Editing Pit (SSBB)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
|ranking = 17 | |ranking = 17 | ||
}} | }} | ||
'''Pit''' ({{ja|ピット|Pitto}}, ''Pit'') is a playable newcomer in ''[[Super Smash Bros. Brawl]]''. | Announced at [[E3]] 2006, '''Pit''' ({{ja|ピット|Pitto}}, ''Pit'') is a playable newcomer in ''[[Super Smash Bros. Brawl]]''. | ||
Pit is voiced by Lani Minella in the English version, and by Minami Takayama in the Japanese version. | Pit is voiced by Lani Minella in the English version, and by Minami Takayama in the Japanese version. | ||
Pit is ranked 17th on the [[tier list]], placing him at the bottom of the C tier | Pit is ranked 17th on the [[tier list]], placing him at the bottom of the C tier. Pit possesses one of the best [[projectile]]s in ''Brawl'' with his [[Palutena's Bow]], as it is fast, chargeable, has range that covers the entire stage, and gives Pit a great amount of control over its trajectory. Pit also has one of the best recoveries in ''Brawl'', possessing multiple [[midair jump]]s, a [[glide]], and a recovery move in [[Wings of Icarus]] that gains the greatest distance of any in ''Brawl'', as well as giving him complete control over his movement during the move. Additionally, Pit possesses fast attacks throughout his moveset, above average movement speed and good mobility, one of the strongest [[planking]] capabilities, and two effective [[reflector]]s. | ||
However, Pit has problems with [[KO]]ing opponents, as he is a rather weak character that does not possess many finishers, and he heavily relies on his [[back aerial]] and [[forward smash]] to KO (the former requiring the landing of the initial hitbox while being short-ranged, and the latter being heavily prone to [[stale-move negation]] while being [[SDIable]] out of). Additionally, Pit's recovery is especially vulnerable to [[gimp]]ing, as if he is flinched during Wings of Icarus, he cannot use the move again until landing. Pit also has | However, Pit has problems with [[KO]]ing opponents, as he is a rather weak character that does not possess many finishers, and he heavily relies on his [[back aerial]] and [[forward smash]] to KO (the former requiring the landing of the initial hitbox while being short-ranged, and the latter being heavily prone to [[stale-move negation]] while being [[SDIable]] out of). Additionally, Pit's recovery is especially vulnerable to [[gimp]]ing, as if he is flinched during Wings of Icarus, he cannot use the move again until landing. Pit also has rather short [[reach]] in his attacks, despite being a sword character. Overall, Pit has rather good [[matchup]]s (losing only a handful and being hard countered by only {{SSBB|Meta Knight}}), and while his [[tournament]] results are below average in American tournaments, they are much stronger [[Japanese tier list|in Japan]], where he is ranked 8th on their tier list at the top of the A tier. | ||
==Attributes== | ==Attributes== | ||
Line 25: | Line 25: | ||
Pit's [[Palutena's Arrow]] is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily [[perfect shield]]ed due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear. | Pit's [[Palutena's Arrow]] is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily [[perfect shield]]ed due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear. | ||
Pit has an advanced technique known as | Pit has an advanced technique known as [[Wing Dashing]], which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special [[Wings of Icarus]]. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it. | ||
Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to [[stale-move negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task. | Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to [[stale-move negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task. | ||
==Moveset== | ==Moveset== | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=3% | |neutral2dmg=3% | ||
Line 41: | Line 40: | ||
|neutralinfdmg=1-2% (loop) | |neutralinfdmg=1-2% (loop) | ||
|neutraldesc=Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times. | |neutraldesc=Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=12% | |ftiltdmg=12% | ||
|ftiltdesc=Pit thrusts both blades forward. Has decent knockback. | |ftiltdesc=Pit thrusts both blades forward. Has decent knockback. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=3% (hit 1), 6% (hit 2), 7% (hit 3) | |utiltdmg=3% (hit 1), 6% (hit 2), 7% (hit 3) | ||
|utiltdesc=Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game. | |utiltdesc=Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=11% | |dtiltdmg=11% | ||
