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|subtitle = ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' | |subtitle = ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'' | ||
|name = Pirate Ship | |name = Pirate Ship | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Pirate Ship.png|300px]]|title2=Wii U|tab2=[[File:Pirate Ship Wii U.jpg|300px]]|title3=Brawl|tab3=[[File:Pirateship.jpg|300px]]}} | ||
|caption = [[ | |caption = Pirate Ship across the series.<br>[[Image:ZeldaSymbol.svg|50px]] | ||
|universe = {{uv|The Legend of Zelda}} | |universe = {{uv|The Legend of Zelda}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]'' | ||
|hometo = '''Brawl''':<br>{{SSBB|Toon Link}}<br>{{SSBB|Link}}<br>{{SSBB|Zelda}}/{{SSBB|Sheik}}<br>{{SSBB|Ganondorf}}<br>'''SSB4''':<br>{{SSB4|Link}}<br>{{SSB4|Zelda}}<br>{{SSB4|Sheik}}<br>{{SSB4|Ganondorf}}<br>{{SSB4|Toon Link}}<br>'''Ultimate:'''<br>{{SSBU|Link}}<br>{{SSBU|Zelda}}<br>{{SSBU|Sheik}}<br>{{SSBU|Ganondorf}}<br>{{SSBU|Young Link}}<br>{{SSBU|Toon Link}} | |||
|availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Downloadable content|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Downloadable content|Downloadable]] (''SSB4'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|unlockcriteria = Unlock {{SSBB|Toon Link}}. | |unlockcriteria = Unlock {{SSBB|Toon Link}}. | ||
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==Stage overview== | ==Stage overview== | ||
All fighters | All fighters are on a cruising ship which passes along an enemy lookout that fires bombs at the ship. Anyone that comes in contact with the bombs will take heavy damage (up to 36%) and high [[knockback]], enough to [[KO]] {{SSBB|Mario}} below 40% in ''Brawl''. In ''Smash 4'' and ''Ultimate'' the bomb’s power is severely [[nerfed]] from ''Brawl'': now the knockback is fixed, not able to KO anymore. | ||
Any player that swims into the front of the pirate ship while in the water or is meteor smashed (but not KO'd) towards the bottom of the back of the ship will be automatically [[OHKO]]'d via a very powerful [[meteor smash]]. Fighters with [[tether recoveries]] can also be meteor smashed due to their tether reaching out far enough for them to swing towards the water and thus into the front of the ship. A boat, the [[King of Red Lions]], occasionally makes an appearance by sailing from the right side of the stage, and acts as a platform that players can stand on. The head of the boat creates a small [[wall]], briefly allowing [[chain grab]]bing in ''Brawl''. However, players that remain too long on the boat will be carried past the side [[blast line]] after brief time, for a guaranteed KO. | |||
The ship will also run into a small rocky island from time to time, giving players a newly-shaped terrain to fight on. If characters run into the front of the ship while it is sinking, they will take damage, but there is no meteor effect unless the player is trapped underwater, between the rock and the ship beforehand. The ship will eventually right itself as the island sinks, forcing players to return to the norm. | |||
Another hazard is that a storm will sometimes cause a cyclone to come from the background, throwing the ship high into the sky, eliminating the option to swim around near the ship. This also throws the King of Red Lions into | There is a catapult at the front of the ship that will come up from the deck on occasion. Anyone who is standing on it will be sent flying when it fires. It deals no damage but high knockback, and has potential to KO even at lower damage percentages. In ''Brawl'', if a character is fired by the catapult and hit by a strong attack (such as {{SSBB|Pikachu}}’s [[Thunder]], which is very powerful in this game) at the same time, they could potentially be OHKOed. However, it is necessary to chain the two hits in a few [[frame]]s to combine their knockback in a boosted attack. | ||
Another hazard is that a storm will sometimes cause a cyclone to come from the background, throwing the ship high into the sky, eliminating the option to swim around near the ship. This also throws the [[King of Red Lions]] into sky, disappearing along with anyone unlucky to have stood on it while it was flipped upside-down. The ship will fall back down after a short time and land back in the water. While falling, the players experience reduced [[gravity]]. | |||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
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<gallery widths="200px"> | <gallery widths="200px"> | ||
SSB4UPirateShipOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''. | SSB4UPirateShipOmega.jpg|Ω form in ''Super Smash Bros. for Wii U''. | ||
SSBU-Pirate ShipOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-Pirate ShipOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
SSBU-Pirate ShipBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-Pirate ShipBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:PirateShipWW.png|left|thumb|The Pirate Ship docked at Outset Island, as seen in ''The Legend of Zelda: The Wind Waker''.]] | [[File:PirateShipWW.png|left|thumb|The Pirate Ship docked at Outset Island, as seen in ''The Legend of Zelda: The Wind Waker''.]] | ||
This ship is taken from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', although | This ship is taken from ''{{s|zeldawiki|The Legend of Zelda: The Wind Waker}}'', although it is much smaller. After Link's sister, {{s|zeldawiki|Aryll}}, was kidnapped by the {{s|zeldawiki|Helmaroc King}}, Link sailed to the {{s|zeldawiki|Forsaken Fortress}} on [[Tetra]]'s ship to save her. During the trip, he was challenged by {{s|zeldawiki|Niko}}, a pirate. This ship came back later in the game during the search for the third {{s|zeldawiki|Goddess Pearl}}. The pirates stole bombs on {{s|zeldawiki|Windfall Island}}, intending to get the treasure from Outset Island in the morning unaware of a curse on the sea preventing morning. Link managed to hear the password, and then came back on the ship to be challenged one more time and then get the bombs and beat the pirates to the treasure on Outset. This ship appeared a final time at the end of the game to rescue both Link and Tetra after they defeat [[Ganondorf]]. The ship came back at the beginning and end of ''{{s|zeldawiki|The Legend of Zelda: Phantom Hourglass}}''. Like in ''Smash'', the ship also has a catapult: it was used in ''The Wind Waker'' to launch a boulder at the Helmaroc King and to launch Link towards the Forsaken Fortress. | ||
The smaller, red boat that appears on the right is known as the {{s|zeldawiki|King of Red Lions}}, which is actually {{s|zeldawiki|Hyrule}}'s king in disguise. He can talk, and assists Link during the events of ''The Wind Waker''. In ''The Legend of Zelda: The Wind Waker'', when Link conducts the {{s|zeldawiki|Ballad of Gales}} with his {{iw|zeldawiki|Wind Waker|Item}}, a cyclone comes and transports Link to his destination: the cyclone that comes in this stage could be a reference to Ballad of Gales being played. | The smaller, red boat that appears on the right is known as the {{s|zeldawiki|King of Red Lions}}, which is actually {{s|zeldawiki|Hyrule}}'s king in disguise. He can talk, and assists Link during the events of ''The Wind Waker''. In ''The Legend of Zelda: The Wind Waker'', when Link conducts the {{s|zeldawiki|Ballad of Gales}} with his {{iw|zeldawiki|Wind Waker|Item}}, a cyclone comes and transports Link to his destination: the cyclone that comes in this stage could be a reference to Ballad of Gales being played. | ||
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==Tournament legality== | ==Tournament legality== | ||
Pirate Ship is universally banned in all three of its appearances. There are various hazards that interrupt gameplay such as the catapult on the ship, the bombs that target players, and the front of the ship. Various places also promote [[camping]] such as the King of Red Lions and the rock that appears | Pirate Ship is universally banned in all three of its appearances. There are various hazards that interrupt gameplay such as the catapult on the ship, the bombs that target players, and the front of the ship. Various places also promote [[camping]] such as the King of Red Lions and the rock that appears. When stage hazards are turned off in ''Ultimate'', the stage remains banned as the slant on the ship can still block projectiles, and the water disturbs gameplay. | ||
==Trophy== | ==Trophy descriptions== | ||
[[File:Pirate Ship - Brawl Trophy.png|thumb|left|100px|The Pirate ship trophy in ''Brawl''.]] | |||
''A ship commandeered by Tetra that sails to the far corners of the deep blue sea. When Link gets on board, he is challenged with a test given by the pirate underling Niko. In that test, Link must learn to use jumps and rope swinging to get through an obstacle course and reach Niko. If successful, he receives the Spoils Bag and bombs.'' | |||
{{Trophy games|console1=GCN|game1=The Legend of Zelda: The Wind Waker|console2=DS|game2=The Legend of Zelda: Phantom Hourglass}} | |||
}} | |||
{{clrl}} | {{clrl}} | ||
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The Olimar grab glitch is a glitch in ''[[Super Smash Bros. Brawl]]''. It involves {{SSBB|Olimar}} and {{SSBB|Donkey Kong}}. To perform it, Olimar and Donkey Kong must be at the back of the Pirate Ship. Olimar must then perform a [[grab]] on Donkey Kong in a specific spot on the ship. If done correctly, Donkey Kong should clip in and out on the ground while the [[Pikmin]] is latched onto him. Like the [[Ike grab glitch]] and [[King Dedede grab glitch]], the reason this happens its because the big character does not have any space when grabbed. When this happens, the animation of the character twitches, shakes, or flinches in two poses, causing the character to not break free from the grab. | The Olimar grab glitch is a glitch in ''[[Super Smash Bros. Brawl]]''. It involves {{SSBB|Olimar}} and {{SSBB|Donkey Kong}}. To perform it, Olimar and Donkey Kong must be at the back of the Pirate Ship. Olimar must then perform a [[grab]] on Donkey Kong in a specific spot on the ship. If done correctly, Donkey Kong should clip in and out on the ground while the [[Pikmin]] is latched onto him. Like the [[Ike grab glitch]] and [[King Dedede grab glitch]], the reason this happens its because the big character does not have any space when grabbed. When this happens, the animation of the character twitches, shakes, or flinches in two poses, causing the character to not break free from the grab. | ||
== | [[Category:Glitches (SSBB)]] | ||
==Gallery== | |||
===''Super Smash Bros. for Wii U''=== | |||
| | <gallery> | ||
Pirate Ship Wii U.jpg|Pirate Ship in {{forwiiu}}. | |||
</gallery> | |||
===''Super Smash Bros. Ultimate''=== | |||
<gallery> | |||
SSBUWebsiteIncineroar3.jpg|{{SSBU|Incineroar}} using [[Alolan Whip]] on {{SSBU|Falco}} on the stage. | |||
SSBUWebsiteKingKRool2.jpg|{{SSBU|King K. Rool}} firing his [[Blunderbuss]] on the stage. | |||
SSBUWebsiteByleth5.jpg|[[Byleth (SSBU)|Female Byleth]] using [[Aymr]] against {{SSBU|Zelda}}'s [[Phantom Slash|Phantom]] on the stage. | |||
</gallery> | |||
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==Trivia== | ==Trivia== | ||
*The rain on this stage is not rendered in 3D; it is actually just 2D sprites falling in the foreground and background, similar to the [[Distant Planet]] stage. This can be viewed by pausing the game and tilting the camera. | *The rain on this stage is not rendered in 3D; it is actually just 2D sprites falling in the foreground and background, similar to the [[Distant Planet]] stage. This can be viewed by pausing the game and tilting the camera. | ||
*When falling from the cyclone, [[King Dedede]] can avoid battle by using his [[Super Dedede Jump|up special]], allowing him to stay aloft for ten to fifteen seconds. | |||
*If a [[Crate#Rolling Crates|Rolling Crate]] is inserted between the rock and the ship, the game will emit a loud buzzing noise. | *If a [[Crate#Rolling Crates|Rolling Crate]] is inserted between the rock and the ship, the game will emit a loud buzzing noise. | ||
*When the boat crashes against the rock, both are still moving, though it looks like they are stuck in place, and players can still be KO'd if they wait for too long in the sea, being carried off to a boundary KO by the current. | |||
*In {{forwiiu}}, all of the music tracks for this stage are shared with other {{uv|The Legend of Zelda}} stages. This makes it one of three stages to share music with other stages, the others being [[Super Mario Maker]] and [[Big Battlefield]]. | *In {{forwiiu}}, all of the music tracks for this stage are shared with other {{uv|The Legend of Zelda}} stages. This makes it one of three stages to share music with other stages, the others being [[Super Mario Maker]] and [[Big Battlefield]]. | ||
**Pirate Ship is the only downloadable stage that does not add new music. | **Pirate Ship is the only downloadable stage that does not add new music. | ||
*Pirate Ship and [[Miiverse]] are the only downloadable stages in | *Pirate Ship and [[Miiverse]] are the only downloadable stages in ''SSB4'' not available for {{for3ds}}. Masahiro Sakurai stated that the Pirate Ship was intended for ''Super Smash Bros. for Nintendo 3DS'', but it was scrapped because it was unable to function on the 3DS system.<ref>http://www.sourcegaming.info/2016/02/21/nintendodream3/</ref> Possible data for the stage was found in version [[List of updates (SSB4-3DS)|version 1.0.6]] [[Leak#Roy_and_Ryu_data|data mining]]. | ||
*Pirate Ship is the only ''Brawl'' stage that | *Pirate Ship is the only ''Brawl'' stage that is available as downloadable content, as well as the only DLC past stage that did not originate from the original ''[[Super Smash Bros.]]'' | ||
* | *Pirate Ship is the only downloadable stage that supports [[8-Player Smash]] for its Ω form, but not its normal form. | ||
*Pirate Ship is one of three stages that has been a unlockable stage, a DLC stage, and a starter stage, as it was each in ''Brawl'', ''Smash Wii U'', and ''Ultimate'', respectively; the others are {{SSB|Dream Land}} and {{b|Duck Hunt|stage}}. | *Pirate Ship is one of three stages that has been a unlockable stage, a DLC stage, and a starter stage, as it was each in ''Brawl'', ''Smash Wii U'', and ''Ultimate'', respectively; the others are {{SSB|Dream Land}} and {{b|Duck Hunt|stage}}. | ||
*There exists a glitch where a player would possibly fall through the ship during the section where it crashes into the rock. [https://www.youtube.com/watch?v=Y88w9Cy_K7U] | *There exists a glitch where a player would possibly fall through the ship during the section where it crashes into the rock. [https://www.youtube.com/watch?v=Y88w9Cy_K7U] | ||
**This includes falling through the catapult when the ship is sailing as normal. | **This includes falling through the catapult when the ship is sailing as normal. | ||
*In ''Ultimate'', the following [[Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Nightmare]], [[Kapp'n]], [[Devil]], [[Squid Sisters]] and the [[Ghosts]]. Additionally, [[Marshadow]] cannot be summoned here. | ||
==References== | ==References== | ||
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[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Trophies (SSBB)]] | [[Category:Trophies (SSBB)]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[es:Barco pirata]] | [[es:Barco pirata]] |