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{{ArticleIcons|pm | {{ArticleIcons|pm=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Pit | |name = Pit | ||
|image | |image = [[Image:Pit SSBB.jpg|250px]] | ||
|mod = Project M | |mod = Project M | ||
|base = | |base = ssbb | ||
|moveset1 = Pit (SSBB) | |||
|moveset1 = Pit (SSBB) | |moveset2 = Pit (SSB4) | ||
|moveset2 = Pit (SSB4) | |altcostume = Classic Pit | ||
}} | }} | ||
[[File:Retro Pit PM.png|thumb|right|Pit's Retro Costume in Project M 3.5]] | |||
'''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance. | '''Pit''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He has been buffed for his ''Project M'' appearance. | ||
Pit ranks 35th out of 41 on the [[Project M#Tier list|official]] [[tier list]], putting him near the top of the D tier. This is a large drop from his ''Brawl'' tier list position of 17th out of 38 | Pit ranks 35th out of 41 on the [[Project M#Tier list|official]] [[tier list]], putting him near the top of the D tier. This is a large drop from his ''Brawl'' tier list position of 17th out of 38. | ||
==Attributes== | ==Attributes== | ||
Hence the name of his game, Pit is primarily based off | Hence the name of his game, Pit is primarily based off [[Wikipedia:Icarus|Icarus]], a man in Greek mythology who made wings to fly. This is a trait that Pit inherits via the Wings of Icarus, with said wings allowing him to fly as a recovery move. His power of flight is what makes Pit a formidable opponent. | ||
Aside from wings, Pit also [[Palutena's Arrow|has]] [[Mirror Shield|weapons]] granted to him by [[Palutena]]. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction. | |||
==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== | ||
[[File:ShieldBashPM.png|thumb|200px|Pit's new up special, Shield Bash.]] | [[File:ShieldBashPM.png|thumb|right|200px|Pit's new up special, Shield Bash.]] | ||
Pit was significantly buffed from ''Brawl'' to | Pit was significantly buffed from ''Brawl'' to Project M, as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened [[recovery]]. However, despite the buffs, he is seen as a mediocre character in the current metagame. | ||
===Aesthetics=== | ===Aesthetics=== | ||
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===Ground Attacks=== | ===Ground Attacks=== | ||
*{{buff|Rapid jab is much easier to perform.}} | *{{buff|Rapid jab is much easier to perform.}} | ||
*{{nerf|Up tilt's bow dagger hitbox has been removed, causing it to inflicting less damage (16% → 13%) and no longer dragging in [[crouching]] opponents as reliably.}} | *{{nerf|Up tilt's bow dagger hitbox has been removed, causing it to inflicting less damage (16% → 13%) and no longer dragging in [[crouching]] opponents as reliably.}} | ||
*{{buff|Up tilt has less knockback which with Project M's physics allow for better follow-ups at lower percents.}} | *{{buff|Up tilt has less knockback which with Project M's physics allow for better follow-ups at lower percents.}} | ||
*{{buff|Down tilt does slightly more damage (11% → 12%/10%), and the meteor smash hitbox is easier to land. It also has less base knockback and allows for follow-ups at low percents.}} | *{{buff|Down tilt does slightly more damage (11% → 12%/10%), and the meteor smash hitbox is easier to land. It also has less base knockback and allows for follow-ups at low percents.}} | ||
*{{buff|Forward tilt has slightly more reach, does more damage (12% → 13%/10%) has adjusted knockback (12 base/95 growth → (45/40 base/70 growth), and can be angled.}} | |||
*{{buff|Up smash does more damage (13% → 16%) and connects better with less hitlag.}} | |||
*{{buff|Down smash is stronger and does vertical knockback.}} | |||
*{{buff|Forward smash has more reach. Second hit is now optional like Links, and is a stronger KO move, so Pit can either lead into aerials with the first hit at high percentages, or rack up damage with both hits at low percents, increasing his follow-up options and [[mindgames]] and gives Pit a boost forward on the ground.}} | |||
*{{nerf|Dash attack with the new physics makes it less of a KO move, though its still a good move to use at lower percents.}} | *{{nerf|Dash attack with the new physics makes it less of a KO move, though its still a good move to use at lower percents.}} | ||
*{{buff|Dash attack has 7 frames less ending lag.}} | *{{buff|Dash attack has 7 frames less ending lag.}} | ||
===Aerial Attacks=== | ===Aerial Attacks=== | ||
*{{change|The hitboxes of Neutral, Forward and Down aerials are now attached to Blade as opposed to being static in ''Brawl''.}} | *{{change|The hitboxes of Neutral, Forward and Down aerials are now attached to Blade as opposed to being static in ''Brawl''.}} | ||
*{{buff|Forward aerial startup (frame 12 → 9) and ending lag (IASA 38 → 33) have been decreased.}} | |||
*{{change|Forward aerial has altered knockback (10 (base)/82 (scaling) → 0/90).}} | |||
*{{buff|Up aerial now consists of a single, powerful hit which decays on damage, capable of juggling most characters up to great amounts of damage if sweetspotted, increasing Pit's aerial combo options, and ends sooner.}} | |||
*{{buff|Down aerial now [[spike]]s upon connecting with the tip (akin to {{PM|Marth}}'s down aerial), improving its utility as an edgeguarding move and combo starter.}} | |||
*{{nerf|Neutral aerial inflicts less damage total, and connects much worse, overall making it less usable.}} | *{{nerf|Neutral aerial inflicts less damage total, and connects much worse, overall making it less usable.}} | ||
*{{change|Neutral aerial hits fewer times (8 hits → 4).}} | *{{change|Neutral aerial hits fewer times (8 hits → 4).}} | ||
*{{nerf|Back aerial deals slightly less damage (15% → 14%/12%) and has decreased knockback (base 30 → 25).}} | *{{nerf|Back aerial deals slightly less damage (15% → 14%/12%) and has decreased knockback (base 30 → 25).}} | ||
*{{change|Back aerial has a new animation, now resembling Pit's back aerial in ''Smash 4''.}} | *{{change|Back aerial has a new animation, now resembling Pit's back aerial in ''Smash 4''.}} | ||
===Grabs and Throws=== | ===Grabs and Throws=== | ||
*{{buff|Down throw does more damage.}} | |||
*{{buff|Standing grab range is increased.}} | *{{buff|Standing grab range is increased.}} | ||
*{{nerf|Forward throw is slightly weaker.}} | *{{nerf|Forward throw is slightly weaker.}} | ||
*{{nerf|Back throw is slightly weaker.}} | *{{nerf|Back throw is slightly weaker.}} | ||
===Special Moves=== | ===Special Moves=== | ||
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*{{buff|Pit now has a new [[side special]]; a redesigned Wings of Icarus, in which he boosts horizontally and [[glide]]s. Pit can now use any of his [[aerial attack]]s during a [[glide]], in addition to his glide attack (now inputted with a grab button, akin to a [[zair]]), granting him bolstered [[approach]] and [[guard break]]ing options that his previous [[Angel Ring]] didn't have. Ending the glide or using a glide attack no longer enforces [[helplessness]], and Pit can use any action except another glide afterwards.}} | *{{buff|Pit now has a new [[side special]]; a redesigned Wings of Icarus, in which he boosts horizontally and [[glide]]s. Pit can now use any of his [[aerial attack]]s during a [[glide]], in addition to his glide attack (now inputted with a grab button, akin to a [[zair]]), granting him bolstered [[approach]] and [[guard break]]ing options that his previous [[Angel Ring]] didn't have. Ending the glide or using a glide attack no longer enforces [[helplessness]], and Pit can use any action except another glide afterwards.}} | ||
