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Editing Ping
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[[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]] | [[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]] | ||
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl]]{{'}}s'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/wii/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/wii/en_us/characters/hidden10.html "Pwaaaang!"]. It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound. The sound is impossible to miss, and hearing it usually means that a player just got hit by a very powerful attack. | |||
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl]]{{'}}s'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/wii/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/wii/en_us/characters/hidden10.html "Pwaaaang!"]. It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound, and hearing it usually means that a player just got hit by a very powerful attack. | |||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
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==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. While attacks in general in ''Melee'' were given more realistic and varied sound effects, all other | Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. While attacks in general in ''Melee'' were given more realistic and varied sound effects, the ping remains in all other previous instances. New attacks that use the ping sound effect are: | ||
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9. | *[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9. | ||
*The [[Freezie]] | *The [[Freezie]] | ||
* | *Judgment #8, all three [[freezing]] attacks from [[Poké Ball]]s, and [[Crazy Hand]]'s Tri-Poke freeze use a quieter variation of the ping to indicate a hit. | ||
The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]]. | The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]]. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
''Brawl'' changed sound effects for certain items and attacks | ''Brawl'' changed sound effects for certain items and attacks. The full list is now: | ||
*5 moves from ''Melee'' still ping: the Home-Run Bat, Luigi's grounded sweetspotted Fire Jump Punch, Jigglypuff's Rest, and Mr. Game & Watch's Judge #8 and #9. | *5 of the 9 moves carried over from ''Melee'' still ping: the Home-Run Bat, Luigi's grounded sweetspotted Fire Jump Punch, Jigglypuff's Rest, and Mr. Game & Watch's Judge #8 and #9. (Two of the previously-mentioned Poké Ball spawns are no longer applicable.) | ||
*Luigi's down [[taunt]] | *Luigi's down [[taunt]] | ||
*The [[Dragoon]] (with added echo, and even if it misses) | *The [[Dragoon]] (with added echo, and even if it misses) | ||
*[[Light Arrow]] | *[[Light Arrow]] | ||
Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. The Freezie now uses its traditional sound effect from ''{{iw|supermariowiki|Mario Bros.|game}}'', and all other freezing attacks use a more realistic sound. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
The Dragoon no longer pings if it misses | The Dragoon no longer pings if it misses. Two new items and attacks were added: | ||
*[[Daybreak]] | *[[Daybreak]] | ||
*[[Dark Pit Staff]] | *[[Dark Pit Staff]] | ||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
For the first time, no new | For the first time, no new attacks were introduced that use the ping, and Light Arrow is now absent from the game. {{SSBU|Zelda}} and {{SSBU|Sheik}}'s new Final Smashes, [[Triforce of Wisdom]] and [[Sheikah Dance]], use unique sound effects instead of the ping. Additionally, while {{SSBU|Link}}'s [[Ancient Bow and Arrow]] is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect. | ||
''Ultimate'' | In addition to all existing instances of the ping, ''Ultimate'' introduces the [[Special Zoom]] and [[Special Zoom#Overview|Final Zoom]]. Many of the attacks that play the ping now receive their own Special Zoom, making them even more dramatic, while the Final Zoom plays a variant of the ping combined with the sound of slashing swords. | ||
==Trivia== | ==Trivia== | ||
*Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game. | *Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game. | ||
* | *''Melee'' features the highest number of distinct attacks that can ping, with 11. | ||
*''Brawl'' is the only game to have removed pings from moves (without removing the whole move). | |||
[[Category:Terms]] | [[Category:Terms]] |