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{{ArticleIcons|ultimate=y}} | {{ArticleIcons|ultimate=y}} | ||
{{ | {{disambig2|Pikachu's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Pikachu}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Pikachu | |name = Pikachu | ||
|image = {{tabber|title1= | |image = {{tabber|title1=Pikachu|tab1=[[File:Pikachu SSBU.png|x250px]]|title2=Pikachu Libre|tab2=[[File:Pikachu-Alt7 SSBU.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB | |ssbgame1 = SSB | ||
Line 10: | Line 10: | ||
|ssbgame4 = SSB4 | |ssbgame4 = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
}} | }} | ||
{{cquote|''This fierce fighter uses electric moves like Thunder Jolt and Thunder. Pikachu Libre is one of the alternate costumes and you can tell she's female by the shape of her tail.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Pikachu is classified as fighter #08. | |||
As in ''SSB4'', Ikue Ōtani's portrayal of Pikachu from ''Brawl'' was repurposed for ''Ultimate''. | |||
As in '' | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Despite being a strong character in ''Smash 4'', ranked 15th of 55 as a high tier, Pikachu has been buffed during the transition. Its overall speed has been increased and most of its moves have much less ending and landing lag, increasing Pikachu's combo potency. Its most significant buff is its altered neutral air and down air, the former now acting like Mewtwo's neutral air and having combo potential, and the latter obtaining the ability to meteor spike which gives it two different attacks that have better hitboxes and better kill power which were some of its biggest weaknesses in Smash 4. Pikachu also greatly benefits from Ultimate's mechanics as it makes its already incredible edge guarding even more terrifying as it is no longer possible to airdodge through thunder. | |||
However, Pikachu is not without its nerfs, the most significant being the increased startup and endlag on its grabs and the altered knockback of up throw, which worsens its combo potential. | |||
Besides its negligible nerfs, Pikachu's buffs have made it even more of a potent fighter than in Smash 4, with some saying Pikachu to be a top tier, but it’s still up for debate. | |||
===Aesthetics=== | |||
*{{change|Pikachu has a more subdued color scheme. It more closely resembles its appearance in recent mainline ''[[Pokémon]]'' games.}} | |||
*{{change|Pikachu is more expressive. It now appears angry during many attacks.}} | |||
*{{change|Pikachu's cheeks flash white when it uses [[electric]] attacks.}} | |||
*{{change|Pikachu always faces the screen regardless of which direction it turns, causing all of its animations to be mirrored.}} | |||
*{{change|Pikachu only waves once during its side [[taunt]], shortening its duration. Down taunt is also faster.}} | |||
*{{change|Two new costumes featuring the female Pikachu design, which has a heart-shaped tail, have been added. These replace its white and cyan costumes from ''SSB4''.}} | |||
**{{change|The first costume features {{s|bulbapedia|Selene}}'s casual cap from ''{{s|bulbapedia|Pokémon Sun and Moon}}''.}} | |||
**{{change|The second costume features the [[bulbapedia:Cosplay Pikachu|Libre costume]] from ''{{s|bulbapedia|Pokémon Omega Ruby and Alpha Sapphire}}''.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Pikachu's [[jumpsquat]] animation now takes 3 frames to complete (down from 4).}} | |||
*{{buff|Pikachu [[walk]]s slightly faster (1.24 → 1.302).}} | |||
*{{buff|Pikachu [[run]]s faster (1.85325 → 2.039).}} | |||
**{{buff|Pikachu's initial [[dash]] is faster (1.8 → 1.98).}} | |||
*{{buff|Pikachu's [[air speed]] is slightly higher (0.9118 → 0.957).}} | |||
*{{buff|Pikachu's [[traction]] is significantly higher (0.0596 → 0.132), now being the fourth highest in the game.}} | |||
*{{nerf|Forward [[roll]] has more ending lag ([[FAF]] 27 → 29).}} | |||
