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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Pit | |name = Pit | ||
|image | |image = [[Image:Pit SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Pit (SSBB) | |||
|moveset1 = Pit (SSBB) | |moveset2 = Pit (SSB4) | ||
|moveset2 = Pit (SSB4) | |altcostume = Classic Pit | ||
|tier = High | |||
|ranking = 4 | |||
}} | }} | ||
'''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance. | [[File:Retro Pit PM.png|thumb|right|Pit's Retro Costume in Project M 3.5]] | ||
'''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance. <!--tier position paragraph--> | |||
==Attributes== | ==Attributes== | ||
Hence the name of his game, Pit is primarily based off | <!--attributes paragraph--> | ||
Hence the name of his game, Pit is primarily based off [[Wikipedia:Icarus|Icarus]], a man in Greek mythology who made wings to fly. This is a trait that Pit inherits via the Wings of Icarus, with said wings allowing him to fly as a recovery move. His power of flight is what makes Pit a formidable opponent. | |||
Aside from wings, Pit also [[Palutena's Arrow|has]] [[Mirror Shield|weapons]] granted to him by [[Palutena]]. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction. | |||
==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
[[File:ShieldBashPM.png|thumb|200px|Pit's new up special, Shield Bash.]] | [[File:ShieldBashPM.png|thumb|right|200px|Pit's new up special, Shield Bash.]] | ||
Pit was significantly buffed from ''Brawl'' to | Pit was significantly buffed from ''Brawl'' to Project M, as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened [[recovery]]. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|[[On-screen appearance]] now has Pit shout "Here we go!".}} | *{{change|[[On-screen appearance]] now has Pit shout "Here we go!".}} | ||
===Attributes=== | ===Attributes=== | ||
*{{buff|Pit's attack mechanics are now similar to {{PM|Roy}}'s: moves involving his bow daggers now inflict more damage/knockback (if not both) the closer enemies are to him, with most sourspotted attacks keeping their ''Brawl'' power. Some notable examples include his forward tilt and down smash, which gain more KO potential when connecting with the hilt, as well as his forward and back aerials, which give Pit an enhanced, deadlier [[wall of pain]] employable against almost any character, potentially enhancing Pit's [[combo]], [[edgeguarding]] and KO options.}} | *{{buff|Pit's attack mechanics are now similar to {{PM|Roy}}'s: moves involving his bow daggers now inflict more damage/knockback (if not both) the closer enemies are to him, with most sourspotted attacks keeping their ''Brawl'' power. Some notable examples include his forward tilt and down smash, which gain more KO potential when connecting with the hilt, as well as his forward and back aerials, which give Pit an enhanced, deadlier [[wall of pain]] employable against almost any character, potentially enhancing Pit's [[combo]], [[edgeguarding]] and KO options.}} | ||
*{{ | *{{change|Pit can no longer glide by holding a jump button; he must use his side special to do so.}} | ||
*{{buff|Pit's air speed increased (0.893 → 1.0).}} | *{{buff|Pit's air speed increased (0.893 → 1.0).}} | ||
*{{buff|Pit has a faster dashing speed (1.583 → 1.82) and has a new animation.}} | *{{buff|Pit has a faster dashing speed (1.583 → 1.82) and has a new animation.}} | ||
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{ | *{{change|Rapid jab is much easier to perform.}} | ||
*{{nerf|Up tilt's bow dagger hitbox has been removed, causing it to inflicting less damage(16% → 13%) and no longer dragging in [[crouching]] opponents as reliably.}} | |||
*{{nerf|Up tilt's bow dagger hitbox has been removed, causing it to inflicting less damage (16% → 13%) and no longer dragging in [[crouching]] opponents as reliably.}} | |||
*{{buff|Up tilt has less knockback which with Project M's physics allow for better follow-ups at lower percents.}} | *{{buff|Up tilt has less knockback which with Project M's physics allow for better follow-ups at lower percents.}} | ||
*{{buff|Down tilt does slightly more damage (11% → 12%/10%), and the meteor smash hitbox is easier to land. It also has less base knockback and allows for follow-ups at low percents.}} | *{{buff|Down tilt does slightly more damage (11% → 12%/10%), and the meteor smash hitbox is easier to land. It also has less base knockback and allows for follow-ups at low percents.}} | ||
