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|subtitle    = ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''
|subtitle    = ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}''
|name        = Pirate Ship  
|name        = Pirate Ship  
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Pirate Ship.png|300px]]|title2=Wii U|content2=[[File:Pirate Ship Wii U.jpg|300px]]|title3=Brawl|content3=[[File:Pirateship.jpg|300px]]}}
|image        = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Pirate Ship.png|300px]]|title2=Wii U|tab2=[[File:Pirate Ship Wii U.jpg|300px]]|title3=Brawl|tab3=[[File:Pirateship.jpg|300px]]}}
|caption      = [[File:ZeldaSymbol.svg|50px|class=invert-dark]]<br>Pirate Ship across the series.
|caption      = Pirate Ship across the series.<br>[[Image:ZeldaSymbol.svg|50px]]
|universe    = {{uv|The Legend of Zelda}}
|universe    = {{uv|The Legend of Zelda}}
|games        = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games        = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = '''Brawl''':<br>{{SSBB|Toon Link}}<br>{{SSBB|Link}}<br>{{SSBB|Zelda}}/{{SSBB|Sheik}}<br>{{SSBB|Ganondorf}}<br>'''SSB4''':<br>{{SSB4|Link}}<br>{{SSB4|Zelda}}<br>{{SSB4|Sheik}}<br>{{SSB4|Ganondorf}}<br>{{SSB4|Toon Link}}<br>'''Ultimate:'''<br>{{SSBU|Link}}<br>{{SSBU|Zelda}}<br>{{SSBU|Sheik}}<br>{{SSBU|Ganondorf}}<br>{{SSBU|Young Link}}<br>{{SSBU|Toon Link}}
|availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Downloadable content|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'')
|availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Downloadable content|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'')
|unlockcriteria = Unlock {{SSBB|Toon Link}}.
|unlockcriteria = Unlock {{SSBB|Toon Link}}.
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==Stage overview==
==Stage overview==
All fighters battle aboard {{s|zeldawiki|Tetra}}'s cruising ship that slowly passes though the Great Sea; players can freely [[Swimming|swim]] in the water with few major risks beyond the inherent potential of drowning. However, the stage is technically scrolling to the left at almost all times due to the motion of the ship; players standing on the ship will not have their position shifted by the scrolling, but players and items (such as [[Bumper]]s and [[Party Ball]]s) in the air or the water will slowly drift towards the rightmost blast zone. Any player that swims or is dragged into the front of the pirate ship while in the water or is meteor smashed towards the bottom of the back of the ship will take 20% damage and be automatically [[OHKO]]'d via a very powerful [[meteor smash]]. Fighters with [[tether recoveries]] can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship (this is substantially less likely to happen in ''Ultimate'' due to water now interrupting tether recoveries, causing a player to begin swimming the instant they touch the water, though the aforementioned scrolling might carry a player into the front of the ship anyways if they are do not react in time to swim away or jump out). A smaller boat, the [[King of Red Lions]], occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on; much like the main ship, players standing on the King of Red Lions are not affected by the stage's scrolling. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''. However, the King of Red Lions will eventually leave the screen; players that remain for too long on the boat will be carried past the side [[blast line]] as it departs.
All fighters are on a cruising ship which passes along an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage (up to 36%) and high [[knockback]], enough to [[KO]] {{SSBB|Mario}} below 40% in ''Brawl''. In ''Smash 4'' and ''Ultimate'' the bomb’s power is severely [[nerfed]] from ''Brawl'': now the knockback is fixed, not able to KO anymore.


The ship occasionally travels past an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage (20-55% in ''Brawl'' and 35% in ''Smash 4'' and ''Ultimate'') and high [[knockback]], enough to [[KO]] {{SSBB|Mario}} below 40% in ''Brawl'' if hit point-blank. In ''Smash 4'' and ''Ultimate'', the bomb's power is severely [[nerfed]] from ''Brawl''; the knockback is now fixed and is too weak to KO anyone. The ship will also run into a small rocky island from time to time, giving players a newly-shaped piece of terrain to fight on. If characters run into the front of the ship while it is colliding with the island, they will take 10% damage, but there is no meteor effect unless the player is trapped underwater between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, returning the stage to normal.  
Any player that swims into the front of the pirate ship while in the water or is meteor smashed (but not KO'd) towards the bottom of the back of the ship will be automatically [[OHKO]]'d via a very powerful [[meteor smash]]. Fighters with [[tether recoveries]] can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship. A boat, the [[King of Red Lions]], occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''. However, players that remain too long on the boat will be carried past the side [[blast line]] after brief time, for a guaranteed KO.


