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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Pikmin Throw | |name=Pikmin Throw | ||
|image=[[File: | |image=[[File:Pikmin Throw SSBU.jpg|300px]] | ||
|caption=Olimar tossing a | |caption=Olimar tossing a Purple Pikmin in ''Ultimate''. | ||
|user=[[Olimar]] | |user=[[Olimar]] | ||
|universe={{uv|Pikmin}} | |universe={{uv|Pikmin}} | ||
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|interwikipage=Throw | |interwikipage=Throw | ||
}} | }} | ||
{{tabber|align=center|title1=Brawl|tab1= | |||
{{cquote|''Throw Pikmin out to do your bidding. If it hits its mark, the Pikmin will cling and cause damage.''|cite=''Brawl''{{'}}s instruction manual}} | |||
|title2=3DS|tab2= | |||
{{cquote|''Thrown Pikmin cling to foes and deal damage.''|cite=''Smash for 3DS''{{'}}s foldout}} | |||
|title3=Ultimate|tab3= | |||
{{cquote|''Throws Pikmin. Most Pikmin stick to opponents, but Purple Pikmin slam them.''|cite=Description from ''Ultimate''{{'}}s Move List}}}} | |||
'''Pikmin Throw''' ({{ja|ピクミン投げ|Pikumin Nage}}, ''Throw Pikmin'') is [[Olimar]]'s [[side special move]]. | '''Pikmin Throw''' ({{ja|ピクミン投げ|Pikumin Nage}}, ''Throw Pikmin'') is [[Olimar]]'s [[side special move]]. | ||
==Overview== | ==Overview== | ||
When used, [[Captain Olimar]] throws a {{b|Pikmin|species}} at an enemy, who then latches onto the enemy and slowly racks up damage, similar to the effects of [[Lip's Stick]]. Different Pikmin have different effects when thrown. The move should be used to repel incoming opponents that are charging at Olimar while he is throwing Pikmin (latched-on Pikmin do not cause an enemy to flinch, and so they can continue attacking normally). | When used, [[Captain Olimar]] throws a {{b|Pikmin|species}} at an enemy, who then latches onto the enemy and slowly racks up damage, similar to the effects of [[Lip's Stick]]. Different Pikmin have different effects when thrown. The move should be used to repel incoming opponents that are charging at Olimar while he is throwing Pikmin (latched-on Pikmin do not cause an enemy to flinch, and so they can continue attacking normally). Olimar's attacks require lots of training to be made effective. However, it may make opponents have to take time to knock the Pikmin off. | ||
Pikmin can be [[reflect]]ed back at Olimar, in which case, they will stick to him. The player can simply use [[Pikmin Order]] to get them off if this happens. | Pikmin can be [[reflect]]ed back at Olimar, in which case, they will stick to him. The player can simply use [[Pikmin Order]] to get them off if this happens. | ||
The less damage the opponent has, the longer time the Pikmin will latch on. Also, Pikmin are unable to latch onto Subspace Emissary enemies; they will instead deal damage as they pass through. A strong attack | The less damage the opponent has, the longer time the Pikmin will latch on. Also, Pikmin are unable to latch onto Subspace Emissary enemies; they will instead deal damage as they pass through. A strong attack is usually enough to not only shake off the Pikmin, but usually also kill them. Pikmin will not be shaken off by an attack they are immune to (trying to [[Falcon Punch]] a Red Pikmin off one's body will have no effect). | ||
In '' | In ''SSB4'', Olimar can now use his Pikmin to get items from afar, although this is exclusive to the [[Super Smash Bros. for Wii U|Wii U version]]. Olimar can throw the Pikmin where the item is and the Pikmin will carry the item back to Olimar for him to use. They can destroy items like the [[Beetle]], and even if Olimar picks up said items, he can hold it while the latched Pikmin is damaging it. | ||
