Editing Piranha Plant (SSBU)
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{{Infobox Character | {{Infobox Character | ||
|name = Piranha Plant | |name = Piranha Plant | ||
|image = {{tabber|title1=Pot| | |image = {{tabber|title1=Pot|tab1=[[File:Piranha Plant SSBU.png|250px]]|title2=Pipe|tab2=[[File:Piranha_Plant-Alt1.png|210px]]}} | ||
|game = SSBU | |game = SSBU | ||
|availability = [[Downloadable content (SSBU)|Downloadable]] | |availability = [[Downloadable content (SSBU)|Downloadable]] | ||
}} | }} | ||
:{{cquote| | :{{cquote|Piranha Plant Pipes Up!|cite=Introduction tagline}} | ||
'''Piranha Plant''' ({{ja|パックンフラワー|Pakkun Furawā}}, ''Packun Flower'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Revealed alongside {{SSBU|Ken}} and {{SSBU|Incineroar}} on November 1st, 2018, it is the first [[Downloadable content (SSBU)|DLC]] character in ''Ultimate'', and was made available for purchase on February 1st, 2019. However, it was made available at no cost as early as January 29th, 2019 for players who purchased the digital version of ''Ultimate'' or registered their physical version with My Nintendo by January 31st, 2019. Piranha Plant is not part of either Fighters Pass, making it the only DLC character with this distinction. Piranha Plant is classified as [[Fighter number|Fighter #70]]. | '''Piranha Plant''' ({{ja|パックンフラワー|Pakkun Furawā}}, ''Packun Flower'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Revealed alongside {{SSBU|Ken}} and {{SSBU|Incineroar}} on November 1st, 2018, it is the first [[Downloadable content (SSBU)|DLC]] character in ''Ultimate'', and was made available for purchase on February 1st, 2019. However, it was made available at no cost as early as January 29th, 2019 for players who purchased the digital version of ''Ultimate'' or registered their physical version with My Nintendo by January 31st, 2019. Piranha Plant is not part of either Fighters Pass, making it the only DLC character with this distinction. Piranha Plant is classified as [[Fighter number|Fighter #70]]. | ||
==Attributes== | ==Attributes== | ||
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Another problem Piranha Plant has is that its two projectiles, which are a crucial part of its toolkit, are notably vulnerable to reflectors due to the slow startup of [[Ptooie]] and the fact that [[Poison Breath]] can be reflected at any point during its duration, which forces it to use its projectiles more shrewdly when facing opponents with reflectors. | Another problem Piranha Plant has is that its two projectiles, which are a crucial part of its toolkit, are notably vulnerable to reflectors due to the slow startup of [[Ptooie]] and the fact that [[Poison Breath]] can be reflected at any point during its duration, which forces it to use its projectiles more shrewdly when facing opponents with reflectors. | ||
Overall, Piranha Plant is a unique heavyweight fighter that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the end lag that many of them have, thus making it a patient fighter when it comes to approaching. | Overall, Piranha Plant is a unique heavyweight fighter that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the end lag that many of them have, thus making it a patient fighter when it comes to approaching. Although Piranha Plant had amassed great popularity as a character itself at its early stages, its representation has been below-average in tournaments due to its weaknesses and general unpopularity in competitive play. This has led to most professionals considering Piranha Plant as a mid tier character. In recent times, however, players have achieved stronger impacts compared to releases such as {{Sm|Brood}} placing 2nd at {{Trn|Umebura SP 4}}. Other smashers such as {{Sm|Lucky|p=Minnesota}} and {{Sm|Greward}} have also done work at regional and national-level tournaments. This makes its viability debatable. | ||
==Update history== | ==Update history== | ||
Piranha Plant | Piranha Plant has been significantly buffed in-game updates so far. Patch 3.0.0 increased its edge attack and Ptooie hitbox size, the latter of which makes Ptooie a lot easier to hit with overall as a trading tool and conventional projectile. 3.1.0 gave further small improvements towards its jab, allowing it to function a lot more consistently, with neutral attack 3 now out-ranging neutral attack 2. | ||
The first significant set of buffs came in 4.0.0, which provided drastic improvements for Piranha Plant's advantage state and slight improvements to its neutral. Up tilt's decreased lag allowed it to become safe on hit, as well as being much safer on shield and a better combo tool. Dash attack's angle change allows Piranha Plant to set up edgeguards and ledgetraps easier, as well as occasionally KO opponents with bad [[DI]], and Poison Breath's decreased startup and endlag allow Piranha Plant to set up its ledgetrapping faster, and use it more safely in neutral. Finally, Long-Stem Strike's significantly increased shield damage and decreased endlag made it a far more potent pressure tool, being able to cause shieldbreaks much more frequently, working well in tandem with Ptooie's already high shield damage. | The first significant set of buffs came in 4.0.0, which provided drastic improvements for Piranha Plant's advantage state and slight improvements to its neutral. Up tilt's decreased lag allowed it to become safe on hit, as well as being much safer on shield and a better combo tool. Dash attack's angle change allows Piranha Plant to set up edgeguards and ledgetraps easier, as well as occasionally KO opponents with bad [[DI]], and Poison Breath's decreased startup and endlag allow Piranha Plant to set up its ledgetrapping faster, and use it more safely in neutral. Finally, Long-Stem Strike's significantly increased shield damage and decreased endlag made it a far more potent pressure tool, being able to cause shieldbreaks much more frequently, working well in tandem with Ptooie's already high shield damage. | ||
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After an absence of changes, Piranha Plant received a small number of useful buffs via update 13.0.1. Forward tilt's second hit gained more knockback, granting it better KO ability & stage control by the edge. Long-Stem Strike hitbox & armor comes out slightly faster, improving its safety. Most notably, down tilt gained an extra active frame and had its ending lag reduced. Improving its use in neutral and combo ability, to the point where it can combo into back aerial as a kill-confirm around the ledge. | After an absence of changes, Piranha Plant received a small number of useful buffs via update 13.0.1. Forward tilt's second hit gained more knockback, granting it better KO ability & stage control by the edge. Long-Stem Strike hitbox & armor comes out slightly faster, improving its safety. Most notably, down tilt gained an extra active frame and had its ending lag reduced. Improving its use in neutral and combo ability, to the point where it can combo into back aerial as a kill-confirm around the ledge. | ||
Overall, Piranha Plant fares much better than it did | Overall, Piranha Plant fares much better than it did at the launch of Ultimate, thanks to its buffs granting a better neutral game, along with stronger and more consistent KO options. | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
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|neutralinfdmg=0.6% (loop), 3.4% (end) | |neutralinfdmg=0.6% (loop), 3.4% (end) | ||
|neutraldesc= Jabs forwards with its leaf, followed by a leaf jab with its other leaf, followed by a headbutt, which can be hard to punish on shield due to its low ending lag. Alternatively, the leaf swipes can be followed by a flurry of chomps, ending in a more powerful chomp; similar to {{SSBU|Corrin}}'s rapid jab. The first hit is incredibly fast at frame 2, making it a good, albeit short-ranged option to interrupt attacks. The flurry can deal up to ~20% in one go, making it good for racking damage. Meanwhile, the three hit combo has low endlag and sends at the [[Sakurai Angle]], making it good for tech-chasing. Holding the attack button will have Piranha Plant perform the first jab repeatedly. | |neutraldesc= Jabs forwards with its leaf, followed by a leaf jab with its other leaf, followed by a headbutt, which can be hard to punish on shield due to its low ending lag. Alternatively, the leaf swipes can be followed by a flurry of chomps, ending in a more powerful chomp; similar to {{SSBU|Corrin}}'s rapid jab. The first hit is incredibly fast at frame 2, making it a good, albeit short-ranged option to interrupt attacks. The flurry can deal up to ~20% in one go, making it good for racking damage. Meanwhile, the three hit combo has low endlag and sends at the [[Sakurai Angle]], making it good for tech-chasing. Holding the attack button will have Piranha Plant perform the first jab repeatedly. | ||
|ftiltname=Push and Pull ({{ja|押しパックン| | |ftiltname=Push and Pull ({{ja|押しパックン|Pushing Pakkun}}) | ||
|ftiltcount=2 | |ftiltcount=2 | ||
|ftiltdmg=5.5% | |ftiltdmg=5.5% | ||
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|fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body) | |fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body) | ||
|fairdesc=Swings its pot/pipe upwards in front of itself. A useful edgeguarding tool, as it has wide range and respectable damage and knockback when sweetspotted. Its main drawbacks, however, come from its high landing lag and auto-cancel window, making it quite unsafe to use often. As of the 8.0.0 update, forward aerial's startup lag and autocancel window were improved, allowing it to hit grounded opponents more consistently out of a short hop. | |fairdesc=Swings its pot/pipe upwards in front of itself. A useful edgeguarding tool, as it has wide range and respectable damage and knockback when sweetspotted. Its main drawbacks, however, come from its high landing lag and auto-cancel window, making it quite unsafe to use often. As of the 8.0.0 update, forward aerial's startup lag and autocancel window were improved, allowing it to hit grounded opponents more consistently out of a short hop. | ||
|bairname=Fire Breath ({{ja|火炎ふき| | |bairname=Fire Breath ({{ja|火炎ふき|Flame wipe}}) | ||
|bairdmg={{ShortHopDmgSSBU|14.5}} | |bairdmg={{ShortHopDmgSSBU|14.5}} | ||
|bairdesc=Turns around and spits out a burst of fire. Its slowest aerial, but it is also its strongest, KOing middleweights at around 86% from the edge of Final Destination. It has a very high amount of ending lag, making it potentially risky to use against offstage opponents, as Piranha Plant will be at risk of [[self-destruct]]ing. Fire Piranha Plants originated in ''Super Mario Bros. 3''. | |bairdesc=Turns around and spits out a burst of fire. Its slowest aerial, but it is also its strongest, KOing middleweights at around 86% from the edge of Final Destination. It has a very high amount of ending lag, making it potentially risky to use against offstage opponents, as Piranha Plant will be at risk of [[self-destruct]]ing. Fire Piranha Plants originated in ''Super Mario Bros. 3''. | ||
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|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} | ||
|uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation. As of the 8.0.0 update, up aerial is now disjointed due to Piranha Plant's head being intangible while the move is active, and its knockback has been substantially increased to the point it is a reliable KO move, as it can KO at ground level at 150% and as low as 115% near the top platform of Battlefield. | |uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation. As of the 8.0.0 update, up aerial is now disjointed due to Piranha Plant's head being intangible while the move is active, and its knockback has been substantially increased to the point it is a reliable KO move, as it can KO at ground level at 150% and as low as 115% near the top platform of Battlefield. | ||
|dairname=Flowerpot Meteor ({{ja|植木鉢メテオ| | |dairname=Flowerpot Meteor ({{ja|植木鉢メテオ|Flower pot Meteor}}) | ||
|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late) | |dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late) | ||
|dairdesc=Flips and stomps its pot/pipe below it. Sweetspots at the bottom of the pot, which will meteor smash rather powerfully. It has very fast startup compared to most meteor smashes, coming out on frame 9, although the sourspot is prioritized over the meteor hitbox, making it difficult to land. | |dairdesc=Flips and stomps its pot/pipe below it. Sweetspots at the bottom of the pot, which will meteor smash rather powerfully. It has very fast startup compared to most meteor smashes, coming out on frame 9, although the sourspot is prioritized over the meteor hitbox, making it difficult to land. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc=The Piranha Plant reaches out with its leaves. Among the fastest grabs in the game, but has short range. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1. | |pummeldmg=1.3% | ||
|pummeldesc=Bites the opponent | |pummeldesc=Bites the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 8% (throw) | |fthrowdmg=3% (hit), 8% (throw) | ||
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|fsname=Petey Piranha | |fsname=Petey Piranha | ||
|fspage=Petey Piranha (Final Smash) | |fspage=Petey Piranha (Final Smash) | ||
|fsdmg= | |fsdmg=49% total | ||
|fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]] | |fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]]. Opponents that get too close will get trapped in his cages. When the Final Smash is nearly over, Petey Piranha will breathe fire at both of the cages, then slam both of the cages to the ground, dealing heavy damage and knockback to the opponents who were trapped in the cages as well as anyone too close when he slams them. It is possible for Petey Piranha to fall off the stage, taking any trapped opponents with him, though it is not a guaranteed KO if the opponent has leftover jumps, a strong recovery or both. He also doesn't move much from his starting position, making him easy to avoid if the stage is big enough. | ||
}} | }} | ||
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*Dozes off for a second, it then wakes up and rotates its head 360°. | *Dozes off for a second, it then wakes up and rotates its head 360°. | ||
<gallery> | <gallery> | ||
SSBUPiranhaPlantIdle1.gif|Piranha Plant's first idle pose | SSBUPiranhaPlantIdle1.gif|Piranha Plant's first idle pose | ||
SSBUPiranhaPlantIdle2.gif|Piranha Plant's second idle pose | SSBUPiranhaPlantIdle2.gif|Piranha Plant's second idle pose | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Pira - nha Plant! || Pack - un! *clap 3 times* || Pianta Piranha! || Pi - ran - ha! || | |Pira - nha Plant! || Pack - un! *clap 3 times* || Pianta Piranha! || Pi - ran - ha! || | ||
|} | |} | ||
</div> | </div> | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Piranha Plant Cheer German SSBU.ogg|center]]||[[File:Piranha Plant Cheer Spanish SSBU.ogg|center]]||[[File:Piranha Plant Cheer Russian SSBU.ogg|center]]||[[File:Piranha Plant Cheer Korean SSBU.ogg|center]] | |[[File:Piranha Plant Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Piranha Plant Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Piranha Plant Cheer Spanish PAL SSBU.ogg|center]]||[[File:Piranha Plant Cheer Russian SSBU.ogg|center]]||[[File:Piranha Plant Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
| | | || || || Pack - un! Flow - er! | ||
|} | |} | ||
</div> | </div> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
Despite having received noticeable attention due to its unexpected inclusion, Piranha Plant's representation has been low at tournaments. This is due to its noticeable susceptibility to combos as well as sub-par mobility and approach options. In spite of its versatile projectile and recovery, many professionals consider Piranha Plant to be a low-mid tier character. | |||
Piranha Plant's representation improved around the summer of 2019 thanks to dedicated mains such as {{Sm|Brood}}, {{Sm|Lucky|p=Minnesota}}, and {{Sm|Greward}} placing well at national tournaments. Brood in particular has brought forth more discussion over the character's true viability as a result of placing 2nd at {{Trn|Umebura SP 4}}. In addition, {{Sm|ESAM}} put out a video of where he reconsiders Piranha Plant's standing, believing that it is now a mid-tier character. In the current meta, Piranha Plant's representation is still low, and even with previous updates giving numerous buffs, its combo potential is still relatively poor compared to the rest of the cast. As a now, Piranha Plant's current standing in the meta is up to debate. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Piranha Plant | ''See also: [[:Category:Piranha Plant professionals (SSBU)]]'' | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|Brood|Japan}} - | *{{Sm|Brood|Japan}} - One of the best Piranha Plant players in the world. Placed 2nd at {{Trn|Umebura SP 4}}, 25th at {{Trn|EGS Cup 2}}, 33rd at {{Trn|Umebura SP 3}}, 49th at {{Trn|EGS Cup 3}}, while defeating {{Sm|Shuton}}, {{Sm|kameme}}, and {{Sm|Gackt}}. Currently ranked 20th on the [[Japan Player Rankings]]. | ||
*{{Sm|DiZ|USA}} - One of the best Piranha Plant players in the United States. Placed 13th at {{Trn|GatorLAN Fall 2019}}, 25th at {{Trn|InfinityCON Tally 2021}}, and 33rd at {{Trn|Glitch 7 - Minus World}} with wins over players such as {{Sm|Rideae}}, {{Sm|saj}}, and {{Sm|Aaron}}. Currently ranked 8th on the [[Central Florida Power Rankings#Super Smash Bros. Ultimate|Central Florida Ultimate Power Rankings]]. | |||
*{{Sm| | *{{Sm|Greward|Spain}} - The best Piranha Plant player in Europe. Placed 7th at {{Trn|Codec Call 4}}, 13th at {{Trn|Ultimate Fighting Arena 2019}}, 17th at {{Trn|Albion 4}}, and 49th at {{Trn|Syndicate 2019}} with wins over players like {{Sm|Afro Smash}}, {{Sm|Elexiao}}, and {{Sm|marcpq}}. Currently ranked 49th on the [[European Smash Rankings]]. | ||
*{{Sm| | *{{Sm|Lucky|USA|p=Minnesota}} - One of the best Piranha Plant players in the United States. Placed 9th at {{Trn|Midwest Arena 2}}, 13th at {{Trn|Overextend}}, 17th at {{Trn|Be Mine?}}, 33rd at {{Trn|Glitch 7}}, 49th at {{Trn|Smash 'N' Splash 5}} with wins over {{Sm|BassMage}}, {{Sm|Ismon}}, and {{Sm|yeti}}. Currently ranked 4th on the [[Minnesota Power Rankings#Super Smash Bros. Ultimate|Minnesota Ultimate Power Rankings]]. | ||
*{{Sm|Rai|Japan}} - One of the best Piranha Plant players in Japan. Placed 17th at {{Trn|Umebura SP 4}} and 33rd at {{Trn|Umebura SP 6}}, with wins over {{Sm|OCEAN}} and {{Sm|Compact}}. Online, placed 1st at [https://smashmate.net/tournament/562/ Maesuma 35], 2nd at [https://smashmate.net/tournament/858/ Tamisuma SP 61], and 3rd at [https://smashmate.net/tournament/2896/ Tamisuma SP 175]. Previously ranked 6th on the [https://smashmate.net/record/29/ 6th] [[Smashmate]] ranking and 13th on the [https://smashmate.net/record/27/ 4th SP ranking]. | |||
=={{SSBU|Classic Mode}}: New Bloom== | =={{SSBU|Classic Mode}}: New Bloom== | ||
[[File:SSBU Congratulations Piranha Plant.png|thumb|Piranha Plant's congratulations screen.]] | [[File:SSBU Congratulations Piranha Plant.png|thumb|Piranha Plant's congratulations screen.]] | ||
All of Piranha Plant's opponents are the base roster newcomers in | All of Piranha Plant's opponents are the base roster newcomers in ''Super Smash Bros. Ultimate''. With the exception of the first match, each battle features one unique newcomer and one [[Echo Fighter]], with the matches being placed in the order of the unique newcomer’s reveal. The stage and music choices reference each of the [[List of Super Smash Bros. Ultimate character trailers|character reveal trailers]]. The boss, [[Rathalos]], fits with the theme as it is new to the series. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}} {{SSBU|Inkling}} (x8)||[[Moray Towers]] ([[Battlefield form]])||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||Horde Battle | |1||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}} {{SSBU|Inkling}} (x8)||[[Moray Towers]] ([[Battlefield form]])||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||Horde Battle | ||
|- | |- | ||
|2||{{CharHead|Ridley|SSBU|hsize=20px}} and {{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''|| | |2||{{CharHead|Ridley|SSBU|hsize=20px}} and {{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''|| | ||
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|3||{{CharHead|Simon|SSBU|hsize=20px}} and {{CharHead|Richter|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''|| | |3||{{CharHead|Simon|SSBU|hsize=20px}} and {{CharHead|Richter|SSBU|hsize=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''|| | ||
|- | |- | ||
|4||{{CharHead|King K. Rool|SSBU|hsize=20px}} and {{CharHead|Chrom|SSBU|hsize=20px}}||[[Pirate Ship]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||Free-for-All | |4||{{CharHead|King K. Rool|SSBU|hsize=20px}} and {{CharHead|Chrom|SSBU|hsize=20px}}||[[Pirate Ship]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||Free-for-All | ||
|- | |- | ||
|5||{{CharHead|Isabelle|SSBU|hsize=20px}} and {{CharHead|Daisy|SSBU|hsize=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}''|| | |5||{{CharHead|Isabelle|SSBU|hsize=20px}} and {{CharHead|Daisy|SSBU|hsize=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}''|| | ||
|- | |- | ||
|6||{{CharHead|Incineroar|SSBU|hsize=20px}} and {{CharHead|Ken|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''||Free-for-All | |6||{{CharHead|Incineroar|SSBU|hsize=20px}} and {{CharHead|Ken|SSBU|hsize=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''||Free-for-All | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-70PiranhaPlant.jpg|thumb|The message that shows Piranha Plant's availability in World of Light|left]] | [[File:WoL-70PiranhaPlant.jpg|thumb|The message that shows Piranha Plant's availability in World of Light|left]] | ||
Due to its status as downloadable content, Piranha Plant does not have a legitimate role in World of Light. Instead, it is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. If loading an existing save file that meets this condition | Due to its status as downloadable content, Piranha Plant does not have a legitimate role in World of Light. Instead, it is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. There is no fighter battle required to unlock this character. If loading an existing save file that meets this condition prior to downloading Piranha Plant, it is immediately unlocked. | ||
{{clrl}} | {{clrl}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Piranha Plant's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Piranha Plant's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Piranha Plant has been downloaded. Unlocking Piranha Plant in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
<center> | <center> | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit Battles== | |||
Piranha Plant is not featured in any Spirit Battles. | |||
==[[Alternate costume (SSBU)#Piranha Plant|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Piranha Plant|Alternate costumes]]== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Piranha_Plant_Unused_Render.png|Piranha Plant's unused render of a red plant inside of a warp pipe | Piranha_Plant_Unused_Render.png|Piranha Plant's unused render of a red plant inside of a warp pipe. | ||
Piranha Plant Pipes Up.png|Piranha Plant's splash art. | Piranha Plant Pipes Up.png|Piranha Plant's splash art. | ||
Piranha Plant amiibo.png|Piranha Plant's [[amiibo]]. | Piranha Plant amiibo.png|Piranha Plant's [[amiibo]]. | ||
SSBU Piranha Plant Number.png|Piranha Plant's fighter card. | SSBU Piranha Plant Number.png|Piranha Plant's fighter card. | ||
Piranha Plant unlock notice SSBU.jpg|Piranha Plant's unlock notice after downloading it from the | Piranha Plant unlock notice SSBU.jpg|Piranha Plant's unlock notice after downloading it from the Nintendo eShop. | ||
Piranha Plant Third Jump.gif|Piranha Plant's Unused Third Jump (can be accessed with spirit effects.) | Piranha Plant Third Jump.gif|Piranha Plant's Unused Third Jump (can be accessed with spirit effects.) | ||
SSBUWebsitePiranhaPlant1.jpg|Piranha Plant attacking {{SSBU|Wario}} eating a [[Maxim Tomato]] on [[Skyloft]]. | SSBUWebsitePiranhaPlant1.jpg|Piranha Plant attacking {{SSBU|Wario}} eating a [[Maxim Tomato]] on [[Skyloft]]. | ||
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==Trivia== | ==Trivia== | ||
*Piranha Plant is the only DLC fighter in ''Ultimate'': | *Piranha Plant is the only DLC fighter in ''Ultimate'': | ||
**To not have an internal codename, instead being referred to in the game files as its Japanese name "packun". This may be due to it being developed and revealed pre-release, thus avoiding the need to conceal its identity to eventual dataminers. | **To not have an internal codename, instead being referred to in the game files as its Japanese name "packun". This may be due to it being developed and revealed pre-release, thus avoiding the need to conceal its identity to eventual dataminers. | ||
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**To have received a unique [[Palutena's Guidance]] conversation in the game it was DLC in; other ''Ultimate'' downloadable fighters use a generic conversation that was previously used by the ''Smash 4'' DLC characters. | **To have received a unique [[Palutena's Guidance]] conversation in the game it was DLC in; other ''Ultimate'' downloadable fighters use a generic conversation that was previously used by the ''Smash 4'' DLC characters. | ||
**Who shares a [[victory theme]] with another fighter ({{SSBU|Bowser}} and {{SSBU|Bowser Jr.}}). | **Who shares a [[victory theme]] with another fighter ({{SSBU|Bowser}} and {{SSBU|Bowser Jr.}}). | ||
*Piranha Plant's official artwork has a UV mapping error near the base of its pot, where the texture appears to squish vertically. It can be seen [[:File:PiranhaPlantUVErr.png|here.]] | |||
*Piranha Plant's official artwork has a UV mapping error near the base of its pot, where the texture appears to squish vertically. | *Piranha Plant is the only fighter that counterattacks its opponent when footstooled, albeit only when it's crouching. | ||
*Piranha Plant is the first newcomer in ''Super Smash Bros. Ultimate'' to have all its alternate costumes shown in its reveal trailer; in fact, they were all shown in one shot, excluding the default. | |||
**The only other fighters to be revealed this way were {{SSB4|Bowser Jr.}} (via the Koopalings) and {{SSB4|Corrin}} (via the male and female variants). | |||
*Piranha Plant is the only fighter to have ever made an appearance as an item, appearing as such in ''Mario Kart 8''. | |||
*On the [[character selection screen]], Piranha Plant's icon in the Japanese version shows its name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, and {{SSBU|Banjo & Kazooie}}. | *On the [[character selection screen]], Piranha Plant's icon in the Japanese version shows its name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, and {{SSBU|Banjo & Kazooie}}. | ||
**Piranha Plant’s image in the character selection screen is lower than the English version of the icon. | **Piranha Plant’s image in the character selection screen is lower than the English version of the icon. | ||
*Piranha Plant is the first non-''Pokémon'' fighter to be referred to with exclusively gender-neutral pronouns. | |||
*Piranha Plant is one of only two fighters to have a victory pose that features another playable fighter (in this case, Mario). The other is {{SSBU|Robin}}, whose victory pose features {{SSBU|Chrom}}. | *Piranha Plant is one of only two fighters to have a victory pose that features another playable fighter (in this case, Mario). The other is {{SSBU|Robin}}, whose victory pose features {{SSBU|Chrom}}. | ||
**Additionally, it is the first DLC fighter in the series to feature other characters in victory poses. | |||
*Piranha Plant is the first antagonist/enemy to appear as a DLC fighter, later followed by [[Steve (SSBU)|Zombie, Enderman]], {{SSBU|Sephiroth}}, and {{SSBU|Kazuya}}. | |||
*Piranha Plant is the second DLC fighter to be free for a limited time after launch, the first being {{SSB4|Mewtwo}} in ''[[Super Smash Bros. 4]]''. | *Piranha Plant is the second DLC fighter to be free for a limited time after launch, the first being {{SSB4|Mewtwo}} in ''[[Super Smash Bros. 4]]''. | ||
**Both characters were the first to be released as DLC in their respective games. | **Both characters were the first to be released as DLC in their respective games. | ||
*Piranha Plant is the only unique newcomer in ''[[Ultimate]]'' that does not have an animated reveal trailer. | *Piranha Plant is the only unique newcomer in ''[[Ultimate]]'' that does not have an animated reveal trailer. | ||
*The splash art for Piranha Plant was the first one that used a font other than DF Gothic Japanese, which has been used in nearly every other character reveal splash art since ''Super Smash Bros. 4''. | *The splash art for Piranha Plant was the first one that used a font other than DF Gothic Japanese, which has been used in nearly every other character reveal splash art since ''Super Smash Bros. 4''. The second splash art that used a different font was {{SSBU|Kazuya}}'s, which uses the same font from ''Tekken 7'''s battle loading screen. | ||
*Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for Final Smashes is applied differently from other fighters, as it has no eyes; the twinkle effect is applied to one of its teeth instead. | *Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for Final Smashes is applied differently from other fighters, as it has no eyes; the twinkle effect is applied to one of its teeth instead. | ||
*Datamining Piranha Plant's character data reveals some interesting information: | *Datamining Piranha Plant's character data reveals some interesting information: | ||
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*In Spanish, French, German, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''la''' Planta Piraña, '''la''' Fleur Piranha {{NTSC}}/Plante Piranha {{PAL}}, '''die''' Piranha-Pflanze, '''la''' Pianta Piranha). Piranha Plant shares this trait with Wii Fit Trainer, Pokémon Trainer, {{SSBU|Villager}}, {{SSBU|Inkling}}, the {{SSBU|Ice Climbers}}, the Mii Fighters, {{SSBU|Hero}}, [[Steve (SSBU)|Zombie, and Enderman]]. | *In Spanish, French, German, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ('''la''' Planta Piraña, '''la''' Fleur Piranha {{NTSC}}/Plante Piranha {{PAL}}, '''die''' Piranha-Pflanze, '''la''' Pianta Piranha). Piranha Plant shares this trait with Wii Fit Trainer, Pokémon Trainer, {{SSBU|Villager}}, {{SSBU|Inkling}}, the {{SSBU|Ice Climbers}}, the Mii Fighters, {{SSBU|Hero}}, [[Steve (SSBU)|Zombie, and Enderman]]. | ||
*Piranha Plant's [https://www.nintendo.com/amiibo/detail/piranha-plant-amiibo-super-smash-bros-series/ description] on the North American [[amiibo]] website is based on its trophy description from ''[[Brawl]]''. | *Piranha Plant's [https://www.nintendo.com/amiibo/detail/piranha-plant-amiibo-super-smash-bros-series/ description] on the North American [[amiibo]] website is based on its trophy description from ''[[Brawl]]''. | ||
*In the victory animation featuring Mario, the | *Piranha Plant is one of four DLC characters to not share a weight value with another character, the others being Joker, Hero, and Kazuya. | ||
*In the victory animation featuring Mario, the game’s “whoosh” sound effect when receiving knockback can be heard when he flies away. | |||
*Piranha Plant is one of three characters never to appear in any Spirit Battles, the others being {{SSBU|Terry}} and {{SSBU|Sephiroth}}. | *Piranha Plant is one of three characters never to appear in any Spirit Battles, the others being {{SSBU|Terry}} and {{SSBU|Sephiroth}}. | ||
* | **As the only DLC fighter that is not part of any Fighters Pass, Piranha Plant is the only one of the aforementioned three fighters with this distinction. | ||
==References== | ==References== | ||
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[[Category:Piranha Plant (SSBU)| ]] | [[Category:Piranha Plant (SSBU)| ]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[Category:Free downloadable content]] | |||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[es:Planta Piraña (SSBU)]] | [[es:Planta Piraña (SSBU)]] |