There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high [[knockback]]. In ''Brawl'' it can KO as low as 50%, but in ''Smash 4'' and ''Ultimate'' it has less knockback doesn't start KO'ing until well past 100%. The efficacy of the launch depends on where the character is: counterintuitively, being on the bucket tends to yield the least distance and often ends up throwing the character into the ship (negating almost all of the knockback), whereas being on or in front of the frame launches at a higher angle, missing the ship and thus allowing for a more consistent KO.
The ship will also run into a small rocky island from time to time, giving players a newly-shaped terrain to fight on. If characters run into the front of the ship while it is sinking, they will take damage, but there is no meteor effect unless the player is trapped underwater, between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, forcing players to return to the norm.  


Another hazard is that a storm will sometimes cause a cyclone to come from the background, throwing the ship high into the sky, eliminating the option to swim around near the ship. This also throws the King of Red Lions into the sky if it is on the screen at the time, causing it to disappear along with anyone unlucky enough to have stood on it while it was flipped upside-down. The ship will fall back down after a short time and land back in the water. While the ship is rising or falling, the stage will not scroll (so players and items in the air will not drift towards the right blast zone); furthermore, while the ship is falling, the players experience reduced [[gravity]].
There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high knockback, and has potential to KO even at lower damage percentages. In ''Brawl'', if a character is fired by the catapult and hit by a strong attack (such as {{SSBB|Pikachu}}’s [[Thunder]], which is very powerful in this game) at the same time, they could potentially  be OHKOed. However, it is necessary to chain the two hits in a few [[frame]]s to combine their knockback in a boosted attack.
 
Another hazard is that a storm will sometimes cause a cyclone to come from the background, throwing the ship high into the sky, eliminating the option to swim around near the ship. This also throws the [[King of Red Lions]] into sky, disappearing along with anyone unlucky to have stood on it while it was flipped upside-down. The ship will fall back down after a short time and land back in the water. While falling, the players experience reduced [[gravity]].


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
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<gallery widths="200px">
<gallery widths="200px">
SSB4UPirateShipOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSB4UPirateShipOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''.
SSBU-Pirate ShipOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Pirate ShipOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Pirate ShipBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
File:SSBU-Pirate ShipBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


==Origin==
==Origin==
[[File:PirateShipWW.png|left|thumb|The Pirate Ship docked at Outset Island, as seen in ''The Legend of Zelda: The Wind Waker''.]]
[[File:PirateShipWW.png|left|thumb|The Pirate Ship docked at Outset Island, as seen in ''The Legend of Zelda: The Wind Waker''.]]
This ship is taken from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', although, like the boat from [[Rainbow Cruise]], it is much smaller, shorter, and narrower. After Link's sister, {{s|zeldawiki|Aryll}}, was kidnapped by the {{s|zeldawiki|Helmaroc King}}, Link sailed to the {{s|zeldawiki|Forsaken Fortress}} on [[Tetra]]'s ship to save her. During the trip, he was challenged by {{s|zeldawiki|Niko}}, a pirate. This ship came back later in the game during the search for the third {{s|zeldawiki|Goddess Pearl}}. The pirates stole bombs on {{s|zeldawiki|Windfall Island}}, intending to get the treasure from Outset Island in the morning unaware of a curse on the sea preventing morning. Link managed to hear the password, and then came back on the ship to be challenged one more time and then get the bombs and beat the pirates to the treasure on Outset. This ship appeared a final time at the end of the game to rescue both Link and Tetra after they defeat [[Ganondorf]]. The ship came back at the beginning and end of ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. Like in ''Smash'', the ship also has a catapult: it was used in ''The Wind Waker'' to launch a boulder at the Helmaroc King and to launch Link towards the Forsaken Fortress.
This ship is taken from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', although it is much smaller. After Link's sister, {{s|zeldawiki|Aryll}}, was kidnapped by the {{s|zeldawiki|Helmaroc King}}, Link sailed to the {{s|zeldawiki|Forsaken Fortress}} on [[Tetra]]'s ship to save her. During the trip, he was challenged by {{s|zeldawiki|Niko}}, a pirate. This ship came back later in the game during the search for the third {{s|zeldawiki|Goddess Pearl}}. The pirates stole bombs on {{s|zeldawiki|Windfall Island}}, intending to get the treasure from Outset Island in the morning unaware of a curse on the sea preventing morning. Link managed to hear the password, and then came back on the ship to be challenged one more time and then get the bombs and beat the pirates to the treasure on Outset. This ship appeared a final time at the end of the game to rescue both Link and Tetra after they defeat [[Ganondorf]]. The ship came back at the beginning and end of ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. Like in ''Smash'', the ship also has a catapult: it was used in ''The Wind Waker'' to launch a boulder at the Helmaroc King and to launch Link towards the Forsaken Fortress.


The smaller, red boat that appears on the right is known as the {{s|zeldawiki|King of Red Lions}}, which is actually {{s|zeldawiki|Hyrule}}'s king in disguise. He can talk, and assists Link during the events of ''The Wind Waker''. In ''The Legend of Zelda: The Wind Waker'', when Link conducts the {{s|zeldawiki|Ballad of Gales}} with his {{iw|zeldawiki|Wind Waker|Item}}, a cyclone comes and transports Link to his destination: the cyclone that comes in this stage could be a reference to Ballad of Gales being played.
The smaller, red boat that appears on the right is known as the {{s|zeldawiki|King of Red Lions}}, which is actually {{s|zeldawiki|Hyrule}}'s king in disguise. He can talk, and assists Link during the events of ''The Wind Waker''. In ''The Legend of Zelda: The Wind Waker'', when Link conducts the {{s|zeldawiki|Ballad of Gales}} with his {{iw|zeldawiki|Wind Waker|Item}}, a cyclone comes and transports Link to his destination: the cyclone that comes in this stage could be a reference to Ballad of Gales being played.
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==Tournament legality==
==Tournament legality==
Pirate Ship is universally banned in all three of its appearances. There are various hazards that interrupt gameplay such as the catapult on the ship, the bombs that target players, and the front of the ship. Various places also promote [[camping]] such as the King of Red Lions and the rock that appears, and characters with long [[Tether recovery|Tether recoveries]] are heavily nerfed, as their momentum causes them to swing into the ship's hull and get unrecoverably [[Meteor smash|Meteor smashed]]. When stage hazards are turned off in ''Ultimate'', the stage remains banned as the slant on the ship can still block projectiles, and the water disturbs gameplay.
Pirate Ship is universally banned in all three of its appearances. There are various hazards that interrupt gameplay such as the catapult on the ship, the bombs that target players, and the front of the ship. Various places also promote [[camping]] such as the King of Red Lions and the rock that appears. When stage hazards are turned off in ''Ultimate'', the stage remains banned as the slant on the ship can still block projectiles, and the water disturbs gameplay.


==Trophy==
==Trophy descriptions==
{{Trophy
[[File:Pirate Ship - Brawl Trophy.png|thumb|left|100px|The Pirate ship trophy in ''Brawl''.]]
|name=Pirate Ship
''A ship commandeered by Tetra that sails to the far corners of the deep blue sea. When Link gets on board, he is challenged with a test given by the pirate underling Niko. In that test, Link must learn to use jumps and rope swinging to get through an obstacle course and reach Niko. If successful, he receives the Spoils Bag and bombs.''
|image=Pirate Ship - Brawl Trophy.png
{{Trophy games|console1=GCN|game1=The Legend of Zelda: The Wind Waker|console2=DS|game2=The Legend of Zelda: Phantom Hourglass}}
|desc=A ship commandeered by Tetra that sails to the far corners of the deep blue sea. When Link gets on board, he is challenged with a test given by the pirate underling Niko. In that test, Link must learn to use jumps and rope swinging to get through an obstacle course and reach Niko. If successful, he receives the Spoils Bag and bombs.
|gamelist={{Trophy games|console1=GCN|game1=The Legend of Zelda: The Wind Waker|console2=DS|game2=The Legend of Zelda: Phantom Hourglass}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


