Editing Pikmin Throw
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===Stickmin=== | ===Stickmin=== | ||
[[ | [[Image:Stickmin.jpg|thumb|Olimar using his forward tilt with a Pikmin stuck to his hand.]] | ||
'''Stickmin''' is a [[glitch]] in ''Super Smash Bros. 4'' [https://www.reddit.com/r/OlimarMains/comments/72em8z/olialph_new_discovery_stickmin/ discovered by] [[Smasher:Guimodas|Guimodas]] which results in the Pikmin at the front of Olimar's line being attached to his hand. The Pikmin will remain attached for as long as the player wishes, which can lead to many curious effects and situationally useful tricks. Stickmin can be executed by using Pikmin Throw once in the air, then again on the same frame that Olimar is landing on the ground ([https://www.youtube.com/watch?v=bZHE4OeQwpY Stickmin demonstration on YouTube)] . There are several setups which accommodate the timing required for this glitch, the first one discovered being to jump, [[buffer]] Olimar's forward aerial, and buffer Pikmin Throw twice. | '''Stickmin''' is a [[glitch]] in ''Super Smash Bros. 4'' [https://www.reddit.com/r/OlimarMains/comments/72em8z/olialph_new_discovery_stickmin/ discovered by] [[Smasher:Guimodas|Guimodas]] which results in the Pikmin at the front of Olimar's line being attached to his hand. The Pikmin will remain attached for as long as the player wishes, which can lead to many curious effects and situationally useful tricks. Stickmin can be executed by using Pikmin Throw once in the air, then again on the same frame that Olimar is landing on the ground ([https://www.youtube.com/watch?v=bZHE4OeQwpY Stickmin demonstration on YouTube)] . There are several setups which accommodate the timing required for this glitch, the first one discovered being to jump, [[buffer]] Olimar's forward aerial, and buffer Pikmin Throw twice. | ||