazardous acid surges below, periodically submerging most of the base and two of the three main platforms, though never rising high enough to reach the topmost platform. | ||
Touching the acid results in [[damage]] and high [[knockback]], capably [[KO]]ing a player if their damage meter is high. The acid can, however, also be used strategically as a means of salvage when risen enough; in the event a player is knocked off the stage and into the acid, it will launch them skyward, allowing them to reuse their [[recovery]] or simply fall back onto the stage. Obtaining a | Touching the acid results in [[Damage|damage]] and high [[knockback]], capably [[KO]]ing a player if their damage meter is high. The acid can, however, also be used strategically as a means of salvage when risen enough; in the event a player is knocked off the stage and into the acid, it will launch them skyward, allowing them to reuse their [[recovery]] or simply fall back onto the stage. Obtaining a [[Starman (item)|Starman]] (or any form of strong knockback resistance or immunity) grants invulnerability to the acid, allowing the player to walk through it with no obstruction. However, if, while invincible, the player falls off the stage and through the acid, they will [[self-destruct]]; it will not "bump" the player back up, as they are immune to its burn. | ||
{{s|metroidwiki|Waver}}s and [[Ridley]] can occasionally be observed in the background. | {{s|metroidwiki|Waver}}s and [[Ridley]] can occasionally be observed in the background. | ||
When the player fights False Samus in [[The Great Maze]], the stage resembles Planet Zebes, though the colors and background are different. | |||
{{clrl}} | {{clrl}} | ||
==Origin== | ==Origin== | ||
[[File:PlanetZebesNES.png|thumb|left|150px|A room in Brinstar from '' | [[File:PlanetZebesNES.png|thumb|left|150px|A room in Brinstar from ''[[metroidwiki:Metroid(game)|Metroid]]'' featuring yellow acid.]] | ||
Although not drawing homage to any particular game, this stage is based on {{s|metroidwiki|Zebes}}, the planet on which ''[[metroidwiki:Metroid (game)|Metroid]]'' and ''{{s|metroidwiki|Super Metroid}}'' are set. A clear reference is the yellow acid featured in some rooms in ''Metroid''. The rising and falling acid is a reference to ''Super Metroid'', wherein the lava in some Norfair and Tourian rooms would rise after earthquakes. The stage's platforms, composed of green bubbles with red highlights, are a direct reference to the aesthetics of Norfair in both games. | |||
{{s|metroidwiki|Ridley}}, a reoccurring boss appearing in the majority of ''Metroid'' games, occasionally flies in the background, as do {{s|metroidwiki|Waver}}s. Both Ridley and the Wavers are based on their sprites in ''Super Metroid''. | {{s|metroidwiki|Ridley}}, a reoccurring boss appearing in the majority of ''Metroid'' games, occasionally flies in the background, as do {{s|metroidwiki|Waver}}s. Both Ridley and the Wavers are based on their sprites in ''Super Metroid''. | ||
Line 40: | Line 44: | ||
==Tournament legality== | ==Tournament legality== | ||
The stage is commonly [[Banned stage|banned]] in N64 Backroom [[tournament]]s, largely due to the acid's interference with [[gameplay]]; [[star KO]] | The stage is commonly [[Banned stage|banned]] in N64 Backroom [[tournament]]s, largely due to the acid's interference with [[gameplay]]; [[star KO|star KOing]] at unexpected moments, covering up parts of the stage, and forcing opponents to avoid it causes the fighting space on the stage to become extremely small. Additionally, the sometimes awkward camera can make gameplay unnecessarily difficult. However, the stage is occasionally allowed in non-official tournaments for its large size, making it an ideal choice for aerial [[combo]]s and a counterpick to [[Peach's Castle]]. | ||
==Gallery== | ==Gallery== | ||
Line 64: | Line 65: | ||
==Trivia== | ==Trivia== | ||
*Planet Zebes and [[Sector Z]] are the only ''Smash 64'' stages to not return in any future game, having been functionally replaced by [[Brinstar]] and [[Corneria]] respectively. Because of this, {{SSBU|Samus}} is paired with {{SSBU|Yoshi}} during {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route in ''[[Super Smash Bros. Ultimate]]''. | *Planet Zebes and [[Sector Z]] are the only ''Smash 64'' stages to not return in any future game, having been functionally replaced by [[Brinstar]] and [[Corneria]] respectively. Because of this, {{SSBU|Samus}} is paired with {{SSBU|Yoshi}} during {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route in ''[[Super Smash Bros. Ultimate]]''. | ||
{{SSBStages}} | {{SSBStages}} | ||
{{Metroid universe}} | {{Metroid universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[es:Planeta Zebes]] | [[es:Planeta Zebes]] |