Editing Piranha Plant (SSBU)
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Piranha Plant is almost completely undone however by its lack of mobility. Lacking in range across all of its close-quarters attacks to offset its poor grounded and aerial movement, Piranha Plant struggles immensely in mounting an offensive neutral, and its advantage state is highly reliant on circumstantially effective attacks to keep the opponent at bay. [[Long-Stem Strike]] grants Piranha Plant more range but its high startup, finicky control and vulnerable [[hurtbox]] during its extension phase makes it an inconvenient attack to use in many situations. This is exacerbated by Piranha Plant's moveset lacking in the way of notable synergy; while many of its attacks have decent utility, it has very little in the way of optimal combos or routes to pursue the opponent. Many of its moves and aerials pose high amounts of [[ending lag]], while some such as [[neutral aerial]] and [[up aerial]] are plagued by awkward hitbox placements. Finally, Piranha Plant's reliance on [[Ptooie]] serves as a double-edged sword; as the main cornerstone of its game plan, it is completely invalidated by characters with [[Reflection|reflectors]], making several matchups highly problematic for the character. | Piranha Plant is almost completely undone however by its lack of mobility. Lacking in range across all of its close-quarters attacks to offset its poor grounded and aerial movement, Piranha Plant struggles immensely in mounting an offensive neutral, and its advantage state is highly reliant on circumstantially effective attacks to keep the opponent at bay. [[Long-Stem Strike]] grants Piranha Plant more range but its high startup, finicky control and vulnerable [[hurtbox]] during its extension phase makes it an inconvenient attack to use in many situations. This is exacerbated by Piranha Plant's moveset lacking in the way of notable synergy; while many of its attacks have decent utility, it has very little in the way of optimal combos or routes to pursue the opponent. Many of its moves and aerials pose high amounts of [[ending lag]], while some such as [[neutral aerial]] and [[up aerial]] are plagued by awkward hitbox placements. Finally, Piranha Plant's reliance on [[Ptooie]] serves as a double-edged sword; as the main cornerstone of its game plan, it is completely invalidated by characters with [[Reflection|reflectors]], making several matchups highly problematic for the character. | ||
Since its release, Piranha Plant has seen low tournament representation, and although it has seen success from players such as {{Sm|Brood}} | Since its release, Piranha Plant has seen low tournament representation, and although it has seen success from players such as {{Sm|Brood}} and {{Sm|Lucky|p=Minnesota}}, it is considered a fairly weak character in competitive play. | ||
==Attributes== | ==Attributes== | ||
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After an absence of changes, Piranha Plant received a small number of useful buffs via update 13.0.1. Forward tilt's second hit gained more knockback, granting it better KO ability & stage control by the edge. Long-Stem Strike hitbox & armor comes out slightly faster, improving its safety. Most notably, down tilt gained an extra active frame and had its ending lag reduced. Improving its use in neutral and combo ability, to the point where it can combo into back aerial as a kill-confirm around the ledge. | After an absence of changes, Piranha Plant received a small number of useful buffs via update 13.0.1. Forward tilt's second hit gained more knockback, granting it better KO ability & stage control by the edge. Long-Stem Strike hitbox & armor comes out slightly faster, improving its safety. Most notably, down tilt gained an extra active frame and had its ending lag reduced. Improving its use in neutral and combo ability, to the point where it can combo into back aerial as a kill-confirm around the ledge. | ||
Overall, Piranha Plant fares much better than it did | Overall, Piranha Plant fares much better than it did at the launch of Ultimate, thanks to its buffs granting a better neutral game, along with stronger and more consistent KO options. | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
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| shorthop=17.5 | rshorthop=19-20 | | shorthop=17.5 | rshorthop=19-20 | ||
| djump=38.52 | rdjump=15 | | djump=38.52 | rdjump=15 | ||
}} | }} | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Piranha Plant Cheer German SSBU.ogg|center]]||[[File:Piranha Plant Cheer Spanish SSBU.ogg|center]]||[[File:Piranha Plant Cheer Russian SSBU.ogg|center]]||[[File:Piranha Plant Cheer Korean SSBU.ogg|center]] | |[[File:Piranha Plant Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Piranha Plant Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Piranha Plant Cheer Spanish PAL SSBU.ogg|center]]||[[File:Piranha Plant Cheer Russian SSBU.ogg|center]]||[[File:Piranha Plant Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
| | | || || || Pack - un! Flow - er! | ||
|} | |} | ||
</div> | </div> | ||
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''See also: [[:Category:Piranha Plant players (SSBU)]]'' | ''See also: [[:Category:Piranha Plant players (SSBU)]]'' | ||
*{{Sm|Brood|Japan}} - The | *{{Sm|Brood|Japan}} - The best Piranha Plant player of all-time, most known for placing 2nd at {{Trn|Umebura SP 4}} defeating {{Sm|Shuton}}, {{Sm|Kameme}}, and {{Sm|Gackt}}, the best Piranha Plant performance of all-time and the only time a Piranha Plant player placed in the top 8 at a major. Although he briefly dropped Piranha Plant for {{SSBU|Banjo & Kazooie}}, he returned to the character in the post-online metagame, though despite initial strong performances such as 5th at {{Trn|WINNER! -Next Gen-}} defeating {{Sm|Abadango}} and 33rd at {{Trn|Kagaribi 5}}, his results would take a significant downturn as time went on. | ||
*{{Sm|Greward|Spain}} - The best Piranha Plant player in Europe in the early metagame and one of the best players from Spain during this time, ranking 49th on the [[European Smash Rankings]] and placing 13th at {{Trn|Ultimate Fighting Arena 2019}} and 17th at {{Trn|Albion 4}}. He became less active in the post- | *{{Sm|Greward|Spain}} - The best Piranha Plant player in Europe in the early metagame and one of the best players from Spain during this time, ranking 49th on the [[European Smash Rankings]] and placing 13th at {{Trn|Ultimate Fighting Arena 2019}} and 17th at {{Trn|Albion 4}}. He became significantly less active in the post-online metagame. | ||
*{{Sm|Lucky|USA|p=Minnesota}} - | *{{Sm|Lucky|USA|p=Minnesota}} - Currently the best Piranha Plant player in the world, who regularly places highly at Midwest events, including winning {{Trn|Warp Zone 2}}, placing 9th at {{Trn|The Big House 11}} and {{Trn|Diamond Dust}} and placing 17th at {{Trn|The Big House 10}}, the latter being the best major placement for a Piranha Plant player during this time. Outside of his region, he has also placed 17th at {{Trn|Patchwork}} defeating {{Sm|Cosmos}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
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!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}} {{SSBU|Inkling}} (x8)||[[Moray Towers]] ([[Battlefield form]])||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||Horde Battle | |1||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}} {{SSBU|Inkling}} (x8)||[[Moray Towers]] ([[Battlefield form]])||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||Horde Battle | ||
|- | |- | ||
|2||{{CharHead|Ridley|SSBU|hsize=20px}} and {{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''|| | |2||{{CharHead|Ridley|SSBU|hsize=20px}} and {{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''|| | ||
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|} | |} | ||
[[Credits]] roll after completing Classic Mode. Completing it as Piranha Plant has ''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Piranha Plant has ''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}'' accompany the credits. As a downloadable character, Piranha Plant uses the same [[Mario (SSBU)#Character unlock tree|character unlock tree]] as {{SSBU|Mario}}. | ||
{{clr}} | {{clr}} | ||
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==[[Spirit]]== | ==[[Spirit]]== | ||
Piranha Plant's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Piranha Plant's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Piranha Plant has been downloaded. Unlocking Piranha Plant in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
<center> | <center> | ||
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*Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for Final Smashes is applied differently from other fighters, as it has no eyes; the twinkle effect is applied to one of its teeth instead. | *Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for Final Smashes is applied differently from other fighters, as it has no eyes; the twinkle effect is applied to one of its teeth instead. | ||
*Datamining Piranha Plant's character data reveals some interesting information: | *Datamining Piranha Plant's character data reveals some interesting information: | ||
**Some of {{SSBU|Bowser Jr.}}'s motion files can be found in Piranha Plant's character data, indicating that some of Piranha Plant's animations are taken from him.<ref>https://twitter.com/Meshima_/status/1091183862967726080</ref> | **Some of {{SSBU|Bowser Jr.}}'s motion files can be found in Piranha Plant's character data, indicating that some of Piranha Plant's animations are taken from him. <ref>https://twitter.com/Meshima_/status/1091183862967726080</ref> | ||
**Files indicate that Piranha Plant was programmed with three jumps, including animations; however, it was removed before release, with the day one patch streamlining its jumps to two.<ref>https://nintendosoup.com/piranha-plant-was-nerfed-before-it-was-added-into-super-smash-bros-ultimate/</ref> | **Files indicate that Piranha Plant was programmed with three jumps, including animations; however, it was removed before release, with the day one patch streamlining its jumps to two. <ref>https://nintendosoup.com/piranha-plant-was-nerfed-before-it-was-added-into-super-smash-bros-ultimate/</ref> | ||
*If Piranha Plant gets grabbed by a grab that uses a unique animation on capturing characters ({{SSBU|Snake}}'s grab, {{SSBU|Ganondorf}}'s [[Flame Choke]], etc.) while using either its forward smash or [[Poison Breath]], it will remain in that form until it gets released. | *If Piranha Plant gets grabbed by a grab that uses a unique animation on capturing characters ({{SSBU|Snake}}'s grab, {{SSBU|Ganondorf}}'s [[Flame Choke]], etc.) while using either its forward smash or [[Poison Breath]], it will remain in that form until it gets released. | ||
*Piranha Plant is the only fighter who was not added to the [[:File:SSBU Panoramic.png|panoramic artwork]] until after being made available in-game. | *Piranha Plant is the only fighter who was not added to the [[:File:SSBU Panoramic.png|panoramic artwork]] until after being made available in-game. |