Editing Pit (SSBB)

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|ranking = 17
|ranking = 17
}}
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'''Pit''' ({{ja|ピット|Pitto}}, ''Pit'') is a playable newcomer in ''[[Super Smash Bros. Brawl]]''.
Announced at [[E3]] 2006, '''Pit''' ({{ja|ピット|Pitto}}, ''Pit'') is a playable newcomer in ''[[Super Smash Bros. Brawl]]''.


Pit is voiced by Lani Minella in the English version, and by Minami Takayama in the Japanese version.
Pit is voiced by Lani Minella in the English version, and by Minami Takayama in the Japanese version.


Pit is ranked 17th on the [[tier list]], placing him at the bottom of the C tier, making this his best placement in the series. Pit possesses one of the best [[projectile]]s in ''Brawl'' with his [[Palutena's Bow]], as it is fast, chargeable, has range that covers the entire stage, and gives Pit a great amount of control over its trajectory. Pit also has one of the best recoveries in ''Brawl'', possessing multiple [[midair jump]]s, a [[glide]], and a recovery move in [[Wings of Icarus]] that gains the greatest distance of any in ''Brawl'', as well as giving him complete control over his movement during the move. Additionally, Pit possesses fast attacks throughout his moveset, above average mobility, some of the strongest [[planking]] capabilities, and two effective [[reflector]]s.
Pit is ranked 17th on the [[tier list]], placing him at the bottom of the C tier. Pit possesses one of the best [[projectile]]s in ''Brawl'' with his [[Palutena's Bow]], as it is fast, chargeable, has range that covers the entire stage, and gives Pit a great amount of control over its trajectory. Pit also has one of the best recoveries in ''Brawl'', possessing multiple [[midair jump]]s, a [[glide]], and a recovery move in [[Wings of Icarus]] that gains the greatest distance of any in ''Brawl'', as well as giving him complete control over his movement during the move. Additionally, Pit possesses fast attacks throughout his moveset, above average movement speed and good mobility, one of the strongest [[planking]] capabilities, and two effective [[reflector]]s.


However, Pit has problems with [[KO]]ing opponents, as he is a rather weak character that does not possess many finishers, and he heavily relies on his [[back aerial]] and [[forward smash]] to KO (the former requiring the landing of the initial hitbox while being short-ranged, and the latter being heavily prone to [[stale-move negation]] while being [[SDIable]] out of). Additionally, Pit's recovery is especially vulnerable to [[gimp]]ing, as if he is flinched during Wings of Icarus, he cannot use the move again until landing. Pit also has fairly short [[reach]] in his attacks, despite being a sword character. Overall, Pit has good [[matchup]]s (losing only a handful and being hard countered by only {{SSBB|Meta Knight}}), and while his [[tournament]] results are below average in American tournaments, they are much stronger [[Japanese tier list|in Japan]], where he is ranked 8th instead.
However, Pit has problems with [[KO]]ing opponents, as he is a rather weak character that does not possess many finishers, and he heavily relies on his [[back aerial]] and [[forward smash]] to KO (the former requiring the landing of the initial hitbox while being short-ranged, and the latter being heavily prone to [[stale-move negation]] while being [[SDIable]] out of). Additionally, Pit's recovery is especially vulnerable to [[gimp]]ing, as if he is flinched during Wings of Icarus, he cannot use the move again until landing. Pit also has rather short [[reach]] in his attacks, despite being a sword character. Overall, Pit has rather good [[matchup]]s (losing only a handful and being hard countered by only {{SSBB|Meta Knight}}), and while his [[tournament]] results are below average in American tournaments, they are much stronger [[Japanese tier list|in Japan]], where he is ranked 8th on their tier list at the top of the A tier.


==Attributes==
==Attributes==
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Pit's [[Palutena's Arrow]] is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily [[perfect shield]]ed due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear.
Pit's [[Palutena's Arrow]] is a great projectile due to its fast speed, long range, quick start-up time (making it easily spammable). However, it's also easily [[perfect shield]]ed due to its fast speed, which makes it lose some of its usefulness. Pit can have only 4 arrows flying around at once, once the player inputs the next arrow the first one will disappear.


Pit has an advanced technique known as "[[wing dashing]]", which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special [[Wings of Icarus]]. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it.
Pit has an advanced technique known as [[Wing Dashing]], which sends Pit flying forward a small bit. He also has one of the longest recoveries in the game, with three midair jumps, the fastest glide in the game, and an exceptional up special [[Wings of Icarus]]. However, should Pit get hit while using Wings of Icarus or attacks out of it, he cannot use it again until he lands onto the ground, grabs a ledge, or gets KO'd. Pit is the only character who cannot use his up special again if he is hit out of it.


Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to [[stale-move negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.
Pit's moves generally have low lag, low knockback, and deal medium damage. This, however, is one of Pit's greatest weaknesses. Due to [[stale-move negation]], continued use of his smashes can make KOing a difficult task, forcing the player to switch to projectile attacks to buff out smashes again. Pit's back aerial is his most powerful attack, which is a solid KO move due to its speed. Careful Pit players can maximize his potential, while playing through his weaknesses, but it can be a difficult task.


==Moveset==
==Moveset==
''For a gallery of Pit's hitboxes, see [[Pit (SSBB)/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
|neutralname=Forehand Slice ({{ja|フォアハンドスライス|Foahando Suraisu}}) / Backhand Slice ({{ja|バックハンドスライス|Bakkuhando Suraisu}}) / Upper Swing ({{ja|アッパースイング|Appā Suingu}}) / Spinning Cutter ({{ja|スピニングカッター|Supiningu Kattā}})
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
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|neutralinfdmg=1-2% (loop)
|neutralinfdmg=1-2% (loop)
|neutraldesc=Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
|neutraldesc=Pit slashes twice, follows up to an upper slash which launches foes diagonally upwards. If the attack button is mashed, Pit will spin his bow instead, hitting multiple times.
|ftiltname=Cross Chop ({{ja|クロスチョップ|Kurosu Choppu}})
|ftiltname= 
|ftiltdmg=12%
|ftiltdmg=12%
|ftiltdesc=Pit thrusts both blades forward. Has decent knockback.
|ftiltdesc=Pit thrusts both blades forward. Has decent knockback.
|utiltname=Prop Kick ({{ja|プロップキック|Puroppu Kikku}})
|utiltname= 
|utiltdmg=3% (hit 1), 6% (hit 2), 7% (hit 3)
|utiltdmg=3% (hit 1), 6% (hit 2), 7% (hit 3)
|utiltdesc=Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game.
|utiltdesc=Plants bow into the ground and does a handstand on it, performing two kicks above him, with the first kick connecting to the next. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. This initial hit comes out on frame 2, giving Pit's up tilt the lowest amount of startup lag out of of any tilt attack in the game.
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}})
|dtiltname= 
|dtiltdmg=11%
|dtiltdmg=11%
|dtiltdesc=Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a [[meteor smash]] if the foe hits Pit's body, not the blade.
|dtiltdesc=Pit swipes one blade across the ground in front of him, knocking any foe upwards. Act as a [[meteor smash]] if the foe hits Pit's body, not the blade.
|dashname=Dash Slice ({{ja|ダッシュスライス|Dasshu Suraisu}})
|dashname= 
|dashdmg=11% (body), 12% (arm), 9% (blade)
|dashdmg=11% (body), 12% (arm), 9% (blade)
|dashdesc=Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback.
|dashdesc=Pit steps forward and slashes one of his blades horizontally in front of himself. Deals below average knockback.
|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}})
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|fsmashdmg={{ChargedSmashDmgSSBB|7}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2)
|fsmashdesc=Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash.
|fsmashdesc=Pit slashes his right-handed blade inward, before quickly assembling both blades and slashing again in a wide outward clearing turn. The first hit deals low set knockback, allowing it to connect into the second hit. The move comes out extremely quickly on frame 6, making it the fastest forward smash in the game (and the entire series) by a wide margin, and the move deals a rather high 19% if both hits connect but, the second hit can be avoided and it is very weak for a forward smash.
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|2}} (hit 2), {{ChargedSmashDmgSSBB|8}} (hit 3)
|usmashdmg={{ChargedSmashDmgSSBB|3}} (hit 1), {{ChargedSmashDmgSSBB|2}} (hit 2), {{ChargedSmashDmgSSBB|8}} (hit 3)
|usmashdesc=A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a [[spike]], which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong.
|usmashdesc=A leaping triple slash to the sky as Pit turns in midair, which is similar to Link's up smash but is noticeably faster and weaker. The tip of the first slash is actually a [[spike]], which launches foes downward when it connects. It comes out very quickly but it can be escaped from, and the final hit is not very strong.
|dsmashname=Low Attack Combo ({{ja|ローアタックコンボ|Rō Atakku Conbo}})
|dsmashname= 
|dsmashdmg=1st hit: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br>Hit 2: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade)
|dsmashdmg=1st hit: {{ChargedSmashDmgSSBB|13}} (body & arm), {{ChargedSmashDmgSSBB|12}} (hilt), {{ChargedSmashDmgSSBB|10}} (blade)<br>Hit 2: {{ChargedSmashDmgSSBB|10}} (body & arm), {{ChargedSmashDmgSSBB|9}} (hilt), {{ChargedSmashDmgSSBB|8}} (blade)
|dsmashdesc=Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash.
|dsmashdesc=Pit stabs the ground in front of himself with one blade, then behind him with the other. The move deals more damage and knockback if the opponent is closer to Pit. It comes out quickly, but it is not particularly strong. Interestingly, when using this move, Pit only utters a sound upon charging the attack, so Pit will not vocalise if he does not charge the down smash.
|nairname=Spinning Cycle ({{ja|スピニングサイクル|Supiningu Saikuru}})
|nairname=&nbsp;
|nairdmg=1% (hits 1-7), 4% (hit 8)
|nairdmg=1% (hits 1-7), 4% (hit 8)
|nairdesc=Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time.
|nairdesc=Pit spins both blades together in front of him, hitting multiple times. This can stop weak projectiles if executed at the right time.
|fairname=Cross Slice ({{ja|クロススライス|Kurosu Suraisu}})
|fairname=&nbsp;
|fairdmg=15% (body), 14% (hilt), 13% (blades)
|fairdmg=15% (body), 14% (hilt), 13% (blades)
|fairdesc=Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage.
|fairdesc=Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has unspectacular startup lag, but it does deal a good amount of damage.
|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}})
|bairname=&nbsp;
|bairdmg=15% (clean), 7% (late)
|bairdmg=15% (clean), 7% (late)
|bairdesc=Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks).
|bairdesc=Pit thrusts his bow behind himself. This move is one of the strongest back aerials in the game when sweetspotted and deals the most knockback out of all of Pit's attacks (outside of his charged smash attacks).
|uairname=Lightning Rotor ({{ja|ライトニングローター|Raitoningu Rōtā}})
|uairname=&nbsp;
|uairdmg=2% (hits 1-6)
|uairdmg=2% (hits 1-6)
|uairdesc=Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits.
|uairdesc=Pit spins his bow above his head, hitting multiple times. Fairly difficult to land all 6 hits.
|dairname=Under Slash ({{ja|アンダースラッシュ|Andā Surasshu}})
|dairname=&nbsp;
|dairdmg=12%
|dairdmg=12%
|dairdesc=Pit swipes a blade below him. Launches foes upwards if the hit connects.
|dairdesc=Pit swipes a blade below him. Launches foes upwards if the hit connects.
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|glidedmg=12%
|glidedmg=12%
|glidedesc=Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield.
|glidedesc=Pit performs an upper slash with his right blade. It is one of his strongest attacks and it has minimal landing lag, making it completely safe on shield.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=&nbsp;
|grabdesc=&nbsp;
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Tsukami Nībatto}})
|pummelname=&nbsp;
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=A quick knee jab.
|pummeldesc=A quick knee jab.
|fthrowname=Upper Swing ({{ja|アッパースイング|Appā Suingu}})
|fthrowname=&nbsp;
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdmg=6% (hit 1), 4% (throw)
|fthrowdesc=Pit slashes away the opponent.
|fthrowdesc=Pit slashes away the opponent.
|bthrowname=Behind Throw ({{ja|ビハインドスルー|Bihaindo Surū}})
|bthrowname=&nbsp;
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Pit spins around with the opponent trailing behind and slams them on the ground behind him.
|bthrowdesc=Pit spins around with the opponent trailing behind and slams them on the ground behind him.
|uthrowname=Stand Shoot ({{ja|スタンドシュート|Sutando Shūto}})
|uthrowname=&nbsp;
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdmg=4% (hit 1), 7% (throw)
|uthrowdesc=Pit rolls on his back and handstand kicks the enemy.
|uthrowdesc=Pit rolls on his back and handstand kicks the enemy.
|dthrowname=Bone Divide ({{ja|ボーンディバイド|Bōn Dibaido}})
|dthrowname=&nbsp;
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdmg=2% (hit 1), 4% (throw)
|dthrowdesc=Lays opponent on the ground and slashes their back.
|dthrowdesc=Lays opponent on the ground and slashes their back.
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|nsdesc=Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
|nsdesc=Pit shoots a bluish-white arrow that can be curved in any direction. Can be aimed to the sides and up while charging.
|ssname=Angel Ring
|ssname=Angel Ring
|ssdmg=1-2% (loop), 1.5x damage for reflected projectiles
|ssdmg=1-2% (loop), 1.5x damage for reflected projectiles  
|ssdesc=Pit rapidly spins his bow in front of him, which damages opponents while [[reflection|deflecting]] any incoming projectiles.
|ssdesc=Pit rapidly spins his bow in front of him, which damages opponents while [[reflection|deflecting]] any incoming projectiles.
|usname=Wings of Icarus
|usname=Wings of Icarus
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|fsdesc=An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash.
|fsdesc=An enormous image of Palutena will appear in the sky (which is transparent on most stages, but is easier seen on stages such as Final Destination), and Centurions fly onto screen, ramming into other players at incredibly high speeds. Each Centurion makes a single attack to a character, and then falls in battle. During the course of the attack, Pit is not bound to a position. Therefore, he is free to move and attack as he pleases. However, unlike most characters, he is not invincible during his Final Smash.
}}
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 94
|rweight    = 20-22
|dash      = 1.5
|rdash      = 14-21
|run        = 1.583
|rrun      = 14
|walk      = 1.18
|rwalk      = 15
|trac      = 0.0505
|rtrac      = 29
|airfric    = 0.008
|rairfric  = 24-26
|air        = 0.893
|rair      = 24-26
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.065
|raddaccel  = 25
|gravity    = 0.075
|rgravity  = 24-25
|fall      = 1.42
|rfall      = 17
|ff        = 1.988
|rff        = 17
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 30.31704167
|rjumpheight= 27
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 4
|rellag    = 30-37
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Pit English Announcer SSBB.wav|English/Japanese
</gallery>
===[[Wii Remote selection sound]]===
{{SelectSound|char=Pit|desc=Pit says "The fight is on!", just like his up taunt.}}


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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|pitch-us=Group chant
|pitch-us=Group chant
|pitch-jp=Female}}
|pitch-jp=Female}}
===[[Wii Remote selection sound]]===
{{SelectSound|char=Pit|desc=Pit says "The fight is on!", just like his up taunt.}}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
{{incomplete|Missing tier placement and history section}}
===Matchups===
{{SSBBMatchupTable|pit=yes}}
Pit has a good matchup spread overall. He is only countered by (SSBB|Meta Knight), and is only soft countered by 7 characters. He has the most even matchups out of any character in Brawl (hence why he has a 50-50 matchup average overall), going even with a whopping 12 characters (almost a third of the cast). He soft counters 8 characters, counters 6, and hard counters 1, (SSBB|Ganondorf). Overall, Pit has good matchups.
===Notable players===
===Notable players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Pit professionals (SSBB)]]''
:''See also: [[:Category:Pit players (SSBB)]]''
*{{Sm|Earth|Japan}} - Considered one of the best Japanese players and is the best Pit in the world, known for defeating {{Sm|Mew2King}} during his trip to Japan.
*{{Sm|Earth|Japan}} - Considered one of the best Japanese players and is the best Pit in the world, known for defeating {{Sm|Mew2King}} during his trip to Japan.
*{{Sm|KiraFlax|USA}} - One of the top Pit mains in the United States.
*{{Sm|KiraFlax|USA}} - One of the top Pit mains in the United States.
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*{{Sm|Masashi|Japan}} - More known for his dominance in Japan's ''Melee'' scene, but was once a top Pit player.
*{{Sm|Masashi|Japan}} - More known for his dominance in Japan's ''Melee'' scene, but was once a top Pit player.


==In Solo Modes==
==Role in [[The Subspace Emissary]]==
==={{SSBB|Classic Mode}}===
[[File:Subspace pit.PNG|thumb|300px|left|Pit in ''[[SSE]]'']]
In Classic Mode, Pit can appear as an opponent in Stage 9 on [[Skyworld]]. Pit can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 9.


===[[All-Star Mode]]===
Pit starts off watching the stadium match between {{SSBB|Mario}} and {{SSBB|Kirby}} through a reflecting pool in a sky palace.  After witnessing the invasion of the [[Subspace Army]] interrupting the match, the goddess [[Palutena]] summons him and sends him to attack the Subspace Army, providing him the [[Palutena Bow]]. He eventually meets and teams up with Mario, after battling through a [[Greap]]. Mario, stuck in trophy form, is awakened by and joins forces with Pit to fight off the Subspace Army.
In All-Star Mode, Pit is fought in Stage 8 on [[Skyworld]].


===[[Event Match]]es===
Later, they chase after the [[Ancient Minister]] but fail to catch him. If the player rescued {{SSBB|Zelda}}, Pit and Mario would face off against a clone of her made from [[Shadow Bug]]s. {{SSBB|Link}}, who was passing by with {{SSBB|Yoshi}}, was furious because he thought that the copy of Zelda was the real thing so he and Yoshi attack Pit and Mario. When the player wins against Link and Yoshi, they are turned into trophies and are captured by {{SSBB|King Dedede}} but are rescued by Kirby. Kirby revives Link and Yoshi, then Link fires an arrow at the car that King Dedede stole from {{SSBB|Wario}} to slow him down. Pit, Mario, Link, Yoshi and Kirby then team up to stop King Dedede.
====Solo Events====
*'''[[Event 4: Cleaning House in Skyworld]]''': Pit must destroy all of the breakable terrain on [[Skyworld]] while avoiding {{SSBB|Wario}}, who will try and interfere with Pit's efforts of doing so.
*'''[[Event 20: All-Star Battle x1]]''': Pit is one of the eight opponents fought in this event along with Wario, {{SSBB|Meta Knight}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}.
*'''[[Event 33: Advent of the Evil King]]''': Ganondorf must defeat {{SSBB|Link}}, {{SSBB|Zelda}}, and Pit on [[Temple]].
 
====Co-Op Events====
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and {{SSBB|King Dedede}} must survive for 10 seconds against {{SSBB|Lucas}} and Pit on [[WarioWare, Inc.]] All player start at 300% for this event.
*'''[[Co-Op Event 5: The Yoshi Team of 50]]''': Meta Knight and Pit must KO all 50 {{SSBB|Yoshi}}s on [[Rainbow Cruise]] before completing one lap of the stage.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
 
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Pit Congratulations Screen Classic Mode Brawl.png|Classic Mode
Pit Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>
 
==Role in [[The Subspace Emissary]]==
[[File:Subspace pit.PNG|thumb|300px|left|Pit in ''[[SSE]]''.]]
Pit starts off watching the stadium match between {{SSBB|Mario}} and {{SSBB|Kirby}} through a reflecting pool in a sky palace. After witnessing the invasion of the [[Subspace Army]] interrupting the match, the goddess [[Palutena]] summons him and sends him to attack the Subspace Army, providing him the [[Palutena Bow]]. He eventually meets and teams up with Mario, after battling through a [[Greap]]. Mario, stuck in trophy form, is awakened by and joins forces with Pit to fight off the Subspace Army.
 
Later, they chase after the [[Ancient Minister]] but fail to catch him. If the player rescued {{SSBB|Zelda}}, Pit and Mario would face off against a clone of her made from [[Shadow Bug]]s. {{SSBB|Link}}, who was passing by with {{SSBB|Yoshi}}, was furious because he thought that the copy of Zelda was the real thing so he and Yoshi attack Pit and Mario. When the player wins against Link and Yoshi, they are turned into trophies and are captured by {{SSBB|King Dedede}} but are rescued by Kirby. Kirby revives Link and Yoshi, then Link fires an arrow at the car that King Dedede stole from {{SSBB|Wario}} to slow him down. Pit, Mario, Link, Yoshi and Kirby then team up to stop King Dedede.


[[File:Pit and Primids.jpg|thumb|300px|Pit pitted against [[Primid]]s.]]
[[File:Pit and Primids.jpg|thumb|300px|Pit pitted against [[Primid]]s.]]
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*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]]


===Exclusive [[sticker]]s===
==In [[Event Matches]]==
These stickers can only be used by Pit or a select few including him.
===Solo Events===
*Balloon Fighter: [Weapon] Attack +4
*'''[[Event 4: Cleaning House in Skyworld]]''': Pit must destroy all of the breakable terrain on [[Skyworld]] while avoiding {{SSBB|Wario}}, who will try and interfere with Pit's efforts of doing so.
*Donbe: [Slash] Resistance +26
*'''[[Event 20: All-Star Battle x1]]''': Pit is one of the eight opponents fought in this event along with Wario, {{SSBB|Meta Knight}}, {{SSBB|Zero Suit Samus}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, and the {{SSBB|Pokémon Trainer}}.
*Duck: Launch Resistance +20
*'''[[Event 33: Advent of the Evil King]]''': Ganondorf must defeat {{SSBB|Link}}, {{SSBB|Zelda}}, and Pit on [[Temple]].
*F-Type: [Throwing] Power +22
 
*Pit (Kid Icarus): [Weapon] Attack +26
===Co-op Events===
*Pit (Kid Icarus: Of Myths and Monsters): Launch Power +16
*'''[[Co-Op Event 3: Fastest, Shortest, Sudden Death]]''': {{SSBB|Yoshi}} and {{SSBB|King Dedede}} must survive for 10 seconds against {{SSBB|Lucas}} and Pit on [[WarioWare, Inc.]] All player start at 300% for this event.
*Reaper & Reapette: [Flame] Resistance +12
*'''[[Co-Op Event 5: The Yoshi Team of 50]]''': Meta Knight and Pit must KO all 50 {{SSBB|Yoshi}}s on [[Rainbow Cruise]] before completing one lap of the stage.
*Wild Gunman: [Specials: Indirect] Attack +5
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*Yakuman Player: [Electric] Resistance +28


==[[Trophies]]==
==Trophies==
Pit's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with him.
Pit's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with him.


{{Trophy/Fighter
:'''Pit'''
|name=Pit
::''The captain of the royal bodyguards of Palutena, Goddess of Light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world and the heavens, then imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.''
|image=Pit - Brawl Trophy.png
 
|mode=Classic
{{Trophy games|console1=NES|game1=[[Kid Icarus]]}}
|desc-ntsc=The captain of the royal bodyguards of Palutena, goddess of light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
 
|desc-pal=The captain of the royal bodyguards of Palutena, Goddess of Light and ruler of Angel Land. The dark goddess, Medusa, conquered the underworld, the surface world, and the heavens, then imprisoned Palutena. Pit escaped and, armed with Palutena's magical bow, set out to free her. Along the way, he gathered Three Sacred Treasures with which he challenged Medusa.
:'''Palutena'a Army'''
|gamelist={{Trophy games|console1=NES|game1=Kid Icarus}}
::''Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Palutenas's Army's legions, the Centurions. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!''
|game=Brawl
 
}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{clrl}}


{{Trophy/Fighter
<center>
|name=Palutena's Army
<gallery>
|image=Palutena's Army - Brawl Trophy.png
Pit - Brawl Trophy.png|Classic Mode trophy
|desc=Pit's Final Smash. An image of the goddess Palutena appears, heralding the arrival of Pit's legions, the {{iw|icaruspedia|Centurion}}s. These flying warriors proceed to attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. Centurions are so fast that dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!
Palutena's Army - Brawl Trophy.png|[[Palutena's Army]] trophy
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
</gallery>
|game=Brawl
</center>
}}
{{clrl}}