|dtiltdesc=Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a [[meteor smash]] if the foe hits Pit's body, not the blade. | |dtiltdesc=Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a [[meteor smash]] if the foe hits Pit's body, not the blade. | ||
|dashname= | |dashname= | ||
|dashdmg=11% (body), 12% (arm), 9% (blade) | |dashdmg=11% (body), 12% (arm), 9% (blade) | ||
|dashdesc=Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback. | |dashdesc=Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2) | ||
|fsmashdesc=Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash. | |fsmashdesc=Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|2}} (hit 2), {{ChargedSmashDmgSSBB|8}} (hit 3) | |usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|2}} (hit 2), {{ChargedSmashDmgSSBB|8}} (hit 3) | ||
|usmashdesc=A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a [[spike]], which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong. | |usmashdesc=A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a [[spike]], which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=1st hit: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br>Hit 2: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade) | |dsmashdmg=1st hit: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br>Hit 2: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade) | ||
|dsmashdesc=Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash. | |dsmashdesc=Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash. | ||
|nairname= | |nairname= | ||
|nairdmg=1% (hits 1-7), 4% (hit 8) | |nairdmg=1% (hits 1-7), 4% (hit 8) | ||
|nairdesc=Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time. | |nairdesc=Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time. | ||
|fairname= | |fairname= | ||
|fairdmg=15% (body), 14% (hilt), 13% (blades) | |fairdmg=15% (body), 14% (hilt), 13% (blades) | ||
|fairdesc=Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage. | |fairdesc=Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage. | ||
|bairname= | |bairname= | ||
|bairdmg=15% (clean), 7% (late) | |bairdmg=15% (clean), 7% (late) | ||
|bairdesc=Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks). | |bairdesc=Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks). | ||
|uairname= | |uairname= | ||
|uairdmg=2% (hits 1-6) | |uairdmg=2% (hits 1-6) | ||
|uairdesc=Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits. | |uairdesc=Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits. | ||
|dairname= | |dairname= | ||
|dairdmg=12% | |dairdmg=12% | ||
|dairdesc=Pit swipes a blade below him. Launches foes upwards if the hit connects. | |dairdesc=Pit swipes a blade below him. Launches foes upwards if the hit connects. | ||
Line 80: | Line 79: | ||
|glidedmg=12% | |glidedmg=12% | ||
|glidedesc=Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield. | |glidedesc=Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc= | ||
|pummelname= | |pummelname= | ||
|pummeldmg=2% | |pummeldmg=2% | ||
|pummeldesc=A quick knee jab. | |pummeldesc=A quick knee jab. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit 1), 4% (throw) | |fthrowdmg=6% (hit 1), 4% (throw) | ||
|fthrowdesc=Pit slashes away the opponent. | |fthrowdesc=Pit slashes away the opponent. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=8% | |bthrowdmg=8% | ||
|bthrowdesc=Pit spins around with the opponent trailing behind and slams them on the ground behind him. | |bthrowdesc=Pit spins around with the opponent trailing behind and slams them on the ground behind him. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=4% (hit 1), 7% (throw) | |uthrowdmg=4% (hit 1), 7% (throw) | ||
|uthrowdesc=Pit rolls on his back and handstand kicks the enemy. | |uthrowdesc=Pit rolls on his back and handstand kicks the enemy. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=2% (hit 1), 4% (throw) | |dthrowdmg=2% (hit 1), 4% (throw) | ||
|dthrowdesc=Lays opponent on the ground and slashes their back. | |dthrowdesc=Lays opponent on the ground and slashes their back. | ||
Line 116: | Line 115: | ||
|nsdesc=Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging. | |nsdesc=Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging. | ||
|ssname=Angel Ring | |ssname=Angel Ring | ||
|ssdmg=1-2% (loop), 1.5x damage for reflected projectiles | |ssdmg=1-2% (loop), 1.5x damage for reflected projectiles | ||
|ssdesc=Pit rapidly spins his bow in front of him, which damages opponents while [[reflection|deflecting]] any incoming projectiles. | |ssdesc=Pit rapidly spins his bow in front of him, which damages opponents while [[reflection|deflecting]] any incoming projectiles. | ||