===Effects when thrown by color=== | ===Effects when thrown by color=== | ||
<!--Values for Pikmin Throw in Ultimate is possibly incorrect; Pikmin Throw should be labbed for damage values.--> | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Color!!colspan=3|Damage per hit!!Effects | ||
|- | |- | ||
!SSBB!!SSB4!!SSBU | !!!SSBB!!SSB4!!SSBU!! | ||
|- | |- | ||
|Red||2%||1.1%||2%||No special characteristics other than dealing [[flame]] damage, so the latched character should avoid passing too close to a [[Blast Box]]. | |Red||2%||1.1%||2%||No special characteristics other than dealing [[flame]] damage, so the latched character should avoid passing too close to a [[Blast Box]]. | ||
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|Blue||2%||1.1%||2%||Can survive in water, such as in select areas within the [[Subspace Emissary]] or in stages that include water. | |Blue||2%||1.1%||2%||Can survive in water, such as in select areas within the [[Subspace Emissary]] or in stages that include water. | ||
|- | |- | ||
|White||6%||3.7%||4. | |White||6%||3.7%||4.6%||Deals [[darkness]] damage, around triple the amount of other Pikmin, and can easily rack up 30% damage or more if allowed to do so. Travels very fast and very far when thrown; easier to land a hit but also easier to toss off the stage by accident. | ||
|- | |- | ||
|Purple||6%||6.5%||6%||Instead of latching onto opponents, Purple Pikmin simply ram into them and deal damage once. Low knockback but enough to flinch and mix-up a character expecting to run through Olimar's attack unencumbered. Can be used to [[gimp]] opponents off-stage. | |Purple||6%||6.5%||6%||Instead of latching onto opponents, Purple Pikmin simply ram into them and deal damage once. Low knockback but enough to flinch and mix-up a character expecting to run through Olimar's attack unencumbered. Can be used to [[gimp]] opponents off-stage. | ||
|} | |} | ||
===Number of Pikmin | ===Number of times that the Pikmin will attack the opponent=== | ||
The total number of times the Pikmin will attack the opponent depends on the damage that the opponent has when the Pikmin latches onto them. | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
! | !Damage!!colspan=2|Attacks | ||
|- | |- | ||
!SSBB!!SSB4 | !!!SSBB!!SSB4 | ||
|- | |- | ||
| | | 1%-2% || 9 || 11 | ||
|- | |- | ||
| 3-24% || 8 || 11 | | 3%-24% || 8 || 11 | ||
|- | |- | ||
| 25-62% || 7 || 10 | | 25%-62% || 7 || 10 | ||
|- | |- | ||
| 63-92% || 6 || 9 | | 63%-92% || 6 || 9 | ||
|- | |- | ||
| 93-122% || 5 || 8 | | 93%-122% || 5 || 8 | ||
|- | |- | ||
| 123-152% || 4 || 7 | | 123%-152% || 4 || 7 | ||
|- | |- | ||
| 153-182% || 3 | | 153%-182% || 3 || 6 | ||
|- | |- | ||
| 183 | | 183%+ || 2 || 5 | ||
|} | |} | ||
=== | ===Glitches=== | ||
<!--[[File:Bigmin.gif|right|thumb|The Red and Yellow [[Pikmin]] growing in size along with [[Mother Brain]] due to the "Bigmin" glitch.]]--> | |||
*There is a glitch where when fighting a [[boss]], throwing the Pikmin at it may have some Pikmin hit it, while 1 or 2 Pikmin latch on then fall down. The Pikmin that latched on the boss will never get to hit. | |||
*If a player throws some types of Pikmin into a certain area (like Red, Blue, and White Pikmin towards the blocks in [[Green Greens]] or [[Mushroomy Kingdom]] stage 1-2), the Pikmin will get stuck and spin on, then soon die. The player cannot [[Pikmin Order|whistle]] them back. | |||
<!--*In ''Ultimate'', if a player throws a Pikmin onto Mother Brain while it's growing, [https://youtu.be/SJQ0sZIjSoY the Pikmin will grow with it]. This glitch is also known as "Bigmin".--> | |||
