Editing Pit (SSBU)
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|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutralinfdmg=0.5% (loop), 2% (last) | |neutralinfdmg=0.5% (loop), 2% (last) | ||
|neutraldesc=A downward slash, followed by a reverse gripped inward slash, then by an upward slash. When [[button mash]]ed, Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash. In comparison to Pit's neutral infinite in ''SSB4'', his neutral infinite in ''Ultimate'' is a drastically more useful damage racking option, thanks to its much better hitbox consistency outweighing its slightly lower damage output. | |neutraldesc=A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. When [[button mash]]ed, Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash. In comparison to Pit's neutral infinite in ''SSB4'', his neutral infinite in ''Ultimate'' is a drastically more useful damage racking option, thanks to its much better hitbox consistency outweighing its slightly lower damage output. | ||
|ftiltname=Cross Chop ({{ja|クロスチョップ|Kurosu Choppu}}) | |ftiltname=Cross Chop ({{ja|クロスチョップ|Kurosu Choppu}}) | ||
|ftiltdmg=7% (base), 10% (tip) | |ftiltdmg=7% (base), 10% (tip) | ||
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|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}}) | |fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2) | ||
|fsmashdesc=Performs | |fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with the {{s|icaruspedia|Palutena Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to it coming out on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at ≈120% from the center of Final Destination. It resembles the melee combo in ''Kid Icarus Uprising'' while using a Bow. | ||
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}}) | |usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}}) | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3) | ||
|usmashdesc=Jumps to perform a trio of upward arcing slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Pit | |usmashdesc=Jumps to perform a trio of upward arcing slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Pit. Although update 3.1.0 improved the consistency of its linking hits, it is still possible (albeit rare) for the opponent to inadvertently escape the attack after its first hit. | ||
|dsmashname=Low Attack Combination ({{ja|ローアタックコンビネーション|Rō Atakku Konbinēshon}}) | |dsmashname=Low Attack Combination ({{ja|ローアタックコンビネーション|Rō Atakku Konbinēshon}}) | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip) | ||
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}}) | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike. | |pummeldesc=A knee strike. An average pummel. | ||
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}}) | |fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}}) | ||
|fthrowdmg=6% (hit 1), 4% (throw) | |fthrowdmg=6% (hit 1), 4% (throw) | ||
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| shorthop=14.96 | rshorthop=62-63 | | shorthop=14.96 | rshorthop=62-63 | ||
| djump= 23.70148302, 19.110125, 15.01259414 | rdjump=62-66 | | djump= 23.70148302, 19.110125, 15.01259414 | rdjump=62-66 | ||
}} | }} | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Pit Cheer English | |[[File:Pit Cheer English SSBU.ogg|center]]||[[File:Pit Cheer Japanese SSBU.ogg|center]]||[[File:Pit Cheer Italian SSBU.ogg|center]]||[[File:Pit Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Pit Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pit Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Pit Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Pit Cheer Spanish NTSC | |[[File:Pit Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Pit Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pit Cheer Spanish PAL SSBU.ogg|center]]||[[File:Pit Cheer Russian SSBU.ogg|center]]||[[File:Pit Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Pit! *clap* || | |Pit! *clap* || || Pit! Pit! Pit! || Pi - teu! | ||
|} | |} | ||
</div> | </div> | ||
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==[[Spirit]]s== | ==[[Spirit]]s== | ||
Pit's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Pit's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Pit has been unlocked. Unlocking Pit in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''. | ||
Additionally, Pit makes an appearance in a few primary spirits. | Additionally, Pit makes an appearance in a few primary spirits. | ||
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== Trivia == | == Trivia == | ||
*Pit's pose in his official artwork | *Pit's pose in his official artwork resembles his side taunt. | ||
*When Pit is [[star KO]]'d, he shouts, "I never learned how to read!" | *When Pit is [[star KO]]'d, he shouts, "I never learned how to read!" This is a reference to a line of dialogue he uses in ''Kid Icarus: Uprising''. This makes Pit the first character in the ''Super Smash Bros.'' series to speak a full sentence during a star KO. The second is {{SSBU|Byleth}} and the third is {{SSBU|Min Min}}. | ||
** | **However, this is exclusive to the English version of the game; in the Japanese version, he reuses his star KO voice clip from ''SSB4''. On a related note, Byleth's dialogue is also exclusive to the English version of the game. | ||
*Pit is one of four characters that has appeared in all games with [[Final Smash]]es to have a different Final Smash in all of them; the other three are [[Zero Suit Samus]], [[King Dedede]], and [[R.O.B.]] | *Pit is one of four characters that has appeared in all games with [[Final Smash]]es to have a different Final Smash in all of them; the other three are [[Zero Suit Samus]], [[King Dedede]], and [[R.O.B.]] | ||
*Pit is the only fighter who was introduced in ''Brawl'' to have an [[Echo Fighter]], that being {{SSBU|Dark Pit}}. | *Pit is the only fighter who was introduced in ''Brawl'' to have an [[Echo Fighter]], that being {{SSBU|Dark Pit}}. | ||
*Pit can be unlocked by clearing Classic Mode as Samus, which | *Pit can be unlocked by clearing Classic Mode as Samus, which may be a reference to the original ''Metroid'' and ''Kid Icarus'' NES games running on the same engine, and both being produced by Nintendo designer Gunpei Yokoi. | ||
**Coincidentally, both characters each have dark doppelgangers playable in ''Ultimate''. | **Coincidentally, both characters each have dark doppelgangers playable in ''Ultimate''. | ||
*Not counting {{SSBU|Samus}}, who is a starter, Pit is the only unlockable character with an Echo Fighter who is always unlocked or encountered before his Echo Fighter, no matter which combination of unlocking methods is used. | *Not counting {{SSBU|Samus}}, who is a starter, Pit is the only unlockable character with an Echo Fighter who is always unlocked or encountered before his Echo Fighter, no matter which combination of unlocking methods is used. |