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Editing Pikmin Chain
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{{ArticleIcons|brawl=y}} | {{ArticleIcons|brawl=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Pikmin Chain | |name=Pikmin Chain | ||
|image=[[File: | |image=[[File:Pikmin Chain.jpg|200px]] | ||
|caption=Pikmin Chain in ''Brawl''. | |caption=Pikmin Chain in ''Brawl''. | ||
|user= | |user=[[Captain Olimar]] | ||
|universe= | |universe=[[Pikmin (universe)|Pikmin]] | ||
}} | }} | ||
[[File:PikminChain.jpg|right|thumb|250px|Olimar, using Pikmin Chain. Note that the ledge he is reaching for is not able to be latched onto, as it is a fall-through [[platform]].]] | |||
'''Pikmin Chain''' ({{ja|ピクミンつながり | '''Pikmin Chain''' ({{ja|ピクミンつながり}} ''Pikumin Tsunagari'', '''Pikmin Connection''') is {{SSBB|Olimar}}'s [[up special move]]. Captain Olimar creates a chain of [[Pikmin (species)|Pikmin]] and uses it to latch onto a ledge. It functions as a [[tether recovery]]. | ||
==Overview== | ==Overview== | ||
The distance covered by the chain is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be useless. It has a little vertical rise, but can be used to pseudo-spike edgehogs. It does not reorder the player's Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits, in return for being one of several attacks to hit aerial opponents at an angle from the ground. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Red Pikmin deal 7%, blue deal 6%, yellow deal 6%, white deal 6%, and purple deal 8%. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally. | |||
The distance covered by the chain is dependent on how many Pikmin Olimar has, and can either have an extremely long range or be useless. It has a little vertical rise, but can be used to pseudo-spike edgehogs. It does not reorder the player's Pikmin. When used on the ground, Olimar shoots the Pikmin chain diagonally up like in midair, giving small damage and knockback to whoever it hits, in return for being one of several attacks to hit aerial opponents at an angle from the ground. The effect of the chain on the opponent varies based on the next Pikmin in line; a yellow Pikmin as the next in line will cause electrical damage and minor knockback, a red Pikmin will cause fire damage and minor knockback, a white Pikmin will cause poison damage and minor knockback, and purple or blue Pikmin will cause more damage and still more knockback, respectively. Red Pikmin deal 7%, blue deal 6%, yellow deal 6%, white deal 6%, and purple deal 8%. Tapping down after the chain has fully stretched will recoil the tether quicker than letting it recoil naturally. | |||
There is a glitch that causes the chain to remain in Olimar's hand, all Pikmin extended, but in a downward position. They will stay in his hand until he lands. The cause is so far unknown, but is theorized that it either when the chain falls just short of the ledge, causing the game to think that it's both still in Olimar's hands and not attached, or it may attach at the greatest downward angle possible, then Olimar is pushed out of range by upward wind. | There is a glitch that causes the chain to remain in Olimar's hand, all Pikmin extended, but in a downward position. They will stay in his hand until he lands. The cause is so far unknown, but is theorized that it either when the chain falls just short of the ledge, causing the game to think that it's both still in Olimar's hands and not attached, or it may attach at the greatest downward angle possible, then Olimar is pushed out of range by upward wind. | ||
There is another glitch caused by repeatedly and quickly using the move off an edge. After using it several times, Olimar will only use a few Pikmin and rest seem to "disappear." But once he lands, they will reappear, and if he falls below the bottom [[blast line]], the ghosts of the Pikmin will appear at the ledge. | There is another glitch caused by repeatedly and quickly using the move off an edge. After using it several times, Olimar will only use a few Pikmin and rest seem to "disappear." But once he lands, they will reappear, and if he falls below the bottom [[blast line]], the ghosts of the Pikmin will appear at the ledge. | ||
== | ==Description from the Instruction Booklet== | ||
''Form a chain of Pikmin that extends up and out from Olimar. Can be used to grab stage edges.'' | |||
==Trivia== | ==Trivia== | ||
*The vertical rise that comes from using the move without any Pikmin is actually longer than using the move with 1 or 2 Pikmin. | *The vertical rise that comes from using the move without any Pikmin is actually longer than using the move with 1 or 2 Pikmin. | ||
*This is the only one of Olimar's special moves | *This is the only one of Olimar's special moves created just for ''[[Super Smash Bros. Brawl|Brawl]]''. | ||
{{Special Moves|char=Olimar}} | {{Special Moves|char=Olimar}} | ||
[[Category:Attacks]] | |||
[[Category:Special Attacks]] | |||
[[Category:Pikmin universe]] | [[Category:Pikmin universe]] | ||
[[Category:Up | [[Category:Up Special Moves]] | ||
[[Category:Projectiles]] | [[Category:Projectiles]] | ||
[[Category:Glitches (SSBB)]] | [[Category:Glitches (SSBB)]] | ||
[[Category:Olimar]] | [[Category:Olimar]] | ||