*{{buff|Back roll grants more [[intangibility]] (frames 4-14 → 4-15).}} | |||
*{{nerf|Back roll has more ending lag (FAF 27 → 34).}} | |||
*{{nerf|[[Spot dodge]] has more startup (frame 2 → 3).}} | |||
*{{buff|[[Air dodge]] grants more intangibility (frames 2-25 → 2-26).}} | |||
*{{nerf|Air dodge has significantly more ending lag (FAF 31 → 51).}} | |||
{{ | ===Ground attacks=== | ||
*[[Neutral attack]]: | |||
**{{buff|Neutral attack has less ending lag (FAF 22 → 18).}} | |||
**{{buff|It deals less knockback. Combined with the increased traction across the cast, this allows Pikachu to connect more hits against opponents before they are pushed out of range.}} | |||
*[[Forward tilt]]: | |||
**{{change|Forward tilt has an [[electric]] effect.}} | |||
*[[Up tilt]]: | |||
**{{change|Up tilt has an altered animation, with Pikachu scooting its backside up to hit with its tail.}} | |||
*[[Down tilt]]: | |||
**{{change|Down tilt has an altered animation, with Pikachu's tail standing more upright at the end.}} | |||
*[[Dash attack]]: | |||
**{{buff|Dash attack has much less ending lag (FAF 50 → 36).}} | |||
**{{buff|The clean hit deals more damage (10% → 11%) without compensation on knockback, improving its KO potential.}} | |||
**{{nerf|It has a shorter hitbox duration (frames 6-9 (clean)/10-16 (late) → 6-8/9-12).}} | |||
*[[Forward smash]]: | |||
**{{buff|Forward smash has increased range.}} | |||
**{{buff|The early hit has a shorter duration, which causes the clean and late hits to be active earlier and the late hit lasts for a significantly longer time (frames 15-17 (early)/18-20 (clean)/21-22 (late) → 15-16/17-19/20-29).}} | |||
**{{nerf|Forward smash has more ending lag (FAF 49 → 54).}} | |||
**{{nerf|The clean hit deals slightly less knockback, hindering its KO potential.}} | |||
*[[Up smash]]: | |||
**{{buff|Up smash's early and clean hits last longer, with the late hit having a shorter duration instead (frames 10-11 (early)/12-13 (clean)/14-17 (late) → 10-12/13-14/15-17).}} | |||
*[[Down smash]]: | |||
**{{buff|Down smash's hits connect more reliably.}} | |||
**{{buff|The last hit always sends in the direction Pikachu is facing, allowing it to launch opponents offstage and KO near edges more consistently.}} | |||
**{{buff|The last hit deals more knockback, improving its KO potential.}} | |||
== | ===Aerial attacks=== | ||
*{{buff|All aerials have less landing lag (24 frames → 9 (neutral), 15 frames → 12 (forward), 30 frames → 18 (back), 24 frames → 14 (up), 40 frames → 22 (down)).}} | |||
*[[Neutral aerial]]: | |||
-- | **{{change|Pikachu has a new neutral aerial: an electric surge around itself that hits multiple times, similar to {{SSBU|Mewtwo}}'s neutral aerial.}} | ||
Pikachu | **{{buff|Neutral aerial has a longer hitbox duration (frames 3-5 (clean)/6-20 (late) → 3-6, 9-12, 15-18, 21-22).}} | ||
**{{buff|The first three hits use the [[autolink angle]]. This allows Pikachu to drag opponents down with the move and combo into many of its ground attacks, which is further complemented by its lower landing lag.}} | |||
**{{buff|The last hit launches at a more vertical angle. Combined with its multi-hit nature (guaranteeing opponents are launched during the latest active frames), this improves its combo potential, allowing it to be followed up by other aerials.}} | |||
**{{buff|It deals more damage if all hits connect (8.5% (clean), 5.5% (late) → 1.8% (hits 1-3), 3.5% (hit 4); 8.9% total).}} | |||
**{{nerf|Neutral aerial has slightly less range.}} | |||
**{{nerf|It [[auto-cancel]]s later (frame 35 → 37), though it can still auto-cancel in a short hop.}} | |||
**{{nerf|The last hit has more base knockback, but less knockback scaling, which alongside its more vertical angle diminishes its KO potential.}} | |||
*[[Forward aerial]]: | |||
**{{buff|Forward aerial hits once more, and deals more damage if all hits connect (1.7% (hits 1-4), 3% (hit 5); 9.8% total → 1.4% (hits 1-5), 4.8% (hit 6); 11.8% total).}} | |||
**{{buff|The first four hits deal less [[hitlag]], making them harder to [[SDI]] out of.}} | |||
**{{buff|The last hit has less base knockback, but drastically more knockback scaling, allowing it to KO under 200% from the center of {{SSBU|Final Destination}}, compared to being unable to KO under 250%.}} | |||
**{{nerf|Forward aerial has more startup (frame 10 → 11).}} | |||
**{{change|The hits' timings have been altered (frames 10-12, 14-16, 18-20, 22-24, 26 → 11-25 (hits 1-5), 27 (hit 6)).}} | |||
*[[Back aerial]]: | |||
**{{buff|Back aerial auto-cancels earlier (frame 48 → 38), allowing it to auto-cancel in a short hop.}} | |||
**{{buff|The last hit always sends behind Pikachu, making it easier to combo and edgeguard with it.}} | |||
**{{change|Back aerial deals six hits instead of eight, with its damage compensated (0.8% (hits 1-7), 3% (hit 8) → 1% (hits 1-5), 3.6% (hit 6)), and its animation has been sped up.}} | |||
***{{buff|This drastically reduces its ending lag (FAF 59 → 44).}} | |||
***{{nerf|However, this also shortens its hitbox duration (frames 4-33 → 4-25).}} | |||
**{{change|It has an altered ending animation, with Pikachu spreading out its limbs while in a more upright position.}} | |||
*[[Up aerial]]: | |||
**{{buff|Up aerial's clean hit deals more damage (5%/4% → 6%/5%) without compensation on knockback, allowing it to KO at high percents.}} | |||
*[[Down aerial]]: | |||
**{{buff|Down aerial has a new early hit that deals more damage (12% → 13%) and [[meteor smash]]es opponents, improving Pikachu's edgeguarding ability.}} | |||
**{{buff|The landing hitbox has a slightly longer duration (frames 1-2 → 1-3).}} | |||
**{{buff|It auto-cancels earlier (frame 39 → 38).}} | |||
===Throws and other attacks=== | |||
*{{change|Pikachu grabs and [[pummel]]s with one hand. When pummeling, it headbutts the victim as well instead of just using electricity.}} | |||
*{{nerf|All grabs have more startup (frame 6/8/9 (standing/dash/pivot) → 7/11/12), as well as more ending lag (FAF 28/35/33 → 37/45/40).}} | |||
*[[Pummel]]: | |||
**{{change|Pummel deals less damage (1.9% → 1%), but is faster.}} | |||
*[[Forward throw]]: | |||
**{{buff|Forward throw has much less hitlag, executing faster as a result.}} | |||
*[[Back throw]]: | |||
**{{nerf|Back throw releases the opponent faster (frame 31 → 26), with its total duration unchanged. This increases its ending lag and shortens the distance Pikachu moves back before throwing, making it less effective for setting up edgeguards, while still giving the opponent enough time to [[DI]].}} | |||
*[[Up throw]]: | |||
**{{buff|Up throw deals more damage (1% → 3% (hit 1), 3% → 5% (throw); 4% → 8% total), with knockback not fully compensated, granting it KO potential at around 170%.}} | |||
**{{buff|The first hit deals knockback to bystanders, rather than simply damaging them, making the move safer to use in [[doubles]] play.}} | |||
**{{nerf|Its increased knockback reduces its combo potential, especially into {{b|Thunder|Pokémon}}.}} | |||
*[[Down throw]]: | |||
**{{buff|Down throw releases the opponent much slower (frame 21 → 38), but has comparatively less ending lag (FAF 44 → 52). While making it easier to react to, this noticeably improves its combo potential.}} | |||
**{{nerf|The first hit has been removed, reducing the move's damage (8% → 5%) and preventing it from hitting bystanders.}} | |||
*[[Edge attack]]: | |||
**{{buff|Edge attack deals more damage (7% → 9%).}} | |||
===Special moves=== | |||
{{ | *[[Thunder Jolt]]: | ||
**{{buff|Thunder Jolt has less ending lag (FAF 58 → 52).}} | |||
**{{nerf|It deals less knockback.}} | |||
{{ | *[[Skull Bash]]: | ||
**{{buff|Skull Bash deals slightly more damage when uncharged (6.1714% → 6.2%).}} | |||
**{{buff|It has less ending both in the air (FAF 81 → 75) and on hit (FAF 45 → 22).}} | |||
{{ | **{{buff|It causes Pikachu to bounce back when it hits an opponent, including their shield, making it safer to use.}} | ||
*[[Quick Attack]]: | |||
**{{bugfix|Quick Attack no longer has [[RCO lag]].}} | |||
{| | **{{buff|After being put into [[helpless]] state by Quick Attack, Pikachu can grab ledges that are behind it.}} | ||
**{{nerf|[[Quick Attack cancel]]ling is no longer possible.}} | |||
| | **{{change|Quick Attack has an angle indicator to telegraph Pikachu's trajectory. This may help prevent missed directional inputs, but makes Pikachu's movement more predictable.}} | ||
| | *{{b|Thunder|Pokémon}}: | ||
| | **{{buff|Thunder's discharge deals more knockback, improving its KO potential.}} | ||
**{{buff|The meteor smash at the cloud has [[set knockback]], allowing it to connect more consistently into the discharge.}} | |||
**{{change|When struck by the bolt, Pikachu glows a bright yellow while flashing a dark tint.}} | |||
| | *[[Volt Tackle]]: | ||
|} | **{{change|Volt Tackle involves Pikachu dashing forward quickly while surrounded by a ball of electricity. If this initial attack connects, Pikachu traps the opponent in place and speeds around the stage at different angles, racking up damage before launching opponents with an electric blast at the end of the move.}} | ||
**{{buff|Volt Tackle is easier to control, requiring only a single button press rather than having to control Pikachu's slippery movement.}} | |||
**{{nerf|Pikachu can no longer chase down opponents if the initial attack misses, and may [[self-destruct]] if initiated too close to the edge.}} | |||
==Update History== | |||
'''{{GameIcon|ssbu}} | '''{{GameIcon|ssbu}} 2.0.0''' | ||
{{ | *{{buff|Pummel has less hitlag (14 frames → 12). This makes it faster and allows for an additional use at high percents before the opponent escapes.}} | ||
==Moveset== | ==Moveset== | ||
*Pikachu can [[wall jump]] and [[crawl]]. | |||
*Pikachu can [[wall jump]] | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSBU | |game=SSBU | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname=Headbutt | |neutralname=Headbutt | ||
|neutral1dmg=1.4% (near), 1.2% (mid), 1% (far) | |neutral1dmg=1.4% (near), 1.2% (mid), 1% (far) | ||
|neutraldesc=[[bulbapedia:Headbutt (move)|Quickly headbutts forward]]. | |neutraldesc=[[bulbapedia:Headbutt (move)|Quickly headbutts forward]]. Has minimal startup lag (frame 2) and low cooldown, making it spammable and combo into itself easily. Can [[lock]]. | ||
|ftiltname= | |ftiltname= | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=10% | |ftiltupdmg=10% | ||
Line 113: | Line 165: | ||
|ftiltdowndmg=8% | |ftiltdowndmg=8% | ||
|ftiltdesc=An electrified double kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. It deals more damage when angled upward, and the lower angles [[semi-spike]]. Deals moderate knockback; the unangled version KOs Mario around 155% at the edge of Final Destination. | |ftiltdesc=An electrified double kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. It deals more damage when angled upward, and the lower angles [[semi-spike]]. Deals moderate knockback; the unangled version KOs Mario around 155% at the edge of Final Destination. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=5% | |utiltdmg=5% | ||
|utiltdesc=An overhead tail swipe, starting from behind Pikachu. An excellent combo starter, comboing into itself at low percents and into Pikachu's aerials at low to mid percents. | |utiltdesc=An overhead tail swipe, starting from behind Pikachu. An excellent combo starter, comboing into itself at low percents and into Pikachu's aerials at low to mid percents. A powerful juggling tool. Has moderate startup lag, however, as it does not hit opponents in front of Pikachu until frames 9-10, depending on their size. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=6% | |dtiltdmg=6% | ||
|dtiltdesc=Lays down and sweeps its tail in front of itself. | |dtiltdesc=Lays down and sweeps its tail in front of itself. Has long horizontal reach and low lag, making it somewhat spammable. Can trip at low percents. | ||
|dashname=Running Headbutt | |dashname=Running Headbutt | ||
|dashdmg=11% (clean), 6% (late) | |dashdmg=11% (clean), 6% (late) | ||
|dashdesc=A battering ram. The early hitbox deals solid damage and good knockback, allowing it to KO middleweights around 135% on Final Destination. It also has | |dashdesc=A battering ram. The early hitbox deals solid damage and good knockback, allowing it to KO middleweights around 135% on Final Destination. It also has fairly low startup lag (frame 6), and the early hitbox lasts deceptively long. However, the late hitbox has no KO potential at any reasonable percent, and the high ending lag prevents either hit from comboing. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|18}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | |fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|18}} (clean), {{ChargedSmashDmgSSBU|12}} (late) | ||
|fsmashdesc=Rears its head back before leaning forward and releasing a large orb of electricity in front of it, leaving a trail of electricity | |fsmashdesc=Rears its head back before leaning forward and releasing a large orb of electricity in front of it, leaving a trail of electricity. The center of the ball deals the most damage and knockback, having high horizontal KO potential. The trail deals the second most damage and the least knockback, and the tip deals the least damage and second most knockback. Has very high range, with a hitbox the close to the size of Pikachu. The uncharged sweetspot KOs Mario around 80% at the edge of Final Destination, although the early hit doesn't KO until 105% and the late hit until 100%. Also has high lag. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSBU|14}} (early, body), {{ChargedSmashDmgSSBU|13}} (early, tail), {{ChargedSmashDmgSSBU|11}} (clean), {{ChargedSmashDmgSSBU|7}} (late) | |usmashdmg={{ChargedSmashDmgSSBU|14}} (early, body), {{ChargedSmashDmgSSBU|13}} (early, tail), {{ChargedSmashDmgSSBU|11}} (clean), {{ChargedSmashDmgSSBU|7}} (late) | ||
|usmashdesc=An overhead tail swipe. Unlike Pikachu's up tilt, it starts in front of it and has good vertical KO potential. The early hit comes out somewhat quickly (frame 10) and lasts until Pikachu's tail goes above it, after which the clean hit lasts until the tail goes behind it. The early hit's sweetspot is located on Pikachu's body and | |usmashdesc=An overhead tail swipe. Unlike Pikachu's up tilt, it starts in front of it and has good vertical KO potential. The early hit comes out somewhat quickly (frame 10) and lasts until Pikachu's tail goes above it, after which the clean hit lasts until the tail goes behind it. The early hit's sweetspot is located on Pikachu's body, and is very difficult to land outside a shield break punish. The early sweetspot KOs middleweights around 115% on Final Destination, while the early sourspot KOs around 125%. The late hit, however, deals minimal damage and knockback. | ||
|dsmashname=Electric Flower | |dsmashname=Electric Flower | ||
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|3}} (hit 6) | |dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|3}} (hit 6) | ||
|dsmashdesc=Charges its tail with electricity before spinning it around, shocking opponents. | |dsmashdesc=Charges its tail with electricity before spinning it around, shocking opponents. Has the least damage potential out of all its smash attacks, dealing only 13%. It KOs middleweights around 95% at the edge of Final Destination and deals good horizontal knockback. Also has the least start-up out of all its smash attacks. | ||
|nairname= | |nairname= | ||
|nairdmg={{ShortHopDmgSSBU|1.8}} (hits 1-3), {{ShortHopDmgSSBU|3.5}} (hit 4) | |nairdmg={{ShortHopDmgSSBU|1.8}} (hits 1-3), {{ShortHopDmgSSBU|3.5}} (hit 4) | ||
|nairdesc=Poses while charging itself with electricity, shocking nearby opponents. | |nairdesc=Poses while charging itself with electricity, shocking nearby opponents. Hits 4 times. One of Pikachu's most versatile tools; it is useful for breaking out of combos due to its very fast startup (frame 3), can combo into itself offstage at very low percent, can be used to drag down opponents for [[edgeguarding]] offstage, or for comboing into jab, up tilt, forward tilt, down tilt, grab, or even up smash. [[Autocancel]]s in a [[short hop]]. | ||
|fairname= | |fairname= | ||
|fairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-5), {{ShortHopDmgSSBU|4.8}} (hit 6) | |fairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-5), {{ShortHopDmgSSBU|4.8}} (hit 6) | ||
|fairdesc=Spins forward with an electrically charged head, shocking opponents. | |fairdesc=Spins its forward with an electrically charged head, shocking opponents. Hits 6 times. Has low startup and landing lag, making it an effective [[spacing]] option. The multiple hits and long duration make it an effective aerial for [[SHFF]]ing. | ||
|bairname=Glider | |bairname=Glider | ||
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|3.6}} (hit 6), 4 | |bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|3.6}} (hit 6), {{ShortHopDmgSSBU|4}} (landing) | ||
|bairdesc=Spins around horizontally | |bairdesc=Spins around horizontally, hitting multiple times, with a pose at the end to launch foes. Can drag down opponents, and has a landing hitbox. | ||
|uairname= | |uairname= | ||
|uairdmg={{ShortHopDmgSSBU|6}} (clean, tail), {{ShortHopDmgSSBU|5}} (clean, tip), {{ShortHopDmgSSBU|4}} (late) | |uairdmg={{ShortHopDmgSSBU|6}} (clean, tail), {{ShortHopDmgSSBU|5}} (clean, tip), {{ShortHopDmgSSBU|4}} (late) | ||
|uairdesc=An overhead tail swipe, starting from behind Pikachu. | |uairdesc=An overhead tail swipe, starting from behind Pikachu. A good combo starter, comboing into itself and other aerials at low percents. Has low horizontal knockback. | ||
|dairname=Electric Screw | |dairname=Electric Screw | ||
|dairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|12}} (late), 4 | |dairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|12}} (late), {{ShortHopDmgSSBU|4}} (landing) | ||
|dairdesc=Points down and spins its head downwards, launching opponents. The clean hit | |dairdesc=Points down and spins its head downwards, launching opponents. The clean hit is a powerful [[meteor smash]], while the late hit has good horizontal knockback. Has a landing hitbox. | ||
|grabname= | |grabname= | ||
|grabdesc=Reaches out. Pikachu will have a scared look if it misses. | |grabdesc=Reaches out. Pikachu will have a scared look if it misses. Pikachu's grab is fast, but has low range. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Headbutts the opponent, shocking them with electricity. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=2% (hits 1-5) | |fthrowdmg=2% (hits 1-5) | ||
|fthrowdesc=Lays the opponent on its tail and shocks them. | |fthrowdesc=Lays the opponent on its tail and shocks them. Has little utility outside of racking damage. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Rolls | |bthrowdesc=Rolls backwards before launching the opponent. Very good for setting up edgeguards, as it has high base knockback and the animation means opponents near the center will end up being launched near the edge. Has high knockback, KOing middleweights around 165% at the edge of Final Destination. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=3% (hit 1), 5% (throw) | |uthrowdmg=3% (hit 1), 5% (throw) | ||
|uthrowdesc=Heaves the opponent onto its head and headbutts it upwards. A good low percent combo throw. Has decent knockback growth, making it Pikachu's best KOing throw | |uthrowdesc=Heaves the opponent onto its head and headbutts it upwards. A good low percent combo throw. Has decent knockback growth, making it Pikachu's best KOing throw. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=Lays the opponent on the ground and performs a [[wikipedia:Professional wrestling throws#Senton|senton]]. A good combo starter comboing into every aerial from low to mid | |dthrowdesc=Lays the opponent on the ground and performs a [[wikipedia:Professional wrestling throws#Senton|senton]]. A good combo starter comboing into every aerial except down aerial reliably from low to mid percent, allowing Pikachu to start chains. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
Line 177: | Line 229: | ||
|nsname=Thunder Jolt | |nsname=Thunder Jolt | ||
|nsdmg=6% (clean), 5% (mid), 4% (late), 4.8% (aerial) | |nsdmg=6% (clean), 5% (mid), 4% (late), 4.8% (aerial) | ||
|nsdesc=Shoots a ball of electricity. A very useful projectile, as it deals good damage | |nsdesc=Shoots a ball of electricity. A very useful projectile, as it deals good damage, moves quickly, and can be used repeatedly. When it goes over the edge, it sticks to the platform it's on, looping around until its lifespan is over or it hits the bottom of a [[soft platform]]. This property allows it to be used to annoy opponents trying to recover by using it near the edge and hitting them when they attempt to grab it. | ||
|ssname=Skull Bash | |ssname=Skull Bash | ||
|ssdmg=6.2% (uncharged), 10% (uncharged smash input), 21.4% (fully charged) | |ssdmg=6.2% (uncharged), 10% (uncharged smash input), 21.4% (fully charged) | ||
|ssdesc=[[bulbapedia:Skull Bash (move)|Charges up before launching forward at a high velocity]]. | |ssdesc=[[bulbapedia:Skull Bash (move)|Charges up before launching forward at a high velocity]]. Can be charged to increased damage, knockback, and distance. Useful for horizontal recovery, as it has a hitbox protecting it, high horizontal distance, and can sweetspot the ledge. Can also be used to punish shield breaks due to its high knockback when charged; however, it has high ending lag. If inputted like a smash attack, it immediately starts with some charge. | ||
|usname=Quick Attack | |usname=Quick Attack | ||
|usdmg=2% (hit 1), 3% (hit 2) | |usdmg=2% (hit 1), 3% (hit 2) | ||
|usdesc=[[bulbapedia:Quick Attack (move)|Zips upward at high speeds, dealing damage to opponents on contact]]. | |usdesc=[[bulbapedia:Quick Attack (move)|Zips upward at high speeds, dealing damage to opponents on contact]]. Can be angled; if angled in a different direction after the first time it is used, Pikachu will use it again. A good option for mobility. | ||
|dspage=Thunder_(Pokémon) | |dspage=Thunder_(Pokémon) | ||
|dsname=Thunder | |dsname=Thunder | ||
|dsdmg=15% (shockwave), 8% (thunderbolt), 6% (thunderbolt meteor) | |dsdmg=6% 15% (shockwave), 8% (thunderbolt), 6% (thunderbolt meteor) | ||
|dsdesc=[[bulbapedia:Thunder (move)|Calls down a bolt of lightning from the sky]]. If the bolt strikes Pikachu, it will create an electric explosion around itself, dealing massive knockback and granting Pikachu intangibility for 10 frames. If an opponent is struck near the top of the bolt | |dsdesc=[[bulbapedia:Thunder (move)|Calls down a bolt of lightning from the sky]]. If the bolt strikes Pikachu, it will create an electric explosion around itself, dealing massive knockback and granting Pikachu intangibility for 10 frames. If an opponent is struck near the top of the bolt, they're launched down into Pikachu; otherwise, they're launched upwards. Has high endlag if the bolt doesn't strike Pikachu. | ||
|fsname=Volt Tackle | |fsname=Volt Tackle | ||
|fsdmg= | |fsdmg=1.5% (loop), 20% (launch) | ||
