Editing Ping
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[[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]] | [[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]] | ||
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl|Brawl's]]'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/wii/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/wii/en_us/characters/hidden10.html "Pwaaaang!"]. It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound. The sound is impossible to miss, and hearing it usually means that a player just got hit by a very powerful attack. | |||
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl]] | |||
==In ''[[Super Smash Bros.]]''== | ==In ''[[Super Smash Bros.]]''== | ||
Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. | Compared to the rather generic attack noises for other attacks (especially outside of the NTSC-J versions of the game), the ping is very distinct. It is also used in the opening cutscene. The attacks that use the ping sound effect are; | ||
*[[Home-Run Bat]] | *[[Home-Run Bat]] | ||
*[[Ness]]'s [[forward smash]] | *[[Ness]]'s [[forward smash]] | ||
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted) | |||
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted | |||
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit) | *[[Jigglypuff]]'s [[Rest]] (when the foe is hit) | ||
All of these attacks, with the exception of Ness's forward smash, continue to use the ping sound in the successor installments. | |||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
In ''Melee'', attacks were given more realistic and varied sound effects. However, ''Melee'' did introduce some new attacks that use the ping sound effect, those being: | |||
*[[Mr. Game & Watch]]'s [[Judge| | *[[Mr. Game & Watch]]'s [[Judge|Judgement]] stage #9. | ||
*The [[Freezie]] | *The [[Freezie]] | ||
* | *Some other [[ice]]-based attacks such as Judgement stage #8 use a slight variation of the ping to indicate a hit. | ||
*Luigi's Super Jump Punch now only makes the sound when it sweetspots while on the ground. | |||
The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]]. | The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]]. | ||
==In ''[[Super Smash Bros. Brawl]]''== | ==In ''[[Super Smash Bros. Brawl]]''== | ||
''Brawl'' changed sound effects for certain items and attacks | ''Brawl'' changed sound effects for certain items and attacks. | ||
* | *The only ice-based attack to now ping is Judge #8, as the Freezie now uses its traditional sound effect from ''[[supermariowiki:Mario Bros. (game)|Mario Bros.]]'' | ||
*Luigi's down [[taunt]] | *Ness's forward smash has been changed to sound more wooden, and "CRACK"s like a real bat. | ||
*The [[Dragoon]] | *Luigi's down [[taunt]] now pings also, most likely to make it more noticeable, since [[Bonuses]] no longer exist to indicate when one has connected successfully. This could also be considered as a joke, in that most ping attacks are excessively powerful, but the taunt only does 2% damage and moderate fixed [[knockback]]; however, the move can potentially [[OHKO|One-hit KO]] when used as a [[meteor smash]]. | ||
*[[Light Arrow]] | *The [[Dragoon]] makes a ping sound effect when it attacks, with added echo, regardless of whether the Dragoon strikes or not. | ||
*In addition to the previous changes from the original and ''Melee'', one new move, [[Light Arrow]], also produces the sound. | |||
==In ''[[Super Smash Bros. 4]]''== | ==In ''[[Super Smash Bros. 4]]''== | ||
New items and attacks that use the sound effect include: | |||
*[[Daybreak]] | *[[Daybreak]] | ||
*[[Dark Pit Staff]] | *[[Dark Pit Staff]] | ||
*The [[Dragoon]] no longer pings if it misses. | |||
[[Category:Terms]] | |||
==In ''[[Super Smash Bros. Ultimate]]''== | ==In ''[[Super Smash Bros. Ultimate]]''== | ||
In addition to all existing instances of the ping, ''Ultimate'' introduces the Final Zoom, coined by [[Masahiro Sakurai]] and his team. The Final Zoom occurs when a player is [[KO|KO'ed]] on his/her last stock in a stock match or when he/she runs out of HP in a Stamina match. When it occurs, a variant of the ping very similar to the real version is played. Most returning attacks that play the ping also receive their own Special Zoom as well, making these attacks more dramatic. | |||
''Ultimate'' | |||