*{{nerf|Down tilt has 3 frames more startup and 1 frame more endlag}} | |||
*{{buff|Forward tilt has slightly more reach, does more damage (12% → 13%/10%) has adjusted knockback (12 base/95 growth → (45/40 base/70 growth), and can be angled.}} | |||
*{{buff|Up smash does more damage(13% → 16%) and connects better with less hitlag.}} | |||
*{{buff|Down smash is stronger and does vertical knockback.}} | |||
*{{buff|Forward smash has more reach. Second hit is now optional like Links, and is a stronger KO move, so Pit can either lead into aerials with the first hit at high percentages, or rack up damage with both hits at low percents, increasing his follow-up options and [[mindgames]] and gives Pit a boost forward on the ground.}} | |||
*{{nerf|Dash attack with the new physics makes it less of a KO move, though its still a good move to use at lower percents.}} | *{{nerf|Dash attack with the new physics makes it less of a KO move, though its still a good move to use at lower percents.}} | ||
*{{buff|Dash attack has 7 frames less | *{{buff|Dash attack has 7 frames less endlag}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{buff|Up aerial now consists of a single, powerful hit which decays on damage, capable of juggling most characters up to great amounts of damage if sweetspotted, increasing Pit's aerial combo options, and ends sooner.}} | *{{buff|Up aerial now consists of a single, powerful hit which decays on damage, capable of juggling most characters up to great amounts of damage if sweetspotted, increasing Pit's aerial combo options, and ends sooner.}} | ||
*{{buff|Down aerial now [[spike]]s upon connecting with the tip (akin to {{PM|Marth}}'s down aerial), improving its utility as an edgeguarding move and combo starter.}} | *{{buff|Down aerial now [[spike]]s upon connecting with the tip (akin to {{PM|Marth}}'s down aerial), improving its utility as an edgeguarding move and combo starter.}} | ||
*{{nerf|Neutral aerial inflicts less damage, and connects much worse, overall making it less usable.}} | |||
*{{nerf|Back aerial deals slightly less damage and is a weaker KO move.}} | |||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Down throw does more damage.}} | |||
*{{buff|Standing grab range is increased.}} | *{{buff|Standing grab range is increased.}} | ||
*{{nerf|Forward throw is slightly weaker.}} | *{{nerf|Forward throw is slightly weaker.}} | ||
*{{nerf|Back throw is slightly weaker.}} | *{{nerf|Back throw is slightly weaker.}} | ||
===Special Moves=== | ===Special Moves=== | ||
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*{{buff|Pit now has a new [[side special]]; a redesigned Wings of Icarus, in which he boosts horizontally and [[glide]]s. Pit can now use any of his [[aerial attack]]s during a [[glide]], in addition to his glide attack (now inputted with a grab button, akin to a [[zair]]), granting him bolstered [[approach]] and [[guard break]]ing options that his previous [[Angel Ring]] didn't have. Ending the glide or using a glide attack no longer enforces [[helplessness]], and Pit can use any action except another glide afterwards.}} | *{{buff|Pit now has a new [[side special]]; a redesigned Wings of Icarus, in which he boosts horizontally and [[glide]]s. Pit can now use any of his [[aerial attack]]s during a [[glide]], in addition to his glide attack (now inputted with a grab button, akin to a [[zair]]), granting him bolstered [[approach]] and [[guard break]]ing options that his previous [[Angel Ring]] didn't have. Ending the glide or using a glide attack no longer enforces [[helplessness]], and Pit can use any action except another glide afterwards.}} | ||
*{{nerf|The loss of Angel Ring means Pit can no longer use it to reflect projectiles. In addition, Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure.}} | *{{nerf|The loss of Angel Ring means Pit can no longer use it to reflect projectiles. In addition, Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure.}} | ||
*{{ | *{{nerf|[[Mirror Shield]] can now only be held for a maximum of one second.}} | ||
*{{change|Pit's [[up special]] ([[Wings of Icarus]]) has been replaced with Shield Bash; a jumping Mirror Shield strike upwards, which inflicts damage and acts as a powerful vertical finisher at high percents.}} | |||
**{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}} | **{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}} | ||
==Revisions== | ==Revisions== | ||
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*{{change|Forward tilt can be angled up or down.}} | *{{change|Forward tilt can be angled up or down.}} | ||
*{{change|Back air strong hit sends at a lower angle, lasts slightly longer, and has a bit less base knockback.}} | *{{change|Back air strong hit sends at a lower angle, lasts slightly longer, and has a bit less base knockback.}} | ||
*{{ | *{{change|Arrows take longer to weaken initially, but then reach their weakest level at the same time they did before.}} | ||
*{{change|Arrows can now be SDIed normally, and use the new light element effect.}} | *{{change|Arrows can now be SDIed normally, and use the new light element effect.}} | ||
*{{ | *{{change|Shield Bash is now reversible.}} | ||
*{{change|Shield Bash uses the new light element effect.}} | *{{change|Shield Bash uses the new light element effect.}} | ||
*{{change|Grounded Shield Bash sweetspot placement adjusted.}} | *{{change|Grounded Shield Bash sweetspot placement adjusted.}} | ||
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*{{change|Up smash has less base knockback and more growth.}} | *{{change|Up smash has less base knockback and more growth.}} | ||
*{{change|Down throw trajectory raised slightly.}} | *{{change|Down throw trajectory raised slightly.}} | ||
*{{ | *{{change|[[Palutena's Arrow]]s start up slightly increased, and aerial end lag matched to grounded end lag.}} | ||
*{{ | *{{change|[[Mirror Shield]] hold duration significantly shortened.}} | ||
===v3.0=== | ===v3.0=== | ||
*{{buff|Standing grab range slightly increased.}} | *{{buff|Standing grab range slightly increased.}} | ||
*{{buff|Down tilt IASA added two frames before the move ends.}} | *{{buff|Down tilt IASA added two frames before the move ends.}} | ||
*{{buff|Up | *{{buff|Up Smash final hit knockback increased.}} | ||
*{{buff|Down air spike sweetspot has increased knockback and the trajectory was raised to send further outward.}} | *{{buff|Down air spike sweetspot has increased knockback and the trajectory was raised to send further outward.}} | ||
*{{nerf|Down tilt meteor sweetspot reduced in knockback. Tipper knockback behavior homogenized to be a standard launcher.}} | *{{nerf|Down tilt meteor sweetspot reduced in knockback. Tipper knockback behavior homogenized to be a standard launcher.}} | ||
*{{ | *{{change|Fixed animation glitches during forward smash 2 and angled forward tilts.}} | ||
*{{change|Neutral air revamped as a more traditional “drill” move. Hits an additional time, linking knockback tweaked for consistency, hitboxes cleaned up and sync’d to his blades, and the final hit has reduced knockback and hitlag.}} | *{{change|Neutral air revamped as a more traditional “drill” move. Hits an additional time, linking knockback tweaked for consistency, hitboxes cleaned up and sync’d to his blades, and the final hit has reduced knockback and hitlag.}} | ||
===v3.5=== | ===v3.5=== | ||
*{{nerf|Dash attack deals less damage.}} | *{{nerf|Dash attack deals less damage.}} | ||
*{{ | **{{buff|It deals more knockback.}} | ||
*{{nerf|Forward tilt deals less knockback.}} | *{{nerf|Forward tilt deals less knockback.}} | ||
*{{nerf|Down tilt has higher startup.}} | *{{nerf|Down tilt has higher startup.}} | ||
*{{ | **{{buff|It deals more knockback at higher percents.}} | ||
*{{change|Pit has a new forward | *{{change|Pit has a new forward Smash, reminiscent of his forward smash from ''[[Super Smash Bros 4]]''.}} | ||
*{{buff|The first two hits of Pit's up smash deal slightly more damage | *{{buff|The first two hits of Pit's up smash deal slightly more damage.}} | ||
*{{nerf|The final hit deals slightly less damage.}} | **{{nerf|The final hit deals slightly less damage.}} | ||
**{{buff|It also deals slightly more knockback.}} | |||
*{{nerf|Neutral aerial deals less damage.}} | *{{nerf|Neutral aerial deals less damage.}} | ||
*{{nerf|Forward aerial has less knockback and has more endlag.}} | *{{nerf|Forward aerial has less knockback and has more endlag.}} | ||
*{{buff| | **{{buff|Hitboxes come out one frame earlier.}} | ||
*{{nerf|Up aerial deals less damage at the tip.}} | *{{nerf|Up aerial deals less damage at the tip.}} | ||
*{{ | **{{buff|It deals more knockback.}} | ||
*{{nerf|Down aerial deals less damage at the tip.}} | *{{nerf|Down aerial deals less damage at the tip.}} | ||
*{{buff| | **{{buff|It deals more knockback.}} | ||
*{{nerf|Up aerial deals less damage at the tip.}} | *{{nerf|Up aerial deals less damage at the tip.}} | ||
*{{ | *{{nerf|Down throw deals less knockback.}} | ||
