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{{ | {{disambig2|Pikachu's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Pikachu}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Pikachu | |name = Pikachu | ||
|image = {{tabber|title1=Normal| | |image = {{tabber|title1=Normal|tab1=[[File:Pikachu SSBU.png|x250px]]|title2=Pikachu Libre|tab2=[[File:Pikachu-Alt7 SSBU.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB | |ssbgame1 = SSB | ||
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|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
}} | }} | ||
{{cquote|''This fierce fighter uses electric moves like Thunder Jolt and Thunder. Pikachu Libre is one of the alternate costumes and you can tell she's female by the shape of her tail.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Pikachu is classified as fighter #08. | |||
As in ''SSB4'', Ikue Ōtani's portrayals of Pikachu from ''Melee'', ''Brawl'', and the ''Pokémon'' anime were repurposed for ''Ultimate''. | |||
As in '' | |||
==Attributes== | ==Attributes== | ||
Pikachu is a small lightweight, tied with Kirby, Olimar, and Mewtwo for the seventh lightest fighter. It has overall good mobility, possessing fast walking and dashing speeds, high jumps, is tied for the ninth-highest air acceleration and has the fourth-highest traction, but slightly above average falling speed and gravity and below-average airspeed. Due to its fast mobility, a good projectile in Thunder Jolt, a good frame data and some of the fastest defensive options, Pikachu has a good approach and great neutral game. | |||
Pikachu is a lightweight | |||
Pikachu | Pikachu has a decent grab and throw game despite its poor grab range. It has a fast pummel and its forward and back throws are good for edgeguarding and up and down throws are good for combos, with the former being able to KO at around 170%. It has a strong combo game, with moves such as up tilt, its aerials attacks and its throws that can start, extend or end combos reliably, and along with Thunder Jolt, that is good for pressuring the opponent. | ||
It also has a strong recovery: Skull Bash and Quick Attack both travel a long distance and the former does not leave it helpless, while the latter can be angled and Pikachu jolts twice, although it cannot be done in the same direction. This makes Pikachu's recovery one of the best in the game, as it is long-distanced and its Quick Attack can be unpredictable. | |||
Pikachu's biggest strength, however, is its amazing air game and dominant edgeguarding game, with the latter being considered among the best of the cast: all of Pikachu's aerials can autocancel in a short hop and its neutral, forward, back and up aerials are fast, all of them except for the latter are multihits that can combo into each other, with their extremely low ending lag making them excellent for combos, edgeguarding, and potential zero-to-deaths, while down aerial can meteor smash in its first two active frames and is fast for its category, while up aerial is good for juggling. Pikachu's down aerial also is its only aerial with over 20 frames of ending lag. As a result, Pikachu has strong zero-to-death potential. | |||
Pikachu has | Pikachu is not without weaknesses, however: it has poor range outside of forward smash and down tilt, with many attacks either having small hitboxes or the hitboxes are placed too close to its body, thus it fares poorly with characters with long disjointed range and many projectiles, such as Simon or Young Link. It also has very poor endurance, due to being light and falling faster than the characters around its weight class. It also bears inconsistent KO power: forward and up smash are burdened by several sourspots, with the former being stronger in the mid hit, while its forward tilt, forward and back aerials and its up and back throws are unfit for KOing until around 150% or above, and while Thunder is powerful, it's slow and has high ending lag, giving it many unreliable finishers and poor KO ability. To make this worse, Pikachu doesn't have setups for its KO moves outside of up throw into Thunder, which is not reliable at high percents, and Thunder itself requires good timing to use, as while it can meteor smash to lead into the discharge it emits when it hits Pikachu, this only works near the cloud, or else it will launch opponents away from the attack and the opponent can punish Pikachu. Due to its reliance on Thunder Jolt, it also has a disadvantage against characters with reflectors. It also has a notable disadvantage against {{SSBU|Ness}}, {{SSBU|Lucas}}, {{SSBU|Mii Gunner}}, and {{SSBU|Mr. Game & Watch}}, due to its projectiles being energy-based, they can absorb its projectiles and recover damage. | ||
While Quick Attack is very good for recovery purposes, it's not the best approach option, as it's unsafe on shield and can be punished by moves that are fast enough, and Skull Bash has high ending lag and can be reacted to. | |||
Overall, Pikachu's strengths outweigh its weaknesses. | Overall, Pikachu's strengths outweigh its weaknesses and it is regularly considered a top-tier or even a contender for the best character in the game. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
At the end of ''SSB4''{{'}}s metagame, Pikachu was considered a high-tier character (ranked 15th out of 55 characters). In its transition to ''Ultimate'', Pikachu has been heavily buffed. All of its moveset's aspects were greatly improved during its transition, in addition to its moveset benefitting noticeably from the changes to gameplay mechanics. | |||
Pikachu's largest buffs arguably come from its improved speed: its already above-average mobility has been increased, many of its moves have less ending lag, and its aerials have drastically reduced landing lag; while the former and latter buffs are shared with the rest of the cast, they especially benefit Pikachu, the former due to its small size and the latter since its aerials had among the highest landing lag in ''SSB4''. These buffs improve Pikachu's neutral game and overall comboing capabilities | Pikachu's largest buffs arguably come from its improved speed: its already above-average mobility has been increased, many of its moves have less ending lag, and its aerials have drastically reduced landing lag; while the former and latter buffs are shared with the rest of the cast, they especially benefit Pikachu, the former due to its small size and the latter since its aerials had among the highest landing lag in ''SSB4''. These buffs improve Pikachu's neutral game and overall comboing capabilities plus, due to its "pancaking" during many of their landing animations, allow it to avoid mistimed attacks with more ease and retaliate. To further complement this, its already great air game was enhanced as well: Pikachu has a new [[neutral aerial]] that acts similarly to {{SSBU|Mewtwo}}'s own and has much more combo potential; both [[forward aerial|forward]] and [[up aerial]]s have increased KO power, alleviating one of Pikachu's biggest weaknesses in ''SSB4''; [[back aerial]] [[auto-cancel]]s from a short hop, now consistently launches opponents behind Pikachu, and has a faster animation, which gives it combo potential into itself several times at low percentages, to the point it's able to perform a pseudo-[[Wall of Pain]] with the move; and [[down aerial]] now has a clean hitbox that [[meteor smash]]es opponents, further improving Pikachu's aerial KOing ability. | ||