|usname=Wings of Icarus | |usname=Wings of Icarus | ||
Line 128: | Line 127: | ||
|fsdesc=An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash. | |fsdesc=An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Line 206: | Line 156: | ||
|pitch-us=Group chant | |pitch-us=Group chant | ||
|pitch-jp=Female}} | |pitch-jp=Female}} | ||
===[[Wii Remote selection sound]]=== | |||
{{SelectSound|char=Pit|desc=Pit says "The fight is on!", just like his up taunt.}} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
Line 217: | Line 170: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
{{ | ===Matchups=== | ||
{{SSBBMatchupTable|pit=yes}} | |||
Pit has a good matchup spread overall. He is only countered by (SSBB|Meta Knight), and is only soft countered by 7 characters. He has the most even matchups out of any character in Brawl (hence why he has a 50-50 matchup average overall), going even with a whopping 12 characters (almost a third of the cast). He soft counters 8 characters, counters 6, and hard counters 1, (SSBB|Ganondorf). Overall, Pit has good matchups. | |||
===Notable players=== | ===Notable players=== | ||
:''See also: [[:Category:Pit professionals (SSBB)]]'' | |||
:''See also: [[:Category:Pit | |||
*{{Sm|Earth|Japan}} - Considered one of the best Japanese players and is the best Pit in the world, known for defeating {{Sm|Mew2King}} during his trip to Japan. | *{{Sm|Earth|Japan}} - Considered one of the best Japanese players and is the best Pit in the world, known for defeating {{Sm|Mew2King}} during his trip to Japan. | ||
*{{Sm|KiraFlax|USA}} - One of the top Pit mains in the United States. | *{{Sm|KiraFlax|USA}} - One of the top Pit mains in the United States. | ||
Line 226: | Line 180: | ||
*{{Sm|Masashi|Japan}} - More known for his dominance in Japan's ''Melee'' scene, but was once a top Pit player. | *{{Sm|Masashi|Japan}} - More known for his dominance in Japan's ''Melee'' scene, but was once a top Pit player. | ||
== | ==Role in [[The Subspace Emissary]]== | ||
[[File:Subspace pit.PNG|thumb|300px|left|Pit in ''[[SSE]]'']] | |||
Pit starts off watching the stadium match between {{SSBB|Mario}} and {{SSBB|Kirby}} through a reflecting pool in a sky palace. After witnessing the invasion of the [[Subspace Army]] interrupting the match, the goddess [[Palutena]] summons him and sends him to attack the Subspace Army, providing him the [[Palutena Bow]]. He eventually meets and teams up with Mario, after battling through a [[Greap]]. Mario, stuck in trophy form, is awakened by and joins forces with Pit to fight off the Subspace Army. | |||
Later, they chase after the [[Ancient Minister]] but fail to catch him. If the player rescued {{SSBB|Zelda}}, Pit and Mario would face off against a clone of her made from [[Shadow Bug]]s. {{SSBB|Link}}, who was passing by with {{SSBB|Yoshi}}, was furious because he thought that the copy of Zelda was the real thing so he and Yoshi attack Pit and Mario. When the player wins against Link and Yoshi, they are turned into trophies and are captured by {{SSBB|King Dedede}} but are rescued by Kirby. Kirby revives Link and Yoshi, then Link fires an arrow at the car that King Dedede stole from {{SSBB|Wario}} to slow him down. Pit, Mario, Link, Yoshi and Kirby then team up to stop King Dedede. | |||
Later, they chase after the [[Ancient Minister]] but fail to catch him. If the player rescued {{SSBB|Zelda}}, Pit and Mario would face off against a clone of her made from [[Shadow Bug]]s. {{SSBB|Link}}, who was passing by with {{SSBB|Yoshi}}, was furious because he thought that the copy of Zelda was the real thing so he and Yoshi attack Pit and Mario. When the player wins against Link and Yoshi, they are turned into trophies and are captured by {{SSBB|King Dedede}} but are rescued by Kirby. Kirby revives Link and Yoshi, then Link fires an arrow at the car that King Dedede stole from {{SSBB|Wario}} to slow him down. Pit, Mario, Link, Yoshi and Kirby then team up to stop King Dedede. | |||
[[File:Pit and Primids.jpg|thumb|300px|Pit pitted against [[Primid]]s.]] | [[File:Pit and Primids.jpg|thumb|300px|Pit pitted against [[Primid]]s.]] | ||
Line 275: | Line 204: | ||
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | *[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | ||
== | ==In [[Event Matches]]== | ||
===Solo Events=== | |||
* | *'''[[Event 4: Cleaning House in Skyworld]]''': Pit must destroy all of the breakable terrain on [[Skyworld]] while avoiding {{SSBB|Wario}}, who will try and interfere with Pit's efforts of doing so. | ||
* | *'''[[Event 20: All-Star Battle x1]]''': Pit is one of the eight opponents fought in this event along with Wario, {{SSBB|Meta Knight}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}. | ||
*'''[[Event 33: Advent of the Evil King]]''': Ganondorf must defeat {{SSBB|Link}}, {{SSBB|Zelda}}, and Pit on [[Temple]]. | |||
* | |||
* | ===Co-op Events=== | ||
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and {{SSBB|King Dedede}} must survive for 10 seconds against {{SSBB|Lucas}} and Pit on [[WarioWare, Inc.]] All player start at 300% for this event. | |||
*'''[[Co-Op Event 5: The Yoshi Team of 50]]''': Meta Knight and Pit must KO all 50 {{SSBB|Yoshi}}s on [[Rainbow Cruise]] before completing one lap of the stage. | |||
* | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. | ||
== | ==Trophies== | ||
Pit's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with him. | Pit's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with him. | ||
:'''Pit''' | |||
::''The captain of the royal bodyguards of Palutena, Goddess of Light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world and the heavens, then imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.'' | |||
{{Trophy games|console1=NES|game1=[[Kid Icarus]]}} | |||
| | :'''Palutena'a Army''' | ||
::''Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Palutenas's Army's legions, the Centurions. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!'' | |||
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}} | |||
<center> | |||
| | <gallery> | ||
Pit - Brawl Trophy.png|Classic Mode trophy | |||
| | Palutena's Army - Brawl Trophy.png|[[Palutena's Army]] trophy | ||
</gallery> | |||
</center> | |||
==[[Alternate costume (SSBB)#Pit|Alternate costumes]]== | ==[[Alternate costume (SSBB)#Pit|Alternate costumes]]== | ||
Line 322: | Line 247: | ||
|{{Head|Pit|g=SSBB|s=25px|cl=Black}} | |{{Head|Pit|g=SSBB|s=25px|cl=Black}} | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Pit's original ''Brawl'' artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the '' | [[File:Oldpit.PNG|thumb|Early artwork of Pit.]] | ||
*Pit's original ''Brawl'' artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the ''[[Smash Bros. DOJO!!]]'' image. He is one of three characters who originally had a different pose on ''Smash Bros. DOJO!!'', sharing this trait with {{SSBB|Snake}} and {{SSBB|Zero Suit Samus}}. | |||
*Pit will carry his bow in two parts if the last move he used required a sword (e.g. tilts, smashes sans forward smash), and as a bow if the last move was a {{h2|Weapon|bow}} attack (e.g. [[Angel Ring]]). | *Pit will carry his bow in two parts if the last move he used required a sword (e.g. tilts, smashes sans forward smash), and as a bow if the last move was a {{h2|Weapon|bow}} attack (e.g. [[Angel Ring]]). | ||
** However, his dash attack is not affected by this, as it can be done with both his bow split into two or fully put together. This also applies to his spot dodge, air dodge and roll; in the case of his roll however, it must be done quickly before his bow is fully formed via his shield animation. | ** However, his dash attack is not affected by this, as it can be done with both his bow split into two or fully put together. This also applies to his spot dodge, air dodge and roll; in the case of his roll however, it must be done quickly before his bow is fully formed via his shield animation. | ||
*Occasionally Pit will utter " | *Occasionally Pit will utter "I’m done for..." ({{ja|遣られちゃった...|Yararechatta...}}, ''They got me...'') as his KO cry (a reference to the "Game Over" screen from ''Kid Icarus'': "I'm finished!"). | ||
*When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to {{SSBB|Mr. Game & Watch}}'s hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in ''Kid Icarus'' and its sequel, ''Of Myths and Monsters''. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games. | *When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to {{SSBB|Mr. Game & Watch}}'s hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in ''Kid Icarus'' and its sequel, ''Of Myths and Monsters''. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games. | ||
*If Pit is holding an item, his bow will never be separated. If he does his up or side taunt while holding an item, Pit will separate his bow as normal, but the item will reappear after the taunt. | *If Pit is holding an item, his bow will never be separated. If he does his up or side taunt while holding an item, Pit will separate his bow as normal, but the item will reappear after the taunt. |