Editing Piranha Plant (SSBU)
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Piranha Plant is almost completely undone however by its lack of mobility. Lacking in range across all of its close-quarters attacks to offset its poor grounded and aerial movement, Piranha Plant struggles immensely in mounting an offensive neutral, and its advantage state is highly reliant on circumstantially effective attacks to keep the opponent at bay. [[Long-Stem Strike]] grants Piranha Plant more range but its high startup, finicky control and vulnerable [[hurtbox]] during its extension phase makes it an inconvenient attack to use in many situations. This is exacerbated by Piranha Plant's moveset lacking in the way of notable synergy; while many of its attacks have decent utility, it has very little in the way of optimal combos or routes to pursue the opponent. Many of its moves and aerials pose high amounts of [[ending lag]], while some such as [[neutral aerial]] and [[up aerial]] are plagued by awkward hitbox placements. Finally, Piranha Plant's reliance on [[Ptooie]] serves as a double-edged sword; as the main cornerstone of its game plan, it is completely invalidated by characters with [[Reflection|reflectors]], making several matchups highly problematic for the character. | Piranha Plant is almost completely undone however by its lack of mobility. Lacking in range across all of its close-quarters attacks to offset its poor grounded and aerial movement, Piranha Plant struggles immensely in mounting an offensive neutral, and its advantage state is highly reliant on circumstantially effective attacks to keep the opponent at bay. [[Long-Stem Strike]] grants Piranha Plant more range but its high startup, finicky control and vulnerable [[hurtbox]] during its extension phase makes it an inconvenient attack to use in many situations. This is exacerbated by Piranha Plant's moveset lacking in the way of notable synergy; while many of its attacks have decent utility, it has very little in the way of optimal combos or routes to pursue the opponent. Many of its moves and aerials pose high amounts of [[ending lag]], while some such as [[neutral aerial]] and [[up aerial]] are plagued by awkward hitbox placements. Finally, Piranha Plant's reliance on [[Ptooie]] serves as a double-edged sword; as the main cornerstone of its game plan, it is completely invalidated by characters with [[Reflection|reflectors]], making several matchups highly problematic for the character. | ||
Since its release, Piranha Plant has seen low tournament representation, and | Since its release, Piranha Plant has seen low tournament representation, and is considered a fairly weak character in competitive play. It has however seen some success, with players like {{Sm|Brood}} and {{Sm|Lucky|p=Minnesota}} having attained a number of notable placements in major competitive events, leading some to believe the character is undervalued. | ||
==Attributes== | ==Attributes== | ||
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Another problem Piranha Plant has is that its two projectiles, which are a crucial part of its toolkit, are notably vulnerable to reflectors due to the slow startup of [[Ptooie]] and the fact that [[Poison Breath]] can be reflected at any point during its duration, which forces it to use its projectiles more shrewdly when facing opponents with reflectors. | Another problem Piranha Plant has is that its two projectiles, which are a crucial part of its toolkit, are notably vulnerable to reflectors due to the slow startup of [[Ptooie]] and the fact that [[Poison Breath]] can be reflected at any point during its duration, which forces it to use its projectiles more shrewdly when facing opponents with reflectors. | ||
Overall, Piranha Plant is a unique heavyweight fighter that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the end lag that many of them have, thus making it a patient fighter when it comes to approaching. | Overall, Piranha Plant is a unique heavyweight fighter that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the end lag that many of them have, thus making it a patient fighter when it comes to approaching. Although Piranha Plant had amassed great popularity as a character itself at its early stages, its representation has been below-average in tournaments due to its weaknesses and general unpopularity in competitive play. This has led to most professionals considering Piranha Plant as a mid tier character. In recent times, however, players have achieved stronger impacts compared to releases such as {{Sm|Brood}} placing 2nd at {{Trn|Umebura SP 4}}. Other smashers such as {{Sm|Lucky|p=Minnesota}} and {{Sm|Greward}} have also done work at regional and national-level tournaments. This makes its viability debatable. | ||
==Update history== | ==Update history== | ||
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After an absence of changes, Piranha Plant received a small number of useful buffs via update 13.0.1. Forward tilt's second hit gained more knockback, granting it better KO ability & stage control by the edge. Long-Stem Strike hitbox & armor comes out slightly faster, improving its safety. Most notably, down tilt gained an extra active frame and had its ending lag reduced. Improving its use in neutral and combo ability, to the point where it can combo into back aerial as a kill-confirm around the ledge. | After an absence of changes, Piranha Plant received a small number of useful buffs via update 13.0.1. Forward tilt's second hit gained more knockback, granting it better KO ability & stage control by the edge. Long-Stem Strike hitbox & armor comes out slightly faster, improving its safety. Most notably, down tilt gained an extra active frame and had its ending lag reduced. Improving its use in neutral and combo ability, to the point where it can combo into back aerial as a kill-confirm around the ledge. | ||
Overall, Piranha Plant fares much better than it did | Overall, Piranha Plant fares much better than it did at the launch of Ultimate, thanks to its buffs granting a better neutral game, along with stronger and more consistent KO options. | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
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|neutralinfdmg=0.6% (loop), 3.4% (end) | |neutralinfdmg=0.6% (loop), 3.4% (end) | ||
|neutraldesc= Jabs forwards with its leaf, followed by a leaf jab with its other leaf, followed by a headbutt, which can be hard to punish on shield due to its low ending lag. Alternatively, the leaf swipes can be followed by a flurry of chomps, ending in a more powerful chomp; similar to {{SSBU|Corrin}}'s rapid jab. The first hit is incredibly fast at frame 2, making it a good, albeit short-ranged option to interrupt attacks. The flurry can deal up to ~20% in one go, making it good for racking damage. Meanwhile, the three hit combo has low endlag and sends at the [[Sakurai Angle]], making it good for tech-chasing. Holding the attack button will have Piranha Plant perform the first jab repeatedly. | |neutraldesc= Jabs forwards with its leaf, followed by a leaf jab with its other leaf, followed by a headbutt, which can be hard to punish on shield due to its low ending lag. Alternatively, the leaf swipes can be followed by a flurry of chomps, ending in a more powerful chomp; similar to {{SSBU|Corrin}}'s rapid jab. The first hit is incredibly fast at frame 2, making it a good, albeit short-ranged option to interrupt attacks. The flurry can deal up to ~20% in one go, making it good for racking damage. Meanwhile, the three hit combo has low endlag and sends at the [[Sakurai Angle]], making it good for tech-chasing. Holding the attack button will have Piranha Plant perform the first jab repeatedly. | ||
|ftiltname=Push and Pull ({{ja|押しパックン| | |ftiltname=Push and Pull ({{ja|押しパックン|Pushing Pakkun}}) | ||
|ftiltcount=2 | |ftiltcount=2 | ||
|ftiltdmg=5.5% | |ftiltdmg=5.5% | ||
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|fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body) | |fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body) | ||
|fairdesc=Swings its pot/pipe upwards in front of itself. A useful edgeguarding tool, as it has wide range and respectable damage and knockback when sweetspotted. Its main drawbacks, however, come from its high landing lag and auto-cancel window, making it quite unsafe to use often. As of the 8.0.0 update, forward aerial's startup lag and autocancel window were improved, allowing it to hit grounded opponents more consistently out of a short hop. | |fairdesc=Swings its pot/pipe upwards in front of itself. A useful edgeguarding tool, as it has wide range and respectable damage and knockback when sweetspotted. Its main drawbacks, however, come from its high landing lag and auto-cancel window, making it quite unsafe to use often. As of the 8.0.0 update, forward aerial's startup lag and autocancel window were improved, allowing it to hit grounded opponents more consistently out of a short hop. | ||
|bairname=Fire Breath ({{ja|火炎ふき| | |bairname=Fire Breath ({{ja|火炎ふき|Flame wipe}}) | ||
|bairdmg={{ShortHopDmgSSBU|14.5}} | |bairdmg={{ShortHopDmgSSBU|14.5}} | ||
|bairdesc=Turns around and spits out a burst of fire. Its slowest aerial, but it is also its strongest, KOing middleweights at around 86% from the edge of Final Destination. It has a very high amount of ending lag, making it potentially risky to use against offstage opponents, as Piranha Plant will be at risk of [[self-destruct]]ing. Fire Piranha Plants originated in ''Super Mario Bros. 3''. | |bairdesc=Turns around and spits out a burst of fire. Its slowest aerial, but it is also its strongest, KOing middleweights at around 86% from the edge of Final Destination. It has a very high amount of ending lag, making it potentially risky to use against offstage opponents, as Piranha Plant will be at risk of [[self-destruct]]ing. Fire Piranha Plants originated in ''Super Mario Bros. 3''. | ||
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|uairdmg={{ShortHopDmgSSBU|10}} | |uairdmg={{ShortHopDmgSSBU|10}} | ||
|uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation. As of the 8.0.0 update, up aerial is now disjointed due to Piranha Plant's head being intangible while the move is active, and its knockback has been substantially increased to the point it is a reliable KO move, as it can KO at ground level at 150% and as low as 115% near the top platform of Battlefield. | |uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation. As of the 8.0.0 update, up aerial is now disjointed due to Piranha Plant's head being intangible while the move is active, and its knockback has been substantially increased to the point it is a reliable KO move, as it can KO at ground level at 150% and as low as 115% near the top platform of Battlefield. | ||
|dairname=Flowerpot Meteor ({{ja|植木鉢メテオ| | |dairname=Flowerpot Meteor ({{ja|植木鉢メテオ|Flower pot Meteor}}) | ||
|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late) | |dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late) | ||
|dairdesc=Flips and stomps its pot/pipe below it. Sweetspots at the bottom of the pot, which will meteor smash rather powerfully. It has very fast startup compared to most meteor smashes, coming out on frame 9, although the sourspot is prioritized over the meteor hitbox, making it difficult to land. | |dairdesc=Flips and stomps its pot/pipe below it. Sweetspots at the bottom of the pot, which will meteor smash rather powerfully. It has very fast startup compared to most meteor smashes, coming out on frame 9, although the sourspot is prioritized over the meteor hitbox, making it difficult to land. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc=The Piranha Plant reaches out with its leaves. Among the fastest grabs in the game, but has short range. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1. | |pummeldmg=1.3% | ||
|pummeldesc=Bites the opponent | |pummeldesc=Bites the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 8% (throw) | |fthrowdmg=3% (hit), 8% (throw) | ||
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|fspage=Petey Piranha (Final Smash) | |fspage=Petey Piranha (Final Smash) | ||
|fsdmg=4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam) | |fsdmg=4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam) | ||
|fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]]. The player has some influence over Petey Piranha's actions: he will always start moving in the | |fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]]. The player has some influence over Petey Piranha's actions: he will always start moving in the direct that Piranha Plant was facing when summoned; he can change direction and hop further based on which way the [[control stick]] is held and by how much; holding a jump input makes him jump higher, dealing damage to opponents below him when landing. Opponents that get hit by a cage will be placed inside of an unoccupied cage, regardless of which cage they are hit by. After three seconds, he will stop hopping and breath fire into each of the cages—the fire can hit characters that aren't in cages, but they take less damage than those inside of cages. Afterwards he will slam both of the cages to the ground, dealing heavy damage and knockback to the opponents who were trapped in the cages as well as anyone too close when he slams them. It is possible for Petey Piranha to fall off the stage, taking any trapped opponents with him, though it is not a guaranteed KO if the opponent has leftover jumps, a strong recovery or both. He also doesn't move much from his starting position, making him easy to avoid if the stage is big enough. | ||
}} | }} | ||
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| shorthop=17.5 | rshorthop=19-20 | | shorthop=17.5 | rshorthop=19-20 | ||
| djump=38.52 | rdjump=15 | | djump=38.52 | rdjump=15 | ||
}} | }} | ||
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|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
|Pira - nha Plant! || Pack - un! *clap 3 times* || Pianta Piranha! || Pi - ran - ha! || | |Pira - nha Plant! || Pack - un! *clap 3 times* || Pianta Piranha! || Pi - ran - ha! || | ||
|} | |} | ||
</div> | </div> | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Piranha Plant Cheer German SSBU.ogg|center]]||[[File:Piranha Plant Cheer Spanish SSBU.ogg|center]]||[[File:Piranha Plant Cheer Russian SSBU.ogg|center]]||[[File:Piranha Plant Cheer Korean SSBU.ogg|center]] | |[[File:Piranha Plant Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Piranha Plant Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Piranha Plant Cheer Spanish PAL SSBU.ogg|center]]||[[File:Piranha Plant Cheer Russian SSBU.ogg|center]]||[[File:Piranha Plant Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
| | | || || || Pack - un! Flow - er! | ||
|} | |} | ||
</div> | </div> | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
Despite having received noticeable attention due to its unexpected inclusion, Piranha Plant's representation has been low at tournaments. This is due to its noticeable susceptibility to combos as well as sub-par mobility and approach options. In spite of its versatile projectile and recovery, many professionals consider Piranha Plant to be a low-mid tier character. | |||
Piranha Plant's representation improved around the summer of 2019 thanks to dedicated mains such as {{Sm|Brood}}, {{Sm|Lucky|p=Minnesota}}, and {{Sm|Greward}} placing well at national tournaments. Brood in particular has brought forth more discussion over the character's true viability as a result of placing 2nd at {{Trn|Umebura SP 4}}. In addition, {{Sm|ESAM}} put out a video of where he reconsiders Piranha Plant's standing, believing that it is now a mid-tier character. In the current meta, Piranha Plant's representation is still low, and even with previous updates giving numerous buffs, its combo potential is still relatively poor compared to the rest of the cast. As of now, Piranha Plant's ranks 77th on the first and current tier list. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
''See also: [[:Category:Piranha Plant players (SSBU)]]'' | ''See also: [[:Category:Piranha Plant players (SSBU)]]'' | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|Brood|Japan}} - | *{{Sm|Brood|Japan}} - One of the best Piranha Plant players in the world and was the best Piranha Plant player in the early [[metagame]]. Placed 2nd at {{Trn|Umebura SP 4}}, 25th at {{Trn|EGS Cup 2}}, 33rd at {{Trn|Umebura SP 3}}, 49th at {{Trn|EGS Cup 3}}, while defeating {{Sm|Shuton}}, {{Sm|kameme}}, and {{Sm|Gackt}}. Currently ranked 20th on the [[Japan Player Rankings]]. | ||
*{{Sm|DiZ|USA}} - One of the best Piranha Plant players in the United States. Placed 13th at {{Trn|GatorLAN Fall 2019}}, 25th at {{Trn|InfinityCON Tally 2021}}, and 33rd at {{Trn|Glitch 7 - Minus World}} with wins over players such as {{Sm|Rideae}}, {{Sm|saj}}, and {{Sm|Aaron}}. Currently ranked 8th on the [[Central Florida Power Rankings#Super Smash Bros. Ultimate|Central Florida Ultimate Power Rankings]]. | |||
*{{Sm| | *{{Sm|Greward|Spain}} - The best Piranha Plant player in Europe. Placed 7th at {{Trn|Codec Call 4}}, 13th at {{Trn|Ultimate Fighting Arena 2019}}, 17th at {{Trn|Albion 4}}, and 49th at {{Trn|Syndicate 2019}} with wins over players like {{Sm|Afro Smash}}, {{Sm|Elexiao}}, and {{Sm|marcpq}}. Currently ranked 49th on the [[European Smash Rankings]]. | ||
*{{Sm| | *{{Sm|Lucky|USA|p=Minnesota}} - The best Piranha Plant player in the United States. Placed 1st at {{Trn|Warp Zone 2}}, 9th at {{Trn|Midwest Arena 2}}, 13th at {{Trn|Overextend}}, 33rd at {{Trn|Glitch 7}}, and 49th at {{Trn|Smash 'N' Splash 5}} with wins over {{Sm|BassMage}}, {{Sm|Cosmos}}, and {{Sm|Colorondo8}}. Currently ranked 4th on the [[Minnesota Power Rankings#Super Smash Bros. Ultimate|Minnesota Ultimate Power Rankings]]. | ||
*{{Sm|Rai|Japan}} - One of the best Piranha Plant players in Japan. Placed 17th at {{Trn|Umebura SP 4}} and 33rd at {{Trn|Umebura SP 6}}, with wins over {{Sm|OCEAN}} and {{Sm|Compact}}. Online, placed 1st at [https://smashmate.net/tournament/562/ Maesuma 35], 2nd at [https://smashmate.net/tournament/858/ Tamisuma SP 61], and 3rd at [https://smashmate.net/tournament/2896/ Tamisuma SP 175]. Previously ranked 6th on the [https://smashmate.net/record/29/ 6th] [[Smashmate]] ranking and 13th on the [https://smashmate.net/record/27/ 4th SP ranking]. | |||
=={{SSBU|Classic Mode}}: New Bloom== | =={{SSBU|Classic Mode}}: New Bloom== | ||
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!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}} {{SSBU|Inkling}} (x8)||[[Moray Towers]] ([[Battlefield form]])||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||Horde Battle | |1||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}} {{SSBU|Inkling}} (x8)||[[Moray Towers]] ([[Battlefield form]])||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||Horde Battle | ||
|- | |- | ||
|2||{{CharHead|Ridley|SSBU|hsize=20px}} and {{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''|| | |2||{{CharHead|Ridley|SSBU|hsize=20px}} and {{CharHead|Dark Samus|SSBU|hsize=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''|| | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-70PiranhaPlant.jpg|thumb|The message that shows Piranha Plant's availability in World of Light|left]] | [[File:WoL-70PiranhaPlant.jpg|thumb|The message that shows Piranha Plant's availability in World of Light|left]] | ||
Due to its status as downloadable content, Piranha Plant does not have a legitimate role in World of Light. Instead, it is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. If loading an existing save file that meets this condition | Due to its status as downloadable content, Piranha Plant does not have a legitimate role in World of Light. Instead, it is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. There is no fighter battle required to unlock this character. If loading an existing save file that meets this condition prior to downloading Piranha Plant, it is immediately unlocked. | ||
{{clrl}} | {{clrl}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Piranha Plant's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Piranha Plant's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Piranha Plant has been downloaded. Unlocking Piranha Plant in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
<center> | <center> | ||
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==Trivia== | ==Trivia== | ||
[[File:PiranhaPlantUVErr.png|thumb|The UV error on | [[File:PiranhaPlantUVErr.png|thumb|The UV error on Pirahna Plant's official artwork. Note the textures being squished.]] | ||
*Piranha Plant is the only DLC fighter in ''Ultimate'': | *Piranha Plant is the only DLC fighter in ''Ultimate'': | ||
**To not have an internal codename, instead being referred to in the game files as its Japanese name "packun". This may be due to it being developed and revealed pre-release, thus avoiding the need to conceal its identity to eventual dataminers. | **To not have an internal codename, instead being referred to in the game files as its Japanese name "packun". This may be due to it being developed and revealed pre-release, thus avoiding the need to conceal its identity to eventual dataminers. | ||
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**To have received a unique [[Palutena's Guidance]] conversation in the game it was DLC in; other ''Ultimate'' downloadable fighters use a generic conversation that was previously used by the ''Smash 4'' DLC characters. | **To have received a unique [[Palutena's Guidance]] conversation in the game it was DLC in; other ''Ultimate'' downloadable fighters use a generic conversation that was previously used by the ''Smash 4'' DLC characters. | ||
**Who shares a [[victory theme]] with another fighter ({{SSBU|Bowser}} and {{SSBU|Bowser Jr.}}). | **Who shares a [[victory theme]] with another fighter ({{SSBU|Bowser}} and {{SSBU|Bowser Jr.}}). | ||
***Most of these distinctions | ***Most of these distinctions have led players to speculate that Piranha Plant may have originally been planned to be a part of ''Ultimate''{{'}}s base roster, but was held back either due to time constraints or to have a bonus character for those who purchased the game early. | ||
*Piranha Plant's official artwork has a UV mapping error near the base of its pot, where the texture appears to squish vertically. | *Piranha Plant's official artwork has a UV mapping error near the base of its pot, where the texture appears to squish vertically. | ||
*On the [[character selection screen]], Piranha Plant's icon in the Japanese version shows its name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, and {{SSBU|Banjo & Kazooie}}. | *On the [[character selection screen]], Piranha Plant's icon in the Japanese version shows its name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s, and {{SSBU|Banjo & Kazooie}}. | ||
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*Piranha Plant is one of three characters never to appear in any Spirit Battles, the others being {{SSBU|Terry}} and {{SSBU|Sephiroth}}. | *Piranha Plant is one of three characters never to appear in any Spirit Battles, the others being {{SSBU|Terry}} and {{SSBU|Sephiroth}}. | ||
*The base of Piranha Plant's pot has a chipped part on the bottom. This trait is shared with its [[mariowiki:File:MP3 Waluigi Storm Chasers Artwork.jpg|artwork]] from ''{{s|mariowiki|Mario Party 3}}''. | *The base of Piranha Plant's pot has a chipped part on the bottom. This trait is shared with its [[mariowiki:File:MP3 Waluigi Storm Chasers Artwork.jpg|artwork]] from ''{{s|mariowiki|Mario Party 3}}''. | ||
==References== | ==References== |