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|subtitle = ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' | |subtitle = ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' | ||
|name = Pirate Ship | |name = Pirate Ship | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Pirate Ship.png|300px]]|title2=Wii U|tab2=[[File:Pirate Ship Wii U.jpg|300px]]|title3=Brawl|tab3=[[File:Pirateship.jpg|300px]]}} | ||
|caption = [[File:ZeldaSymbol.svg|50px|class=invert | |caption = [[File:ZeldaSymbol.svg|50px|class=invert]]<br>Pirate Ship across the series. | ||
|universe = {{uv|The Legend of Zelda}} | |universe = {{uv|The Legend of Zelda}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''Brawl''':<br>{{SSBB|Toon Link}}<br>{{SSBB|Link}}<br>{{SSBB|Zelda}}/{{SSBB|Sheik}}<br>{{SSBB|Ganondorf}}<br>'''SSB4''':<br>{{SSB4|Link}}<br>{{SSB4|Zelda}}<br>{{SSB4|Sheik}}<br>{{SSB4|Ganondorf}}<br>{{SSB4|Toon Link}}<br>'''Ultimate:'''<br>{{SSBU|Link}}<br>{{SSBU|Zelda}}<br>{{SSBU|Sheik}}<br>{{SSBU|Ganondorf}}<br>{{SSBU|Young Link}}<br>{{SSBU|Toon Link}}<br>{{SSBU|King K. Rool}} (World of Light) | |||
|availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Downloadable content|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Downloadable content|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|unlockcriteria = Unlock {{SSBB|Toon Link}}. | |unlockcriteria = Unlock {{SSBB|Toon Link}}. | ||
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==Stage overview== | ==Stage overview== | ||
All fighters | All fighters are on a cruising ship that slowly passes though the Great Sea; players can freely [[Swimming|swim]] in the water with few major risks beyond the inherent potential of drowning. However, the stage is technically scrolling to the left at almost all times due to the motion of the ship; players standing on the ship will not have their position shifted by the scrolling, but players and items (such as [[Bumper]]s and [[Party Ball]]s) in the air or the water will slowly drift towards the rightmost blast zone. Any player that swims or is dragged into the front of the pirate ship while in the water or is meteor smashed towards the bottom of the back of the ship will take 20% damage and be automatically [[OHKO]]'d via a very powerful [[meteor smash]]. Fighters with [[tether recoveries]] can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship (this is substantially less likely to happen in ''Ultimate'' due to water now interrupting tether recoveries, causing a player to begin swimming the instant they touch the water, though the aforementioned scrolling might carry a player into the front of the ship anyways if they are do not react in time to swim away or jump out). A smaller boat, the [[King of Red Lions]], occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on; much like the main ship, players standing on the King of Red Lions are not affected by the stage's scrolling. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''. However, the King of Red Lions will eventually leave the screen; players that remain for too long on the boat will be carried past the side [[blast line]] as it departs. | ||
The ship occasionally travels past an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage (20-55% in ''Brawl'' and 35% in ''Smash 4'' and ''Ultimate'') and high [[knockback]], enough to [[KO]] {{SSBB|Mario}} below 40% in ''Brawl'' if hit point-blank. In ''Smash 4'' and ''Ultimate'', the bomb's power is severely [[nerfed]] from ''Brawl''; the knockback is now fixed and is too weak to KO anyone. The ship will also run into a small rocky island from time to time, giving players a newly-shaped piece of terrain to fight on. If characters run into the front of the ship while it is colliding with the island, they will take 10% damage, but there is no meteor effect unless the player is trapped underwater between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, returning the stage to normal. | The ship occasionally travels past an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage (20-55% in ''Brawl'' and 35% in ''Smash 4'' and ''Ultimate'') and high [[knockback]], enough to [[KO]] {{SSBB|Mario}} below 40% in ''Brawl'' if hit point-blank. In ''Smash 4'' and ''Ultimate'', the bomb's power is severely [[nerfed]] from ''Brawl''; the knockback is now fixed and is too weak to KO anyone. The ship will also run into a small rocky island from time to time, giving players a newly-shaped piece of terrain to fight on. If characters run into the front of the ship while it is colliding with the island, they will take 10% damage, but there is no meteor effect unless the player is trapped underwater between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, returning the stage to normal. | ||
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==Origin== | ==Origin== | ||
[[File:PirateShipWW.png|left|thumb|The Pirate Ship docked at Outset Island, as seen in ''The Legend of Zelda: The Wind Waker''.]] | [[File:PirateShipWW.png|left|thumb|The Pirate Ship docked at Outset Island, as seen in ''The Legend of Zelda: The Wind Waker''.]] | ||