*{{nerf|The loss of Angel Ring means Pit can no longer use it to reflect projectiles. In addition, Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure.}} | *{{nerf|The loss of Angel Ring means Pit can no longer use it to reflect projectiles. In addition, Pit can no longer use it to disrupt enemies returning to the edge, or for shield pressure.}} | ||
*{{nerf|[[Mirror Shield]] can now only be held for a maximum of one second.}} | |||
*{{buff|Pit's [[up special]] ([[Wings of Icarus]]) has been replaced with Shield Bash; a jumping Mirror Shield strike upwards, which inflicts damage and acts as a powerful vertical finisher at high percents.}} | *{{buff|Pit's [[up special]] ([[Wings of Icarus]]) has been replaced with Shield Bash; a jumping Mirror Shield strike upwards, which inflicts damage and acts as a powerful vertical finisher at high percents.}} | ||
**{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}} | **{{nerf|Shield Bash grants considerably less distance, both horizontally and vertically, giving even less distance than {{PM|Mario}}'s [[Super Jump Punch]] and not being as versatile as Wings of Icarus, thus significantly worsening Pit's recovery options.}} | ||
==Revisions== | ==Revisions== | ||
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*{{change|Down throw trajectory raised slightly.}} | *{{change|Down throw trajectory raised slightly.}} | ||
*{{nerf|[[Palutena's Arrow]]s start up slightly increased, and aerial end lag matched to grounded end lag.}} | *{{nerf|[[Palutena's Arrow]]s start up slightly increased, and aerial end lag matched to grounded end lag.}} | ||
*{{nerf|Mirror Shield hold duration significantly shortened.}} | *{{nerf|[[Mirror Shield]] hold duration significantly shortened.}} | ||
===v3.0=== | ===v3.0=== | ||
*{{buff|Standing grab range slightly increased.}} | *{{buff|Standing grab range slightly increased.}} | ||
*{{buff|Down tilt IASA added two frames before the move ends.}} | *{{buff|Down tilt IASA added two frames before the move ends.}} | ||
*{{buff|Up | *{{buff|Up Smash final hit knockback increased.}} | ||
*{{buff|Down air spike sweetspot has increased knockback and the trajectory was raised to send further outward.}} | *{{buff|Down air spike sweetspot has increased knockback and the trajectory was raised to send further outward.}} | ||
*{{nerf|Down tilt meteor sweetspot reduced in knockback. Tipper knockback behavior homogenized to be a standard launcher.}} | *{{nerf|Down tilt meteor sweetspot reduced in knockback. Tipper knockback behavior homogenized to be a standard launcher.}} | ||
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===v3.5=== | ===v3.5=== | ||
*{{nerf|Dash attack deals less damage.}} | *{{nerf|Dash attack deals less damage.}} | ||
*{{ | *{{buff|Dash attack deals more knockback.}} | ||
*{{nerf|Forward tilt deals less knockback.}} | *{{nerf|Forward tilt deals less knockback.}} | ||
*{{nerf|Down tilt has higher startup.}} | *{{nerf|Down tilt has higher startup.}} | ||
*{{ | *{{buff|It deals more knockback at higher percents.}} | ||
*{{change|Pit has a new forward | *{{change|Pit has a new forward Smash, reminiscent of his forward smash from ''[[Super Smash Bros 4]]''.}} | ||
*{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}} | *{{buff|The first two hits of Pit's up smash deal slightly more damage and knockback.}} | ||
*{{ | *{{buff|The final hit deals slightly less damage.}} | ||
*{{nerf|Neutral aerial deals less damage.}} | *{{nerf|Neutral aerial deals less damage.}} | ||
*{{nerf|Forward aerial has less knockback and has more endlag.}} | *{{nerf|Forward aerial has less knockback and has more endlag.}} | ||
*{{buff|Forward aerial comes out one frame earlier.}} | *{{buff|Forward aerial comes out one frame earlier.}} | ||
*{{nerf|Up aerial deals less damage at the tip.}} | *{{nerf|Up aerial deals less damage at the tip.}} | ||
*{{ | *{{buff|Up aerial deals more knockback.}} | ||
