Editing Pit (PM)
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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Pit | |name = Pit | ||
|image = {{tabber|title1=Modern | |image = {{tabber|title1=Modern|tab1=[[File:Pit SSBB.jpg|250px]]|title2=Retro|tab2=[[File:Retro Pit PM.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBB | |base = SSBB | ||
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'''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance. | '''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance. | ||
Pit ranks 35th out of 41 on the [[Project M#Tier list|official]] [[tier list]], putting him near the top of the D tier. This is a large drop from his ''Brawl'' tier list position of 17th out of 38 | Pit ranks 35th out of 41 on the [[Project M#Tier list|official]] [[tier list]], putting him near the top of the D tier. This is a large drop from his ''Brawl'' tier list position of 17th out of 38. | ||
==Attributes== | ==Attributes== | ||
Hence the name of his game, Pit is primarily based off | Hence the name of his game, Pit is primarily based off [[Wikipedia:Icarus|Icarus]], a man in Greek mythology who made wings to fly. This is a trait that Pit inherits via the Wings of Icarus, with said wings allowing him to fly as a recovery move. His power of flight is one of many aspects that make Pit a formidable opponent. | ||
Aside from wings, Pit also [[Palutena's Arrow|has]] [[Mirror Shield|weapons]] granted to him by [[Palutena]]. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction. | Aside from wings, Pit also [[Palutena's Arrow|has]] [[Mirror Shield|weapons]] granted to him by [[Palutena]]. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction. | ||
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However, an aerial opponent or an opponent with moderate percent is very liable to being up air combo'd by Pit, which is very devastating; it can lead to edge guards through DI away on up air, or the use of forward air, back air or neutral air, and he can combo the opponent into his Shield Bash for a kill, usually through the use of a late up air. | However, an aerial opponent or an opponent with moderate percent is very liable to being up air combo'd by Pit, which is very devastating; it can lead to edge guards through DI away on up air, or the use of forward air, back air or neutral air, and he can combo the opponent into his Shield Bash for a kill, usually through the use of a late up air. | ||
At high percent, Pit can force a DI mixup with his down throw and forward throw; if the opponent DIs out, the forward throw will send them very close to the blast zone, where Pit can shoot arrows and attempt to gimp them with his forward or back air. If the opponent DIs in, the down throw will often confirm into a Shield Bash to kill off the top at around 110%. | At high percent, Pit can force a DI mixup with his down throw and forward throw; if the opponent DIs out, the forward throw will send them very close to the blast zone, where Pit can shoot arrows and attempt to gimp them with his forward or back air. If the opponent DIs in, the the down throw will often confirm into a Shield Bash to kill off the top at around 110%. | ||
Overall, Pit has an impressive neutral game, but fails to find kills easily and can be combo'd relatively well by the rest of the cast. His moves can be tricky to use, as they rarely garner substantial advantage on their own, and he relies on DI mixups to effectively combo his opponents. Still, Pit can be a formidable character choice if the player can read and condition their opponents' habits, and be wary of the earliest available kill windows. | Overall, Pit has an impressive neutral game, but fails to find kills easily and can be combo'd relatively well by the rest of the cast. His moves can be tricky to use, as they rarely garner substantial advantage on their own, and he relies on DI mixups to effectively combo his opponents. Still, Pit can be a formidable character choice if the player can read and condition their opponents' habits, and be wary of the earliest available kill windows. | ||
==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
[[File:ShieldBashPM.png|thumb|200px|Pit's new up special, Shield Bash.]] | [[File:ShieldBashPM.png|thumb|right|200px|Pit's new up special, Shield Bash.]] | ||
Pit was significantly buffed from ''Brawl'' to ''Project M'', as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened [[recovery]]. These buffs initially made him one of the best characters in ''Project M'', which was most prominent when {{Sm|Armada}} and {{Sm|ZeRo}} began to dominate with him in the 3.0 era. As a response to these results, Pit was heavily nerfed in 3.5, with all of his combo starters and extenders becoming laggier, weaker, or gaining more knockback at combo percents. While he still remains buffed from ''Brawl'', he is now considered a mediocre character in the current metagame due to other characters now far surpassing him in strength. | Pit was significantly buffed from ''Brawl'' to ''Project M'', as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened [[recovery]]. These buffs initially made him one of the best characters in ''Project M'', which was most prominent when {{Sm|Armada}} and {{Sm|ZeRo}} began to dominate with him in the 3.0 era. As a response to these results, Pit was heavily nerfed in 3.5, with all of his combo starters and extenders becoming laggier, weaker, or gaining more knockback at combo percents. While he still remains buffed from ''Brawl'', he is now considered a mediocre character in the current metagame due to other characters now far surpassing him in strength. | ||
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**{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}} | **{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}} | ||
*{{nerf|[[Mirror Shield]] can now only be held for a maximum of one second.}} | *{{nerf|[[Mirror Shield]] can now only be held for a maximum of one second.}} | ||
==Revisions== | ==Revisions== | ||
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===v3.5=== | ===v3.5=== | ||
*{{nerf|Dash attack deals less damage.}} | *{{nerf|Dash attack deals less damage.}} | ||
*{{ | *{{buff|Dash attack deals more knockback.}} | ||
*{{nerf|Forward tilt deals less knockback.}} | *{{nerf|Forward tilt deals less knockback.}} | ||
*{{nerf|Down tilt has higher startup.}} | *{{nerf|Down tilt has higher startup.}} | ||
*{{ | *{{buff|It deals more knockback at higher percents.}} | ||
*{{change|Pit has a new forward smash, reminiscent of his forward smash from ''[[Super Smash Bros | *{{change|Pit has a new forward smash, reminiscent of his forward smash from ''[[Super Smash Bros 4]]''.}} | ||
*{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}} | *{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}} | ||
*{{ | *{{buff|The final hit deals slightly less damage.}} | ||
*{{nerf|Neutral aerial deals less damage.}} | *{{nerf|Neutral aerial deals less damage.}} | ||
*{{nerf|Forward aerial has less knockback and has more endlag.}} | *{{nerf|Forward aerial has less knockback and has more endlag.}} | ||
*{{buff|Forward aerial comes out one frame earlier.}} | *{{buff|Forward aerial comes out one frame earlier.}} | ||
*{{nerf|Up aerial deals less damage at the tip.}} | *{{nerf|Up aerial deals less damage at the tip.}} | ||
*{{ | *{{buff|Up aerial deals more knockback.}} | ||
*{{nerf|Down aerial deals less damage at the tip.}} | *{{nerf|Down aerial deals less damage at the tip.}} | ||
*{{buff|Down aerial deals more knockback.}} | *{{buff|Down aerial deals more knockback.}} | ||
*{{nerf|Up aerial deals less damage at the tip.}} | *{{nerf|Up aerial deals less damage at the tip.}} | ||
*{{ | *{{buff|Down throw deals less knockback and ending lag, allowing for more follow-ups.}} | ||
*{{nerf|Glide attack deals less damage at the blade.}} | *{{nerf|Glide attack deals less damage at the blade.}} | ||
*{{buff|Arrows no longer decay in damage.}} | *{{buff|Arrows no longer decay in damage.}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | |||
=== | ====Active==== | ||
*{{Sm|Amanze|USA}} - Minnesota Pit main with a bunch of secondaries. Placed 13th at [[Push More Buttons]]. | |||
*{{Sm|Gallo|USA}} - Has a solid Pit secondary. | |||
*{{Sm|Sharkz|USA}} - Took a game off of {{Sm|ESAM}} at [[Tipped Off 11]] using Pit. Also used him at [[WTFox 2]] in doubles with {{Sm|Gato}} to beat {{Sm|Mew2King}} and {{Sm|Hungrybox}}. | |||
*{{Sm|Shokio|USA}} - Has a solid Pit secondary. | |||
*{{Sm|Sosa|USA}} - Has a solid Pit secondary. | |||
*{{Sm|Tip|USA}} - Placed 17th at [[EVO 2016]] with solo Pit. | |||
*{{Sm| | ====Inactive==== | ||
*{{Sm|ZeRo|Chile}} - Moved to Fox after Pit was nerfed. Placed 1st at [[The Big House 4]] using mostly Pit. | |||
*{{Sm| | *{{Sm|Armada|Sweden}} - Moved to Fox and Peach after Pit was nerfed. Placed 1st at [[Apex 2014]] using mostly Pit. | ||
*{{Sm| | *{{Sm|Redd|USA}} - Moved to Fox and Mr. Game & Watch. | ||
==Alternate costumes== | ==Alternate costumes== | ||
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of his black swap, which has been adjusted to look identical to [[Dark Pit]]. | |||
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of | |||
He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6. | He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6. | ||
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|[[File:PitHeadBlackRetroPM.png]] | |[[File:PitHeadBlackRetroPM.png]] | ||
|} | |} | ||
==Trivia== | ==Trivia== | ||
*Many elements of Pit's appearance in ''Project M'' | *Many aesthetic elements of Pit's appearance in ''Project M'' take inspiration from both ''Kid Icarus: Uprising'' and the [[wikipedia:Icarus|actual myth of Icarus]]: | ||
**The Wings of Icarus burn as Pit loses gliding momentum, | **The Wings of Icarus will burn as Pit loses gliding momentum, making reference to a side effect when using the [[Power of Flight]] in ''Kid Icarus: Uprising''. This itself is based off Icarus, a man whose makeshift wings were melted by the sun before plummeting into the sea. | ||
** | **The wings also glow purple when wearing the dark costumes, referencing both Dark Pit and his infinite flight power after having absorbed {{s|icaruspedia|Pandora}}. | ||
**The Retro costumes have different facial expressions, with Pit always smiling (reflecting Pit's silly yet kind-hearted nature) and the dark costume always frowning (reflecting Dark Pit's more aggressive, stoic and serious nature). | |||
*Pit says "You can't defeat me!" If you're at 100% or more and use side taunt.{{Project M}} | |||
* | |||
{{Project M}} | |||
[[Category:Pit]] | [[Category:Pit]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |