Editing Pit (SSBU)

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Pit, alongside his [[Echo Fighter]] Dark Pit, are ranked 41st out of 82 on the current [[tier list]], placing them in the B- tier. This is a slight improvement over their 32nd out of 54 placement in ''SSB4''.
Pit, alongside his [[Echo Fighter]] Dark Pit, are ranked 41st out of 82 on the current [[tier list]], placing them in the B- tier. This is a slight improvement over their 32nd out of 54 placement in ''SSB4''.


Pit possesses an above average frame data in his attacks, as his normal moveset has only one move that comes out after frame 10, which is his frame 11 forward aerial, and his set of smash attacks is very fast. He also has a solid projectile in [[Palutena Bow]], which fires quick arrows that can be curved to various angles, he has disjointed range in his attacks with his bow, which splits into two blades for some of his attacks, and all his aerials can [[autocancel]] in a short hop, giving him a good [[neutral game]]. Pit also has two [[reflector|reflectors]] in [[Guardian Orbitars]] and [[Upperdash Arm]], and his three double jumps and fast [[meteor smash]] in his down aerial give him a solid edgeguarding game. Lastly, his multiple mid-air jumps and [[Power of Flight]] give him a long-distanced recovery.
However, Pit has a poor disadvantage state. He's quite floaty, has low air speed, and his aerials, while versatile and decently powerful when he is advantaged or in the neutral game, lose a lot of their utility when he's in disadvantage: all his aerials except for neutral aerial come out after frame 9 and both his neutral and forward aerial suffer from poor range and glaring blindspots, as their looping hits fail to fully cover the Palutena Bow, making him vulnerable to pressure and juggles due to the poor coverage from his aerial attacks. While his down aerial is fast, he can't always rely on it to get out of danger, and his projectile requires time and a lot of skill to use at its best. Pit's recovery, while reaching long distances, is vulnerable to edgeguards, as Power of Flight can be angled but lacks a hitbox to protect him, and while Upperdash Arm can extend his recovery, it suffers from extreme ending lag if it doesn't hit anyone. He can adapt to various situations, but his combo game, range, camping ability and KO potential are outclassed by some other characters. Pit especially suffers from inconsistent KO potential, as his smash attacks have a lot of ending lag and are unsafe on shield, while his forward tilt and back aerials require him to hit with the sweetspot at the tip of the blades and his other attacks require high percents or edgeguarding to KO, and his set-ups are limited, which can make it difficult for him to finish off his opponents.
Overall, Pit is a character with a lot of good strengths and not too many weaknesses. He is an all-arounder that can get the job done in any scenario. Both Pit and his echo {{Dark Pit}} have seen some representation, with most notably {{Sm|Zackray}}, who have taken both characters to their best results at majors and supermajors in the post-pandemic era.
==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
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|neutral3dmg=4%
|neutral3dmg=4%
|neutralinfdmg=0.5% (loop), 2% (last)
|neutralinfdmg=0.5% (loop), 2% (last)
|neutraldesc=A downward slash, followed by a reverse gripped inward slash, then by an upward slash. When [[button mash]]ed, Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash. In comparison to Pit's neutral infinite in ''SSB4'', his neutral infinite in ''Ultimate'' is a drastically more useful damage racking option, thanks to its much better hitbox consistency outweighing its slightly lower damage output.
|neutraldesc=A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. When [[button mash]]ed, Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash. In comparison to Pit's neutral infinite in ''SSB4'', his neutral infinite in ''Ultimate'' is a drastically more useful damage racking option, thanks to its much better hitbox consistency outweighing its slightly lower damage output.
|ftiltname=Cross Chop ({{ja|クロスチョップ|Kurosu Choppu}})
|ftiltname=Cross Chop ({{ja|クロスチョップ|Kurosu Choppu}})
|ftiltdmg=7% (base), 10% (tip)
|ftiltdmg=7% (base), 10% (tip)
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|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}})
|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}})
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2)
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2)
|fsmashdesc=Performs an inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with the {{s|icaruspedia|Palutena Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to it coming out on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at ≈120% from the center of Final Destination. It resembles the melee combo in ''Kid Icarus Uprising'' while using a Bow.
|fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with the {{s|icaruspedia|Palutena Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to it coming out on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at ≈120% from the center of Final Destination. It resembles the melee combo in ''Kid Icarus Uprising'' while using a Bow.
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}})
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}})
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3)
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3)
|usmashdesc=Jumps to perform a trio of upward arcing slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Pit, and its 43 frames of ending lag make it very punishable when missed. Although update 3.1.0 improved the consistency of its linking hits, it is still possible (albeit rare) for the opponent to inadvertently escape the attack after its first hit.
|usmashdesc=Jumps to perform a trio of upward arcing slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Pit. Although update 3.1.0 improved the consistency of its linking hits, it is still possible (albeit rare) for the opponent to inadvertently escape the attack after its first hit.
|dsmashname=Low Attack Combination ({{ja|ローアタックコンビネーション|Rō Atakku Konbinēshon}})
|dsmashname=Low Attack Combination ({{ja|ローアタックコンビネーション|Rō Atakku Konbinēshon}})
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip)
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip)
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|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=A knee strike. Average power and speed.
|pummeldesc=A knee strike. An average pummel.
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdmg=6% (hit 1), 4% (throw)
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| shorthop=14.96 | rshorthop=62-63
| shorthop=14.96 | rshorthop=62-63
| djump= 23.70148302, 19.110125, 15.01259414  | rdjump=62-66
| djump= 23.70148302, 19.110125, 15.01259414  | rdjump=62-66
| ellag=5 | rellag=76-86
}}
}}