Although not as buffed as its aerial game, Pikachu's other moves have also seen noteworthy improvements. In particular, | Although not as buffed as its aerial game, Pikachu's other moves have also seen noteworthy improvements. In particular, [[dash attack]] has increased KO power and significantly increased [[shieldstun]], to the point it is now unpunishable on shield. [[Forward smash]] has increased range, making it a more dangerous tool for trapping opponents on the [[edge]]; [[up smash]]'s strong hit lasts longer, making it more reliable for KOing; and [[down smash]] will always send opponents in the direction Pikachu faces and at a lower angle, making it more useful, as well as gaining a KO confirm into it from Pikachu's new neutral aerial. Pikachu's standing grab extends farther; [[down throw]] now inflicts additional hit lag on the opponent on release, improving its combo ability; and [[up throw]] has increased knockback, allowing it to KO at high percentages. On top of this, some of its special moves were significantly buffed, as [[Thunder Jolt]] has less ending lag, which improves Pikachu's neutral game and grants it a trapping option if opponents shield it from far away; [[Skull Bash]] has drastically reduced ending lag on hit, making it much safer unless it is [[perfect shield]]ed; and [[Thunder]]'s cloud hitbox deals set knockback, allowing it to connect consistently into the discharge, which also inflicts much more knockback. | ||
Finally, Pikachu notably benefits from the changes to game mechanics. The new limits to [[air dodge]]s and smaller [[edge]] sweetspot sizes make Pikachu's already great edgeguarding prowess more dangerous, especially with | Finally, Pikachu notably benefits from the changes to game mechanics. The new limits to [[air dodge]]s and smaller [[edge]] sweetspot sizes make Pikachu's already great edgeguarding prowess more dangerous, especially with down aerial's new meteor smash hitbox, its stronger aerial attacks all-around, and improved primary projectile in Thunder Jolt; they also don't impair its disadvantage state much thanks to its long-distanced and unpredictable recovery. The changes to air dodging also make its on-stage offense even more effective, which combined with its improved mobility, streamlined [[jump]]squat, and reintroduction of [[dash-dancing]] allow it to chase opponents, giving it an excellent combo game that has the potential of causing [[zero-to-death combo]]s. The nerfs to [[rage]] also notably improves its poor endurance, while not nerfing its KOing ability due to its stronger moveset. | ||
In spite of mostly receiving drastic buffs, Pikachu is not without a few nerfs. | In spite of mostly receiving drastic buffs, Pikachu is not without a few nerfs. The most significant nerf Pikachu has received is the removal of [[Quick Attack cancel]]ing, which noticeably reduces its mobility and approach options, making it more predictable. The changes to neutral aerial, in lieu of an improved combo game, also remove its KO potential. The increased startup and ending lag on its grabs, and dash grab and pivot grab not reaching as far, limit the benefits its grab game has received. Lastly, up throw's altered knockback, while giving it KO potential, makes it more difficult for Pikachu to combo into Thunder. Outside of these nerfs, however, other nerfs Pikachu received have generally been minor, while a good amount of the buffs it received make up for said shortcomings, most notably its improved neutral game. | ||
In the end, Pikachu's entire moveset has seen drastic improvements all around, it benefits significantly from the new engine, and its limited KOing ability was mostly alleviated, causing its buffs to severely outweigh the nerfs it received. Although Pikachu still suffers from the same weaknesses that plagued it in ''SSB4'', such as short range, poor endurance, and still limited KOing ability, its improved strengths now more than compensate for its shortcomings, | In the end, Pikachu's entire moveset has seen drastic improvements all-around, it benefits significantly from the new engine, and its limited KOing ability was mostly alleviated, causing its buffs to severely outweigh the nerfs it received. Although Pikachu still suffers from the same weaknesses that plagued it in ''SSB4'', such as short-range, poor endurance, and still limited KOing ability, its improved strengths now more than compensate for its shortcomings, arguably cementing it as the most viable threat between its fellow "fragile speedster" brethren, alongside its clone {{SSBU|Pichu}}. While Pikachu is not as common as some other top- or high-tier characters, it has still received strong results in competitive play, courtesy of players like {{Sm|ESAM}} and {{Sm|Captain L}}. This has led to a very strikingly positive reception of Pikachu, with many top players describing it as a top 5 character in the game (if not the single best character); a few players such as {{Sm|ZeRo}} have gone as far as consider Pikachu [[broken]], although this is debatable with characters such as {{SSBU|Joker}}, {{SSBU|Peach}} or {{SSBU|Snake}} receiving consistently better results than it. Regardless, Pikachu is considered much better than in ''SSB4'', and has fared significantly better overall than in previous games (bar [[Pikachu (SSB)|its appearance]] in ''[[SSB64]]''). | ||
{{SSB4 to SSBU changelist|char=Pikachu}} | {{SSB4 to SSBU changelist|char=Pikachu}} | ||
==Update history== | ==Update history== | ||
Pikachu has been slightly buffed via game updates. Its grab game was slightly improved, thanks to a faster pummel and larger grabboxes. The only nerf it has recieved so far is [[Thunder Jolt]]'s shield damage being slightly decreased as part of a near-universal nerf to projectiles. | |||
Pikachu | |||
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
{{UpdateList (SSBU)/3.1.0|char=Pikachu}} | {{UpdateList (SSBU)/3.1.0|char=Pikachu}} | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Pikachu}} | {{UpdateList (SSBU)/7.0.0|char=Pikachu}} | ||
==Moveset== | ==Moveset== | ||
*Pikachu can [[crawl]]. | *Pikachu can [[crawl]]. | ||
*Pikachu can [[wall jump]]. | *Pikachu can [[wall jump]]. | ||
''For a gallery of Pikachu's hitboxes, see [[Pikachu (SSBU)/Hitboxes|here]].'' | ''For a gallery of Pikachu's hitboxes, see [[Pikachu (SSBU)/Hitboxes|here]].'' | ||
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|game=SSBU | |game=SSBU | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname=Headbutt | |neutralname=Headbutt | ||
|neutral1dmg=1.4% (near), 1.2% (mid), 1% (far) | |neutral1dmg=1.4% (near), 1.2% (mid), 1% (far) | ||
|neutraldesc=[[bulbapedia:Headbutt (move)|Quickly headbutts forward]]. While it has minimal startup lag by coming out on frame 2 and can jab [[lock]], it cannot combo into itself easily due to opponents falling out of the move easily when spammed and | |neutraldesc=[[bulbapedia:Headbutt (move)|Quickly headbutts forward]]. While it has minimal startup lag by coming out on frame 2 and can jab [[lock]], it is not spammable and cannot combo into itself easily due to opponents falling out of the move easily when spammed and able to punish Pikachu for the move. Other moves such as down tilt or dash attack are better options since Pikachu does not have a finisher for its jab and its jab lock follow-ups are poor. | ||
|ftiltname= | |ftiltname= | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=10% | |ftiltupdmg=10% | ||