This ship is taken from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', although | This ship is taken from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', although it is much smaller. After Link's sister, {{s|zeldawiki|Aryll}}, was kidnapped by the {{s|zeldawiki|Helmaroc King}}, Link sailed to the {{s|zeldawiki|Forsaken Fortress}} on [[Tetra]]'s ship to save her. During the trip, he was challenged by {{s|zeldawiki|Niko}}, a pirate. This ship came back later in the game during the search for the third {{s|zeldawiki|Goddess Pearl}}. The pirates stole bombs on {{s|zeldawiki|Windfall Island}}, intending to get the treasure from Outset Island in the morning unaware of a curse on the sea preventing morning. Link managed to hear the password, and then came back on the ship to be challenged one more time and then get the bombs and beat the pirates to the treasure on Outset. This ship appeared a final time at the end of the game to rescue both Link and Tetra after they defeat [[Ganondorf]]. The ship came back at the beginning and end of ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. Like in ''Smash'', the ship also has a catapult: it was used in ''The Wind Waker'' to launch a boulder at the Helmaroc King and to launch Link towards the Forsaken Fortress. | ||
The smaller, red boat that appears on the right is known as the {{s|zeldawiki|King of Red Lions}}, which is actually {{s|zeldawiki|Hyrule}}'s king in disguise. He can talk, and assists Link during the events of ''The Wind Waker''. In ''The Legend of Zelda: The Wind Waker'', when Link conducts the {{s|zeldawiki|Ballad of Gales}} with his {{iw|zeldawiki|Wind Waker|Item}}, a cyclone comes and transports Link to his destination: the cyclone that comes in this stage could be a reference to Ballad of Gales being played. | The smaller, red boat that appears on the right is known as the {{s|zeldawiki|King of Red Lions}}, which is actually {{s|zeldawiki|Hyrule}}'s king in disguise. He can talk, and assists Link during the events of ''The Wind Waker''. In ''The Legend of Zelda: The Wind Waker'', when Link conducts the {{s|zeldawiki|Ballad of Gales}} with his {{iw|zeldawiki|Wind Waker|Item}}, a cyclone comes and transports Link to his destination: the cyclone that comes in this stage could be a reference to Ballad of Gales being played. | ||
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==Tournament legality== | ==Tournament legality== | ||
Pirate Ship is universally banned in all three of its appearances. There are various hazards that interrupt gameplay such as the catapult on the ship, the bombs that target players, and the front of the ship. Various places also promote [[camping]] such as the King of Red Lions and the rock that appears | Pirate Ship is universally banned in all three of its appearances. There are various hazards that interrupt gameplay such as the catapult on the ship, the bombs that target players, and the front of the ship. Various places also promote [[camping]] such as the King of Red Lions and the rock that appears. When stage hazards are turned off in ''Ultimate'', the stage remains banned as the slant on the ship can still block projectiles, and the water disturbs gameplay. | ||
==Trophy== | ==Trophy== | ||
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==Glitch== | ==Glitch== | ||
The Olimar grab glitch is a glitch in ''[[Super Smash Bros. Brawl]]''. It involves {{SSBB|Olimar}} and {{SSBB|Donkey Kong}}. To perform it, Olimar and Donkey Kong must be at the back of the Pirate Ship. Olimar must then perform a [[grab]] on Donkey Kong in a specific spot on the ship. If done correctly, Donkey Kong should clip in and out on the ground while the [[Pikmin]] is latched onto him. Like the [[Ike grab glitch]] and [[King Dedede grab glitch]], the reason this happens its because the big character does not have any space when grabbed. When this happens, the animation of the character twitches, shakes, or flinches in two poses, causing the character to not break free from the grab. | The Olimar grab glitch is a glitch in ''[[Super Smash Bros. Brawl]]''. It involves {{SSBB|Olimar}} and {{SSBB|Donkey Kong}}. To perform it, Olimar and Donkey Kong must be at the back of the Pirate Ship. Olimar must then perform a [[grab]] on Donkey Kong in a specific spot on the ship. If done correctly, Donkey Kong should clip in and out on the ground while the [[Pikmin]] is latched onto him. Like the [[Ike grab glitch]] and [[King Dedede grab glitch]], the reason this happens its because the big character does not have any space when grabbed. When this happens, the animation of the character twitches, shakes, or flinches in two poses, causing the character to not break free from the grab. | ||
[[Category:Glitches (SSBB)]] | |||
==Gallery== | |||
===''Super Smash Bros. Brawl''=== | |||
<gallery> | |||
Pirate Ship SSBB.png|thumb|Toon Link vs. red Yoshi and blue Yoshi on the Pirate Ship. | |||
</gallery> | |||
===''Super Smash Bros. for Wii U''=== | |||
<gallery> | |||
Pirate Ship Wii U.jpg|Pirate Ship in {{forwiiu}}. | |||
</gallery> | |||
===''Super Smash Bros. Ultimate''=== | |||
<gallery> | |||
SSBUWebsiteKingKRool2.jpg|{{SSBU|King K. Rool}} firing his [[Blunderbuss]] on the stage. | |||
SSBUWebsiteIncineroar3.jpg|{{SSBU|Incineroar}} using [[Alolan Whip]] on {{SSBU|Falco}} on the stage. | |||
SSBUWebsiteByleth5.jpg|[[Byleth (SSBU)|Female Byleth]] using [[Aymr]] against {{SSBU|Zelda}}'s [[Phantom Slash|Phantom]] on the stage. | |||
SSBUWebsitePyra4.jpg|{{SSBU|Mythra}} using Lightning Buster on {{SSBU|Pit}} on the stage | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
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==Trivia== | ==Trivia== | ||
*The rain on this stage is not rendered in 3D; it is actually just 2D sprites falling in the foreground and background, similar to the [[Distant Planet]] stage. This can be viewed by pausing the game and tilting the camera. | *The rain on this stage is not rendered in 3D; it is actually just 2D sprites falling in the foreground and background, similar to the [[Distant Planet]] stage. This can be viewed by pausing the game and tilting the camera. | ||
*When falling from the cyclone, [[King Dedede]] can avoid battle by using his [[Super Dedede Jump|up special]], allowing him to stay aloft for ten to fifteen seconds. | |||
*If a [[Crate#Rolling Crates|Rolling Crate]] is inserted between the rock and the ship, the game will emit a loud buzzing noise. | *If a [[Crate#Rolling Crates|Rolling Crate]] is inserted between the rock and the ship, the game will emit a loud buzzing noise. | ||
*When the boat crashes against the rock, both are still moving, though it looks like they are stuck in place, and players can still be KO'd if they wait for too long in the sea, being carried off to a boundary KO by the current. | |||
*In {{forwiiu}}, all of the music tracks for this stage are shared with other {{uv|The Legend of Zelda}} stages. This makes it one of three stages to share music with other stages, the others being [[Super Mario Maker]] and [[Big Battlefield]]. | *In {{forwiiu}}, all of the music tracks for this stage are shared with other {{uv|The Legend of Zelda}} stages. This makes it one of three stages to share music with other stages, the others being [[Super Mario Maker]] and [[Big Battlefield]]. | ||
**Pirate Ship is the only downloadable stage that does not add new music. | **Pirate Ship is the only downloadable stage that does not add new music. | ||
*Pirate Ship and [[Miiverse]] are the only downloadable stages in all of ''Super Smash Bros. 4'' that are not in {{for3ds}}. Masahiro Sakurai stated that the Pirate Ship was intended for the 3DS version, but it was scrapped because it was unable to function on the console.<ref>http://www.sourcegaming.info/2016/02/21/nintendodream3/</ref> Possible data for the stage was found in [[List of updates (SSB4-3DS)|version 1.0.6]] [[Leak#Roy_and_Ryu_data|data mining]]. | *Pirate Ship and [[Miiverse]] are the only downloadable stages in all of ''Super Smash Bros. 4'' that are not in {{for3ds}}. Masahiro Sakurai stated that the Pirate Ship was intended for the 3DS version, but it was scrapped because it was unable to function on the console.<ref>http://www.sourcegaming.info/2016/02/21/nintendodream3/</ref> Possible data for the stage was found in [[List of updates (SSB4-3DS)|version 1.0.6]] [[Leak#Roy_and_Ryu_data|data mining]]. | ||
*Pirate Ship is the only ''Brawl'' stage that | *Pirate Ship is the only ''Brawl'' stage that is available as downloadable content, as well as the only DLC past stage that did not originate from the original ''[[Super Smash Bros.]]'' | ||
* | *Pirate Ship is the only downloadable stage that supports [[8-Player Smash]] for its Ω form, but not its normal form. | ||
*Pirate Ship is one of three stages that has been a unlockable stage, a DLC stage, and a starter stage, as it was each in ''Brawl'', ''Smash Wii U'', and ''Ultimate'', respectively; the others are {{SSB|Dream Land}} and {{b|Duck Hunt|stage}}. | *Pirate Ship is one of three stages that has been a unlockable stage, a DLC stage, and a starter stage, as it was each in ''Brawl'', ''Smash Wii U'', and ''Ultimate'', respectively; the others are {{SSB|Dream Land}} and {{b|Duck Hunt|stage}}. | ||
*There exists a glitch where a player would possibly fall through the ship during the section where it crashes into the rock. [https://www.youtube.com/watch?v=Y88w9Cy_K7U] | *There exists a glitch where a player would possibly fall through the ship during the section where it crashes into the rock. [https://www.youtube.com/watch?v=Y88w9Cy_K7U] | ||
**This includes falling through the catapult when the ship is sailing as normal. | **This includes falling through the catapult when the ship is sailing as normal. | ||
*In ''Ultimate'', the following [[Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Nightmare]], [[Kapp'n]], [[Devil]], [[Squid Sisters]] and the [[Ghosts]]. Additionally, [[Marshadow]] cannot be summoned here. | ||
==References== | ==References== | ||
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[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[es:Barco pirata]] | [[es:Barco pirata]] |