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{{Infobox Character | {{Infobox Character | ||
|name = Piranha Plant | |name = Piranha Plant | ||
|image = {{tabber|title1=Pot| | |image = {{tabber|title1=Pot|tab1=[[File:Piranha Plant SSBU.png|250px]]|title2=Pipe|tab2=[[File:Piranha_Plant-Alt1.png|205px]]}} | ||
|game = SSBU | |game = SSBU | ||
|availability = [[Downloadable content (SSBU)|Downloadable]] | |availability = [[Downloadable content (SSBU)|Downloadable]] | ||
}} | }} | ||
:{{cquote| | :{{cquote|Piranha Plant Pipes Up!|cite=Introduction Tagline}} | ||
'''Piranha Plant''' ({{ja|パックンフラワー|Pakkun Furawā}}, ''Packun Flower'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Revealed alongside {{SSBU|Ken}} and {{SSBU|Incineroar}} on November 1st, 2018, it is the first [[Downloadable content (SSBU)|DLC]] character in ''Ultimate'', and was made available | '''Piranha Plant''' ({{ja|パックンフラワー|Pakkun Furawā}}, ''Packun Flower'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Revealed alongside {{SSBU|Ken}} and {{SSBU|Incineroar}} on November 1st, 2018, it is the first [[Downloadable content (SSBU)|DLC]] character in ''Ultimate'', and was made available on February 1st, 2019. However, it was made available at no cost as early as January 29th, 2019 for players who pre-purchased the digital version of ''Ultimate'' or registered their physical version with My Nintendo by January 31st, 2019. Piranha Plant is not part of either Fighters Pass, making it the only currently revealed DLC character with this distinction. Piranha Plant is classified as fighter #70. | ||
==Attributes== | ==Attributes== | ||
Piranha Plant is a [[heavyweight]] fighter with below-average mobility and effective anti-air tools. Compared to other heavyweights, it fits in the mold of an archetypal heavyweight: while its [[dash]]ing speed is average and its [[gravity]] is very high, it has a slow [[walk]]ing speed, [[air acceleration]] | Piranha Plant is a [[heavyweight]] fighter with below-average mobility and effective anti-air tools. Compared to other heavyweights, it fits in the mold of an archetypal heavyweight: while its [[dash]]ing speed is average and its [[gravity]] is very high, it has a slow [[walk]]ing speed, [[air acceleration]] and [[air speed]], and a fast [[falling speed]]. | ||
One of Piranha Plant's most effective strengths | One of Piranha Plant's most effective strengths are its special moves, which are well-varied and good for various situations. Its neutral special, [[Ptooie]], is a unique projectile that can be tossed in either direction or held in the air as a good anti-air option, and a good trading tool due to its power and [[transcendent priority]]. [[Poison Breath]] is a slow-moving projectile that does not make opponents flinch, but deals massive damage, especially when fully charged; opponents must be very wary of it, making it a good area-denial tool. It also has a great recovery in the form of [[Piranhacopter]], which has hitboxes beside itself and travels a great distance, which when combined with Piranha Plant's heavy weight and fast falling speed gives it excellent survivability overall. Lastly, its down special, [[Long-Stem Strike]], has [[super armor]] during its pot phase, and tremendous range when fully charged. However, it can at times be risky, as it significantly increases the size of Piranha Plant's hurtbox during the actual attack. | ||
Piranha Plant's ground game is overall rather versatile; its tilts are good for starting juggles or combos, as well as spacing and KOing. Up tilt can lead into various aerial attacks, and a forward smash at low percents; forward tilt behaves similarly to {{SSBU|Snake}}'s in that it is a [[natural combo]] consisting of two hits, of which the second hit can KO at very high percentages; and down tilt is a versatile combo starter, being capable of leading into moves such as forward tilt or forward aerial at low to mid percentages, and into aerials afterward. Its smash attacks are generally slow but powerful, such as its forward smash, which is somewhat slow in terms of startup and ending lag, but can KO opponents near the ledge as early as 60% if sweetspotted. | Piranha Plant's ground game is overall rather versatile; its tilts are good for starting juggles or combos, as well as spacing and KOing. Up tilt can lead into various aerial attacks, and a forward smash at low percents; forward tilt behaves similarly to {{SSBU|Snake}}'s in that it is a [[natural combo]] consisting of two hits, of which the second hit can KO at very high percentages; and down tilt is a versatile combo starter, being capable of leading into moves such as forward tilt or forward aerial at low to mid percentages, and into aerials afterward. Its smash attacks are generally slow but powerful, such as its forward smash, which is somewhat slow in terms of startup and ending lag, but can KO opponents near the ledge as early as 60% if sweetspotted. | ||
Its aerials are overall well-rounded, making its air game overall decent despite its rather sluggish mobility and moves with relatively high landing lag. Neutral aerial is a multi-hit move that functions much like | Its aerials are overall well-rounded, making its air game overall decent despite its rather sluggish mobility and moves with relatively high landing lag. Neutral aerial is a multi-hit move that functions much like Palutena's and Ivysaur's neutral aerial, being a capable combo move with the ability to drag opponents down for combos and potentially makes it a gimping tool due to this trait; forward aerial is good for edgeguarding thanks to its wide range; back aerial is a slow but very powerful move that KOs at 80% near the ledge; up aerial is one of its best comboing and juggling tools thanks to its speed and wide range, and can autocancel in short hop; and down aerial is a long-ranged and decently strong meteor smash with very fast startup. | ||
Another strength Piranha Plant possesses is a decent grab game; while its grab range is short, its grabs' frame data is among the fastest in the game, and its throws have their own unique perks; forward throw is a useful throw for positioning and edgeguarding, back and up throws have KO potential at high percentages, and down throw is a viable combo starter at low to high percentages. | Another strength Piranha Plant possesses is a decent grab game; while its grab range is short, its grabs' frame data is among the fastest in the game, and its throws have their own unique perks; forward throw is a useful throw for positioning and edgeguarding, back and up throws have KO potential at high percentages, and down throw is a viable combo starter at low to high percentages. | ||
Piranha Plant does, however, have some noteworthy flaws. Its overall mobility is lackluster, having an average initial dash speed and dash speed, but poor air acceleration and slow | Piranha Plant does, however, have some noteworthy flaws. Its overall mobility is lackluster, having an average initial dash speed and dash speed, but poor air acceleration and a slow air speed. This gives it difficulties keeping up with faster characters such as {{SSBU|Zero Suit Samus}} or {{SSBU|Wolf}}, especially in the air, which makes it rather easy to zone out. Piranha Plant's heavy weight and and tall hurtbox make it vulnerable to combos, particularly from those with strong combo games such as {{SSBU|Peach}} or {{SSBU|Mario}}, and has trouble landing from juggles due to its lack of fast enough tools to escape from them. Finally, Piranha Plant's approach options are rather predictable, with its overall frame data being generally slow. This is no exception to its KOing options either, with most of Piranha Plant's KO moves being either short-ranged or laggy. | ||
Another problem Piranha Plant has is that | Another problem Piranha Plant has is that it’s two projectiles, which are a crucial part of its toolkit, are notably vulnerable to reflectors due to the slow startup of [[Ptooie]] and the fact that [[Poison Breath]] can be reflected at any point during its duration, which forces it to use its projectiles more shrewdly when facing opponents with reflectors. | ||
Overall, Piranha Plant is a unique heavyweight | Overall, Piranha Plant is a unique heavyweight that utilizes various projectiles and attacks to effectively zone and KO opponents, but must be careful when throwing out normal attacks to avoid being punished due to the endlag that many of them have, thus making it a patient fighter when it comes to approaching. Although Piranha Plant had amassed great popularity as a character itself at its early stages, its representation has been below-average in tournaments due to its weaknesses and general unpopularity in competitive play. This has led to most professionals considering Piranha Plant as a low-tier character. In recent times, however, players have achieved stronger impacts compared to releases such as {{Sm|Brood}} placing 2nd at {{Trn|Umebura SP 4}}. Other smashers such as {{Sm|Lucky|p=Minnesota}} and {{Sm|Greward}} have also done work at regional and national-level tournaments. This makes its viability debatable. | ||
==Update history== | ==Update history== | ||
Piranha Plant | Piranha Plant has been buffed in updates so far by reducing the overall lag on some attacks, having other attacks deal more damage to shields, allowing for better pressure. | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Piranha Plant}} | {{UpdateList (SSBU)/7.0.0|char=Piranha Plant}} | ||
==Moveset== | ==Moveset== | ||
*[[Fighter ability]]: If Piranha Plant is [[footstool]]ed while crouching, it will automatically stretch upward and perform a biting attack, which has 4% base damage with vertical knockback. | |||
''For a gallery of Piranha Plant's hitboxes, see [[Piranha Plant (SSBU)/Hitboxes|here]].'' | ''For a gallery of Piranha Plant's hitboxes, see [[Piranha Plant (SSBU)/Hitboxes|here]].'' | ||
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|neutral3dmg=4.4% | |neutral3dmg=4.4% | ||
|neutralinfdmg=0.6% (loop), 3.4% (end) | |neutralinfdmg=0.6% (loop), 3.4% (end) | ||
|neutraldesc= | |neutraldesc= A leaf jab, followed by a swipe with the opposite leaf, followed by a headbutt, which can be hard to punish on shield due to its low endlag. Alternatively, the leaf swipes can be followed by a flurry of bites, ending in a more powerful bite; similar to {{SSBU|Corrin}}'s rapid jab. The flurry can deal up to ~20% in one go, making it good for racking damage. Holding the attack button will have Piranha Plant perform the first jab repeatedly. | ||
|ftiltname=Push and Pull | |ftiltname=Push and Pull | ||
|ftiltcount=2 | |ftiltcount=2 | ||
|ftiltdmg=5.5% | |ftiltdmg=5.5% | ||
|ftilt2dmg=6% | |ftilt2dmg=6% | ||
|ftiltdesc=Two forward bites. Pressing the attack button a second time will have the Piranha Plant perform its following bite. It is Piranha Plant's fastest and most damaging tilt and possesses the longest horizontal range out of all its tilts. Piranha Plant's jaws on the first hit are intangible for as long as the hitboxes are out. It can KO middleweights from the edge of {{SSBU|Final Destination}} at around 144%. Resembles the attacks Piranha Plants | |ftiltdesc=Two forward bites. Pressing the attack button a second time will have the Piranha Plant perform its following bite. It is Piranha Plant's fastest and most damaging tilt, and possesses the longest horizontal range out of all its tilts. Piranha Plant's jaws on the first hit are intangible for as long as the hitboxes are out. It can KO middleweights from the edge of {{SSBU|Final Destination}} at around 144%. Resembles the attacks Piranha Plants make in ''Super Mario 64''. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=9% (head), 7% (body) | |utiltdmg=9% (head), 7% (body) | ||
|utiltdesc= | |utiltdesc=Piranha Plant flails its head upward. Its head is intangible for as long as the hitboxes are out. Due to its poor horizontal range and good vertical range, it works best as an anti-air tool, and can KO middleweights at around 147%. At low percents, it is unsafe on hit, but can combo into itself and aerials at slightly higher percents. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% (base), 7% (tip) | |dtiltdmg=6% (base), 7% (tip) | ||
|dtiltdesc= | |dtiltdesc=A swipe with its leaf. Piranha Plant's slowest tilt, but it has great combo potential into an instant dash attack at low percents, and can lead into a neutral aerial or forward aerial up to middling percents. | ||
|dashname= | |dashname= | ||
|dashdmg=10% (clean), 7% (late) | |dashdmg=10% (clean), 7% (late) | ||
|dashdesc=Performs a "dropkick" using its pot/pipe. Usually used to tech-chase opponents, or punish from farther distances when Ptooie is too slow. Despite the animation, it struggles to kill even at very high | |dashdesc=Performs a "dropkick" using its pot/pipe. Usually used to tech-chase opponents, or punish from farther distances when Ptooie is too slow. Despite the animation, it struggles to kill even at very high percent. | ||
|fsmashname=Prickly Swing | |fsmashname=Prickly Swing | ||
|fsmashdmg={{ChargedSmashDmgSSBU|19}} (head), {{ChargedSmashDmgSSBU|15}} (stem) | |fsmashdmg={{ChargedSmashDmgSSBU|19}} (head), {{ChargedSmashDmgSSBU|15}} (stem) | ||
|fsmashdesc= | |fsmashdesc=The Piranha Plant turns into a {{s|mariowiki|Prickly Piranha Plant}} from ''Super Mario Galaxy'' and headbutts forward. Its head is intangible for as long as the hitboxes are out. Has a sweetspot on its head. While its startup is rather slow, it is respectively powerful, with the sweetspot KOing middleweights at the edge of Final Destination at around 65%, while the sourspot can KO at around 84%. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|12}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|12}} (hit 2) | ||
|usmashdesc= | |usmashdesc=The Piranha Plant lunges upward and bites. Like its up tilt and forward smash, its head is intangible for as long as the hitboxes are out, and thanks to its seven active frames, up smash works as a potent anti-air. Due to its multi hit, though, opponents can occasionally fall out of up smash, making it somewhat unreliable at times. It can KO middleweights at around 91%. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|14}} (back) | |dsmashdmg={{ChargedSmashDmgSSBU|12}} (front), {{ChargedSmashDmgSSBU|14}} (back) | ||
|dsmashdesc= | |dsmashdesc=The Piranha Plant sweeps its pot/pipe in front, and then behind itself. Both the front and back hits can KO middleweights from the edge of Final Destination at around 95% and 82% respectively. Due to it being Piranha Plant's fastest smash attack and launching at a strong [[semi-spike]] angle, it makes it a versatile edgeguarding move, however the hitbox is deceptively smaller than the animation entails, as it doesn't even fully cover the pot/pipe on both hits. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|2}} (hits 1-4), {{ShortHopDmgSSBU|3}} (hit 5) | |nairdmg={{ShortHopDmgSSBU|2}} (hits 1-4), {{ShortHopDmgSSBU|3}} (hit 5) | ||
|nairdesc= | |nairdesc=The Piranha Plant spins rapidly with its leaves extended, hitting multiple times. Resembles {{SSBU|Ivysaur}}'s neutral aerial. Due to its looping hits using an auto-link angle, it can be used to drag opponents down to start grounded combos. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body) | |fairdmg={{ShortHopDmgSSBU|11}} (pot), {{ShortHopDmgSSBU|9}} (body) | ||
|fairdesc= | |fairdesc=The Piranha Plant swings its pot/pipe upwards in front of itself. A useful edgeguarding tool, as it has wide range and respectable damage and knockback when sweetspotted. Its main drawbacks however come from its high landing lag and auto-cancel window, making it quite unsafe to use often. | ||
|bairname=Fire Breath | |bairname=Fire Breath | ||
|bairdmg={{ShortHopDmgSSBU|14.5}} | |bairdmg={{ShortHopDmgSSBU|14.5}} | ||
|bairdesc= | |bairdesc=The Piranha Plant turns around and spits out a burst of fire. Its slowest aerial, but it is also its strongest, KOing middleweights at around 86% from the edge of Final Destination. It has a high amount of end lag, making it potentially risky to use to stage spike. Fire Piranha Plants originated in ''Super Mario Bros. 3''. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU| | |uairdmg={{ShortHopDmgSSBU|8}} | ||
|uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation | |uairdesc=An upwards headbutt. It is Piranha Plant's fastest aerial, and the only one that can autocancel in a short hop, which makes it a decent juggler with the assistance of platforms. However, due to the move having only 3 active frames and a small hitbox that only exists on its head, it can often whiff due to the deceptive animation. | ||
|dairname=Flowerpot Meteor | |dairname=Flowerpot Meteor | ||
|dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late) | |dairdmg={{ShortHopDmgSSBU|11}} (clean), {{ShortHopDmgSSBU|9}} (late) | ||
|dairdesc= | |dairdesc=The Piranha Plant flips then stomps below itself with its pot/pipe. Sweetspots at the bottom of the pot, which will meteor smash rather powerfully. Has very fast startup compared to most meteor smashes, coming out on frame 9, although the sourspot is prioritized over the meteor hitbox, making it difficult to land. | ||
|grabname= | |grabname= | ||
|grabdesc= | |grabdesc=The Piranha Plant reaches out with its leaves. Among the fastest grabs in the game, but has short range. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1. | |pummeldmg=1.3% | ||
|pummeldesc=Bites the opponent | |pummeldesc=Bites the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3% (hit), 8% (throw) | |fthrowdmg=3% (hit), 8% (throw) | ||
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|edgedmg=10% | |edgedmg=10% | ||
|edgedesc=Dropkicks with its pot/pipe. | |edgedesc=Dropkicks with its pot/pipe. | ||
|nsname=Ptooie | |nsname=Ptooie | ||
|nsdmg=14% (held), 18% (thrown, early), 13% (thrown, late) | |nsdmg=14% (held), 18% (thrown, early), 13% (thrown, late) | ||
|nsdesc=The Piranha Plant spits up a metal spiky ball, keeping it suspended by blowing air upwards. The spiky ball can then be blown either in front or behind the Piranha Plant. Holding the special move button will keep the spiky ball afloat, while letting go will cause the Piranha Plant to swallow it, canceling the move. The spiky ball has [[transcendent priority]] (although a strong enough hit can cause it to bounce off), and the move stalls Piranha Plant's | |nsdesc=The Piranha Plant spits up a metal spiky ball, keeping it suspended by blowing air upwards. The spiky ball can then be blown either in front or behind the Piranha Plant. Holding the special move button will keep the spiky ball afloat, while letting go will cause the Piranha Plant to swallow it, canceling the move. The spiky ball has [[transcendent priority]] (although a strong enough hit can cause it to bounce off), and the move stalls Piranha Plant's descent if used in the air, making it a deadly edgeguarding tool. It is also capable of punishing opponents that attack Piranha Plant out of the move, as the ball will likely drop on their heads and act as a punish. If the ball is blown at its highest, it will be thrown less distance, while it'll be thrown significantly farther when it is at its lowest. The move has moderate ending lag, but this is significantly reduced if the spiky ball hits something while it is afloat, allowing for unique combos. Based on the {{s|mariowiki|Ptooie}} enemy introduced in ''Super Mario Bros. 3''. | ||
|ssname=Poison Breath | |ssname=Poison Breath | ||
|ssdmg=1.2% (uncharged, center loop), 0.6% (uncharged, edge loop), 2.7% (fully charged, center loop), 1.6% (fully charged, edge loop) | |ssdmg=1.2% (uncharged, center loop), 0.6% (uncharged, edge loop), 2.7% (fully charged, center loop), 1.6% (fully charged, edge loop) | ||
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|usname=Piranhacopter | |usname=Piranhacopter | ||
|usdmg=1.2% (hits 1-8), 4% (hit 9) | |usdmg=1.2% (hits 1-8), 4% (hit 9) | ||
|usdesc=The Piranha Plant spins its leaves in a fashion akin to a propeller, causing it to rise upward. It can be angled to the left and right during the ascent. Covers excellent distance, being able to successfully recover from near the bottom blast zone. Its looping hits can potentially drag opponents to a blast zone for early KOs, however | |usdesc=The Piranha Plant spins its leaves in a fashion akin to a propeller, causing it to rise upward. It can be angled to the left and right during the ascent. Covers excellent distance, being able to successfully recover from near the bottom blast zone. Its looping hits can potentially drag opponents to a blast zone for early KOs, however this is unlikely due to the final hit activating surprisingly early, and its weak knockback scaling. Furthermore, the move's looping hits have SDI multipliers of 3 and 3.5, albeit with only a small window to make inputs. It does have a notably weakness in lacking a hitbox above it, causing its large head to be able to be hit easily. Based on the {{s|mariowiki|Jumping Piranha Plant}}s from ''Super Mario World''. | ||
|dsname=Long-Stem Strike | |dsname=Long-Stem Strike | ||
|dsdmg=8.4% (uncharged, close), 12% (uncharged, far), 18.2% (fully charged, close), 26% (fully charged, far) | |dsdmg=8.4% (uncharged, close), 12% (uncharged, far), 18.2% (fully charged, close), 26% (fully charged, far) | ||
|dsdesc=The Piranha Plant retreats into its pot/pipe and extends outward to bite opponents in the direction aimed. | |dsdesc=The Piranha Plant retreats into its pot/pipe, and extends outward to bite opponents in the direction aimed. This also extends the character’s hurtbox. Piranha Plant can move its pot to aim in one direction while charging, though it is not possible to switch directions after doing so. Piranha Plant gains damage-based [[heavy armor]] (tanks up to 15%) and decreases damage slightly during the charge, and [[intangibility]] on its head during the bite. A deadly edgeguarding tool due to its aforementioned absurdly high reach and power, notably when fully charged. Its hitbox is also large enough to hit ledge hanging opponents, and also deals high shield damage, depleting more than half a shield at full charge. However, the full extension significantly extends Piranha Plant's hurtbox, making it possible to hit it from afar when timed correctly. Likely a reference to {{s|mariowiki|Elasto-Piranha}}s or {{s|mariowiki|Stalking Piranha Plant}}s. | ||
|fsname=Petey Piranha | |fsname=Petey Piranha | ||
|fspage=Petey Piranha (Final Smash) | |fspage=Petey Piranha (Final Smash) | ||
|fsdmg= | |fsdmg=49% total | ||
|fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]] | |fsdesc= The Piranha Plant summons [[Petey Piranha]], who stomps around the stage with his cages from his boss fight in [[The Subspace Emissary]]. Opponents that get too close will get trapped in his cages. When the Final Smash is nearly over, Petey Piranha will breathe fire at both of the cages, then slam both of the cages to the ground, dealing heavy damage and knockback to the opponents who were trapped in the cages as well as anyone too close when he slams them. It is possible for Petey Piranha to fall off stage, taking any trapped opponents with him, though is not a guaranteed KO if the opponent has leftover jumps, a strong recovery or both. He also doesn't move much from his starting position, making him easy to avoid if the stage is big enough. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
Rises straight up out of its pot/pipe, making a Warp Pipe noise as it does so. | |||
===[[ | ===[[Taunts]]=== | ||
*'''Up taunt''': Rises up out of its pot/pipe, using the same animation and sound effects as its entrance animation. Some of Piranha Plant's teeth | *'''Up taunt''': Rises up out of its pot/pipe, using the same animation and sound effects as its entrance animation. Some of Piranha Plant's teeth curve unnaturally to make the taunt look better from afar. This is most noticeable when zooming on Piranha Plant while pausing. | ||
*'''Side taunt''': Bites the air around it multiple times, similar to one of {{SSBU|Bowser}} and {{SSBU|King K. Rool}}'s taunts. | *'''Side taunt''': Bites the air around it multiple times, similar to one of {{SSBU|Bowser}} and {{SSBU|King K. Rool}}'s taunts. | ||
*'''Down taunt''': Spins around and strikes a pose with a grin. | *'''Down taunt''': Spins around and strikes a pose with a grin. | ||
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*Dozes off for a second, it then wakes up and rotates its head 360°. | *Dozes off for a second, it then wakes up and rotates its head 360°. | ||
<gallery> | <gallery> | ||
SSBUPiranhaPlantIdle1.gif|Piranha Plant's first idle pose | SSBUPiranhaPlantIdle1.gif|Piranha Plant's first idle pose | ||
SSBUPiranhaPlantIdle2.gif|Piranha Plant's second idle pose | SSBUPiranhaPlantIdle2.gif|Piranha Plant's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
=== | Despite having received noticeable attention due to its unexpected inclusion, Piranha Plant's representation has been low at tournaments. This is due to its noticeable susceptibility to combos as well as sub-par mobility and approach options. In spite of its versatile projectile and recovery, many professionals consider Piranha Plant to be a low to a low-mid tier character. Despite this, Piranha Plant has achieved several placings from players such as {{Sm|Brood}}, {{Sm|Lucky|p=Minnesota}}, and {{Sm|Greward}}. Brood, in particular, has brought forth more discussion over the character's true viability as a result of placing 2nd at {{Trn|Umebura SP 4}}. In addition, {{Sm|ESAM}} has notably put out a video of where he reconsiders Piranha Plant's standing, believing that it is now a mid tier character. As a result, Piranha Plant's current standing in the meta is up to debate. | ||
<!-- | ===Notable players=== | ||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
*{{Sm|Brood|Japan}} - The best Piranha Plant player in the world. Placed 2nd at {{Trn|Umebura SP 4}} and 33rd at {{Trn|Umebura SP 3}} while defeating {{Sm|Shuton}}, {{Sm|kameme}}, {{Sm|Gackt}}, and {{Sm|ZAKI}}. | |||
*{{Sm|DiZ|USA}} - One of the best Piranha Plant players in the United States. Placed 2nd at {{Trn|GatorLAN Spring 2019}}, 13th at {{Trn|GatorLAN Fall 2019}}, 25th at {{Trn|Tampa Never Sleeps 8}}, 33rd at {{Trn|Glitch 7 - Minus World}} and 49th at {{Trn|GatorLAN Spring 2020}}. He has taken sets off of players such as {{Sm|Rideae}}, {{Sm|saj}}, and {{Sm|dyr}}. | |||
*{{Sm|Brood|Japan}} - The best Piranha Plant player | *{{Sm|Greward|Spain}} - The best Piranha Plant player in Europe. Placed 7th at {{Trn|Codec Call 4}}, 13th at {{Trn|Ultimate Fighting Arena 2019}}, 17th at {{Trn|Albion 4}}, 25th at {{Trn|Tech Republic IV}}, and 49th at {{Trn|Syndicate 2019}}. Has wins over {{Sm|Elexiao}} and {{Sm|Afro Smash}}. | ||
*{{Sm|Lucky|USA|p=Minnesota}} - One of the best Piranha Plant players in the United States. Placed 9th at {{Trn|Midwest Arena 2}}, 13th at {{Trn|Overextend}}, 17th at {{Trn|Be Mine?}}, 25th at {{Trn|Super Ascension}}, 33rd at {{Trn|Glitch 7}}, 49th at {{Trn|Smash 'N' Splash 5}}. | |||
*{{Sm| | *{{Sm|Rai|Japan}} - One of the best Piranha Plant players in Japan. Placed 17th at {{Trn|Umebura SP 4}}, with a win over {{Sm|OCEAN}}. | ||
*{{Sm| | |||
=={{SSBU|Classic Mode}}: New Bloom== | =={{SSBU|Classic Mode}}: New Bloom== | ||
[[File:SSBU Congratulations Piranha Plant.png|thumb|Piranha Plant's congratulations screen.]] | [[File:SSBU Congratulations Piranha Plant.png|thumb|Piranha Plant's congratulations screen.]] | ||
All of Piranha Plant's opponents are the base roster newcomers in | All of Piranha Plant's opponents are the base roster newcomers in ''Super Smash Bros. Ultimate''. With the exception of the first match, each battle features one unique newcomer and one [[Echo Fighter]], with the matches being placed in the order of the unique newcomer’s reveal. The stage and music choices reference each of the [[List of Super Smash Bros. Ultimate character trailers|character reveal trailers]]. The boss, [[Rathalos]], is also new to the series. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}} | |1||{{SSBU|Inkling}} (x8) {{Head|Inkling|g=SSBU|s=20px}}{{Head|Inkling|g=SSBU|s=20px|cl=Blue}}{{Head|Inkling|g=SSBU|s=20px|cl=Yellow}}{{Head|Inkling|g=SSBU|s=20px|cl=Green}}{{Head|Inkling|g=SSBU|s=20px|cl=Pink}}{{Head|Inkling|g=SSBU|s=20px|cl=Cyan}}{{Head|Inkling|g=SSBU|s=20px|cl=Purple}}{{Head|Inkling|g=SSBU|s=20px|cl=Indigo}}||[[Moray Towers]] ([[Battlefield form]])||''{{SSBUMusicLink|Splatoon|Splattack! (Original)}}''||Horde Battle | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px}} and {{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px}}||[[Norfair]]||''{{SSBUMusicLink|Metroid|Vs. Ridley}}''|| | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Simon}} {{Head|Simon|g=SSBU|s=20px}} and {{SSBU|Richter}} {{Head|Richter|g=SSBU|s=20px}}||[[Dracula's Castle]]||''{{SSBUMusicLink|Castlevania|Vampire Killer (Remix)}}''|| | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px}} and {{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px}}||[[Pirate Ship]]||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''||Free-for-All | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px}} and {{SSBU|Daisy}} {{Head|Daisy|g=SSBU|s=20px}}||[[Smashville]]||''{{SSBUMusicLink|Animal Crossing|Tour - Animal Crossing: New Leaf}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px}} and {{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px}}||[[Boxing Ring]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''||Free-for-All | ||
|- | |- | ||
|colspan=" | |colspan="4"|[[Bonus Stage]]|| | ||
|- | |- | ||
|Final||[[Rathalos]]|| | |Final||[[Rathalos]]||Forest Hill||''{{SSBUMusicLink|Other|Roar/Rathalos}}'' | ||
| | | | ||
|} | |} | ||
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==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
[[File:WoL-70PiranhaPlant.jpg|thumb|The message that shows Piranha Plant's availability in World of Light|left]] | [[File:WoL-70PiranhaPlant.jpg|thumb|The message that shows Piranha Plant's availability in World of Light|left]] | ||
Due to its status as downloadable content, Piranha Plant does not have a legitimate role in World of Light. Instead, it is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. If loading an existing save file that meets this condition | Due to its status as downloadable content, Piranha Plant does not have a legitimate role in World of Light. Instead, it is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. There is no fighter battle required to unlock this character. If loading an existing save file that meets this condition prior to downloading Piranha Plant, it is immediately unlocked. | ||
{{clrl}} | {{clrl}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Piranha Plant's | Piranha Plant's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 300 coins, only after Piranha Plant itself is downloaded. Unlocking Piranha Plant in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Piranha Plant.png|1303. '''''Piranha Plant''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit Battles== | |||
Piranha Plant is not currently featured in any spirit battles. | |||
==[[Alternate costume (SSBU)#Piranha Plant|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Piranha Plant|Alternate costumes]]== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Piranha_Plant_Unused_Render.png|Piranha Plant's unused render of a red plant inside of a warp pipe | Piranha_Plant_Unused_Render.png|Piranha Plant's unused render of a red plant inside of a warp pipe. | ||
Piranha Plant Pipes Up.png|Piranha Plant's splash art. | Piranha Plant Pipes Up.png|Piranha Plant's splash art. | ||
Piranha Plant amiibo.png|Piranha Plant's [[amiibo]]. | Piranha Plant amiibo.png|Piranha Plant's [[amiibo]]. | ||
SSBU Piranha Plant Number.png|Piranha Plant's fighter card. | SSBU Piranha Plant Number.png|Piranha Plant's fighter card. | ||
PPlantJoinsTheBattleSSBU.jpg|Piranha Plant's unlock notice after downloading it from the Nintendo eShop. | |||
Piranha Plant Third Jump.gif|Piranha Plant's Unused Third Jump | Piranha Plant Third Jump.gif|Piranha Plant's Unused Third Jump | ||
SSBUWebsitePiranhaPlant1.jpg|Piranha Plant attacking {{SSBU|Wario}} eating a [[Maxim Tomato]] on [[Skyloft]]. | SSBUWebsitePiranhaPlant1.jpg|Piranha Plant attacking {{SSBU|Wario}} eating a [[Maxim Tomato]] on [[Skyloft]]. | ||
SSBUWebsitePiranhaPlant2.jpg|Piranha Plant using [[Ptooie]] at {{SSBU|Chrom}} on [[Halberd]]. | SSBUWebsitePiranhaPlant2.jpg|Piranha Plant using [[Ptooie]] at {{SSBU|Chrom}} on [[Halberd]]. | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=3sZsk8VHY2g}} | {{#widget:YouTube|id=3sZsk8VHY2g}} | ||
==Trivia== | ==Trivia== | ||
*Piranha Plant is currently the only DLC fighter in ''Ultimate'': | |||
*Piranha Plant is the only DLC fighter in ''Ultimate'': | **To not have an internal codename, instead being referred in the game files as its Japanese name "packun". This may be due to it being developed and revealed pre-release, thus avoiding the need to conceal its identity to eventual dataminers. | ||
**To not have an internal codename, instead being referred | **Who is not part of a Fighter’s Pass | ||
**Who is not part of a | **Who doesn't have alternate versions of any of its special moves. | ||
**Whose [[Final Smash]] | **Whose [[Final Smash]] is not cinematic. | ||
**To have a fighter showcase video on the official website, likely due to being revealed before release. | |||
**Who does not have a [[voice actor]]. | |||
**To have a fighter showcase video on the official website, likely due to being revealed before release. | *Piranha Plant, along with Byleth and the Hero, are the only DLC fighters with different names in Japanese (Packun Flower, Beleth and Yūsha, respectively), although the latter’s name is merely the word for "hero" in Japanese. | ||
** | *Piranha Plant's official artwork has a UV mapping error near the base of its pot, where the texture appears to squish vertically. It can be seen [[:File:PiranhaPlantUVErr.png|here.]] | ||
** | *Piranha Plant is the only fighter that counterattacks its opponent when footstooled, albeit only when it's crouching. | ||
* | *Piranha Plant is the first newcomer in ''Super Smash Bros. Ultimate'' to have all its alternate costumes shown in its reveal trailer; in fact, they were all shown in one shot, excluding the default. | ||
*Piranha Plant | **The only other fighters to be revealed this way were {{SSB4|Bowser Jr.}} and {{SSB4|Corrin}}. | ||
*On the [[character selection screen]], | *Piranha Plant's costumes alternate between being in pots and pipes; even numbered costumes are in pipes whereas odd numbered costumes are in pots. | ||
*Piranha Plant is the only fighter to have ever made an appearance as an item, appearing as such in ''Mario Kart 8''. | |||
*Piranha Plant is one of | *On the [[character selection screen]], the icon in the Japanese version shows its name within only one row, while in the English version it is shown with two rows. This trait is shared with {{SSBU|Captain Falcon}}, {{SSBU|Mr. Game & Watch}}, {{SSBU|Zero Suit Samus}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Wii Fit Trainer}}, {{SSBU|Rosalina & Luma}}, the {{SSBU|Mii Fighter}}s and {{SSBU|Banjo & Kazooie}}. | ||
*Piranha Plant is the only downloadable fighter in the series who received a unique [[Palutena's Guidance]] conversation, as ''Smash 4'' and other ''Ultimate'' downloadable fighters have a generic conversation. | |||
*Piranha Plant is the first non-''Pokémon'' fighter to be referred to with exclusively gender-neutral pronouns. | |||
*Piranha Plant is one of two fighters to have a victory pose that features another playable fighter (Mario). The other is [[Robin]], whose victory pose features [[Chrom]]. | |||
**Additionally, he is the first DLC fighter in the series to have this distinction. | |||
*Piranha Plant is the second DLC fighter to be free for a limited time after launch, the first being {{SSB4|Mewtwo}} in ''[[Super Smash Bros. 4]]''. | *Piranha Plant is the second DLC fighter to be free for a limited time after launch, the first being {{SSB4|Mewtwo}} in ''[[Super Smash Bros. 4]]''. | ||
**Both characters were the first to be released as DLC in their respective games. | **Both characters were the first to be released as DLC in their respective games. | ||
*Piranha Plant is the only unique newcomer in ''[[Ultimate]]'' that does not have an animated reveal trailer. | *Piranha Plant is the first and so far only unique newcomer in ''[[Ultimate]]'' that does not have an animated reveal trailer. | ||
*The splash art for Piranha Plant | *The splash art for Piranha Plant is so far the only one that uses a font other than DF Gothic Japanese, which has been used in every other character reveal splash art since ''Super Smash Bros. 4''. | ||
*Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for Final Smashes is applied differently from other fighters, as it has no eyes; the twinkle effect is applied to one of its teeth instead. | *Piranha Plant's "eye glint" effect for pre-match splash screens and its HUD icon for Final Smashes is applied differently from other fighters, as it has no eyes; the twinkle effect is applied to one of its teeth instead. | ||
*Datamining Piranha Plant's character data reveals some interesting information: | *Datamining Piranha Plant's character data reveals some interesting information: | ||
**Some of {{SSBU|Bowser Jr.}}'s motion files can be found in Piranha Plant's character data, indicating that some of Piranha Plant's animations are taken from him. <ref>https://twitter.com/Meshima_/status/1091183862967726080</ref> | **Some of {{SSBU|Bowser Jr.}}'s motion files can be found in Piranha Plant's character data, indicating that some of Piranha Plant's animations are taken from him. <ref>https://twitter.com/Meshima_/status/1091183862967726080</ref> | ||
**Files indicate that Piranha Plant was programmed with three jumps, including animations; however, it was removed before release, with the day one patch streamlining its jumps to two. <ref>https://nintendosoup.com/piranha-plant-was-nerfed-before-it-was-added-into-super-smash-bros-ultimate/</ref> | **Files indicate that Piranha Plant was programmed with three jumps, including animations; however, it was removed before release, with the day one patch streamlining its jumps to two. <ref>https://nintendosoup.com/piranha-plant-was-nerfed-before-it-was-added-into-super-smash-bros-ultimate/</ref> | ||
*If Piranha Plant gets grabbed by a grab that uses a unique animation on capturing characters ({{SSBU|Snake}}'s grab, {{SSBU|Ganondorf}}'s [[Flame Choke]], etc.) while using either its forward smash or [[Poison Breath]], it will remain in that form until it gets released. | *If Piranha Plant gets grabbed by a grab that uses a unique animation on capturing characters ({{SSBU|Snake}}'s grab, {{SSBU|Ganondorf}}'s [[Flame Choke]], etc.) while using either its forward smash or [[Poison Breath]], it will remain in that form until it gets released. | ||
*Piranha Plant is the only fighter who was not added to the [[:File:SSBU Panoramic.png|panoramic artwork]] until after being made available in-game. | *Piranha Plant is the only fighter who was not added to the [[:File:SSBU Panoramic.png|panoramic artwork]] until after being made available in-game. | ||
*In Spanish, French, German, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the". Piranha Plant shares this trait with {{SSBU|Wii Fit Trainer}}, {{SSBU|Pokémon Trainer}}, {{SSBU|Villager}}, {{SSBU|Inkling}}, the {{SSBU|Ice Climbers}}, and the {{SSBU|Mii Fighter}}s. | |||
*In Spanish, French, German, and Italian, the name tag and voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" | |||
==References== | ==References== | ||
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[[Category:Piranha Plant (SSBU)| ]] | [[Category:Piranha Plant (SSBU)| ]] | ||
[[Category:Downloadable content]] | [[Category:Downloadable content]] | ||
[[Category:Free downloadable content]] | |||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[es:Planta Piraña (SSBU)]] | [[es:Planta Piraña (SSBU)]] |