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|ftiltdowndmg=8% | |ftiltdowndmg=8% | ||
|ftiltdesc=An electrified double kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. It deals more damage when angled upward, and the lower angles [[semi-spike]]. Deals moderate knockback; the unangled version KOs Mario around 155% at the edge of Final Destination. | |ftiltdesc=An electrified double kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. It deals more damage when angled upward, and the lower angles [[semi-spike]]. Deals moderate knockback; the unangled version KOs Mario around 155% at the edge of Final Destination. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=5% | |utiltdmg=5% | ||
|utiltdesc=An overhead tail swipe, starting from behind Pikachu. An excellent combo starter, comboing into itself at low percents and into Pikachu's aerials at low to mid percents. It | |utiltdesc=An overhead tail swipe, starting from behind Pikachu. An excellent combo starter, comboing into itself at low percents and into Pikachu's aerials at low to mid percents. A powerful juggling tool. It has moderate startup lag, however, as it does not hit opponents in front of Pikachu until frames 9-10, depending on their size. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Lays down and sweeps its tail in front of itself. It has good horizontal reach and very low ending lag, making it somewhat spammable. It can cause tripping at low | |dtiltdesc=Lays down and sweeps its tail in front of itself. It has a good horizontal reach and very low ending lag, making it somewhat spammable. It can cause tripping at low percents. | ||
|dashname=Running Headbutt | |dashname=Running Headbutt | ||
|dashdmg=11% (clean), 6% (late) | |dashdmg=11% (clean), 6% (late) | ||
|dashdesc=A battering ram. The early hitbox deals solid damage and good knockback, allowing it to KO middleweights around 135% on Final Destination. It also has | |dashdesc=A battering ram. The early hitbox deals solid damage and good knockback, allowing it to KO middleweights around 135% on Final Destination. It also has fairly low startup lag (frame 6), and the early hitbox lasts deceptively long. However, the late hitbox has no KO potential at any reasonable percent, and the high ending lag prevents either hit from comboing. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|18}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | |fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|18}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | ||
|fsmashdesc=Rears its head back before leaning forward and releasing a large orb of electricity in front of it, leaving a trail of electricity. The early hit comes out on frame 15, the | |fsmashdesc=Rears its head back before leaning forward and releasing a large orb of electricity in front of it, leaving a trail of electricity. The early hit comes out on frame 15, the clean hit on frame 17 and the late hit on frame 20. The center of the ball deals the most damage and knockback, having high horizontal KO potential. The trail does the second most damage and the least knockback, and the tip does the least damage and second most knockback. It has good range, with a hitbox close to the size of Pikachu. The uncharged sweetspot KOs Mario around 80% at the edge of Final Destination, although the early hit doesn't KO until 105% and the late hit until 100%, giving the attack several sourspots and making it very inconsistent. It also has a long duration and noticeable ending lag (25 frames, when counting the latest hit), making it very easy to punish if shielded or dodged. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|14}} (early, body), {{ChargedSmashDmgSSBU|13}} (early, tail), {{ChargedSmashDmgSSBU|11}} (clean), {{ChargedSmashDmgSSBU|7}} (late) | |usmashdmg={{ChargedSmashDmgSSBU|14}} (early, body), {{ChargedSmashDmgSSBU|13}} (early, tail), {{ChargedSmashDmgSSBU|11}} (clean), {{ChargedSmashDmgSSBU|7}} (late) | ||
|usmashdesc=An overhead tail swipe. Unlike Pikachu's up tilt, it starts in front of it and has good vertical KO potential. The early hit comes out somewhat quickly (frame 10) and lasts until Pikachu's tail goes above it, after which the clean hit lasts until the tail goes behind it. The early hit's sweetspot is located on Pikachu's body and | |usmashdesc=An overhead tail swipe. Unlike Pikachu's up tilt, it starts in front of it and has good vertical KO potential. The early hit comes out somewhat quickly (frame 10) and lasts until Pikachu's tail goes above it, after which the clean hit lasts until the tail goes behind it. The early hit's sweetspot is located on Pikachu's body and is very difficult to land outside a shield break punish. The early sweetspot KOs middleweights around 115% on Final Destination, while the early sourspot KOs around 125%. The late hit, however, does minimal damage and knockback. | ||
|dsmashname=Electric Flower | |dsmashname=Electric Flower | ||
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|3}} (hit 6) | |dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|3}} (hit 6) | ||
|dsmashdesc=Charges its tail with electricity before spinning it around, shocking opponents. It has the least damage potential out of all its smash attacks, dealing only 13%. It KOs middleweights around 95% at the edge of Final Destination | |dsmashdesc=Charges its tail with electricity before spinning it around, shocking opponents. It has the least damage potential out of all its smash attacks, dealing only 13%. It KOs middleweights around 95% at the edge of Final Destination and deals good horizontal knockback. It also has the least start-up out of all its smash attacks, coming out on frame 8, but its 42 frames of ending lag make it very punishable if used poorly. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|1.8}} (hits 1-3), {{ShortHopDmgSSBU|3.5}} (hit 4) | |nairdmg={{ShortHopDmgSSBU|1.8}} (hits 1-3), {{ShortHopDmgSSBU|3.5}} (hit 4) | ||
|nairdesc=Poses while charging itself with electricity, shocking nearby opponents. It hits 4 times, with the final hit having weak knockback. | |nairdesc=Poses while charging itself with electricity, shocking nearby opponents. It hits 4 times, with the final hit having weak knockback. One of Pikachu's most versatile tools; it is useful for breaking out of combos due to its very fast startup (frame 3) a generously low amount of ending lag (17 frames), it's notorious for its combo ability into itself or into other aerials until high percents and to drag down opponents for [[edgeguarding]] offstage, and can also combo into jab, up tilt, forward tilt, down tilt, grab, or even up smash due to its low ending lag. Like all of Pikachu's other aerials, it can [[autocancel]] in a [[short hop]]. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-5), {{ShortHopDmgSSBU|4.8}} (hit 6) | |fairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-5), {{ShortHopDmgSSBU|4.8}} (hit 6) | ||
|fairdesc=Spins forward with an electrically charged head, shocking opponents. Moderate startup lag at frame 11 and hits 6 times. Has low landing lag, and extremely low ending lag (15 frames), the lowest of Pikachu's aerials, making it an effective [[spacing]] option, but has two very small looping hitboxes, which are very close to Pikachu's head and don't use the auto-link angle and | |fairdesc=Spins its forward with an electrically charged head, shocking opponents. Moderate startup lag at frame 11 and hits 6 times. Has low landing lag, and extremely low ending lag (15 frames), the lowest of Pikachu's aerials, making it an effective [[spacing]] option, but has two very small looping hitboxes, which are very close to Pikachu's head and don't use the auto-link angle, thus having terrible range and unlike Pichu's version, the hits don't always connect properly because they don't launch at the auto-link angle. The multiple hits and long duration make it an effective aerial for [[SHFF]]ing. Due to its lenient amount of ending lag, it is an excellent combo and edgeguarding option and can connect into a down aerial for meteor smashing or combo into other aerials. | ||
|bairname=Glider | |bairname=Glider | ||
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|3.6}} (hit 6), 4% (landing) | |bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|3.6}} (hit 6), 4% (landing) | ||
|bairdesc=Spins around horizontally | |bairdesc=Spins around horizontally, hitting multiple times, with a pose at the end to launch foes. Very fast, coming out on frame 4 with a long active duration and very low ending lag (18 frames) and can hit all around Pikachu, but its below average knockback makes it unreliable for KOing until very high percentages and has poor range, only hitting opponents close to Pikachu. Not helping is its 18 frames of landing lag. To compensate, it is excellent for combos, and at low percents, it can combo into itself multiple times. It can drag down opponents and has a landing hitbox. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|6}} (clean, tail), {{ShortHopDmgSSBU|5}} (clean, tip), {{ShortHopDmgSSBU|4}} (late) | |uairdmg={{ShortHopDmgSSBU|6}} (clean, tail), {{ShortHopDmgSSBU|5}} (clean, tip), {{ShortHopDmgSSBU|4}} (late) | ||
|uairdesc=An overhead tail swipe, starting from behind Pikachu. Extremely fast, coming out on frame 4, with very low ending lag (19 frames) as it autocancels and is interruptible at frame 27. | |uairdesc=An overhead tail swipe, starting from behind Pikachu. Extremely fast, coming out on frame 4, with very low ending lag (19 frames) as it autocancels and is interruptible at frame 27. A solid combo starter, useful for juggling or comboing into itself and other aerials at low percents. Has low horizontal knockback. | ||
|dairname=Electric Screw | |dairname=Electric Screw | ||
|dairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|12}} (late), 4% (landing) | |dairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|12}} (late), 4% (landing) | ||
|dairdesc=Points down and spins its head downwards, launching opponents. The clean hit lasts for two frames and is a powerful [[meteor smash]], while the late hit has good horizontal knockback. It has low ending lag with 22 frames of vulnerability, but it's the highest of Pikachu's aerials. | |dairdesc=Points down and spins its head downwards, launching opponents. The clean hit lasts for two frames and is a powerful [[meteor smash]], while the late hit has good horizontal knockback. It has a low ending lag with 22 frames of vulnerability, but it's the highest of Pikachu's aerials. Has a landing hitbox. However, it has 22 frames of landing lag. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out. Pikachu will have a scared look if it misses. Fast but has low range. | |grabdesc=Reaches out. Pikachu will have a scared look if it misses. Fast but has low range. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Headbutts the opponent, shocking them with electricity. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (hits 1-5) | |fthrowdmg=2% (hits 1-5) | ||
|fthrowdesc=Lays the opponent on its tail and shocks them. It's Pikachu's most damaging throw, but too weak to KO and not fit for combos either, thus having little utility outside its high damage output | |fthrowdesc=Lays the opponent on its tail and shocks them. It's Pikachu's most damaging throw, but too weak to KO and not fit for combos either, thus having little utility outside its high damage output. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Rolls backward before launching the opponent with a tomoe nage, a throw used in judo. Very good for setting up edgeguards, as it has high base knockback and the animation means opponents near the center will end up being launched near the edge, but it is unimpressive as a KOing option as it only starts KOing middleweights around 165% at the edge of Final Destination | |bthrowdesc=Rolls backward before launching the opponent with a tomoe nage, a throw used in judo. Very good for setting up edgeguards, as it has high base knockback and the animation means opponents near the center will end up being launched near the edge, but it is unimpressive as a KOing option as it only starts KOing middleweights around 165% at the edge of Final Destination. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=3% (hit 1), 5% (throw) | |uthrowdmg=3% (hit 1), 5% (throw) | ||
|uthrowdesc=Heaves the opponent onto its head and headbutts it upwards. A good low percent combo throw. Has decent knockback growth, making it Pikachu's best KOing throw, as it KOs opponents at around 170%. However, its KO setup with Thunder is less consistent due to its higher knockback | |uthrowdesc=Heaves the opponent onto its head and headbutts it upwards. A good low percent combo throw. Has decent knockback growth, making it Pikachu's best KOing throw, as it KOs opponents at around 170%. However, its KO setup with Thunder is less consistent due to its higher knockback. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=Lays the opponent on the ground and performs a [[wikipedia:Professional wrestling throws#Senton|senton]]. A good combo starter comboing into every aerial from low to mid | |dthrowdesc=Lays the opponent on the ground and performs a [[wikipedia:Professional wrestling throws#Senton|senton]]. A good combo starter comboing into every aerial except down aerial reliably from low to mid percent, allowing Pikachu to start chains. The move has a hitbox that gets deleted on the same frame it's activated due to an oversight. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 177: | Line 141: | ||
|nsname=Thunder Jolt | |nsname=Thunder Jolt | ||
|nsdmg=6% (clean), 5% (mid), 4% (late), 4.8% (aerial) | |nsdmg=6% (clean), 5% (mid), 4% (late), 4.8% (aerial) | ||
|nsdesc=Shoots a ball of electricity. A very useful projectile, as it deals good damage | |nsdesc=Shoots a ball of electricity. A very useful projectile, as it deals good damage, moves quickly, and can be spammed. When it goes over the edge, it sticks to the platform it's on, looping around until its lifespan is over or it hits the bottom of a [[soft platform]]. This property allows it to be used to pressure opponents trying to recover by using it near the edge and hitting them when they attempt to grab it. | ||
|ssname=Skull Bash | |ssname=Skull Bash | ||
|ssdmg=6.2% (uncharged), 10% (uncharged smash input), 21.4% (fully charged) | |ssdmg=6.2% (uncharged), 10% (uncharged smash input), 21.4% (fully charged) | ||
|ssdesc=[[bulbapedia:Skull Bash (move)|Charges up before launching forward at a high velocity]]. It can be charged to | |ssdesc=[[bulbapedia:Skull Bash (move)|Charges up before launching forward at a high velocity]]. It can be charged to increased damage, knockback, and distance. Useful for horizontal recovery, as it has a hitbox protecting it, high horizontal distance, and can sweetspot the ledge. It can also be used to punish shield breaks due to its high knockback when charged; however, it has a high ending lag. If inputted like a smash attack, it immediately starts with some charge. | ||
|usname=Quick Attack | |usname=Quick Attack | ||
|usdmg=2% (hit 1), 3% (hit 2) | |usdmg=2% (hit 1), 3% (hit 2) | ||
|usdesc=[[bulbapedia:Quick Attack (move)|Zips upward at high speeds, dealing damage to opponents on contact]]. It can be angled; if angled in a different direction after the first time it is used, Pikachu will use it again. It covers great distances and can be unpredictable if used well, but Pikachu | |usdesc=[[bulbapedia:Quick Attack (move)|Zips upward at high speeds, dealing damage to opponents on contact]]. It can be angled; if angled in a different direction after the first time it is used, Pikachu will use it again. It covers great distances and can be unpredictable if used well, but it leaves Pikachu helpless. It's also an approach option, however, in this case, it can be predictable and it is unsafe on shield. Pikachu also cannot use the Quick Attack canceling technique anymore. | ||
|dspage=Thunder_(Pokémon) | |dspage=Thunder_(Pokémon) | ||
|dsname=Thunder | |dsname=Thunder | ||
|dsdmg=15% (shockwave), 8% (thunderbolt), 6% (thunderbolt meteor) | |dsdmg=15% (shockwave), 8% (thunderbolt), 6% (thunderbolt meteor) | ||
|dsdesc=[[bulbapedia:Thunder (move)|Calls down a bolt of lightning from the sky]]. If the bolt strikes Pikachu, it will create an electric explosion around itself, dealing massive knockback and granting Pikachu intangibility for 10 frames. If an opponent is struck near the top of the bolt or at the cloud, they're launched down into Pikachu and will get hit by the discharge as well; otherwise, they're launched upwards. Has high | |dsdesc=[[bulbapedia:Thunder (move)|Calls down a bolt of lightning from the sky]]. If the bolt strikes Pikachu, it will create an electric explosion around itself, dealing massive knockback and granting Pikachu intangibility for 10 frames. If an opponent is struck near the top of the bolt or at the cloud, they're launched down into Pikachu and will get hit by the discharge as well; otherwise, they're launched upwards. Has high-end lag if the bolt doesn't strike Pikachu. The thunderbolt becomes active on frame 13, but there is a long gap before the discharge, and thus, it's easy to attack Pikachu before the thunderbolt hits it and is very vulnerable to counters. | ||
|fsname=Volt Tackle | |fsname=Volt Tackle | ||
|fsdmg=0.3% (6 hits during startup), 1% (initial hit), 1.5% (loop), 20% (launch) | |fsdmg=0.3% (6 hits during startup), 1% (initial hit), 1.5% (loop), 20% (launch) | ||
|fsdesc=[[bulbapedia:Volt Tackle (move)|Surrounds itself with electricity before dashing forwards]]. If it connects, Pikachu will barrage the opponents caught with repeated strikes in this form before launching them. | |fsdesc=[[bulbapedia:Volt Tackle (move)|Surrounds itself with electricity before dashing forwards]]. If it connects, Pikachu will barrage the opponents caught with repeated strikes in this form before launching them. | ||
}} | }} | ||
====[[On-screen appearance]]==== | |||
Emerges from a [[Poké Ball]], then briefly discharges electricity around itself. | |||
===[[On-screen appearance]]=== | |||
<gallery> | <gallery> | ||
PikachuOnScreenAppearanceSSBU.gif|Pikachu's on-screen appearance | PikachuOnScreenAppearanceSSBU.gif|Pikachu's on-screen appearance | ||
</gallery> | </gallery> | ||
===[[Taunt]]s=== | ====[[Taunt]]s==== | ||
*'''Up taunt''': Charges up its cheeks with electricity and glares at the screen, saying "Piii..." | *'''Up taunt''': Charges up its cheeks with electricity and glares at the screen, saying "Piii..." | ||
*'''Side taunt''': Waves at the screen with one paw, yelling "Pika Pika!" | *'''Side taunt''': Waves at the screen with one paw, yelling "Pika Pika!" | ||
Line 236: | Line 172: | ||
</gallery> | </gallery> | ||
===[[Idle pose]]s=== | ====[[Idle pose]]s==== | ||
*Scratches its right ear. | *Scratches its right ear. | ||
*Stands up straight, then looks left, and then right, twitching its ears. | *Stands up straight, then looks left, and then right, twitching its ears. | ||
<gallery> | <gallery> | ||
SSBUPikachuIdle1.gif|Pikachu's first idle pose | SSBUPikachuIdle1.gif|Pikachu's first idle pose | ||
SSBUPikachuIdle2.gif|Pikachu's second idle pose | SSBUPikachuIdle2.gif|Pikachu's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Backflips | *'''Left:''' Backflips and spins (its "character chosen" animation in ''Super Smash Bros.''). | ||
*'''Up:''' | *'''Up:''' Ears perk, scratches its right ear. | ||
*'''Right:''' Sleeps | *'''Right:''' Sleeps. | ||
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]] | [[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]] | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
Even before the game was released, Pikachu's buffs to its strengths caused players to think of it as one of the best characters in the game and even claims that stated Pikachu was broken during the demo. It is also notable for beating the vast majority of the roster, with only a few troublesome exceptions, such as {{SSBU|Mr. Game and Watch}}, {{SSBU|Ness}}, and {{SSBU|Mario}}. This perception became more evident especially after the 3.1.0 nerfs to Pichu, Wolf, Olimar and Peach, as many top players consider Pikachu to be either the single best in the game or among one of the best, alongside {{SSBU|Joker}}, {{SSBU|Peach}}, {{SSBU|Palutena}}, {{SSBU|Wario}}, and {{SSBU|Zero Suit Samus}}. Players such as {{Sm|MkLeo}}, {{Sm|VoiD}}, and {{Sm|ZeRo}} believe that Pikachu is a top 5 character, and the best Pikachu player in the world, {{Sm|ESAM}}, thinks Pikachu is the best character in the game; as time went on, more and more top players began agreeing with ESAM. Despite these claims and high reception from top players, as with ''Brawl'' and ''Smash 4'', Pikachu has a slightly smaller playerbase and smaller high placements in majors compared to many other top tiers and even to {{SSBU|Pichu}}'s, with ESAM being the only Pikachu player to have consistently high placements in majors. | |||
=== | ===Notable players=== | ||
<!-- | <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present are generally not enough to warrant a spot.--> | ||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
=== | ====Active==== | ||
*{{Sm|DM|USA}} - The best Pikachu player in the northeast. Placed 7th at {{Trn|Overclocked Ultimate}}, 9th at {{Trn|Return to Subspace 2}}, and 33rd at {{Trn|Frostbite 2019}}. He has defeated {{Sm|Light|p=Connecticut}} and {{Sm|Raffi-X}}. Ranked 7th on the [[New England Power Rankings#Super Smash Bros. Ultimate rankings|New England Ultimate Power Rankings]] and 2nd on the [[Massachusetts Smash Ultimate Power Rankings]]. | |||
*{{Sm|Dunston|Canada}} - One of the best Pikachu players in Canada. Placed 7th at {{Trn|Polybash 2019}}, 9th at both {{Trn|DreamHack Montreal 2019}} and {{Trn|Summer Shieldbreak}}, 17th at both {{Trn|LAN ETS 2019}} and {{Trn|The Amuka Smash Cup}}, and 49th at {{Trn|Get On My Level 2019}}. Ranked 7th on the [[Montreal Power Rankings#Super Smash Bros Ultimate rankings|Montreal Ultimate Power Rankings]]. | |||
*{{Sm|Enki|France}} - The best Pikachu player in Europe. Placed 1st at {{Trn|DreamHack Tours 2019}} and 17th at {{Trn|Albion 4}}, {{Trn|Ultimate Fighting Arena 2019}}, and {{Trn|European SEL Clash}}. Ranked 19th on the [[French Power Rankings]]. | |||
*{{Sm|ESAM|USA}} (#14) - The best Pikachu player in the world. Placed 1st at [[Glitch 7]] and {{Trn|Battle of BC 3}}, 2nd at {{Trn|Don't Park on the Grass 2018}}, 3rd at {{Trn|Glitch 8}}, 4th at {{Trn|GENESIS 7}}, 5th at {{Trn|Combo Breaker 2019}}, 7th at {{Trn|GENESIS 6}}, and 13th at {{Trn|Glitch 6}}. Ranked 1st on the [[Oklahoma Power Rankings#Super Smash Bros. Ultimate|Oklahoma Ultimate Power Rankings]]. Has wins over {{Sm|Nairo}}, {{Sm|MkLeo}}, and {{Sm|Tweek}}. | |||
*{{Sm|H4DS|USA}} - One of the best Pikachu players in the northwest. Placed 7th at {{Trn|Emerald City 8}}. Was ranked 6th on the [[Washington Power Rankings]] and the [[Oregon Power Rankings]]. He has taken sets over {{Sm|Myran}} and {{Sm|Comet}}. | |||
*{{Sm|Homika|France}} - Uses Pikachu as a secondary. Placed 7th at {{Trn|Ultimate WANTED 2}} with mostly Pikachu. | |||
*{{Sm|Kisa|Japan}} - Placed 17th at {{Trn|Sumabato SP 10}}, 25th at {{Trn|Maesuma TOP 1}}, and 33rd at {{Trn|EGS Cup 3}}. Has wins over {{Sm|Masashi}} and {{Sm|Shachi}}. | |||
*{{Sm|Kishiru|Japan}} - The best Pikachu player in Japan. Placed 17th at {{Trn|Umebura Japan Major 2019}}, 25th at {{Trn|Umebura SP 3}}, and consistently places top 16 or top 8 at Toryumon Kiwami tournaments. | |||
*{{Sm|Lilian|USA}} - The best Pikachu player in the midwest. Ranked #2 on the [[Wisconsin Power Rankings]] for Spring 2020. Placed 17th at {{Trn|Frosty Faustings XII 2020}} and 25th at {{Trn|Smash Out 2019}}. Has wins over {{Sm|Comet}}, {{Sm|PowPow}}, and {{Sm|Super Dan}}. | |||
*{{Sm|Mada|USA}} - One of the best Pikachu players in the northwest. Placed 17th at {{Trn|Crown}}, 33rd at {{Trn|Port Priority 5}}, and 65th at {{Trn|EVO 2019}}. Has wins over {{Sm|Z}}, {{Sm|Junior Z}}, and {{Sm|Vermanubis}}. | |||
*{{Sm|Naginu|Japan}} - Placed 2nd at {{Trn|Kurobra 20}}, 9th at {{Trn|Waseda Festival 2019}} and 25th at {{Trn|Sumabato SP 9}}. Has wins over {{Sm|Kuroitsu}}, {{Sm|kisa}}, {{Sm|Nyanko}}. | |||
*{{Sm|Neeroz|France}} - Placed 9th at {{Trn|4 Seasons Tournament: Winter 2020}}, 13th at {{Trn|Salty Arena Cup Ultimate 5}}, and 17th at {{Trn|Stunfest 2019}}. | |||
*{{Sm|Renya|Japan}} - Placed 25th at {{Trn|Sumabato SP 9}}, 33rd at {{Trn|Umebura SP 5}}, and 49th at {{Trn|Umebura Japan Major 2019}}. | |||
*{{Sm|ShinyMark|Guatemala}} - A Wi-Fi Warrior who is considered the best Pikachu player in Central America. Placed 1st at [https://smash.gg/tournament/ultimate-star-fight-1/details Ultimate Star Fight 1] and 2nd at {{Trn|No John's 21 @ Festival 1Up}}. Ranked 1st on the [[Guatemala Power Rankings]] and 9th on the [[Wi-Fi Warrior Rank#Rankings|Wi-Fi Warrior Rank v4]]. Has wins over {{Sm|Yei}}, {{Sm|Luisfer}}, and {{Sm|AnDy}}. | |||
*{{Sm|Snixx|France}} - Placed 7th at {{Trn|4 Seasons Tournament: Winter 2020}}, 33rd at both {{Trn|Stunfest 2019}} and {{Trn|VCA 2019}}, and 49th at {{Trn|Syndicate 2019}}. | |||
*{{Sm|Tachyon|USA}} - Placed 7th at both {{Trn|GatorLAN Spring 2020}} and {{Trn|Shell Shock}}, 17th at {{Trn|Tampa Never Sleeps 8}}, and 25th at {{Trn|CEO Dreamland 2020}}. Has wins over {{Sm|Synergy}} and {{Sm|iTheta}}. | |||
====Inactive==== | |||
*{{Sm|Captain L|Canada}} - Considered the best Pikachu player in Canada and one of the best ones in the world. Placed 7th at {{Trn|Battle of BC 3}} and 25th at {{Trn|MomoCon 2019}} with mostly Pikachu. Has wins over {{Sm|Fatality}}, {{Sm|Mr E}}, and {{Sm|WaDi}}. | |||
*{{Sm|VoiD|USA}} (#38) - Placed 25th at {{Trn|Super Smash Con 2019}} and 49th at {{Trn|EVO 2019}} as one of his characters before dropping Pikachu. | |||
=={{SSBU|Classic Mode}}: I Choose You!== | =={{SSBU|Classic Mode}}: I Choose You!== | ||
[[File:SSBU Congratulations Pikachu.png|thumb|Pikachu's congratulations screen.]] | [[File:SSBU Congratulations Pikachu.png|thumb|Pikachu's congratulations screen.]] | ||
Pikachu fights against other Pokémon on various Pokémon stages, with [[Poké Ball]]s as the only available item. Excluding Mewtwo, the opponents are ordered by their National Pokédex number. The title is a reference to {{s|bulbapedia|Ash Ketchum}}'s signature catchphrase in the ''Pokémon'' anime, which doubles as the [[bulbapedia:EP001|title of the first episode]] and | Pikachu fights against other Pokémon on various Pokémon stages, with [[Poké Ball]]s as the only available item. Excluding Mewtwo, the opponents are ordered by their National Pokédex number. The title is a reference to {{s|bulbapedia|Ash Ketchum}}'s signature catchphrase in the ''Pokémon'' anime, which doubles as the [[bulbapedia:EP001|title of the first episode]] and [[bulbapedia:M20|the 20th movie]]. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Pokémon Trainer}} {{Head|Pokémon Trainer|g=SSBU|s=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue}}''|| | ||
|- | |- | ||
|2||{{Head|Jigglypuff|g=SSBU|s=20px}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=White}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Green}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}} | |2||{{SSBU|Jigglypuff}} (x6) {{Head|Jigglypuff|g=SSBU|s=20px}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=White}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Green}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''|| | ||
|- | |- | ||
|3||{{Head|Pichu|g=SSBU|s=20px}}{{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} | |3||{{SSBU|Pichu}} (x2) {{Head|Pichu|g=SSBU|s=20px}}{{Head|Pichu|g=SSBU|s=20px|cl=Spiky}}||[[Prism Tower]]||''{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}''||Likely a reference to the {{s|bulbapedia|Pichu brothers}} from the ''Pokémon'' anime. | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''|| | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}}''|| | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''|| | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
|- | |- | ||
|Final||{{ | |Final||{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px}}, then {{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' <small>(Mewtwo)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Master Hand)</small>||A [[Maxim Tomato]] appears after defeating Mewtwo. | ||
|} | |} | ||
Line 342: | Line 247: | ||
{{clr}} | {{clr}} | ||
===Character unlock tree=== | ===Character unlock tree=== | ||
Pikachu's Classic Mode character unlock tree includes the following characters in order: | Pikachu's Classic Mode character unlock tree includes the following characters in order: | ||
#{{SSBU|Villager}} | #{{SSBU|Villager}} | ||
#{{SSBU|Shulk}} | #{{SSBU|Shulk}} | ||
Line 363: | Line 268: | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|08 | | 08 | ||
|[[File:Pikachu SSBU.png|center|108px]] | | [[File:Pikachu SSBU.png|center|108px]] | ||
|Pikachu | | {{SSBU|Pikachu}} | ||
| | | [[File:SpiritTypeAttack.png|20px|center|Attack]] <center>{{color|#dc1029|Attack}}</center> | ||
|3,300 | | 3,300 | ||
|[[Pokémon Stadium]] ([[Ω form]]) | | [[Pokémon Stadium]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}'' | | ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Pikachu's | Pikachu's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Pikachu in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its Pikachu Libre outfit has a Fighter Spirit of its own, available through the shop. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Pikachu makes an appearance in a few | Additionally, Pikachu makes an appearance in a few Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Pikachu Spirit.png|407. '''''Pikachu''''' | |||
Pikachu Libre Spirit.png|408. '''Pikachu Libre''' | |||
DetectivePikachuSpirit.png|562. Detective Pikachu | |||
Let's Go Pikachu Spirit.png|1,298. Partner Pikachu | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 419: | Line 324: | ||
|- | |- | ||
|46 | |46 | ||
|{{ | |[[File:Mouser.png|center|64x64px]] | ||
|{{anchor|Mouser}}Mouser | |||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,000 | |2,000 | ||
|[[Mushroom Kingdom II]] ([[Battlefield form]]) | |[[Mushroom Kingdom II]] ([[Battlefield form]]) | ||
Line 431: | Line 337: | ||
|- | |- | ||
|73 | |73 | ||
|{{ | |[[File:Honey Queen Spirit.png|center|64x64px]] | ||
|{{anchor|Honey Queen}}Honey Queen | |||
|''Super Mario'' Series | |''Super Mario'' Series | ||
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} | |•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | ||
|3,300 | |3,300 | ||
|[[Mario Galaxy]] | |[[Mario Galaxy]] | ||
|•Item: [[Beehive]] | |•Item: [[Beehive]] | ||
|•Timed [[stamina battle]] | |•Timed [[stamina battle]]<br>•The enemy is giant | ||
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}} | |{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}} | ||
| | | | ||
|- | |- | ||
|160 | |160 | ||
|{{ | |[[File:Zinger.png|center|64x64px]] | ||
|''Donkey Kong'' Series | |{{anchor|Zinger}}[[Zinger]] | ||
|''Donkey Kong Country'' Series | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,800 | |1,800 | ||
|[[The Great Cave Offensive]] ([[Ω form]]) | |[[The Great Cave Offensive]] ([[Ω form]]) | ||
Line 455: | Line 363: | ||
|- | |- | ||
|308 | |308 | ||
|{{ | |[[File:Little Mouser Spirit.png|center|64x64px]] | ||
|{{anchor|Little Mouser}}Little Mouser | |||
|''Yoshi'' Series | |''Yoshi'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,700 | |1,700 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 467: | Line 376: | ||
|- | |- | ||
|332 | |332 | ||
|{{ | |[[File:Rick Spirit.png|center|64x64px]] | ||
|{{anchor|Rick}}Rick | |||
|''Kirby'' Series | |''Kirby'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,100 | |4,100 | ||
|[[Green Greens]] | |[[Green Greens]] | ||
Line 479: | Line 389: | ||
|- | |- | ||
|349 | |349 | ||
|{{ | |[[File:Moley Spirit.png|center|64x64px]] | ||
|{{anchor|Moley}}Moley | |||
|''Kirby'' Series | |''Kirby'' Series | ||
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} | |•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,200 | |2,200 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
Line 491: | Line 402: | ||
|- | |- | ||
|427 | |427 | ||
|{{ | |[[File:AlolanRaichuSpirit.png|center|64x64px]] | ||
|{{anchor|Alolan Raichu}}Alolan [[Raichu]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|4,100 | |4,100 | ||
|[[Tortimer Island]] ([[Battlefield form]]) | |[[Tortimer Island]] ([[Battlefield form]]) | ||
|•Hazard: Zap Floor | |•Hazard: Zap Floor | ||
|•The floor is electrified<br>•Only certain Pokémon will emerge from Poké Balls (Alolan Raichu) | |•The floor is electrified<br>•Only certain Pokémon will emerge from Poké Balls ([[Alolan Raichu]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | |{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | ||
| | | | ||
|- | |- | ||
|555 | |555 | ||
|{{ | |[[File:Mimikyu.png|center|64x64px]] | ||
|{{anchor|Mimikyu}}[[Mimikyu]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,700 | |3,700 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
|•Sudden Damage | |•Sudden Damage | ||
|•You take serious damage<br>•Only certain Pokémon will emerge from Poké Balls (Mimikyu) | |•You take serious damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Mimikyu]]) | ||
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}} | |{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}} | ||
| | | | ||
|- | |- | ||
|556 | |556 | ||
|{{ | |[[File:Tapu Koko Spirit.png|center|64x64px]] | ||
|{{anchor|Tapu Koko}}[[Tapu Koko]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,600 | |9,600 | ||
|[[Temple]] ([[Battlefield form]]) | |[[Temple]] ([[Battlefield form]]) | ||
|•Hazard: Zap Floor | |•Hazard: Zap Floor | ||
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•Only certain Pokémon will emerge from Poké Balls (Tapu Koko) | |•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•Only certain Pokémon will emerge from Poké Balls ([[Tapu Koko]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Island Kahuna)}} | |{{SSBUMusicLink|Pokémon|Battle! (Island Kahuna)}} | ||
| | | | ||
|- | |- | ||
|562 | |562 | ||
|{{ | |[[File:DetectivePikachuSpirit.png|center|64x64px]] | ||
|'' | |{{anchor|Detective Pikachu}}Detective Pikachu | ||
|•{{SSBU|Pikachu}} Team {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}×4 | |''Pokémon'' Series | ||
| | |•{{SSBU|Pikachu}} Team {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} (×4) | ||
|[[File:SpiritTypeNeutral.png|20px|center|Neutral]] | |||
|4,100 | |4,100 | ||
|[[Gamer]] (Book stacks layout, hazards off) | |[[Gamer]] (Book stacks layout, hazards off) | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•Timed battle | |•Defeat the main fighter to win<br>•Timed battle | ||
|{{SSBUMusicLink|Super Smash Bros.|Shop}} | |{{SSBUMusicLink|Super Smash Bros.|Shop}} | ||
| | | | ||
|- | |- | ||
|881 | |881 | ||
|{{ | |[[File:Elec Man Spirit.png|center|64x64px]] | ||
|{{anchor|Elec Man}}[[Elec Man]] | |||
|''Mega Man'' Series | |''Mega Man'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,400 | |4,400 | ||
|[[Wily Castle]] ([[Battlefield form]]) | |[[Wily Castle]] ([[Battlefield form]]) | ||
Line 551: | Line 467: | ||
|- | |- | ||
|1,046 | |1,046 | ||
|{{ | |[[File:Greatzapfish.png|center|64x64px]] | ||
|{{anchor|Great Zapfish}}Great Zapfish | |||
|''Splatoon'' Series | |''Splatoon'' Series | ||
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | |•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,800 | |9,800 | ||
|[[Prism Tower]] ([[Ω form]]) | |[[Prism Tower]] ([[Ω form]]) | ||
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|- | |- | ||
|1,198 | |1,198 | ||
|{{ | |[[File:Wrestlergirl.png|center|64x64px]] | ||
|''Rhythm Heaven'' Series | |{{anchor|Reporter & Wrestler}}Reporter & Wrestler | ||
|''Rhythm Heaven'' Series | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|4,100 | |4,100 | ||
|[[Boxing Ring]] ([[Battlefield form]]) | |[[Boxing Ring]] ([[Battlefield form]]) | ||
Line 572: | Line 490: | ||
|•You are easy to launch<br>•Hostile assist trophies will appear | |•You are easy to launch<br>•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}} | |{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}} | ||
|Wrestler | |||
|- | |- | ||
|1,298 | |1,298 | ||
|{{ | |[[File:Let's Go Pikachu Spirit.png|center|64x64px]] | ||
|{{anchor|Partner Pikachu}}Partner Pikachu | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]]??[[Counter Throw|3]], SSB T-shirt) | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|8,000 | |8,000 | ||
|[[Saffron City]] | |[[Saffron City]] | ||
Line 587: | Line 506: | ||
|- | |- | ||
|1,309 | |1,309 | ||
|{{ | |[[File:Morgana Persona 5.png|center|64x64px]] | ||
|{{anchor|Morgana}}[[Morgana]] | |||
|''Persona'' Series | |''Persona'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|11,500 | |11,500 | ||
|[[Mementos]] (hazards off) | |[[Mementos]] (hazards off) | ||
Line 599: | Line 519: | ||
|- | |- | ||
|1,371 | |1,371 | ||
|{{ | |[[File:MorpekoSpirit.png|center|64x64px]] | ||
|{{anchor|Morpeko}}Morpeko | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|2,000 | |2,000 | ||
|[[Boxing Ring]] | |[[Boxing Ring]] | ||
Line 608: | Line 529: | ||
|•The enemy will occasionally turn metal<br>•The enemy's electric attacks have increased power<br>•The enemy favors special moves | |•The enemy will occasionally turn metal<br>•The enemy's electric attacks have increased power<br>•The enemy favors special moves | ||
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}} | |{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}} | ||
| | | | ||
|} | |} | ||
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===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 655: | Line 553: | ||
|- | |- | ||
|295 | |295 | ||
|{{ | |[[File:SSBU Spirits Gandrayda.png|center|64x64px]] | ||
|''Metroid | |{{anchor|Gandrayda}}Gandrayda | ||
|''Metroid'' Series | |||
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,800 | |1,800 | ||
|[[Frigate Orpheon]] | |[[Frigate Orpheon]] | ||
Line 667: | Line 566: | ||
|- | |- | ||
|340 | |340 | ||
|{{ | |[[File:Kracko.png|center|64x64px]] | ||
|{{anchor|Kracko}}Kracko | |||
|''Kirby'' Series | |''Kirby'' Series | ||
|•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}}×2 | |•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}} (×2) | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|3,500 | |3,500 | ||
|[[Skyworld]] (clouds only) | |[[Skyworld]] (clouds only) | ||
Line 679: | Line 579: | ||
|- | |- | ||
|482 | |482 | ||
|{{ | |[[File:LegendaryDogsSpirits.png|center|64x64px]] | ||
|{{anchor|Raikou, Entei, & Suicune}}[[Raikou]], [[Entei]], & [[Suicune]] | |||
|''Pokémon'' Series | |''Pokémon'' Series | ||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,900 | |9,900 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
Line 691: | Line 592: | ||
|- | |- | ||
|734 | |734 | ||
|{{ | |[[File:Dribble Spitz Spirit.png|center|64x64px]] | ||
|{{anchor|Dribble & Spitz}}Dribble & Spitz | |||
|''WarioWare'' Series | |''WarioWare'' Series | ||
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|4,000 | |4,000 | ||
|[[Saffron City]] | |[[Saffron City]] | ||
Line 700: | Line 602: | ||
|•All fighters move faster and can't stop quickly after a little while<br>•The enemy favors side specials | |•All fighters move faster and can't stop quickly after a little while<br>•The enemy favors side specials | ||
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}} | |{{SSBUMusicLink|WarioWare|WarioWare, Inc.}} | ||
|[[mariowiki:Dribble | |[[mariowiki:Dribble and Spitz|Spitz]] | ||
|- | |- | ||
|1,306 | |1,306 | ||
|{{ | |[[File:Phantom Thieves Spirit.png|center|64x64px]] | ||
|{{anchor|Phantom Thieves of Hearts}}Phantom Thieves of Hearts | |||
|''Persona'' Series | |''Persona'' Series | ||
|•{{SSBU|Joker}} {{Head|Joker|g=SSBU|s=20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Joker}} {{Head|Joker|g=SSBU|s=20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeGrab.png|20px|center|Grab]] | ||
|13,300 | |13,300 | ||
|[[Mementos]] (Haru Okumura background, hazards off) | |[[Mementos]] (Haru Okumura background, hazards off) | ||
Line 715: | Line 618: | ||
|- | |- | ||
|1,334 | |1,334 | ||
|{{ | |[[File:GSCub.png|center|64x64px]] | ||
|{{anchor|Great Sabrecub}}[[dragonquestwiki:Great sabrecub|Great Sabrecub]] | |||
|''DRAGON QUEST'' Series | |''DRAGON QUEST'' Series | ||
|•{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} | |•{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px|cl=Spiky}}<br>•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|2,900 | |2,900 | ||
|[[Gaur Plain]] ([[Ω form]]) | |[[Gaur Plain]] ([[Ω form]]) | ||
Line 724: | Line 628: | ||
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy shields often | |•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy shields often | ||
|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}} | |{{SSBUMusicLink|Dragon Quest|Marching through the Fields}} | ||
|Great Sabrecat | |[[dragonquestwiki:Great sabrecat|Great Sabrecat]] | ||
|- | |- | ||
|1,362 | |1,362 | ||
|{{ | |[[File:Kyo Kusanagi.png|center|64x64px]] | ||
|{{anchor|Kyo Kusanagi}}Kyo Kusanagi | |||
|''THE KING OF FIGHTERS'' Series | |''THE KING OF FIGHTERS'' Series | ||
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | |•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|9,500 | |9,500 | ||
|[[King of Fighters Stadium]] | |[[King of Fighters Stadium]] | ||
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</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=7LfEvnLc3mI}} | {{#widget:YouTube|id=7LfEvnLc3mI}} | ||
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*Pikachu's pose in its official artwork resembles its [[bulbapedia:File:Spr_3r_025.png|front sprite]] in Generation III ''Pokémon'' games. | *Pikachu's pose in its official artwork resembles its [[bulbapedia:File:Spr_3r_025.png|front sprite]] in Generation III ''Pokémon'' games. | ||
*In the E3 demo of the game, Pikachu's portrait used its in-game model as opposed to its official artwork. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Villager}}. | *In the E3 demo of the game, Pikachu's portrait used its in-game model as opposed to its official artwork. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Villager}}. | ||
*Pikachu's [[alternate costume]] featuring goggles has been removed and returned to {{SSBU|Pichu}}, who was the original owner of said palette swap in ''Melee''. | *Pikachu's [[alternate costume]] featuring goggles has been removed and returned to {{SSBU|Pichu}}, who was the original owner of said palette swap in ''Melee''. | ||
*Pikachu, | *Pikachu, in comparison to the other starters, has the least amount of characters in its unlock tree, having only seven characters as opposed to the standard eight. | ||
*Pikachu is | *Pikachu is the only character in the entire roster to have two different facial expressions when standard grab and dash grab are missed. It dons a scared look when it whiffs the former, while the latter will have it have a more irritated expression respectively. | ||
*Due to its new Pikachu Libre costume and another one of its alternate costumes, Pikachu is now the only member of the [[Original 12]] to change sex between costumes, as well as the first of the Original 12 to technically be a different character in one of its costumes (while characters like [[Link_(SSBU)#Alternate_costumes|Link]] and [[Captain_Falcon_(SSBU)#Alternate_costumes|Captain Falcon]], have costumes resembling distinct characters before like Fierce Deity Link or Blood Falcon, clear differences show them to not be the real thing, such as maintaining the same body underneath their clothes or a difference in shoes). | |||
*Due to its new Pikachu Libre costume and another one of its alternate costumes, Pikachu is now the only member of the [[Original 12]] to change sex between costumes, as well as the first of the Original 12 to technically be a different character in one of its costumes. | *It is possible that Pikachu's stock icon is a reference to the Pokémon's 20th Anniversary emblem, which features a simplified Pikachu face formed from the starter Pokémon, including Pikachu, from Generation I to Generation VI. | ||
*It is possible that Pikachu's stock icon is a reference to the Pokémon's 20th Anniversary emblem, which features a simplified Pikachu face formed from the starter Pokémon, including Pikachu, from Generation I to Generation VI. | |||
{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Pokémon universe}} | {{Pokémon universe}} | ||
[[Category:Pikachu (SSBU)| ]] | [[Category:Pikachu (SSBU)| ]] | ||
[[Category:Pokémon (SSBU)]] | [[Category:Pokémon (SSBU)]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[es:Pikachu (SSBU)]] | [[es:Pikachu (SSBU)]] |