**{{buff|It has less endlag.}} | |||
*{{nerf|Glide attack deals less damage at the blade.}} | *{{nerf|Glide attack deals less damage at the blade.}} | ||
*{{buff|Arrows no longer decay in damage.}} | *{{buff|Arrows no longer decay in damage.}} | ||
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===v3.6=== | ===v3.6=== | ||
*{{change|Pit's wings will [http://i.imgur.com/HDecncT.png burn] when he loses momentum using the Wings of Icarus. | *{{change|Pit's wings will [http://i.imgur.com/HDecncT.png burn] when he loses momentum using the Wings of Icarus, which is a reference to Kid Icarus Uprising, where Pit's wings would catch fire if used too often, or for long periods of time.}} | ||
*{{change|As an aesthetic when Pit uses the Wings of Icarus in his "Dark" costumes, Pit's wings will glow purple rather than blue, which, again is a reference to Kid Icarus Uprising, where Dark Pit's wings would glow purple when using the Power of Flight.}} | |||
*{{nerf|The duration of Pit's flight has been reduced.}} | *{{nerf|The duration of Pit's flight has been reduced.}} | ||
*{{change|Pit's forward smash, forward tilt, back air, and dashing use animations inspired by ''[[Super Smash Bros. 4]]''.}} | *{{change|Pit's forward smash, forward tilt, back air, and dashing use animations inspired by ''[[Super Smash Bros. 4]]''.}} | ||
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|- | |- | ||
! colspan=2 | Down special | ! colspan=2 | Down special | ||
| [[Mirror Shield]] || x1.5 of reflected attack || Pit pulls out his shield and crouches down while holding it out in front of him. The shield can be angled up or down to reflect attacks. When initially brought out, the shield gives Pit [[ | | [[Mirror Shield]] || x1.5 of reflected attack || Pit pulls out his shield and crouches down while holding it out in front of him. The shield can be angled up or down to reflect attacks. When initially brought out, the shield gives Pit [[launch resistance]] and can reverse enemies trying to attack him. If used in midair, this shield can be used to reflect characters recoveries and force them to [[self-destruct]]. | ||
|- | |- | ||
! colspan=2 | Final Smash | ! colspan=2 | Final Smash | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | |||
=== | *{{Sm|5-1|USA}} | ||
*{{Sm|Armada|Sweden}} | |||
*{{Sm|Redd|USA}} | |||
*{{Sm|ZeRo|Chile}} | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm|ZeRo|Chile}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of his black swap, which has been adjusted to look identical to [[Dark Pit]]. | |||
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of | |||
He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6. | He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6. | ||
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{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Pit Palette (PM).png|frame|center|Pit's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:PitHeadSSBB.png]] | ||
|[[ | |[[Image:PitHeadYellowSSBB.png]] | ||
|[[ | |[[Image:PitHeadRedSSBB.png]] | ||
|[[ | |[[Image:PitHeadGreenSSBB.png]] | ||
|[[ | |[[Image:PitHeadBlueSSBB.png]] | ||
|[[ | |[[Image:PitHeadBlackPM.png]] | ||
|[[ | |[[Image:PitHeadRetroPM.png]] | ||
|[[ | |[[Image:PitHeadBlackRetroPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
* | *A reference is made to [[wikipedia:Icarus|the Greek myth of Icarus]], the namesake character of Pit. Icarus was a man whose makeshift wings melted by the sun before plummeting into the sea, which reflects the function of Pit's wings in ''Project M''. | ||
**The Wings of Icarus burn as Pit loses gliding momentum, | *Many aesthetic elements of Pit's appearance in ''Project M'' take inspiration from ''Kid Icarus: Uprising'': | ||
** | **The Wings of Icarus will burn as Pit loses gliding momentum, making reference to a side effect when using the [[Power of Flight]] in ''Kid Icarus: Uprising''. They will also glow purple when wearing the dark costumes, referencing both Dark Pit and his infinite flight power after having absorbed {{s|icaruspedia|Pandora}}. | ||
**The Retro costumes have different facial expressions, with Pit always smiling (reflecting Pit's silly yet kind-hearted nature) and the dark costume always frowning (reflecting Dark Pit's more aggressive, stoic and serious nature). | |||
==External links== | ==External links== | ||
*[ | *[http://projectmgame.com/en/characters/pit Project M character page] | ||
{{Project M}} | {{Project M}} | ||
[[Category:Pit]] | [[Category:Pit]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |