Editing Ping
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[[ | [[Image:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]] | ||
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Melee|Melee's]]'' and ''[[Brawl|Brawl's]]'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/en_us/characters/hidden10.html "Pwaaaang!"]. The sound is impossible to miss, and hearing it usually means that someone just got hit by a very powerful attack. | |||
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[ | |||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. | Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. The attacks that use the ping sound effect are; | ||
*[[Home-Run Bat]] | *[[Home-Run Bat]] | ||
*[[Ness]]'s [[forward smash]] | *[[Ness]]'s [[forward smash]] | ||
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted) | |||
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted | |||
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit) | *[[Jigglypuff]]'s [[Rest]] (when the foe is hit) | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
In ''Super Smash Bros. Melee'', attacks were given more realistic and varied sound effects. However, ''Melee'' did introduce some new attacks that use the ping sound effect, those being; | |||
*[[Mr. Game & Watch]]'s [[Judge| | *[[Mr. Game & Watch]]'s [[Judge|Judgement]] stage #9. | ||
*The [[Freezie]] | *The [[Freezie]] | ||
* | *Some other [[ice]]-based attacks such as Judgement stage #8 used a slight variation of the ping to indicate a hit. | ||
== | ==In ''[[Super Smash Bros Brawl]]''== | ||
* | ''Brawl'' changed sound effects for certain items and attacks. | ||
* | *The only ice-based attack to now ping is Judge #8, as the Freezie now uses its traditional sound effect from ''[[supermariowiki:Mario Bros. (game)|Mario Bros.]]''. | ||
*Ness's forward smash has been changed to sound more wooden, and "CRACK"s like a real bat. | |||
*Luigi's down [[taunt]] now pings also, most likely to make it more noticeable, since [[Bonuses]] no longer exist to indicate when one has connected successfully. This could also be considered as a joke, in that most ping attacks are excessively powerful, but the taunt only does 2% damage and moderate fixed [[knockback]]; however, the move can potentially [[OHKO|One-hit KO]] when used as a [[meteor smash]]. | |||
*The [[Dragoon]] makes a ping sound effect when it attacks, with added echo, regardless of whether the Dragoon strikes or not. | |||
*In addition to the previous changes from ''Melee'', one new move, [[Light Arrow]], also produces the sound. | |||
[[Category:Terms]] | [[Category:Terms]] |