Editing Pit (SSB4)
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|ssdefname=Upperdash Arm | |ssdefname=Upperdash Arm | ||
|ssdefdmg=11% (grounded), 9% (aerial), 1× (reflected projectiles) | |ssdefdmg=11% (grounded), 9% (aerial), 1× (reflected projectiles) | ||
|ssdefdesc=Wields the {{s|icaruspedia|Upperdash Arm}} to perform a dashing uppercut. Despite having below-average knockback scaling, its decent damage output and very high base knockback enable its grounded version to KOs middleweights on Final Destination at 142%/130% (''3DS''/''Wii U''). Upperdash Arm also grants super [[armor]] during the dash, and [[reflect]]s projectiles at | |ssdefdesc=Wields the {{s|icaruspedia|Upperdash Arm}} to perform a dashing uppercut. Despite having below-average knockback scaling, its decent damage output and very high base knockback enable its grounded version to KOs middleweights on Final Destination at 142%/130% (''3DS''/''Wii U''). Upperdash Arm also grants super [[armor]] during the dash, and [[reflect]]s projectiles at roughly 45°. Its aerial version deals slightly less damage and has less knockback scaling, but is still strong enough to KO middleweights while near the upper blast line of Final Destination at 148%/132% (''3DS''/''Wii U''). However, Upperdash Arm is an overall laggy attack, regardless of whether it is used on the ground or in the air. This is especially evident in regard to its aerial version, as missing it results in Pit enduring a lengthy ending animation that can easily cause a [[self-destruct]] if it is used unwisely. | ||
|ssc1name=Interception Arm | |ssc1name=Interception Arm | ||
|ssc1dmg=13% (grounded), 11% (aerial) | |ssc1dmg=13% (grounded), 11% (aerial) |