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{{ArticleIcons|ssb4-u=y|ultimate=y}}
{{ArticleIcons|ssb4-u=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|subtitle = ''{{b|Pilotwings|game}}''
|location = ''{{b|Pilotwings|game}}''
|name = Pilotwings
|name = Pilotwings
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Pilotwings.png|300px]]|title2=Wii U|content2=[[File:SSB4UPilotwings.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Pilotwings.png|300px]]|title2=Wii U|tab2=[[File:SSB4UPilotwings.jpg|300px]]}}
|caption = [[File:PilotwingsSymbol.svg|50px|class=invert-dark]]<br>Pilotwings as it appears in ''Smash''.
|caption = Pilotwings as it appears in ''Smash''.<br>[[File:PilotwingsSymbol.svg|50px]]
|universe = {{uv|Pilotwings}}
|universe = {{uv|Pilotwings}}
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
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}}
}}
{{cquote|''This stage is inspired by both ''Pilotwings'' and ''Pilotwings Resort'', which takes you on an aerial tour of the runway and [[Wuhu Island]] as you battle. Be careful not to fall when the planes switch!''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}}
{{cquote|''This stage is inspired by both ''Pilotwings'' and ''Pilotwings Resort'', which takes you on an aerial tour of the runway and [[Wuhu Island]] as you battle. Be careful not to fall when the planes switch!''|cite=[[Super Smash Bros. 4 Official Site|''Super Smash Bros. 4'' Official Site]]}}
'''Pilotwings''' ({{ja|パイロットウイングス|Pairotto Uingusu}}, ''Pilotwings'') is a stage in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. The stage is set in the third level of ''{{s|wikipedia|Pilotwings}}'' and Wuhu Island, the main world of ''{{s|miiwiki|Pilotwings Resort}}''.
'''Pilotwings''' ({{ja|パイロットウイングス|Pairotto Uingusu}}, ''Pilotwings'') is a stage in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. The stage is set in the third level of ''{{s|wikipedia|Pilotwings}}'' and Wuhu Island, the main world of ''{{s|wikipedia|Pilotwings Resort}}''.


==Stage overview==
==Stage overview==
Combatants fight atop the wings of a red biplane as it flies through rings in the sky over a flat, 2D island. The top wings of the biplane serve as soft [[platform]]s, while the bottom wings are semisoft. The cockpit in the middle is a solid wall, splitting the lower half of the stage in two. The stage tilts as the plane makes turns in the air.
Combatants fight atop the wings of a red biplane as it flies through rings in the sky over a flat, 2D island. The top wings of the British Airways jet serve as soft [[platform]]s, while the bottom wings are semisoft. The cockpit in the middle is a solid wall, splitting the lower half of the stage in two. The stage tilts as the plane makes turns in the air.


After some time, the fighters will be dropped onto a yellow monoplane which flies towards and over Wuhu Island. The wings of this plane form a semisoft platform. The rotors below the wings can be stood on, but this is risky to attempt, as their edges cannot be grabbed. When players are launched, they may rebound off the terrain off the island, which may KO them but can also save them when they would otherwise have continued past the [[blast line]]. [[Mii]]s can be seen flying with [[Rocket Belt]]s from ''Pilotwings Resort''.
After some time, the fighters will be dropped onto a American Airlines jet which flies towards and over Wuhu Island. The wings of this plane form a semisoft platform. The rotors below the wings can be stood on, but this is risky to attempt, as their edges cannot be grabbed. When players are launched, they may rebound off the terrain off the island, which may KO them but can also save them when they would otherwise have continued past the [[blast line]]. [[Mii]]s can be seen flying with [[Rocket Belt]]s from ''Pilotwings Resort''.


The yellow plane will eventually make its way back to the first island and drop players onto the red biplane, starting the loop over again.
The American Airlines jet will eventually make its way back to the first island and drop players onto the British Airways jet, starting the loop over again.