*{{nerf|Down aerial deals less damage at the tip.}} | *{{nerf|Down aerial deals less damage at the tip.}} | ||
*{{buff|Down aerial deals more knockback.}} | *{{buff|Down aerial deals more knockback.}} | ||
*{{nerf|Up aerial deals less damage at the tip.}} | *{{nerf|Up aerial deals less damage at the tip.}} | ||
*{{ | *{{buff|Down throw deals less knockback and ending lag, allowing for more follow-ups.}} | ||
*{{nerf|Glide attack deals less damage at the blade.}} | *{{nerf|Glide attack deals less damage at the blade.}} | ||
*{{buff|Arrows no longer decay in damage.}} | *{{buff|Arrows no longer decay in damage.}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | |||
=== | ====Active==== | ||
*{{Sm|Amanze|USA}}-Minnesota Pit main with a bunch of secondaries. Placed 13th at [[Push More Buttons]]. | |||
*{{Sm|Gallo|USA}}-Has a solid Pit secondary. | |||
*{{Sm|Sharkz|USA}}-Took a game off of {{Sm|ESAM}} at [[Tipped Off 11]] using Pit. Also used him at [[WTFox 2]] in doubles with {{Sm|Gato}} to beat {{Sm|Mew2King}} and {{Sm|Hungrybox}}. | |||
*{{Sm|Shokio|USA}}-Has a solid Pit secondary. | |||
*{{Sm|Sosa|USA}}-Has a solid Pit secondary. | |||
*{{Sm|Tip|USA}} - Placed 17th at [[EVO 2016]] with solo Pit. | |||
*{{Sm| | ====Inactive==== | ||
*{{Sm|ZeRo|Chile}}-Moved to Fox after Pit was nerfed. Placed 1st at [[The Big House 4]] using mostly Pit. | |||
*{{Sm| | *{{Sm|Armada|Sweden}}-Moved to Fox and Peach after Pit was nerfed. Placed 1st at [[Apex 2014]] using mostly Pit. | ||
*{{Sm| | *{{Sm|Redd|USA}}-Moved to Fox and Mr. Game & Watch. | ||
==Alternate costumes== | ==Alternate costumes== | ||
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of his black swap, which has been adjusted to look identical to [[Dark Pit]]. | |||
Pit's alternate costumes remain largely unchanged from ''Brawl'' with the exception of | |||
He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6. | He also [http://projectmgame.com/en/news/new-alternate-costumes has] a costume based on his appearance in ''Kid Icarus'' and ''Kid Icarus: Of Myths and Monsters'', in addition to the trophy of Pit which was present in ''Melee''. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from ''Brawl'') in 3.6. Pit's red costume has also been modified in version 3.6. | ||
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{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[Image:Pit Palette (PM).png|frame|center|Pit's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[Image:PitHeadSSBB.png]] | ||
|[[ | |[[Image:PitHeadYellowSSBB.png]] | ||
|[[ | |[[Image:PitHeadRedSSBB.png]] | ||
|[[ | |[[Image:PitHeadGreenSSBB.png]] | ||
|[[ | |[[Image:PitHeadBlueSSBB.png]] | ||
|[[ | |[[Image:PitHeadBlackPM.png]] | ||
|[[ | |[[Image:PitHeadRetroPM.png]] | ||
|[[ | |[[Image:PitHeadBlackRetroPM.png]] | ||
|} | |} | ||
== | ==Trivia== | ||
Pit | *Many aesthetic elements of Pit's appearance in ''Project M'' take inspiration from both ''Kid Icarus: Uprising'' and the [[wikipedia:Icarus|actual myth of Icarus]]: | ||
**The Wings of Icarus will burn as Pit loses gliding momentum, making reference to a side effect when using the [[Power of Flight]] in ''Kid Icarus: Uprising''. This itself is based off Icarus, a man whose makeshift wings were melted by the sun before plummeting into the sea. | |||
**The wings also glow purple when wearing the dark costumes, referencing both Dark Pit and his infinite flight power after having absorbed {{s|icaruspedia|Pandora}}. | |||
* | **The Retro costumes have different facial expressions, with Pit always smiling (reflecting Pit's silly yet kind-hearted nature) and the dark costume always frowning (reflecting Dark Pit's more aggressive, stoic and serious nature). | ||
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{{Project M}} | {{Project M}} | ||
[[Category:Pit]] | [[Category:Pit]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |