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{{ | {{disambig2|Pit's appearance in ''[[Super Smash Bros. Ultimate]]''|the character in other contexts|Pit}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Pit | |name = Pit | ||
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|ssbgame2 = SSB4 | |ssbgame2 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
}} | }} | ||
'''Pit''' ({{ja|ピット|Pitto}}, ''Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was | {{cquote|''Pit is a well-balanced, well-rounded character with a defensive special that nullifies long distance attacks and excellent recovery. He's a great choice for new players!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | ||
'''Pit''' ({{ja|ピット|Pitto}}, ''Pit'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He was confirmed as a playable character on June 12th, 2018. Pit is classified as fighter #28. | |||
Antony Del Rio and | Antony Del Rio and Minami Takayama reprise their roles as Pit in the English and Japanese versions of the game, through recycled voice clips from ''Smash 4'' along with some new ones. As in ''SSB4'', the former still remains uncredited with his role, most likely because of him still being a union-based voice actor. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the 3rd character unlocked after {{SSBU|Wii Fit Trainer}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Samus}} or any character in her unlock tree, being the 3rd character unlocked after {{SSBU|Wii Fit Trainer}}. | ||
*Have Pit join the player's party in [[World of Light]]. | *Have Pit join the player's party in [[World of Light]]. | ||
Pit must then be defeated on [[Skyworld]] | With the exception of the third method, Pit must then be defeated on [[Skyworld]]. | ||
==Attributes== | ==Attributes== | ||
Pit is a [[weight|middleweight]] who has above-average [[walk]]ing and [[dash]]ing speeds, a fast initial dash, very high [[traction]] (being tied with [[Dark Pit (SSBU)|his Echo Fighter]] for the | Pit is a [[weight|middleweight]] who has above-average [[walk]]ing and [[dash]]ing speeds, a fast initial dash, very high [[traction]] (being tied with [[Dark Pit (SSBU)|his Echo Fighter]] for the second-highest) behind {{SSBU|Sonic}}, average [[air acceleration]] and [[falling speed]], and below-average [[air speed]] and [[gravity]]. Pit's [[jump]] and [[double jump]] are both low, although this flaw is largely offset by his [[Double jump#Multiple double jumps|three double jumps]]. These attributes collectively render Pit's overall mobility as average, yet make him adept at adapting to most situations. Unlike most of his fellow middleweights, Pit also has above-average height. | ||
As a beginner-friendly character, Pit has a low learning curve, yet is quite rewarding when played wisely. His ease of use is probably best exemplified by his fast frame data; aside from six moves (forward tilt, forward smash, and forward | As a beginner-friendly character, Pit has a low learning curve, yet is quite rewarding when played wisely. His ease of use is probably best exemplified by his fast frame data; aside from six moves (forward tilt, forward smash, and forward, back, up and down aerials), the rest of Pit's standard moveset has less than 10 frames of startup lag. | ||
Much like his attributes, Pit's moveset is balanced, so much so that it seemingly has no glaring strengths or weaknesses. When coupled with his great neutral game, Pit's edgeguarding potential, [[punishment]] ability, and conversions are all balanced compared to the rest of the cast. Pit's ground game overall possesses a decent level of utility. Neutral attack, down tilt and down smash are decent spacing options, thanks to their quick start-up and moderate ending lag in proportion to their range, with down tilt also serving as a situational combo starter unlike in ''SSB4'' in addition to making Pit pseudo-[[crawl]]. | |||
Neutral attack's first two hits can [[jab lock]], while dash attack can punish landings and whiffed attacks very effectively, and down smash's back hit is a moderately strong [[semi-spike]]. Up tilt and especially up smash are useful anti-air moves, with the former being a viable combo starter leading into aerials even at higher percents, while the latter also boasts enough power to score KOs. Lastly, forward smash is Pit's strongest KOing option, and also has among the fastest startup of any forward smash in the game. | |||
Pit | Pit possesses a respectable grab game. Forward throw can combo into dash attack at low percents or KO at high percents while near the edge, while down throw can be used to combo into up smash or his aerials. Back throw can be used to setup edgeguards at higher percents, but otherwise has limited utility. Finally, up throw is Pit's least useful throw, but can occasionally setup juggle situations or pressure. | ||
Pit's | Pit's air game is also useful, thanks to his aerial attacks' ability to all [[autocancel]] in a short hop and their particular strengths. Neutral aerial has the lowest amount of startup lag out of his entire moveset, a long duration, and an excellent autocancel window. Altogether, these traits make it a decent [[out of shield]] option, decent for edgeguarding and approaching, and similarly to {{SSBU|Palutena}}'s neutral aerial, it is also useful for pressure and combos. Forward and up aerials are reliable followups from down throw, the latter more so at mid to high percents; in addition, the former is useful for approaching and edgeguarding, whereas the latter is excellent for juggling. Back aerial is Pit's strongest aerial attack when sweetspotted, making it ideal for spacing as well as for outright KOing. Lastly, down aerial is has the lowest ending lag of Pit's aerials, and is useful for edgeguarding thanks to it being a [[meteor smash]] during its first frame, and its fairly large range also makes it decent for approaching; the inability to tech grounded meteor smashes in ''Ultimate'' also enables down aerial to serve as a combo starter at higher percents that can combo into an up smash for a reliable KO combo. It's also fast for a meteor smash, coming out on frame 10. Pit's aerial attacks also have low landing lag. | ||
Pit's special moves are fairly versatile as well, reinforcing his ease of use. He has a great projectile in [[Palutena Bow]] which can be [[charge]]d and easily maneuvered makes it very useful for camping, edgeguarding, and even [[mindgame]]s. [[Upperdash Arm]] functions very similarly to [[Raptor Boost]]: it propels Pit forward and, upon making contact with something, results in him throwing an uppercut that has a decent damage output and very high base knockback, and can KO at high percents. Upperdash Arm also has utility outside of offense; it grants [[super armor]], can reflect projectiles, and can function as a horizontal recovery option. However, it is very punishable because of its dash's noticeable startup lag and extreme amount of ending lag, especially when it misses. Upperdash Arm's deflection property is also fairly inconsequential, since it reflects projectiles at an upward diagonal angle instead of directly back at the opponent. [[Power of Flight]] covers an impressive amount of distance, and be angled to propel Pit either vertically, diagonally, or almost horizontally; it also grants Pit brief [[intangibility]] on startup as well. Lastly, [[Guardian Orbitars]] protect Pit on his left and right sides with energy shields that [[Reflection|reflect]] projectiles. They are also capable of [[Wind#Pushing attacks|pushing]] opponents back, which makes them capable of edgeguarding. However, the Orbitars are not indestructible: should they end up being destroyed, they cannot be used again for 10 seconds. In addition, their high amount of ending lag makes them highly risky when used on the ground or when landing. | |||
Although [[rage]] somewhat alleviates Pit's KO potential, his average endurance means that he cannot utilize it as consistently or effectively as heavier characters can. As a result, Pit will typically spend a comparatively longer time racking up damage before attempting to score a KO, and will often give the opponent high amounts of rage in the process. | Despite his strengths, Pit does have some weaknesses. Like any all-around character, most characters are able to outperform him in various areas: as examples, {{SSBU|Mario}} himself has a significantly more versatile combo game, {{SSBU|Fox}} has better mobility, {{SSBU|Young Link}} and {{SSBU|Samus}} are better at [[camp]]ing, {{SSBU|Lucina}} has greater range, and {{SSBU|R.O.B.}} is overall much stronger. Pit's KO potential, however, is his most noticeable weakness, despite being buffed in the transition to ''Ultimate''. Despite possessing a serviceable amount of KOing options, only his forward smash and up smash are consistently effective, and even these are highly unsafe on shield due to their high ending lag. In comparison, his other KOing options are only effective when sweetspotted (forward tilt and back aerial), or above 130% (dash attack, down aerial, down smash, forward throw and [[Upperdash Arm]]). This, in turn, is further compounded by his lack of guaranteed KO setups outside of down aerial to up smash. | ||
Although [[rage]] somewhat alleviates Pit's KO potential, his average endurance means that he cannot utilize it as consistently or effectively as heavier characters can. As a result, Pit will typically spend a comparatively longer time racking up damage before attempting to score a KO, and will often give the opponent high amounts of rage in the process. | |||
Although all of Pit's aerials autocancel in a short hop, only his forward and back aerials autocancel during a short hop buffered fast fall. This means that Pit players will often need to manually delay their fast fall perfectly in order to use his aerials effectively. | Although all of Pit's aerials autocancel in a short hop, only his forward and back aerials autocancel during a short hop buffered fast fall. This means that Pit players will often need to manually delay their fast fall perfectly in order to use his aerials effectively. | ||
Pit's slow air speed, average falling speed and low gravity make him somewhat floaty and he noticeably struggles to both land and contest other aerial opponents due to neutral air and forward air's small looping hitboxes, and | Pit's slow air speed, average falling speed and low gravity make him somewhat floaty and he noticeably struggles to both land and contest other aerial opponents due to neutral air and forward air's small looping hitboxes, with the former being only capable of hitting opponents very close to him, and the latter's first two hits don't fully cover the blade as it spins, and they are both poor defensively due to their lack of range. In the end, Pit's aerials are helpful in his advantage state and supplement his grounded neutral game, but are much less useful when he is disadvantaged. To make this issue even worse, he has only one aerial which comes out before frame 10, which is his frame 4 neutral aerial, while his back, up, and down aerials come out on frame 10, and his forward aerial at frame 11, being the slowest startup of his entire moveset. Due to aerials that are slow, are unable to properly cover him, and his floaty nature, Pit is vulnerable to pressure, as he lacks reliable ways to escape pressure or to defend himself from juggles. While his down aerial is overall fast, especially for a meteor smash, and has good range, he cannot overrely on that to get out of disadvantage, and Palutena Bow, while versatile, needs a long time to use effectively. This gives Pit a poor disadvantage state overall. | ||
Although long-distanced, Pit's recovery is linear and predictable, and Power of Flight also does not provide Pit with protective hitboxes around him either while its intangibility period is very brief, which can leave him vulnerable to sufficiently strong meteor smashes. Additionally, while Upperdash Arm can aid Pit's horizontal recovery, it has an extreme amount of ending lag when performed in the air, making it extremely risky when improperly used as a recovery option. | Although long-distanced, Pit's recovery is linear and predictable, and Power of Flight also does not provide Pit with protective hitboxes around him either while its intangibility period is very brief, which can leave him vulnerable to sufficiently strong meteor smashes. Additionally, while Upperdash Arm can aid Pit's horizontal recovery, it has an extreme amount of ending lag when performed in the air, making it extremely risky when improperly used as a recovery option. | ||
All in all, Pit's strengths | All in all, Pit's strengths are on par with his weaknesses. His moveset consists of many moves with long range (his grounded moves and back aerial), long durations (neutral/forward/up aerials and forward tilt), low ending lag (autocanceled neutral/forward aerials, down smash and Palutena Bow) or quick movement (dash attack, dash grab and Upperdash Arm). This combination of traits, along with his good grounded mobility, allows Pit to reliably keep opponents in a disadvantage state, either stuck trying to land or getting off the edge. | ||
In the end, he can cover enough options and retain advantage long enough to rack up | In the end, this is arguably Pit's saving grace: he can cover enough options and retain advantage long enough to rack up more damage than a character of his limited combo potential should. However, he suffers from unimpressive KO potential similarly to lightweights, yet lacks the extended combo options and safe pressuring options that they typically possess for damage-racking. Conversely, Pit also has a poor disadvantage state like many heavyweights, yet his overall damage output is considerably lower than most of theirs. As a result, Pit's pros are on par with his cons. | ||
Despite being a very balanced character, players often tend to overlook Pit in favor of other characters that possess much more outstanding strengths than he does. This has also been reflected in his tournament representation, which is minimal outside of Japan, much like in ''SSB4''. However, Pit has nevertheless managed to achieve an adequate level of success in the competitive scene, although not as much as | Despite being a very balanced character, players often tend to overlook Pit in favor of other characters that possess much more outstanding strengths than he does. This has also been reflected in his tournament representation, which is minimal outside of Japan, much like in ''SSB4''. However, Pit has nevertheless managed to achieve an adequate level of success in the competitive scene, although not as much as his ''SSB4'' counterpart: {{Sm|Kuro}} in particular has done well with Pit, with him getting 3rd place in [[Umebura SP]]. Pit has also received results from others like {{Sm|KiraFlax}}. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''. Almost all aspects of Pit's moveset have been improved overall | Pit has been [[buff]]ed overall in the transition from ''SSB4'' to ''Ultimate''. Almost all aspects of Pit's moveset have been improved overall: his aerial game has been significantly improved as a result of the universally decreased [[landing lag]], which puts his overall landing lag more in-line with the rest of the cast, making his [[aerial attack]]s safer to use against [[shield]]s (complemented further by [[out of shield]] options being weakened) and strengthening his already respectable [[neutral game]] as a result. Adding to this, his aerials themselves have also been buffed to varying degrees; his neutral, forward and up aerials deal more damage, with the former also connecting slightly more reliably, and his down aerial being easier to [[meteor smash]] with, due to its larger meteor hitbox. Pit has also received some useful buffs to his ground game, as his [[up tilt]] and [[down tilt]] have received less ending lag and more favorable angles that turn them into more reliable combo starters, and his [[neutral attack]]'s infinite -previously unreliable due to its poor linking- is much more effective for racking up damage due to the several tweaks it has received. Moreover, his special move kit has increased utility, with both [[Palutena Bow]] and [[Guardian Orbitars]] being sped up, improving his [[camping]] ability; and [[Power of Flight]] now being able to grab edges from behind, making it a much more useful recovery move. | ||
Pit | One of Pit's most importantly buffed areas is his KO ability. Previously mediocre due to his lack of safe KO options (especially in comparison to the rest of the cast) in ''SSB4'', his [[dash attack]], front hit of down smash, back aerial, down aerial, and [[Upperdash Arm]] have all had their knockback increased to the point of KOing reliably at high percentages, while his neutral and forward aerials are much better for [[edgeguarding]] due to their slightly higher knockback; particularly, the latter has had some of its lost KO potential restored from ''Brawl''. This is complemented by Pit's already existing KO options, as well as his generally more effective damage racking ability due to his higher damage output and larger amount of combo starters. | ||
Finally, and apart from the reduced landing lag, Pit largely benefits from many of the universal changes to ''Ultimate''. The changes to [[air dodge]]s significantly improve his edgeguarding game, which is further bolstered by his improved aerial game and more reliable projectile, while not hampering as much due to his multiple jumps and long-distanced recovery move. The faster mobility, along with the ability to | Finally, and apart from the reduced landing lag, Pit largely benefits from many of the universal changes to ''Ultimate''. The changes to [[air dodge]]s significantly improve his edgeguarding game, which is further bolstered by his improved aerial game and more reliable projectile, while not hampering as much due to his multiple jumps and long-distanced recovery move. The faster mobility, along with the ability to use any attack out of a run also give him many more options in the neutral game, thanks to his more varied amount of combo starters. Altogether, Pit's buffs and the changes to the engine ultimately grant him a much stronger and reliable offensive game, which was a previously large weakness from ''SSB4''. | ||
However, Pit has received a few, though minor, nerfs. The universal nerfs to grabs hinder Pit, as all of his grabs now have increased | However, Pit has received a few, though minor, nerfs. The universal nerfs to grabs hinder Pit, as all of his grabs now have increased endlag in addition to his dash grab and pivot grab's start-up lag being standardized. Combined with the universal nerfing of shields, this makes Pit's grab game less effective than it was in ''SSB4'', although it is still above average. Some of Pit's attacks have received minor nerfs as well - his up tilt has less range, Guardian Orbitars have less HP and shrink the more time they're held out, and Power of Flight now halts immediately at the end of the move's duration, slightly worsening Pit's recovery. Pit also carries some of the same weaknesses his previous incarnation suffered from: hitbox inconsistencies, trouble at landing in general due to being floaty, vulnerable recovery, and KOing issues despite the buffs made to his moveset's power. | ||
Overall, Pit's moveset has been strengthened as a whole, now boasting an offensive game more comparable to other characters while keeping his defensive game relatively intact, and the universal changes allow him with far more opportunities to take the upper hand. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) | Overall, Pit's moveset has been strengthened as a whole, now boasting an offensive game more comparable to other characters while keeping his defensive game relatively intact, and the universal changes allow him with far more opportunities to take the upper hand. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) which, along with many veterans either being buffed to varying degrees and/or benefitting from the universal changes, means that while Pit fares much better than he did in ''SSB4'', he has not improved significantly relative to the cast. Though Pit was initially regarded as a solid upper mid-tier character with moderate success during ''Ultimate''{{'}}s early competitive metagame, his representation and results have remained minimal, while becoming notably worse as the metagame has evolved; {{Sm|Nairo}} has decidedly picked up other characters in favor of him, {{sm|Kuro}} has relegated him to a secondary, and {{Sm|Earth}} has become inactive altogether. This has lead to a significant downfall in tournament results despite the efforts of players including {{sm|KiraFlax}} and {{sm|Chompy}}. His minimal tournament results, compounded with his status as an "all-rounder" and overly "honest" character, has lead to the same increasingly negative reception he had received during ''SSB4'', with some players viewing him as a lower mid-tier character. Update 4.0.0 brought Pit some buffs to his frame data, as well as a slight buff to his edgeguarding potential, but the effect of these buffs remains to be seen, due to not addressing his primary flaws. As a result of this, Pit's true viability in competitive play remains to be seen. | ||
{{SSB4 to SSBU changelist|char=Pit}} | {{SSB4 to SSBU changelist|char=Pit}} | ||
==Update history== | ==Update history== | ||
Aside from two minor nerfs and two glitches being fixed, Pit has been buffed via game updates. Update 2.0.0 ensured that [[Lightning Chariot]] would launch [[crouch]]ing opponents akin to a standing opponent, a buff that was shared with [[Giga Bowser Punch]]. Although update 3.0.0 decreased [[Palutena Bow]]'s [[shield damage]] output, update 3.1.0 buffed up smash by making its hits connect together more reliably. | |||
Update 4.0.0 improved Pit's frame data in a few ways. | Update 4.0.0 improved Pit's frame data in a few ways. While neutral attack's first hit and up tilt both received inconsequential lag decreases, down smash's front hit became slightly more reliable for KOing, courtesy of its sweetspot's knockback values being increased. Back aerial's lowered landing lag made its sweetspot safer and its sourspot a better combo starter when [[SHFF]]'d. Lastly, down aerial's higher base knockback made it a better edge-guarding option. | ||
Update 8.0.0 further improved Pit's moveset in terms of combo potential, KO potential and frame data. Down tilt sends the opponents at a higher angle and deals less knockback, allowing it to combo into aerials even past high percentages. Up smash's higher knockback and lower angle of first hit of down smash further improves Pit's KO potential. On top of that, up aerial has less startup, launches the opponents at higher angle, deals more knockback and has less endlag, which improves Pit's juggling game and allows for new combos not possible before the patch, like down tilt into up aerial as KO confirm. [[Guardian Orbitars]] now have less endlag, which makes using it safer and less situational. | |||
Like most fighters, Pit was among the characters whose shields were enlarged via a near-universal buff brought about by update 7.0.0. | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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==Moveset== | ==Moveset== | ||
*Pit can perform [[ | *Pit can perform three [[midair jump]]s. | ||
''For a gallery of Pit's hitboxes, see [[Pit (SSBU)/Hitboxes|here]].'' | ''For a gallery of Pit's hitboxes, see [[Pit (SSBU)/Hitboxes|here]].'' | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=4% | |neutral3dmg=4% | ||
|neutralinfdmg=0.5% (loop), 2% (last) | |neutralinfdmg=0.5% (loop), 2% (last) | ||
|neutraldesc=A downward slash, followed by a reverse gripped inward slash, then by an upward slash. | |neutraldesc=A reverse gripped downward slash, followed by a reverse gripped inward slash, then by an upward slash. If [[button mash]]ed, Pit will instead follow up the second slash with a flurry of slashes using both blades, which concludes with a lunging outward slash. Compared to ''SSB4'', Pit's new neutral infinite is a drastically more useful damage racking option, thanks to its much better hitbox consistency outweighing its slightly lower damage output. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7% (base), 10% (tip) | |ftiltdmg=7% (base), 10% (tip) | ||
|ftiltdesc=Arcs his body forward to perform a scissoring slash with both blades. It has a sweetspot at the tip of the blades. It | |ftiltdesc=Arcs his body forward to perform a scissoring slash with both blades. It has a sweetspot at the tip of the blades. It's decent for spacing and possesses above average power for a tilt attack, with its sweetspot KOing middleweights at around 150% from the center of {{SSBU|Final Destination}}. Due to it hitting on frame 10, however, it is Pit's slowest tilt attack, and its base hitboxes KO significantly later due to their lower damage output. Overall, it is one of Pit's most situational attacks. | ||
|utiltname=Anti- | |utiltname=Anti-air Attack | ||
|utiltdmg=4% (hit 1), 5% (hit 2) | |utiltdmg=4% (hit 1), 5% (hit 2) | ||
|utiltdesc=A stretch kick followed by a high-level roundhouse kick. | |utiltdesc=A stretch kick followed by a high-level roundhouse kick. Compared to ''SSB4'', where it was nearly useless due to its short range, high ending lag, and lack of utility outside of dealing damage, its much more favorable ending lag and knockback in ''Ultimate'' allow it to set up juggles reliably as well as to combo into neutral aerial at low and mid percents. At high percentages, it has a KO confirm into up aerial. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=A kneeling outward slash. Its minimal startup and ending lag make it Pit's best grounded spacing option. | |dtiltdesc=A kneeling outward slash. Its minimal startup and low ending lag make it Pit's best grounded spacing option. Compared to ''SSB4'', it now launches at a vertical angle, which allows it to combo into a dashing up smash at low percents, and a neutral, forward or up aerial from low to mid percents. At high percentages, it can confirm into up aerial for a KO. | ||
|dashname= | |dashname= | ||
|dashdmg=11% | |dashdmg=11% | ||
|dashdesc=A spinning inward slash. Its fast startup, long range and respectable damage output make it excellent for punishing landings | |dashdesc=A spinning inward slash. Its fast startup, long range and respectable damage output make it excellent for punishing landings, while it also possesses enough knockback to KO at high percents, starting at around 160%. However, like other dash attacks, its moderate ending lag makes it punishable on shield. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2) | ||
|fsmashdesc=Performs | |fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with the {{s|icaruspedia|Palutena Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to hitting on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at around 120% from the center of Final Destination. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3) | ||
|usmashdesc=Jumps to perform | |usmashdesc=Jumps to perform three upward slashes. It hits on frame 6, making it one of the fastest smash attacks overall. It is also a useful anti-air attack due to its long vertical range and [[disjointed hitbox]]es. However, it conversely possesses short horizontal range, resulting in it hitting grounded opponents only if they are at point-blank range in front of Pit. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (base), {{ChargedSmashDmgSSBU|10}} (tip) | ||
|dsmashdesc=Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade. Its sweetspot is located at the base of each blade. Like Pit's other smash attacks, it is among the fastest of its kind, | |dsmashdesc=Performs a kneeling outward slash with a blade, followed by a squatting reverse gripped thrust behind himself with the other blade. Its sweetspot is located at the base of each blade. Like Pit's other smash attacks, it is among the fastest of its kind, hitting on frame 5. While the first hit has higher base knockback and both hits have equal knockback scaling, the back hit's sweetspot KOs earlier, thanks to its [[semi-spike]] angle. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|0.7}} (hits 1-7), {{ShortHopDmgSSBU|4.5}} (hit 8) | |nairdmg={{ShortHopDmgSSBU|0.7}} (hits 1-7), {{ShortHopDmgSSBU|4.5}} (hit 8) | ||
|nairdesc= | |nairdesc=A buzzsaw-like series of slashes in front of himself. It hits multiple times, with its last hit having high knockback scaling. Its startup is by far the fastest out of Pit's aerials (hitting on frame 4). It also has long lasting hitboxes and the ability to [[autocancel]] in a short hop quickly after the hitboxes cease, making it useful for approaching, [[edgeguarding]], and canceling out weak projectiles. It can also combo into a neutral attack when auto-cancelled from a fast fall. However, it has meager range, with small hitboxes that are placed very close to Pit's body, and thus it is rather ineffective defensively. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3) | |fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3) | ||
|fairdesc=Lunges forward | |fairdesc=Lunges forward to perform a buzzsaw-like series of slashes that hit up to three times. The last hit has high knockback scaling, KOing middleweights at around 175% from the center of Final Destination, and at around 130% at the edge, making it useful for edgeguarding at high percents. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup (hitting on frame 11) and minimal vertical range. Also, its horizontal range rather unimpressive for a disjoint, with the first two hits not fully covering the blade as it spins, making it ineffective in disadvantage state, just like neutral aerial. | ||
|bairname= | |bairname= | ||
|bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base) | |bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base) | ||
|bairdesc= | |bairdesc=A double reverse gripped thrust. It has a sourspot at the base of Pit's blades that launches vertically with weak knockback, allowing it to combo into several grounded moves and aerials (including another back aerial) from low to mid percents on landing. Conversely, the tip of the blades possess a sweetspot that launches horizontally with the highest knockback out of Pit's aerials, KOing at around 135% from center stage, and making it one of Pit's most reliable KO options. However, the sweetspot can be difficult to land due to having lower priority than the sourspot, as well as the move's moderate startup lag (hitting on frame 10). | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5) | |uairdmg={{ShortHopDmgSSBU|1.5}} (hits 1-4), {{ShortHopDmgSSBU|5}} (hit 5) | ||
|uairdesc= | |uairdesc=An overhead, buzzsaw-like series of slashes. It hits multiple times, with its last hit launching vertically. Combined with the long duration of its hitboxes, this allows it to function as a reliable [[juggling]] tool. With proper timing and spacing, it can also hit characters on the ground upon landing and start combos, much like his back aerial's sweetspot. However, it has the highest startup of Pit's entire moveset (hitting on frame 10) and a long total duration that make it punishable if used high up from the ground and missed. As of 8.0.0., it has become a reliable KO option, doing so against most characters at 120% in the air. | ||
|dairname=Under-Arc Slash | |dairname=Under-Arc Slash | ||
|dairdmg={{ShortHopDmgSSBU|10}} | |dairdmg={{ShortHopDmgSSBU|10}} | ||
|dairdesc=A downward arcing reverse gripped slash. It has a sweetspot on the first hit frame that is a meteor smash, while its fairly long range and ability to autocancel in a short hop allows it to function as an approach option. It also has the fastest total duration out of Pit's aerials, and its non-meteor hitboxes launch opponents vertically, allowing it to combo into other aerials from low to | |dairdesc=A downward arcing reverse gripped slash. It has a sweetspot on the first hit frame that is a meteor smash, while its fairly long range and ability to autocancel in a short hop allows it to function as an approach option. It also has the fastest total duration out of Pit's aerials, and its non-meteor hitboxes launch opponents vertically, allowing it to combo into other aerials from low to mid percents. While its meteor smash is relatively weak, it is among the fastest (hitting on frame 10) and has rather low ending lag. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out with his free hand. | |grabdesc=Reaches out with his free hand. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1.3% | |pummeldmg=1.3% | ||
|pummeldesc=A knee strike. | |pummeldesc=A knee strike. A fairly fast pummel. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit 1), 4% (throw) | |fthrowdmg=6% (hit 1), 4% (throw) | ||
|fthrowdesc= | |fthrowdesc=Slashes the opponent away. Pit's strongest throw, it KOs middleweights at around 130% near edges. Although it is best suited for KOing, it is decent at setting up edgeguards, and even has minimal combo potential, leading into a dash attack at low percents. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst. | |bthrowdesc=Grabs the opponent by their head, spins around with them in tow, and then slams them onto the ground headfirst. Besides setting up edgeguards, it can combo into a dash attack at low percents, or act as a setup into Palutena Bow at mid to high percents. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 7% (throw) | |uthrowdmg=4% (hit 1), 7% (throw) | ||
|uthrowdesc=A handstand kick, similar to {{SSBU|Sheik}}'s up throw. It is Pit's most damaging throw, but its throw hitbox's average | |uthrowdesc=A handstand kick, similar to {{SSBU|Sheik}}'s up throw. It is Pit's most damaging throw, but its throw hitbox's average base knockback and knockback scaling make it unsuited for KOing or combos. As a result, its only utility is dealing damage and initiating aerial pressure alongside Palutena Bow. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 4% (throw) | |dthrowdmg=2% (hit 1), 4% (throw) | ||
|dthrowdesc=Pins the opponent to the ground and then slashes their back. It is Pit's best combo starter, | |dthrowdesc=Pins the opponent to the ground and then slashes their back. It is Pit's best combo starter, as it can combo into a dashing up smash at low percents, and into any of Pit's aerials until high percents. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 181: | Line 175: | ||
|nsname=Palutena Bow | |nsname=Palutena Bow | ||
|nsdmg=3.27% (uncharged), 8.6% (fully charged) | |nsdmg=3.27% (uncharged), 8.6% (fully charged) | ||
|nsdesc=Shoots a whitish sky blue, ethereal arrow from his | |nsdesc=Shoots a whitish sky blue, ethereal arrow from his Palutena Bow. The arrow can be aimed left, right, or directly upward while charging, and the arrow itself can be curved in any direction while flying, which make it very useful for edgeguarding and [[gimp]]ing. | ||
|ssname=Upperdash Arm | |ssname=Upperdash Arm | ||
|ssdmg=11% (grounded), 9% (aerial), 1× (reflected projectiles) | |ssdmg=11% (grounded), 9% (aerial), 1× (reflected projectiles) | ||
|ssdesc=Wields the {{s|icaruspedia|Upperdash Arm}} to perform a dashing uppercut | |ssdesc=Wields the {{s|icaruspedia|Upperdash Arm}} to perform a dashing uppercut. The grounded version's decent damage output and high knockback enable it to KOs middleweights at around 110%, turning it into one of Pit's strongest KO moves. The aerial version deals less damage and knockback, but is still strong enough to KO middleweights at around 150% from ground level. Upperdash Arm also grants super [[armor]] during the dash, and [[reflect]]s projectiles at roughly 45°. However, it is an overall laggy attack, especially if missed; the aerial version in particular has a total duration of 104 frames (roughly 1.73 seconds), leaving Pit prone to [[self-destruct]]s if used below ground level. Nevertheless, the aerial version can aid Pit's [[recovery]], as it is capable of [[Edge sweet spot|sweetspotting edges]] and can still allow him to get back to the stage if he has enough jumps left. | ||
|usname=Power of Flight | |usname=Power of Flight | ||
|usdmg=— | |usdmg=— | ||
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|fsname=Lightning Chariot | |fsname=Lightning Chariot | ||
|fsdmg=40% | |fsdmg=40% | ||
|fsdesc=Calls for the {{s|icaruspedia|Lightning Chariot}}, then jumps aboard it and flies off-screen. Afterwards, Pit says "Phos! Lux! Let's go!" and a player-controlled reticle | |fsdesc=Calls for the {{s|icaruspedia|Lightning Chariot}}, then jumps aboard it and flies off-screen. Afterwards, Pit says "Phos! Lux! Let's go!", and a player-controlled reticle appears on-screen, similarly to the [[Dragoon]]'s. If the attack button is pressed, Pit will then swoop in atop the Lightning Chariot to strike opponents, dealing very high damage and knockback.}} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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*'''Side taunt''': Separates the Palutena Bow and then flourishes its blades before striking a pose while saying "That all you got?" ({{ja|まだまだ!|Mada mada!}}, ''Not just yet!'') It is similar to Pit's animation during the end of {{b|Skyworld|SSE}}'s first cutscene in [[The Subspace Emissary]]. | *'''Side taunt''': Separates the Palutena Bow and then flourishes its blades before striking a pose while saying "That all you got?" ({{ja|まだまだ!|Mada mada!}}, ''Not just yet!'') It is similar to Pit's animation during the end of {{b|Skyworld|SSE}}'s first cutscene in [[The Subspace Emissary]]. | ||
*'''Down taunt''': Spreads out his arms and wings, during which a few feathers are loosed from his wings. This is the only taunt that does not split his Bow into blades if it was in bow form beforehand. | *'''Down taunt''': Spreads out his arms and wings, during which a few feathers are loosed from his wings. This is the only taunt that does not split his Bow into blades if it was in bow form beforehand. | ||
*'''[[Smash Taunt]]''': Activates [[Palutena's Guidance]]. Kneels down before contacting [[Palutena]], [[Viridi]], [[Dark Pit]] (when fighting against him, {{SSBU|Wolf}} or the {{SSBU|Ice Climbers}}) and even [[Alucard]] (when fighting against {{SSBU|Richter}}). Pit then receives information on one of his opponents; this applies to every character in the game, including himself, | *'''[[Smash Taunt]]''': Activates [[Palutena's Guidance]]. Kneels down before contacting [[Palutena]], [[Viridi]], [[Dark Pit]] (when fighting against him, {{SSBU|Wolf}} or the {{SSBU|Ice Climbers}}) and even [[Alucard]] (when fighting against {{SSBU|Richter}}). Pit then receives information on one of his opponents; this applies to every character in the game, including himself, with altered conversations for the [[Koopalings]] and the male {{SSBU|Wii Fit Trainer}}. There is a specific conversation reserved solely for the [[downloadable content (SSBU)|downloadable]] characters that are available as part of the Fighters Pass Vol 1 and Vol 2 (currently {{SSBU|Joker}}, {{SSBU|Hero}}, {{SSBU|Banjo & Kazooie}}, {{SSBU|Terry}}, {{SSBU|Byleth}}, and {{SSBU|Min Min}}). Palutena's Guidance can only be used on [[Palutena's Temple]], and is performed by rapidly pressing the button which activates Pit's down [[taunt]]. Pit will hold a pose for a few seconds prior to the conversation starting. Paluena's Guidance can only be done once per match, and if Pit gets hit while holding his pose before the conversation starts, it will be canceled. If Pit is KOed, the conversation will end. Lastly, if there is more than one opponent on-screen when the conversation begins, one of the opponents will be randomly chosen to be discussed. | ||
<gallery> | <gallery> | ||
SSBUPitTaunt1.gif|Pit's up taunt. | SSBUPitTaunt1.gif|Pit's up taunt. | ||
Line 243: | Line 210: | ||
*Taps the tips of his buskins on the ground and then impatiently hops in place. | *Taps the tips of his buskins on the ground and then impatiently hops in place. | ||
<gallery> | <gallery> | ||
SSBUPitIdle1.gif|Pit's first idle pose | SSBUPitIdle1.gif|Pit's first idle pose | ||
SSBUPitIdle2.gif|Pit's second idle pose | SSBUPitIdle2.gif|Pit's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*'''Up:''' Pit jumps up with his fist raised. After landing, he briefly faces away from the screen, and turns back around. He then strikes the V sign and says "Victory!" ("{{ja|ピース!|Pīsu!}}", ''Peace!''). Based on the ending of ''Kid Icarus: Uprising''. | *'''Up:''' Pit jumps up with his fist raised. After landing, he briefly faces away from the screen, and turns back around. He then strikes the V sign and says "Victory!" ("{{ja|ピース!|Pīsu!}}", ''Peace!''). Based on the ending of ''Kid Icarus: Uprising''. | ||
*'''Right:''' Spins his bow in his right hand, then stops with the bow held out in front of him (similar to his ''Brawl'' pose) and says "That was easy!" or "What's up now?!" ("{{ja|楽勝楽勝|Rakushō rakushō!}}", ''Easy peasy!'' or "{{ja|任務完了!|Ninmu kanryō!}}", ''Mission complete!''). | *'''Right:''' Spins his bow in his right hand, then stops with the bow held out in front of him (similar to his ''Brawl'' pose) and says "That was easy!" or "What's up now?!" ("{{ja|楽勝楽勝|Rakushō rakushō!}}", ''Easy peasy!'' or "{{ja|任務完了!|Ninmu kanryō!}}", ''Mission complete!''). | ||
[[File:PitTheme.ogg|thumb|A flourished remix of a small excerpt of the title screen theme of ''Kid Icarus'' with an original ending.]] | [[File:PitTheme.ogg|thumb|A flourished remix of a small excerpt of the title screen theme of ''Kid Icarus'', with an original ending.]] | ||
<gallery> | <gallery> | ||
PitVictoryPose1SSBU.gif | PitVictoryPose1SSBU.gif | ||
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</gallery> | </gallery> | ||
==In [[ | ==In competitive play== | ||
{{Pit and Dark Pit in | At the beginning of ''Ultimate's'' lifespan, Pit was seen as a character who had improved significantly from ''SSB4'', with the universal increased mobility, landing lag reduction on all aerials, and new KO moves fixing many of his core problems from the previous game. However, Pit's representation in the current stage of ''Ultimate'' has significantly dwindled due to how straightforward he is: professional players believe Pit lacks an explosive factor in his kit, especially when compared to the cast (most of which gained significant game-changing buffs). Even characters considered less viable than him, such as {{SSBU|Little Mac}} and {{SSBU|Isabelle}}, showcase more polarized but notable strengths, while Pit was deemed as fundamentals-based, low-reward fighter. This has perpetuated his archetype as an "honest" character with average capabilities all around. Due to this, professionals such as {{Sm|Mew2King}}, {{Sm|Samsora}}, {{Sm|ESAM}}, and {{Sm|Armada}} have labeled Pit as a low tier (or even bottom tier, in Mew2King's case, due to other characters outshining him, and his Echo Fighter, {{SSBU|Dark Pit}}). | ||
Changes as of patch 8.0 have yielded a wind of optimism in the character, considering {{Sm|Marss}} and {{Sm|Dabuz}} have speculated high tier status, the latter of whom expressing interest in using Pit in a serious manner. Without a stronger playerbase, however, it is debatable where Pit's viability truly lies; in the meanwhile dedicated players such as {{Sm|KiraFlax}} and {{Sm|Lucky|p=Germany}} continue to achieve great results with Pit. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
====Active==== | |||
*{{Sm|Chompy|United States}} - Placed 25th at {{Trn|Midwest Mayhem Ultimate}} and 33rd at {{Trn|The Kid, the Goat, and the Mang0}}. | |||
*{{Sm|Deer|Greece}} - Placed 3rd at {{Trn|Tax Deluxe: 2}} with wins over {{Sm|Dia}} and {{Sm|Oración}}. Ranked 3rd on the [[Greek Power Rankings]]. | |||
*{{Sm|KiraFlax|United States}} - Co-mains {{SSBU|Dark Pit}} and {{SSBU|R.O.B.}} and sometimes uses Pit instead. Placed 3rd at {{Trn|SIEGE 2019}} and 25th at both {{Trn|SoCal Chronicles}} and {{Trn|Ultimate Nimbus}}. Has wins over {{Sm|SweetT}} and {{Sm|Slither2Hunter}}. | |||
*{{Sm|Lucky|Germany|p=Germany}} - The best Pit player in the world. Placed 7th at both {{Trn|DoKomi 2019}} and {{Trn|Calyptus Cup X: Purple Age}}, 17th at {{Trn|Ultimate Fighting Arena 2019}}, and 25th at both {{Trn|ICARUS V}} and {{Trn|Albion 4}}. Has wins over {{Sm|cyve}}, {{Sm|Longo}}, {{Sm|Yass}}, and {{Sm|Eldigan}} and is ranked 38th on the [[European Smash Rankings]]. | |||
*{{Sm|Oración|Netherlands}} - Uses both Pit and {{SSBU|Dark Pit}}. Placed 4th at {{Trn|Tax Deluxe: 2}}, 17th at {{Trn|Lightning: Strikes Twice}}, and 49th at {{Trn|Valhalla III}}. Has defeated {{Sm|Young Eevey}} and {{Sm|SKIPPER}} with the character. | |||
*{{Sm|Silver|Canada|p=Canada}} - Co-mains Pit and {{SSBU|Wii Fit Trainer}}. Placed 17th at {{Trn|VORTEX}} and 25th at [https://smash.gg/tournament/for-glory-smush-vs-ultimate/events For Glory: SmUsh vs. Ultimate]. | |||
*{{Sm|SnapBack|USA}} - Placed 9th at both {{Trn|Kumite in Tennessee 2019}} and {{Trn|Kumite in Tennessee 2020}}. Ranked 6th on the [[Tennessee Power Rankings]] and has a win over {{Sm|Makibaz}}. | |||
====Inactive==== | |||
*{{Sm|Kuro|Japan}} (#18) - Placed 3rd at {{Trn|Umebura SP}} and 13th at {{Trn|Umebura SP 2}}. Has wins over {{Sm|Nietono}}, {{Sm|Eim}}, and {{Sm|RAIN}}. Though he hasn't officially dropped Pit, he now only uses {{SSBU|Zero Suit Samus}} in brackets. | |||
*{{Sm|Laid|USA}} - Placed 25th at {{Trn|Let's Make Moves}}. Dropped Pit in favor of {{SSBU|Lucina}}. | |||
=={{SSBU|Classic Mode}}: Fighting for the Goddess!== | =={{SSBU|Classic Mode}}: Fighting for the Goddess!== | ||
[[File:SSBU Congratulations Pit.png|thumb|Pit's congratulations screen.]] | [[File:SSBU Congratulations Pit.png|thumb|Pit's congratulations screen.]] | ||
Pit's opponents | Pit's opponents are similar to the enemies he faces in ''Kid Icarus Uprising''. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1|||{{ | |1|||{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Brinstar (SSBM)|Brinstar]]||''{{SSBUMusicLink|Kid Icarus|Underworld}}''||References Dark Lord Gaol. | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}} and {{SSBU|Bowser Jr.}} {{Head|Bowser Jr.|g=SSBU|s=20px}}||[[Find Mii]] ([[Ω form]])||''{{SSBUMusicLink|Kid Icarus|Boss Fight 1 - Kid Icarus: Uprising}}''||References the Reaper and Reapette. | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px}}||[[Gerudo Valley]]||''{{SSBUMusicLink|Kid Icarus|Magnus's Theme}}''||References Magnus. | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px}}||[[Reset Bomb Forest]]||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''||References Pit's battles with Dark Pit. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px}}||[[Umbra Clock Tower]]||''{{SSBUMusicLink|Kid Icarus|Hades's Infernal Theme}}''||References Medusa. | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}}||[[Palutena's Temple]] ([[Battlefield form]])||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''||References Palutena while she was controlled by the Chaos Kin. Dark Pit {{Head|Dark Pit|g=SSBU|s=20px}} is a CPU ally when playing solo. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''|| | |Final||{{SSBU|Master Hand}} and {{SSBU|Crazy Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Super Smash Bros.|Master Hand / Crazy Hand}}''||Dark Pit {{Head|Dark Pit|g=SSBU|s=20px}} is a CPU ally when playing solo. | ||
|} | |} | ||
Note: All stages play a track from the ''Kid Icarus'' universe, no matter what universe the stage originated from. | |||
[[Credits]] roll after completing Classic Mode. Completing it as Pit has ''{{SSBUMusicLink|Kid Icarus|Underworld}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Pit has ''{{SSBUMusicLink|Kid Icarus|Underworld}}'' accompany the credits. | ||
Line 333: | Line 284: | ||
He appears in the [[Temple of Light]] sub-area at the very end. Defeating him allows access to a bridge that was previously blocked by being engulfed in light, making him one of the few characters who must be unlocked to complete the mode. | He appears in the [[Temple of Light]] sub-area at the very end. Defeating him allows access to a bridge that was previously blocked by being engulfed in light, making him one of the few characters who must be unlocked to complete the mode. | ||
He is later seen alongside several other fighters as they make their final stand against Galeem and [[Dharkon]]. | He is later seen alongside several other fighters, as they make their final stand against Galeem and [[Dharkon]]. | ||
{{clrl}} | {{clrl}} | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|28 | | 28 | ||
|[[File:Pit SSBU.png|center|108x108px]] | | [[File:Pit SSBU.png|center|108x108px]] | ||
| {{SSBU|Pit}} | |||
|{{ | | {{color|#18aef5|Shield}} | ||
|3,300 | | 3,300 | ||
|[[Skyworld]] ([[Ω form]]) | | [[Skyworld]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | | ''{{SSBUMusicLink|Kid Icarus|Underworld}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Pit's | Pit's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Pit in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Pit makes an appearance in a few | Additionally, Pit makes an appearance in a few Primary Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Pit Spirit.png|703. '''''Pit''''' | |||
Pit Original Spirit.png|706. Pit (Original) | |||
Three Sacred Treasures Spirit.png|708. Three Sacred Treasures | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 391: | Line 343: | ||
|- | |- | ||
|363 | |363 | ||
|{{ | |[[File:Bronto Burt Spirit.png|center|64x64px]] | ||
|{{anchor|Bronto Burt}}[[Bronto Burt]] | |||
|''Kirby'' Series | |''Kirby'' Series | ||
|•{{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Pink}}×4 | |•{{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Pink}} (×4) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|{{SSB|Dream Land}} | |{{SSB|Dream Land}} | ||
Line 403: | Line 356: | ||
|- | |- | ||
|425 | |425 | ||
|{{ | |[[File:Pidgey Spirit.png|center|64x64px]] | ||
|{{anchor|Pidgey}}Pidgey | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•Tiny {{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}} | |•Tiny {{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,100 | |2,100 | ||
|[[Saffron City]] ([[Battlefield form]]) | |[[Saffron City]] ([[Battlefield form]]) | ||
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|- | |- | ||
|680 | |680 | ||
|{{ | |[[File:Takumi.png|center|64x64px]] | ||
|{{anchor|Takumi}}{{s|fireemblem|Takumi}} | |||
|''Fire Emblem'' Series | |''Fire Emblem'' Series | ||
|•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}}×2 | |•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}} (×2) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,100 | |9,100 | ||
|[[Mushroomy Kingdom]] ([[Battlefield form]]) | |[[Mushroomy Kingdom]] ([[Battlefield form]]) | ||
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|- | |- | ||
|707 | |707 | ||
|{{ | |[[File:Centurion.png|center|64x64px]] | ||
|{{anchor|Centurion}}[[Centurion]] | |||
|''Kid Icarus'' Series | |''Kid Icarus'' Series | ||
|•Tiny {{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Yellow}}×8 | |•Tiny {{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Yellow}} (×8) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,700 | |1,700 | ||
|[[Skyworld]] | |[[Skyworld]] | ||
Line 439: | Line 395: | ||
|- | |- | ||
|708 | |708 | ||
|{{ | |[[File:Three Sacred Treasures Spirit.png|center|64x64px]] | ||
|{{anchor|Three Sacred Treasures}}[[Three Sacred Treasures]] | |||
|''Kid Icarus'' Series | |''Kid Icarus'' Series | ||
|•Reflect {{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}} | |•Reflect {{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|9,600 | |9,600 | ||
|[[Palutena's Temple]] ([[Battlefield form]]) | |[[Palutena's Temple]] ([[Battlefield form]]) | ||
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|- | |- | ||
|817 | |817 | ||
|{{ | |[[File:Swooping Snitchbug Spirit.PNG|center|64x64px]] | ||
|{{anchor|Swooping Snitchbug}}{{s|pikipedia|Swooping Snitchbug}} | |||
|''Pikmin'' Series | |''Pikmin'' Series | ||
|•{{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Green}}×4 | |•{{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Green}} (×4) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|1,900 | |1,900 | ||
|[[Distant Planet]] (hazards off) | |[[Distant Planet]] (hazards off) | ||
Line 463: | Line 421: | ||
|- | |- | ||
|840 | |840 | ||
|{{ | |[[File:Phyllis & Pelly Spirit.png|center|64x64px]] | ||
|{{anchor|Phyllis & Pelly}}Phyllis & Pelly | |||
|''Animal Crossing'' Series | |''Animal Crossing'' Series | ||
|•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Dark Pit}} {{Head|Dark Pit|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,600 | |3,600 | ||
|[[Town and City]] | |[[Town and City]] | ||
Line 472: | Line 431: | ||
|•All fighters move faster and can't stop quickly after a little while<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items | |•All fighters move faster and can't stop quickly after a little while<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items | ||
|{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}} | |{{SSBUMusicLink|Animal Crossing|Town Hall and Tom Nook's Store - Animal Crossing: Wild World}} | ||
|{{s|nookipedia| | |{{s|nookipedia|Phyllis}} | ||
|- | |- | ||
|1,021 | |1,021 | ||
|{{ | |[[File:Affinity.png|center|64x64px]] | ||
|{{anchor|Affinity}}Affinity | |||
|''Bayonetta'' Series | |''Bayonetta'' Series | ||
|•{{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Red}}×4 | |•{{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Red}} (×4) | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|2,000 | |2,000 | ||
|[[Umbra Clock Tower]] ([[Battlefield form]]) | |[[Umbra Clock Tower]] ([[Battlefield form]]) | ||
Line 487: | Line 447: | ||
|- | |- | ||
|1,187 | |1,187 | ||
|{{ | |[[File:Cupid Spirit.png|center|64x64px]] | ||
|{{anchor|Cupid}}Cupid | |||
|''Sennen Kazoku'' | |''Sennen Kazoku'' | ||
|•{{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Blue}}×4 | |•{{SSBU|Pit}} Team {{Head|Pit|g=SSBU|s=20px|cl=Blue}} (×4) | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|2,000 | |2,000 | ||
|[[Skyworld]] | |[[Skyworld]] | ||
|N/A | |N/A | ||
|•The enemy favors neutral specials | |•The enemy favors neutral specials | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Afternoon on the Island}} | ||
| | | | ||
|} | |} | ||
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===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 519: | Line 481: | ||
|- | |- | ||
|1,127 | |1,127 | ||
|{{ | |[[File:Diskun.png|center|64x64px]] | ||
|{{anchor|Diskun}}Diskun | |||
|''Disk System'' | |''Disk System'' | ||
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,100 | |9,100 | ||
|[[Temple]] ([[Battlefield form]]) | |[[Temple]] ([[Battlefield form]]) | ||
|N/A | |N/A | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Famicom Medley}} | ||
|Pit (''Hikari Shinwa: Palutena no Kagami'' for the Famicom Disk System) | |Pit (''Hikari Shinwa: Palutena no Kagami'' for the Famicom Disk System) | ||
|- | |- | ||
|1,246 | |1,246 | ||
|{{ | |[[File:Orville Spirit.png|center|64x64px]] | ||
|{{anchor|Orville}}Orville | |||
|''Takt of Magic'' | |''Takt of Magic'' | ||
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,400 | |3,400 | ||
|[[PictoChat 2]] | |[[PictoChat 2]] | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win | |•Defeat the main fighter to win | ||
|{{SSBUMusicLink| | |{{SSBUMusicLink|Nintendo|Struggle Against Chaos}} | ||
|Samuel | |Samuel | ||
|- | |- | ||
|1,316 | |1,316 | ||
|{{ | |[[File:P5 Goro Akechi.png|center|64x64px]] | ||
|{{anchor|Goro Akechi}}Goro Akechi | |||
|''Persona'' Series | |''Persona'' Series | ||
|•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Marth}} {{Head|Marth|g=SSBU|s=20px|cl=White}}<br>•Giant {{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,800 | |3,800 | ||
|[[Fourside]] ([[Battlefield form]]) | |[[Fourside]] ([[Battlefield form]]) | ||
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|- | |- | ||
|1,423 | |1,423 | ||
| | |[[File:Haanit Ophilia Spirit.jpg|center|64x64px]] | ||
|H'aanit & Ophilia | |||
|''OCTOPATH TRAVELER'' | |''OCTOPATH TRAVELER'' | ||
|•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Palutena}} {{Head|Palutena|g=SSBU|s=20px|cl=}}<br>•{{SSBU|Wolf}} {{Head|Wolf|g=SSBU|s=20px|cl=}}<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|9,200 | |9,200 | ||
|[[Summit]] ([[Battlefield form]]) | |[[Summit]] ([[Battlefield form]]) | ||
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|{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}} | |{{SSBUMusicLink|Other|Battle Start - Fossil Fighters: Frontier}} | ||
|H'aanit | |H'aanit | ||
|} | |} | ||
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Pit unlock notice SSBU.jpg|Pit's unlock notice. | Pit unlock notice SSBU.jpg|Pit's unlock notice. | ||
SSBUWebsitePit1.jpg|Pit on [[Kalos Pokémon League]]. | SSBUWebsitePit1.jpg|Pit on [[Kalos Pokémon League]]. | ||
SSBUWebsitePit2.jpg| | SSBUWebsitePit2.jpg|Pit using the [[Guardian Orbitars]] between [[Aura Sphere]] and [[Shadow Ball]] on {{SSBU|Battlefield}}. | ||
SSBUWebsitePit3.jpg| | SSBUWebsitePit3.jpg|Pit initiating his [[Final Smash]] on the [[Bridge of Eldin]]. | ||
SSBUWebsitePit4.jpg|Pit on [[Find Mii]] with the [[Dark Emperor]]. | SSBUWebsitePit4.jpg|Pit on [[Find Mii]] with the [[Dark Emperor]]. | ||
SSBUWebsitePit5.jpg| | SSBUWebsitePit5.jpg|Pit using his [[forward aerial]] on [[Great Bay]]. | ||
SSBUWebsitePit6.jpg| | SSBUWebsitePit6.jpg|Pit riding the [[Lightning Chariot]] through [[Temple]]. | ||
SSBUWebsiteDarkPit3.jpg| | SSBUWebsiteDarkPit3.jpg|Pit readying his [[Palutena Bow]] against {{SSBU|Dark Pit}} on Temple. | ||
SSBUWebsiteJigglypuff4.jpg| | SSBUWebsiteJigglypuff4.jpg|With {{SSBU|Toon Link}} & {{SSBU|Marth}} against a giant {{SSBU|Jigglypuff}} on [[The Great Cave Offensive]]. | ||
SSBUWebsiteWario3.jpg|Getting | SSBUWebsiteWario3.jpg|Getting slapped by {{SSBU|Wario}} on [[Onett]]. | ||
SSBUWebsiteBlackHole2.jpg|Getting tossed | SSBUWebsiteBlackHole2.jpg|Getting tossed into the [[Black Hole]] with {{SSBU|Yoshi}} by {{SSBU|Donkey Kong}} on [[Big Blue]]. | ||
SSBUWebsiteBomberman1.jpg|Pit and {{SSBU|King Dedede}} caught in the blast of [[Bomberman]]'s bombs on [[Green Greens]]. | SSBUWebsiteBomberman1.jpg|Pit and {{SSBU|King Dedede}} caught in the blast of [[Bomberman]]'s bombs on [[Green Greens]]. | ||
SSBUWebsiteTogedemaru2.jpg|Pit and the {{SSBU|Ice Climbers}} getting attacked by [[Togedemaru]] on [[Garden of Hope]]. | SSBUWebsiteTogedemaru2.jpg|Pit and the {{SSBU|Ice Climbers}} getting attacked by [[Togedemaru]] on [[Garden of Hope]]. | ||
8-PlayerSSBU 1.jpg| | 8-PlayerSSBU 1.jpg|With {{SSBU|Mario}}, Donkey Kong, {{SSBU|Link}}, {{SSBU|Samus}}, the Ice Climbers, {{SSBU|Villager}} and {{SSBU|Inkling}} on Battlefield. | ||
SSBU stamina battle.jpg|Pit on [[New Donk City Hall]] with {{SSBU|Daisy}} and {{SSBU|Mega Man}} in [[Stamina Mode]]. | SSBU stamina battle.jpg|Pit on [[New Donk City Hall]] with {{SSBU|Daisy}} and {{SSBU|Mega Man}} in [[Stamina Mode]]. | ||
SSBUKidIcarusJPTwitter1.jpg| | SSBUKidIcarusJPTwitter1.jpg|With {{SSBU|Palutena}} and Dark Pit on [[Skyworld]]. | ||
SSBUKirbyJPTwitter2.jpg| | SSBUKirbyJPTwitter2.jpg|With {{SSBU|Kirby}}, Mario, Link, Inkling, Marth, {{SSBU|Ridley}} and Villager on Battlefield. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=M_Pszs9I7S4}} | {{#widget:YouTube|id=M_Pszs9I7S4}} | ||
== Trivia == | == Trivia == | ||
*Pit's pose in his official artwork | *Pit's pose in his official artwork resembles his side taunt. | ||
*When Pit is [[ | *When Pit is [[Star KO]]'d, he shouts, "I never learned how to read!" This is a reference to a line of dialogue he uses in ''Kid Icarus: Uprising''. This makes Pit the first character in the ''Super Smash Bros.'' series to speak a full sentence during a Star KO. However, this is exclusive to the English version of the game, as in the Japanese version, he just uses his Star KO scream in ''SSB4'', which has him just screaming. | ||
**As of [[Min Min]]'s release, Pit, Byleth, and Min Min are the only characters to say anything for their Star KOs. Similarly, this is exclusive to their English versions. | |||
*Pit is one of four characters that has appeared in all games with | *Pit is one of four characters that has appeared in all games with Final Smashes to have a different [[Final Smash]] in all of them; the other three are [[Zero Suit Samus]], [[King Dedede]], and [[R.O.B.]]. | ||
*Pit is the only fighter who was introduced in ''Brawl'' to have an [[Echo Fighter]], that being {{SSBU|Dark Pit}}. | *Pit is the only fighter who was introduced in ''Brawl'' to have an [[Echo Fighter]], that being {{SSBU|Dark Pit}}. | ||
*Pit can be unlocked by clearing Classic Mode as Samus, which | *Pit can be unlocked by clearing Classic Mode as Samus, which may be a reference to the original ''Metroid'' and ''Kid Icarus'' NES games running on the same engine, and both being produced by Nintendo designer Gunpei Yokoi. | ||
**Coincidentally, both characters each have dark doppelgangers playable in ''Ultimate''. | **Coincidentally, both characters each have dark doppelgangers playable in ''Ultimate''. | ||
*Not counting {{SSBU|Samus}}, who is a starter, Pit is the only unlockable character with an Echo Fighter who is always unlocked or encountered before his Echo Fighter, no matter which combination of | *Not counting {{SSBU|Samus}}, who is a starter, Pit is the only unlockable character with an Echo Fighter who is always unlocked or encountered before his Echo Fighter, no matter which combination of unlock methods are used. | ||
**In World of Light, out of all unlockable characters with Echo Fighters, Pit | **In World of Light, out of all unlockable characters with Echo Fighters, Pit is one of two unlockable characters that must be encountered before the Final Battle (the other being Simon), as it's possible to encounter {{SSBU|Daisy}}, {{SSBU|Lucina}}, {{SSBU|Chrom}} and {{SSBU|Ken}} first. In {{SSBU|Richter}}'s case, one can unlock {{SSBU|Young Link}} through VS. Matches (or {{SSBU|Snake}} in World of Light), then complete his Classic Mode to encounter Richter before {{SSBU|Simon}}. This cannot be done with Pit and Dark Pit, as all of the characters in Samus' unlock tree that are between Pit and Dark Pit are all encountered after Pit in World of Light. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |