Editing Pikmin (species)

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|interwikipage= Pikmin family
|interwikipage= Pikmin family
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'''Pikmin''' ({{ja|ピクミン|Pikumin}}, ''Pikmin'') are the titular species of the {{uv|Pikmin}} series. They come in multiple variants, including Red, Yellow, Blue, Purple, White, Rock, Winged, Ice, and Glow. Pikmin follow [[Captain Olimar]] and [[Alph]]'s command both in their home series and in their appearances in the ''{{b|Super Smash Bros.|series}}'' series.
'''Pikmin''' ({{ja|ピクミン|Pikumin}}, ''Pikmin'') are the titular species of the {{uv|Pikmin}} series. They come in multiple variants, including Red, Yellow, Blue, Purple, White, Rock, Winged, Ice and Glow. Pikmin follow [[Captain Olimar]] and [[Alph]]'s command both in their home series and in their appearances in the ''{{b|Super Smash Bros.|series}}'' series.


==Origin==
==Origin==
[[File:Pikmin army.jpg|thumb|left|250px|Captain Olimar with a full army of 100 Pikmin.]]
[[File:Pikmin army.jpg|thumb|left|250px|Captain Olimar with a full army of one hundred Pikmin.]]
Pikmin are humanoid, plant/animal hybrids that follow around [[Captain Olimar]]. Pikmin are bipedal and have a plant-like appendage on the top of their head which, under certain conditions, develops from a leaf, a bud and finally, a flower. Each Pikmin has a specific ability, and up to 100 can wander {{iw|pikipedia|PNF-404}} and follow Olimar. Red, Yellow, and Blue Pikmin were introduced in ''Pikmin'', whereas three more variants were introduced in ''Pikmin 2'', and an additional two in ''Pikmin 3'' and ''Pikmin 4'', respectively. The game of a Pikmin type's first introduction corresponds to the color of its flower: the original Pikmin have white flowers, those from ''Pikmin 2'' have magenta flowers, those from ''Pikmin 3'' have lavender flowers, and those from ''Pikmin 4'' have yellow flowers.
Pikmin are humanoid, plant/animal hybrids that follow around [[Captain Olimar]]. Pikmin are bipedal and have a plant-like appendage on the top of their head which, under certain conditions, develops from a leaf into a bud and finally, into a flower. Each Pikmin has a specific ability, and up to 100 can wander the [[pikipedia:PNF-404|planet]] and follow Olimar. Red, Yellow, and Blue Pikmin were introduced in ''Pikmin'', whereas three more variants were introduced in ''Pikmin 2'', and an additional two in ''Pikmin 3'' and ''Pikmin 4'', respectively. The game of a Pikmin type's first introduction corresponds to the color of its flower: the original Pikmin have white flowers, those from ''Pikmin 2'' have magenta flowers, those from ''Pikmin 3'' have lavender-purple flowers, and those from ''Pikmin 4'' have yellow flowers.
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*{{iw|pikipedia|Yellow Pikmin}} - Yellow Pikmin have ear-like lamellae and a much lighter body, helping them fly higher than other Pikmin when thrown. They also have an immunity to [[electric]]al hazards and can carry electrical currents to create a circuit. In the original ''Pikmin'', they were the only type able to use {{iw|pikipedia|Bomb Rock}}s, but later games allowed all Pikmin to carry them - Yellow Pikmin were then granted a high digging speed to compensate.
*{{iw|pikipedia|Yellow Pikmin}} - Yellow Pikmin have ear-like lamellae and a much lighter body, helping them fly higher than other Pikmin when thrown. They also have an immunity to [[electric]]al hazards and can carry electrical currents to create a circuit. In the original ''Pikmin'', they were the only type able to use {{iw|pikipedia|Bomb Rock}}s, but later games allowed all Pikmin to carry them - Yellow Pikmin were then granted a high digging speed to compensate.
*{{iw|pikipedia|Blue Pikmin}} - Blue Pikmin are amphibious, breathing both air and water using a mouth modified with gills, allowing them to swim and carry objects through pools without drowning. By extension, they are immune to [[water]]y hazards and attacks. In ''Pikmin'' and ''Pikmin 2'', they could rescue other Pikmin that accidentally fall in the water.
*{{iw|pikipedia|Blue Pikmin}} - Blue Pikmin are amphibious, breathing both air and water using a mouth modified with gills, allowing them to swim and carry objects through pools without drowning. By extension, they are immune to [[water]]y hazards and attacks. In ''Pikmin'' and ''Pikmin 2'', they could rescue other Pikmin that accidentally fall in the water.
*{{iw|pikipedia|Purple Pikmin}} - Purple Pikmin are both ten times as heavy and ten times as strong at carrying objects as other Pikmin. Their weight gives them very slow movement speed, but also renders them immune to wind. They also have the highest attack power and emit a gravitational shockwave on impact when thrown that can stun, injure or even outright kill enemies. Purple Pikmin have hair-like protrusions on their head, and are both slightly taller and noticeably bulkier than other Pikmin.
*{{iw|pikipedia|Purple Pikmin}} - Purple Pikmin are both ten times as heavy and ten times as strong at carrying objects as other Pikmin. Their weight gives them very slow movement speed, but also renders them immune to wind. They also have the highest attack power and emit a gravitational shockwave on impact when thrown that can stun, injure or even outright kill enemies. Purple Pikmin have hair-like protrusions on their head and are both slightly taller and noticeably bulkier than other Pikmin.
*{{iw|pikipedia|White Pikmin}} - White Pikmin have the fastest mobility out of all Pikmin and have large red eyes that allow them to see underground and detect buried treasure. White Pikmin are also poisonous, as they will damage enemies should they be eaten, and boast an immunity to poisonous hazards. Their attack power is subpar.
*{{iw|pikipedia|White Pikmin}} - White Pikmin have the fastest mobility out of all Pikmin, and have large red eyes that allow them to see underground and detect buried treasure. White Pikmin are also poisonous, as they will damage enemies should they be eaten, and boast an immunity to poisonous hazards. Their attack power is subpar.
*{{iw|pikipedia|Bulbmin}} - A parasitic form of Pikmin that has infected a [[Bulborb]]. The actual Pikmin is never seen and instead constantly live inside their host. They are immune to all elemental hazards, but are only found in certain {{iw|pikipedia|cave}}s, and cannot be taken to the surface.
*{{iw|pikipedia|Bulbmin}} - A parasitic form of Pikmin that has infected a [[Bulborb]]. The actual Pikmin is never seen and instead constantly live inside their host. They are immune to all elemental hazards, but are only found in certain {{iw|pikipedia|cave}}s and cannot be taken to the surface.
*{{iw|pikipedia|Rock Pikmin}} - Unlike other Pikmin, Rock Pikmin are shaped like irregular hunks of rock instead of having smooth, humanoid bodies. Their hardness gives them the highest attack power when thrown, allows them to crack crystalline objects when thrown, and renders them mostly immune to being crushed and impaled. However, they are unable to latch onto enemies, instead choosing to repeatedly ram into them, which greatly reduces their damage-per-second.
*{{iw|pikipedia|Rock Pikmin}} - Unlike other Pikmin, Rock Pikmin are shaped like irregular hunks of rock instead of having smooth, humanoid bodies. Their hardness gives them the highest attack power when thrown, allows them to crack crystalline objects when thrown, and renders them mostly immune to being crushed and impaled. However, they are unable to latch onto enemies, instead choosing to repeatedly ram into them, which greatly reduces their damage-per-second.
*{{iw|pikipedia|Winged Pikmin}} - Winged Pikmin are pink and have both insectoid wings and large blue eyes. Their wings allow them to fly over hazardous terrain and ground-based attacks, as well as uproot certain plants from the ground and lift obstacles. They can also give easy chase to airborne enemies, but have the lowest attack power.
*{{iw|pikipedia|Winged Pikmin}} - Winged Pikmin are pink and have both insectoid wings and large blue eyes. Their wings allow them to fly over hazardous terrain and ground-based attacks, as well as uproot certain plants from the ground and lift obstacles. They can also give easy chase to airborne enemies, but have the lowest attack power.
*{{iw|pikipedia|Ice Pikmin}} - Ice Pikmin appear similar to Rock Pikmin, with bodies made of irregular chunks of ice. They can freeze enemies by attacking or being eaten by them; defeating a frozen enemy will shatter it and leave behind a drop of {{iw|pikipedia|nectar}} instead of a corpse. Throwing enough of them into a body of water will cause it to freeze over, allowing other types of Pikmin to cross safely, but they become embedded in the ice and cannot be used until they are retrieved, which will also thaw the ice.
*{{iw|pikipedia|Ice Pikmin}} - Ice Pikmin appear similar to Rock Pikmin, with bodies made of irregular chunks of ice. They can freeze enemies by attacking or being eaten by them; defeating a frozen enemy will shatter it and leave behind a drop of {{iw|pikipedia|nectar}} instead of a corpse. Throwing enough of them into a body of water will cause it to freeze over, allowing other types of Pikmin to cross safely, but they become embedded in the ice and cannot be used until they are retrieved, which will also thaw the ice.
*{{iw|pikipedia|Glow Pikmin}} - A special species of Pikmin with glowing bodies and ghost-like tails instead of legs, Glow Pikmin are strictly nocturnal, appearing only in {{iw|pikipedia|night expeditions}}, but can be brought into caves in the daytime using {{iw|pikipedia|Glow Seed}}s. They are cultivated in {{iw|pikipedia|Lumiknolls}} instead of {{iw|pikipedia|Onion}}s or {{iw|pikipedia|Candypop Bud}}s like other Pikmin, are immune to all elemental hazards and can be charged up to coalesce into a large ball of energy that stuns enemies when thrown.
*{{iw|pikipedia|Glow Pikmin}} - A special species of Pikmin with glowing bodies and ghost-like tails instead of legs, Glow Pikmin are strictly nocturnal, appearing only in {{iw|pikipedia|night expeditions}}, but can be brought into caves in the daytime using {{iw|pikipedia|Glow Seed}}s. They are cultivated in {{iw|pikipedia|Lumiknolls}} instead of {{iw|pikipedia|Onion}}s or {{iw|pikipedia|Candypop Bud}}s like other Pikmin, are immune to all elemental hazards, and can be charged up to coalesce into a large ball of energy that stuns enemies when thrown.


The plant on an individual Pikmin's head indicates [[pikipedia:Maturity|how developed it is]]. A fully bloomed flower means a Pikmin is faster and more efficient at carrying objects than a Pikmin with just a leaf on its head. Pikmin develop from leaves into buds and then into flowers if left buried long enough absorbing nutrients from the soil; if a Pikmin drinks nectar, its leaf or bud will immediately develop into a flower. Pikmin can lose their flower and have it turned back into a leaf, either by enemy attacks that knock them down, or by falling from a high place while carrying an object, among other things.
The plant on an individual Pikmin's head indicates [[pikipedia:Maturity|how developed it is]]. A fully bloomed flower means a Pikmin is faster and more efficient at carrying objects than a Pikmin with just a leaf on its head. Pikmin develop from leaves into buds and then into flowers if left buried long enough absorbing nutrients from the soil; if a Pikmin drinks nectar, its leaf or bud will immediately develop into a flower. Pikmin can lose their flower and have it turned back into a leaf, either by enemy attacks that knock them down, or by falling from a high place while carrying an object, among other things.

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