Editing Ping

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[[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]]
[[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]]
:''This article is about the sound effect. For information about latency in online battles, see [[Frame delay]].''
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl|Brawl's]]'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/wii/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/wii/en_us/characters/hidden10.html "Pwaaaang!"]. It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound. The sound is impossible to miss, and hearing it usually means that a player just got hit by a very powerful attack.
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl]]{{'}}s'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/wii/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/wii/en_us/characters/hidden10.html "Pwaaaang!"]. It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound, and hearing it usually means that a player just got hit by a very powerful attack.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. In the original Japanese release, the only two attacks to use the ping sound effect were:
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. The attacks that use the ping sound effect are;
*[[Home-Run Bat]]
*[[Home-Run Bat]]
*[[Ness]]'s [[forward smash]]
*[[Ness]]'s [[forward smash]]
 
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted)
In later releases in other regions, two more attacks were added:
 
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted, both grounded and aerial)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)
All of these attacks, with the exception of Ness's forward smash, continue to use the ping sound in the successor installments.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. While attacks in general in ''Melee'' were given more realistic and varied sound effects, all other pings from ''Smash 64'' carry over. New attacks that use the ping sound effect are:
In ''Melee'', attacks were given more realistic and varied sound effects. However, ''Melee'' did introduce some new attacks that use the ping sound effect, those being:
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9.
*[[Mr. Game & Watch]]'s [[Judge|Judgement]] stage #9.
*The [[Freezie]]
*The [[Freezie]]
*All other [[freezing]] attacks use a quiet variation of the ping on hit.
*Some other [[ice]]-based attacks such as Judgement stage #8 use a slight variation of the ping to indicate a hit.
*Luigi's Super Jump Punch now only makes the sound when it sweetspots while on the ground.


The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]].
The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]].


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
''Brawl'' changed sound effects for certain items and attacks, and is the only ''Smash'' game to remove pings from moves (without removing the move). Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. The Freezie now uses its traditional sound effect from ''{{iw|supermariowiki|Mario Bros.|game}}'', and all other freezing attacks except for Mr. Game & Watch's Judge #8 use a different, more realistic freezing sound. The full list is now:
''Brawl'' changed sound effects for certain items and attacks.
*5 moves from ''Melee'' still ping: the Home-Run Bat, Luigi's grounded sweetspotted Fire Jump Punch, Jigglypuff's Rest, and Mr. Game & Watch's Judge #8 and #9.
*The only ice-based attack to now ping is Judge #8, as the Freezie now uses its traditional sound effect from ''[[supermariowiki:Mario Bros. (game)|Mario Bros.]]''
*Luigi's down [[taunt]]
*Ness's forward smash has been changed to sound more wooden, and "CRACK"s like a real bat.
*The [[Dragoon]] (with added echo, and even if it misses)
*Luigi's down [[taunt]] now pings also, most likely to make it more noticeable, since [[Bonuses]] no longer exist to indicate when one has connected successfully. This could also be considered as a joke, in that most ping attacks are excessively powerful, but the taunt only does 2% damage and moderate fixed [[knockback]]; however, the move can potentially [[OHKO|One-hit KO]] when used as a [[meteor smash]].
*[[Light Arrow]]
*The [[Dragoon]] makes a ping sound effect when it attacks, with added echo, regardless of whether the Dragoon strikes or not.
*In addition to the previous changes from the original and ''Melee'', one new move, [[Light Arrow]], also produces the sound.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The Dragoon no longer pings if it misses. All other pings from ''Brawl'' carry over. Two new items/attacks were added:
New items and attacks that use the sound effect include:
*[[Daybreak]]
*[[Daybreak]]
*[[Dark Pit Staff]]
*[[Dark Pit Staff]]
 
*The [[Dragoon]] no longer pings if it misses.
[[Category:Terms]]
==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
For the first time, no new pings were introduced. Light Arrow is now absent from the game; {{SSBU|Zelda}} and {{SSBU|Sheik}}'s new Final Smashes, [[Triforce of Wisdom]] and [[Sheikah Dance]], use unique sound effects instead of the ping. Additionally, while {{SSBU|Link}}'s [[Ancient Bow and Arrow]] is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect. All other pings from ''Smash 4'' carry over.
In addition to all existing instances of the ping, ''Ultimate'' introduces the Final Zoom, coined by [[Masahiro Sakurai]] and his team. The Final Zoom occurs when a player is [[KO|KO'ed]] on his/her last stock in a stock match or when he/she runs out of HP in a Stamina match. When it occurs, a variant of the ping very similar to the real version is played. Most returning attacks that play the ping also receive their own Special Zoom as well, making these attacks more dramatic.
 
''Ultimate'' also introduces the [[Special Zoom]] and [[Special Zoom#Overview|Final Zoom]]. Many of the attacks that play the ping now receive their own Special Zoom, making them even more dramatic, while the Final Zoom plays a variant of the ping combined with the sound of slashing swords.
 
==Trivia==
*Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game.
*Luigi is the only character to have more than one move that uses the ping.
 
[[Category:Terms]]

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