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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Pit Cheer English SSB4 SSBU.ogg|center]]||[[File:Pit Cheer Japanese SSBU.ogg|center]]||[[File:Pit Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Pit Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Pit Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pit Cheer French PAL SSBU.ogg|center]]
|[[File:Pit Cheer English SSBU.ogg|center]]||[[File:Pit Cheer Japanese SSBU.ogg|center]]||[[File:Pit Cheer Italian SSBU.ogg|center]]||[[File:Pit Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Pit Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pit Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Pit Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Pit Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Pit Cheer Spanish PAL SSBU.ogg|center]]||[[File:Pit Cheer Russian SSBU.ogg|center]]||[[File:Pit Cheer Korean SSBU.ogg|center]]
|[[File:Pit Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Pit Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pit Cheer Spanish PAL SSBU.ogg|center]]||[[File:Pit Cheer Russian SSBU.ogg|center]]||[[File:Pit Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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==[[Spirit]]s==
==[[Spirit]]s==
Pit's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Pit. It is also available periodically for purchase in the shop for 300 Gold, but only after Pit has been unlocked. Unlocking Pit in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Pit's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Pit has been unlocked. Unlocking Pit in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


Additionally, Pit makes an appearance in a few primary spirits.
Additionally, Pit makes an appearance in a few primary spirits.
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== Trivia ==
== Trivia ==
*Pit's pose in his official artwork is very similar to Dark Pit’s battle stance before they battle near the end of Chapter 5 in ''Kid Icarus: Uprising''. It also resembles the finishing pose of Pit’s side taunt.  
*Pit's pose in his official artwork resembles his side taunt.
*When Pit is [[star KO]]'d, he shouts, "I never learned how to read!", referencing a line of dialogue he uses in Chapter 17 of ''Kid Icarus: Uprising''. This makes Pit the first character in the ''Super Smash Bros.'' series to speak a full sentence during a star KO, and would be followed by {{SSBU|Byleth}} and {{SSBU|Min Min}}.
*When Pit is [[star KO]]'d, he shouts, "I never learned how to read!" This is a reference to a line of dialogue he uses in ''Kid Icarus: Uprising''. This makes Pit the first character in the ''Super Smash Bros.'' series to speak a full sentence during a star KO. The second is {{SSBU|Byleth}} and the third is {{SSBU|Min Min}}.
**He and Byleth are the only characters to receive a language exclusive KO scream in the game; in the Japanese version, Pit reuses his star KO voice clip from ''SSB4'', while Byleth merely screams like the rest of the cast. Min Min, meanwhile, speaks Chinese in all regions.
**However, this is exclusive to the English version of the game; in the Japanese version, he reuses his star KO voice clip from ''SSB4''. On a related note, this also applies to Byleth.
*Pit is one of four characters that has appeared in all games with [[Final Smash]]es to have a different Final Smash in all of them; the other three are [[Zero Suit Samus]], [[King Dedede]], and [[R.O.B.]]
*Pit is one of four characters that has appeared in all games with [[Final Smash]]es to have a different Final Smash in all of them; the other three are [[Zero Suit Samus]], [[King Dedede]], and [[R.O.B.]]
*Pit is the only fighter who was introduced in ''Brawl'' to have an [[Echo Fighter]], that being {{SSBU|Dark Pit}}.
*Pit is the only fighter who was introduced in ''Brawl'' to have an [[Echo Fighter]], that being {{SSBU|Dark Pit}}.
*Pit can be unlocked by clearing Classic Mode as Samus, which likely references the original ''Metroid'' and ''Kid Icarus'' NES games running on the same engine, and both being produced by Nintendo designer Gunpei Yokoi.
*Pit can be unlocked by clearing Classic Mode as Samus, which may be a reference to the original ''Metroid'' and ''Kid Icarus'' NES games running on the same engine, and both being produced by Nintendo designer Gunpei Yokoi.
**Coincidentally, both characters each have dark doppelgangers playable in ''Ultimate''.
**Coincidentally, both characters each have dark doppelgangers playable in ''Ultimate''.
*Not counting {{SSBU|Samus}}, who is a starter, Pit is the only unlockable character with an Echo Fighter who is always unlocked or encountered before his Echo Fighter, no matter which combination of unlocking methods is used.
*Not counting {{SSBU|Samus}}, who is a starter, Pit is the only unlockable character with an Echo Fighter who is always unlocked or encountered before his Echo Fighter, no matter which combination of unlocking methods is used.

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