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The Olimar grab glitch is a glitch in ''[[Super Smash Bros. Brawl]]''. It involves {{SSBB|Olimar}} and {{SSBB|Donkey Kong}}. To perform it, Olimar and Donkey Kong must be at the back of the Pirate Ship. Olimar must then perform a [[grab]] on Donkey Kong in a specific spot on the ship. If done correctly, Donkey Kong should clip in and out on the ground while the [[Pikmin]] is latched onto him. Like the [[Ike grab glitch]] and [[King Dedede grab glitch]], the reason this happens its because the big character does not have any space when grabbed. When this happens, the animation of the character twitches, shakes, or flinches in two poses, causing the character to not break free from the grab.
The Olimar grab glitch is a glitch in ''[[Super Smash Bros. Brawl]]''. It involves {{SSBB|Olimar}} and {{SSBB|Donkey Kong}}. To perform it, Olimar and Donkey Kong must be at the back of the Pirate Ship. Olimar must then perform a [[grab]] on Donkey Kong in a specific spot on the ship. If done correctly, Donkey Kong should clip in and out on the ground while the [[Pikmin]] is latched onto him. Like the [[Ike grab glitch]] and [[King Dedede grab glitch]], the reason this happens its because the big character does not have any space when grabbed. When this happens, the animation of the character twitches, shakes, or flinches in two poses, causing the character to not break free from the grab.


==Names in other languages==
[[Category:Glitches (SSBB)]]
{{langtable
 
|ja={{ja|海賊船|Kaizoku-sen}}
==Gallery==
|jaM=Pirate Ship
===''Super Smash Bros. for Wii U''===
|en=Pirate Ship
<gallery>
|fr=Vaisseau pirate
Pirate Ship Wii U.jpg|Pirate Ship in {{forwiiu}}.
|frM=Pirate Ship
</gallery>
|es=Barco pirata
 
|esM=Pirate Ship
===''Super Smash Bros. Ultimate''===  
|de=Piratenschiff
<gallery>
|deM=Pirate Ship
SSBUWebsiteIncineroar3.jpg|{{SSBU|Incineroar}} using [[Alolan Whip]] on {{SSBU|Falco}} on the stage.
|it=La nave dei pirati
SSBUWebsiteKingKRool2.jpg|{{SSBU|King K. Rool}} firing his [[Blunderbuss]] on the stage.
|itM=Pirate Ship
SSBUWebsiteByleth5.jpg|[[Byleth (SSBU)|Female Byleth]] using [[Aymr]] against {{SSBU|Zelda}}'s [[Phantom Slash|Phantom]] on the stage.
|nl=Piratenschip
</gallery>
|nlM=Pirate Ship
|ru={{rollover|Пиратский корабль|Piratsiy korabl|?}}
|ruM=Pirate Ship
|ko={{rollover|해적선|Haejeokseon|?}}
|koM=Pirate Ship
|zh_cn={{rollover|海盗船|Hǎidàochuán|?}}
|zh_cnM=Pirate Ship
|zh_tw={{rollover|海盜船|Hǎidàochuán|?}}
|zh_twM=Pirate Ship
|pt=Barco Pirata
|ptM=Pirate Ship
}}


==Trivia==
==Trivia==
*The rain on this stage is not rendered in 3D; it is actually just 2D sprites falling in the foreground and background, similar to the [[Distant Planet]] stage. This can be viewed by pausing the game and tilting the camera.  
*The rain on this stage is not rendered in 3D; it is actually just 2D sprites falling in the foreground and background, similar to the [[Distant Planet]] stage. This can be viewed by pausing the game and tilting the camera.  
*When falling from the cyclone, [[King Dedede]] can avoid battle by using his [[Super Dedede Jump|up special]], allowing him to stay aloft for ten to fifteen seconds.
*If a [[Crate#Rolling Crates|Rolling Crate]] is inserted between the rock and the ship, the game will emit a loud buzzing noise.
*If a [[Crate#Rolling Crates|Rolling Crate]] is inserted between the rock and the ship, the game will emit a loud buzzing noise.
*When the boat crashes against the rock, both are still moving, though it looks like they are stuck in place, and players can still be KO'd if they wait for too long in the sea, being carried off to a boundary KO by the current.
*In {{forwiiu}}, all of the music tracks for this stage are shared with other {{uv|The Legend of Zelda}} stages. This makes it one of three stages to share music with other stages, the others being [[Super Mario Maker]] and [[Big Battlefield]].
*In {{forwiiu}}, all of the music tracks for this stage are shared with other {{uv|The Legend of Zelda}} stages. This makes it one of three stages to share music with other stages, the others being [[Super Mario Maker]] and [[Big Battlefield]].
**Pirate Ship is the only downloadable stage that does not add new music.
**Pirate Ship is the only downloadable stage that does not add new music.
*Pirate Ship and [[Miiverse]] are the only downloadable stages in all of ''Super Smash Bros. 4'' that are not in {{for3ds}}. Masahiro Sakurai stated that the Pirate Ship was intended for the 3DS version, but it was scrapped because it was unable to function on the console.<ref>http://www.sourcegaming.info/2016/02/21/nintendodream3/</ref> Possible data for the stage was found in [[List of updates (SSB4-3DS)|version 1.0.6]] [[Leak#Roy_and_Ryu_data|data mining]].
*Pirate Ship and [[Miiverse]] are the only downloadable stages in ''SSB4'' not available for {{for3ds}}. Masahiro Sakurai stated that the Pirate Ship was intended for ''Super Smash Bros. for Nintendo 3DS'', but it was scrapped because it was unable to function on the 3DS system.<ref>http://www.sourcegaming.info/2016/02/21/nintendodream3/</ref> Possible data for the stage was found in version [[List of updates (SSB4-3DS)|version 1.0.6]] [[Leak#Roy_and_Ryu_data|data mining]].
*Pirate Ship is the only ''Brawl'' stage that was available as downloadable content in ''Smash 4'', as well as the only DLC past stage that did not originate from the original ''[[Super Smash Bros.]]''
*Pirate Ship is the only ''Brawl'' stage that is available as downloadable content, as well as the only DLC past stage that did not originate from the original ''[[Super Smash Bros.]]''
*Unlike in the actual stage, the Pirate Ship's trophy uses its actual model from ''The Wind Waker''.
*Pirate Ship is the only downloadable stage that supports [[8-Player Smash]] for its Ω form, but not its normal form.
*Pirate Ship is one of three stages that has been a unlockable stage, a DLC stage, and a starter stage, as it was each in ''Brawl'', ''Smash Wii U'', and ''Ultimate'', respectively; the others are {{SSB|Dream Land}} and {{b|Duck Hunt|stage}}.
*Pirate Ship is one of three stages that has been a unlockable stage, a DLC stage, and a starter stage, as it was each in ''Brawl'', ''Smash Wii U'', and ''Ultimate'', respectively; the others are {{SSB|Dream Land}} and {{b|Duck Hunt|stage}}.
*There exists a glitch where a player would possibly fall through the ship during the section where it crashes into the rock. [https://www.youtube.com/watch?v=Y88w9Cy_K7U]
*There exists a glitch where a player would possibly fall through the ship during the section where it crashes into the rock. [https://www.youtube.com/watch?v=Y88w9Cy_K7U]
**This includes falling through the catapult when the ship is sailing as normal.
**This includes falling through the catapult when the ship is sailing as normal.
*In ''Ultimate'', the following [[Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Nightmare]], [[Kapp'n]], the [[Squid Sisters]] and the [[Ghosts]]. [[Devil]] cannot be summoned on this stage at all. Additionally, [[Marshadow]] can only be summoned on the stage's Battlefield and Omega forms.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Nightmare]], [[Kapp'n]], [[Devil]], [[Squid Sisters]] and the [[Ghosts]]. Additionally, [[Marshadow]] cannot be summoned here.


==References==
==References==
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[[Category:Past stages]]
[[Category:Past stages]]
[[Category:Trophies (SSBB)]]
[[Category:Trophies (SSBB)]]
[[Category:Glitches (SSBB)]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]
[[es:Barco pirata]]
[[es:Barco pirata]]

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