There is a glitch where when fighting a [[boss]], throwing the Pikmin at it may have some Pikmin hit it, while 1 or 2 Pikmin latch on then fall down. The Pikmin that latched on the boss will never get to hit. | |||
If a player throws some types of Pikmin into a certain area (like Red, Blue, and White Pikmin towards the blocks in [[Green Greens]] or [[Mushroomy Kingdom]] stage 1-2), the Pikmin will get stuck and spin on, then soon die. The player cannot [[Pikmin Order|whistle]] them back. | |||
''' | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Olimar|Side|name1=Pikmin Throw|desc1=Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them.|name2=Sticky Pikmin Throw|desc2=Throw Pikmin that are harder to shake off, but their attacks do less damage.|name3=Tackle Pikmin Throw|desc3=All Pikmin will behave like | {{CustomSet|Olimar|Side|name1=Pikmin Throw|desc1=Throw your Pikmin. Most colors will stick to opponents, but purple Pikmin will slam them.|name2=Sticky Pikmin Throw|desc2=Throw Pikmin that are harder to shake off, but their attacks do less damage.|name3=Tackle Pikmin Throw|desc3=All Pikmin will behave like Purple Pikmin: they'll slam into opponents instead of sticking.}} | ||
# '''Pikmin Throw''': Default. | # '''Pikmin Throw''': Default. | ||
# '''Sticky Pikmin Throw''': Pikmin do slightly less damage per hit, but will stay latched onto opponents for longer and attack faster, thus dealing more damage overall. However, Pikmin are not thrown as far. | # '''Sticky Pikmin Throw''': Pikmin do slightly less damage per hit, but will stay latched onto opponents for longer and attack faster, thus dealing more damage overall. However, Pikmin are not thrown as far. | ||
# '''Tackle Pikmin Throw''': As said in the description, all non-purple | # '''Tackle Pikmin Throw''': As said in the description, all non-purple Pikmins now act like Purple Pikmins, by ramming into opponents and dealing damage. | ||
==Origin== | ==Origin== | ||
[[File:PikminThrowOrigin.jpg|thumb|Art of Olimar throwing a Pikmin from ''Pikmin''.]] | [[File:PikminThrowOrigin.jpg|thumb|Art of Olimar throwing a Pikmin from ''Pikmin''.]] | ||
In ''{{b|Pikmin|game}}'', if Olimar is unable to [[Pikmin Order|direct]] the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin will | In ''{{b|Pikmin|game}}'', if Olimar is unable to [[Pikmin Order|direct]] the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin will cling to them and attack. Due to not being very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them. Often, throwing Pikmin onto a creature's back is a safer alternative, not only avoiding attack but sometimes dealing additional damage or even killing weaker enemies outright. Additionally, differently colored Pikmin have different traveling arcs: Yellow Pikmin can be thrown the highest, whereas Purple Pikmin have the shortest distance because of their mass. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin Throw.png|Pikmin Throw in {{forwiiu}}. | Pikmin Throw.png|Pikmin Throw in {{forwiiu}}. | ||
Olimar Side Special SSB4.jpg|In {{for3ds}}. | Olimar Side Special SSB4.jpg|In {{for3ds}}. | ||
Pikmin Throw SSB4.jpeg|Pikmin Throw in {{forwiiu}}. | Pikmin Throw SSB4.jpeg|Pikmin Throw in {{forwiiu}}. | ||
Olimar SSBU Skill Preview Side Special.png|Pikmin Throw as shown by | Olimar SSBU Skill Preview Side Special.png|Pikmin Throw as shown by a Skill Preview in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Brawl'' | *In ''Brawl,'' Pikmin Throw is one of the few moves that doesn’t change pitch upon growing or shrinking. | ||
{{Special Moves|char=Olimar}} | {{Special Moves|char=Olimar}} |