In ''Ultimate'', the rotors of the yellow monoplane can be grabbed, making fighting in that area notably safer. The stage will also make a warning sound whenever the planes transition.
In ''Ultimate'', the rotors of the American Airlines jet can be grabbed, making fighting in that area notably safer. The stage will also make a warning sound whenever the planes transition.


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on a floating platform with the color scheme of the yellow plane which appears to have a design of aircraft structure at the bottom. Like [[Wuhu Island]] the stage tours the same area but take a different path. The planes can still be seen in the background.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on a floating platform with the color scheme of the American Airlines jet which appears to have a design of aircraft structure at the bottom. Like [[Wuhu Island]] the stage tours the same area but take a different path. The planes can still be seen in the background.


In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is unique to these forms and aesthetically resembles the yellow plane of the normal form. It is also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are also unique to this form.
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is unique to these forms and aesthetically resembles the yellow plane of the normal form. It is also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are also unique to this form.
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===Hazards Off===
===Hazards Off===
With hazards off in ''Ultimate'', the match remains on the red biplane for the duration of the match. The red plane also never tilts.
With hazards off in ''Ultimate'', the match remains on the British Airways jet for the duration of the match. The British Airways jet also never tilts.


==Origin==
==Origin==
As a stage named after its series, it originates from both ''Pilotwings'' for the SNES and ''Pilotwings Resort'' for the 3DS. The red biplane in this stage is the 'Light Plane' used in ''Pilotwings'', and the flat, 2D island is the runway from lesson 3 of ''Pilotwings''. The island is also in lesson 7; however, lesson 3 takes place in the daytime, while lesson 7 takes place at sunset. The yellow plane is modeled after the mono-wing sea planes used in ''Pilotwings Resort'' as it flies towards Wuhu Island. Wuhu Island first appeared in ''Wii Fit'' and ''Wii Sports Resort'', and is also the main area in ''Pilotwings Resort''. It also appeared in ''Mario Kart 7'' as a track in the game.
As a stage named after its series, it originates from both ''Pilotwings'' for the SNES and ''Pilotwings Resort'' for the 3DS. The red biplane in this stage is the 'Light Plane' used in ''Pilotwings'', and the flat, 2D island is the runway from lesson 3 of ''Pilotwings''. The island is also in lesson 7; however, lesson 3 takes place in the daytime, while lesson 7 takes place at sunset. The yellow plane is modeled after the mono-wing sea planes used in ''Pilotwings Resort'' as it flies towards Wuhu Island. Wuhu Island first appeared in ''Wii Fit'' and ''Wii Sports Resort'', and is also the main area in ''Pilotwings Resort''. It also appeared in ''Mario Kart 7'' as a track in the game.
The SNES incarnation of ''Pilotwings'' is notable for being one of the launch titles for the system in the US and, alongside worldwide launch title {{uv|F-Zero}}, was intended to show off a graphical effect known as {{iw|wikipedia|Mode 7}}, which allowed background layers to be rotated and stretched in a variety of ways akin to Sega's "Super Scaler" used in titles such as ''Out Run'' and ''After Burner'', with the most well known use of the effect being to flatten out backgrounds to be used as faux-3D floors, an effect also replicated by [[Mute City SNES]].
<gallery>
<gallery>
PilotwingsIslandSNES.png|The island from lesson 3 as it originally appeared in ''Pilotwings''.
PilotwingsIslandSNES.png|The island from lesson 3 as it originally appeared in ''Pilotwings''.
BiplaneSNES.png|The biplane as it originally appeared in ''Pilotwings''.
BiplaneSNES.jpg|The biplane as it originally appeared in ''Pilotwings''.
WuhuIsland3DS.png|A plane flying towards Wuhu Island in ''Pilotwings Resort''.
WuhuIsland3DS.png|A plane flying towards Wuhu Island in ''Pilotwings Resort''.
</gallery>
</gallery>
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'''{{GameIcon|ssb4-u}} 1.0.6'''
'''{{GameIcon|ssb4-u}} 1.0.6'''
*Added 8-player mode version of the stage's Ω form.
*Added 8-player mode version of the stage's Ω form.
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*{{bugfix|Fixed a visual glitch which caused some models to clip through the screen}}


==Gallery==
==Gallery==
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</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|パイロットウイングス|Pairotto Uingusu}}
|jaM=Pilotwings
|en=Pilotwings
|fr=Pilotwings
|es=Pilotwings
|de=Pilotwings
|it=Pilotwings
|nl=Pilotwings
|ru={{rollover|Крылья пилота|Krylya pilota|?}}
|ruM=Pilotwings
|ko=Pilotwings
|zh=Pilotwings
|pt=Pilotwings
}}


==Trivia==
==Trivia==
*There are some other small 2D islands spread across the ocean, although they never appeared in the original ''Pilotwings''.
*There are some other small 2D islands spread across the ocean, although they never appeared in the original ''Pilotwings''.
*The yellow plane from ''Pilotwings Resort'' has a full glass case over the cockpit, hiding whoever is flying the plane. The cockpit appears open in the respective game.
*The yellow plane from ''Pilotwings Resort'' has a full glass case over the cockpit, hiding whoever is flying the plane. The cockpit appears open in the respective game.
*The islands from both ''Pilotwings'' and ''Pilotwings Resort'' are portrayed as existing in the same area of the ocean, but this is not true as neither neighbouring island can be seen in each game.
*The islands from both ''Pilotwings'' and ''Pilotwings Resort'' are portrayed as existing in the same area of the ocean, however this is not true as neither neighbouring island can be seen in each game.
*In ''[[Super Smash Bros. for Wii U]]'', during the moment where the yellow plane flies over the volcano on [[Wuhu Island]], the plane engine stalls and the propeller comes to a near halt before resuming during the descent. This detail is not carried over to the ''[[Super Smash Bros. Ultimate]]'' version of the stage.
*In ''[[Super Smash Bros. for Wii U]]'', during the moment where the yellow plane flies over the volcano on [[Wuhu Island]], the plane engine stalls and the propeller comes to a near halt before resuming during the descent. This detail is not carried over to the ''[[Super Smash Bros. Ultimate]]'' version of the stage.
*On the bi-plane section of this stage, the point rings take the form of the old design from the original ''Pilotwings'', and as the stage changes to the yellow plane, the rings take on the new design from ''Pilotwings 64'' and ''Pilotwings Resort''.
*On the bi-plane section of this stage, the point rings take the form of the old design from the original ''Pilotwings'', and as the stage changes to the yellow plane, the rings take on the new design from ''Pilotwings 64'' and ''Pilotwings Resort''.
*The [[Nintendo Direct#Super Smash Bros. Direct 4.8.2014|Super Smash Bros. Direct]] incorrectly referred to this stage as "'''Pilot Wings'''".
*The [[Nintendo Direct#Super Smash Bros. Direct 4.8.2014|Super Smash Bros. Direct]] incorrectly referred to this stage as "'''Pilot Wings'''".
*[[Wuhu Island]] also appears as its own stage, using the same model as this stage, with some minor changes. These are the only two separate stages to share most of their background geometry aside from [[Battlefield]] and [[Big Battlefield]]. The SNES Pilotwings island is not visible on the Wuhu Island stage, however.
*[[Wuhu Island]] also appears as its own stage, using the same model as this stage, with some minor changes. These are the only two separate stages to share most of their background geometry aside from [[Battlefield]] and [[Big Battlefield]]. The SNES Pilotwings island is not visible on the Wuhu Island stage, however.
*Inside the cockpit is a low-poly, textureless Mii head.
*In ''Ultimate'', the following [[Assist Trophies]] cannot appear on this stage: [[Burrowing Snagret]], [[Color TV-Game 15]], [[Ghosts]] and [[Knuckles]]. Additionally, [[Marshadow]] cannot be summoned by a [[Poké Ball]] here.


{{SSB4Stages}}
{{SSB4Stages}}

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