==[[Alternate costume (SSBB)#Pit|Alternate costumes]]==
==[[Alternate costume (SSBB)#Pit|Alternate costumes]]==
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|{{Head|Pit|g=SSBB|s=25px|cl=Black}}
|{{Head|Pit|g=SSBB|s=25px|cl=Black}}
|}
|}
==[[List of Super Smash Bros. Brawl trailers#E3 Video|Reveal trailer]]==
{{#widget:YouTube|id=EnpHmvGeE9o}}
==Gallery==
<gallery>
Oldpit.PNG|Early artwork of Pit.
PitLinkSky.jpg|With {{SSBB|Link}} on [[Skyworld]].
PitJumpingBrawl.jpg|[[Jump]]ing on [[Halberd]].
PitBrawlArrow.jpg|Pit shooting his arrow.
SSBBDojoPit4.jpg|Fighting {{SSBB|Mario}} on {{SSBB|Battlefield}}.
PalutenaArrow.jpg|Pit using Palutena's Arrow.
Angel ring.jpg|Pit using Angel Ring.
WingsOfIcarus.jpg|Pit using the Wings of Icarus.
Mirrorshield.jpg|Pit using the Mirror Shield against Fox.
SSBB Palutena Pit Final Smash.jpg|Pit using his Final Smash.
Paralyzer.jpg|Pit being temporarily paralyzed by the Paralyzer.
Zerosuit samus plasmawhip.jpg|Pit getting hit by her Plasma Whip.
Plasmawire.jpg|Zero Suit Samus attacking Pit with her Plasma Wire.
</gallery>


==Trivia==
==Trivia==
*Pit's original ''Brawl'' artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the ''{{SSBB|Smash Bros. DOJO!!}}'' image. He is one of three characters who originally had a different pose on ''Smash Bros. DOJO!!'', sharing this trait with {{SSBB|Snake}} and {{SSBB|Zero Suit Samus}}.
[[File:Oldpit.PNG|thumb|Early artwork of Pit.]]
*Pit's original ''Brawl'' artwork portrayed him as having significantly more feathers on his wings, a narrower face, thicker, shorter legs, more tufts of hair, and white rings around his wrist as opposed to the golden ones on the ''[[Smash Bros. DOJO!!]]'' image. He is one of three characters who originally had a different pose on ''Smash Bros. DOJO!!'', sharing this trait with {{SSBB|Snake}} and {{SSBB|Zero Suit Samus}}.
*Pit will carry his bow in two parts if the last move he used required a sword (e.g. tilts, smashes sans forward smash), and as a bow if the last move was a {{h2|Weapon|bow}} attack (e.g. [[Angel Ring]]).
*Pit will carry his bow in two parts if the last move he used required a sword (e.g. tilts, smashes sans forward smash), and as a bow if the last move was a {{h2|Weapon|bow}} attack (e.g. [[Angel Ring]]).
** However, his dash attack is not affected by this, as it can be done with both his bow split into two or fully put together. This also applies to his spot dodge, air dodge and roll; in the case of his roll however, it must be done quickly before his bow is fully formed via his shield animation.
** However, his dash attack is not affected by this, as it can be done with both his bow split into two or fully put together. This also applies to his spot dodge, air dodge and roll; in the case of his roll however, it must be done quickly before his bow is fully formed via his shield animation.
*Occasionally Pit will utter "I'm done for..." ({{ja|遣られちゃった...|Yararechatta...}}, ''They got me...'') as his KO cry (a reference to the "Game Over" screen from ''Kid Icarus'': "I'm finished!").
*Occasionally Pit will utter "I’m done for..." ({{ja|遣られちゃった...|Yararechatta...}}, ''They got me...'') as his KO cry (a reference to the "Game Over" screen from ''Kid Icarus'': "I'm finished!").
*When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to {{SSBB|Mr. Game & Watch}}'s hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in ''Kid Icarus'' and its sequel, ''Of Myths and Monsters''. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games.
*When Pit gets a Hammer/Golden Hammer, Pit won't swing his arms up and down, but only pivots his wrist. The animation for him looks almost identical to {{SSBB|Mr. Game & Watch}}'s hammer animation, but it is more likely a reference to the very similar animation that occurred when using a hammer in ''Kid Icarus'' and its sequel, ''Of Myths and Monsters''. When Pit jumps while holding a hammer, he is posed very similarly to how he jumped in his original games.
*If Pit is holding an item, his bow will never be separated. If he does his up or side taunt while holding an item, Pit will separate his bow as normal, but the item will reappear after the taunt.
*If Pit is holding an item, his bow will never be separated. If he does his up or side taunt while holding an item, Pit will separate his bow as normal, but the item will reappear after the taunt.

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