|fsdesc=[[bulbapedia:Volt Tackle (move)|Surrounds itself with electricity before dashing forwards]]. If it connects, Pikachu will barrage the opponents caught with repeated strikes in this form before launching them. | |fsdesc=[[bulbapedia:Volt Tackle (move)|Surrounds itself with electricity before dashing forwards]]. If it connects, Pikachu will barrage the opponents caught with repeated strikes in this form before launching them. | ||
}} | }} | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
* | *Backflips and spins, much like in its "character chosen" animation in ''Super Smash Bros.''. | ||
* | *Ears perk, scratches its right ear. | ||
* | *Sleeps. | ||
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]] | [[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]] | ||
<gallery> | <gallery> | ||
Line 292: | Line 255: | ||
</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
===Notable players=== | |||
=== | *{{Sm|Airi|Japan}} - 25th at {{Trn|Sumabato SP 2}}. | ||
*{{Sm|DM888|USA}} - Debuting as the best Pikachu player in the Northeast of the United States from ''[[Super Smash Bros. 4|4]]'', DM placed 33rd at {{Trn|Frostbite 2019}}. | |||
*{{Sm|ESAM|USA}} - The best Pikachu player in the world. 2nd at [[Don't Park on the Grass 2018]], 13th at [[Glitch 6]], and 7th at [[GENESIS 6]]. | |||
*{{Sm|Rideae|USA}} - 17th at [[Smash Conference United]]. | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
=={{SSBU|Classic Mode}}: I Choose You!== | =={{SSBU|Classic Mode}}: I Choose You!== | ||
Pikachu fights against other Pokémon on various Pokémon stages. | |||
Pikachu fights against other Pokémon on various Pokémon stages | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music | !Round!!Opponent!!Stage!!Music | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Pokémon Trainer}}||[[Saffron City]]||Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue | ||
|- | |- | ||
|2|| | |2||6 {{SSBU|Jigglypuff}}||[[Pokémon Stadium 2]]||Road to Viridian City - Pokémon Red / Pokémon Blue | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Pichu}} and Spiky-eared Pichu||[[Prism Tower]]||Pokémon Gold / Pokémon Silver Medley | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Lucario}}||[[Spear Pillar]]||Battle! (Dialga/Palkia) / Spear Pillar | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Greninja}}||[[Kalos Pokémon League]]||Battle! (Wild Pokémon) - Pokémon X / Pokémon Y | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Incineroar}}||[[Pokémon Stadium]]||The Battle at the Summit! | ||
|- | |- | ||
|colspan=" | |colspan="4"|Bonus Stage | ||
|- | |- | ||
|Final||{{ | |Final||{{SSBU|Mewtwo}}, then {{SSBU|Master Hand}}||{{SSBU|Final Destination}}||Pokémon Red / Pokémon Blue Medley, then ''Master Hand'' | ||
|} | |} | ||
Note: A [[Maxim Tomato]] appears after defeating {{SSBU|Mewtwo}} in the final round. | |||
===Character unlock tree=== | ===Character unlock tree=== | ||
Pikachu's Classic Mode character unlock tree includes the following characters in order: | Pikachu's Classic Mode character unlock tree includes the following characters in order: | ||
*{{SSBU|Villager}} | |||
*{{SSBU|Shulk}} | |||
*{{SSBU|R.O.B.}} | |||
*{{SSBU|Mega Man}} | |||
*{{SSBU|Isabelle}} | |||
*{{SSBU|Mr. Game & Watch}} | |||
*{{SSBU|Pichu}} | |||
Each character can be unlocked by clearing Pikachu's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}. | Each character can be unlocked by clearing Pikachu's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}. | ||
==Role in [[World of Light]]== | ==Role in [[World of Light]]== | ||
Pikachu was among the fighters summoned to the cliffside to fight an army of [[Master Hand]]s. | Pikachu was among the fighters summoned to the cliffside to fight an army of [[Master Hand]]s. | ||
During the opening cutscene, Pikachu was present | During the opening cutscene, Pikachu was present when [[Galeem]] unleashed his beams of light. While attempting to run away, Pikachu was noticed by {{SSBU|Sonic}}, who slowed down for Pikachu in an attempt to save it. However, both of them were vaporized and placed under Galeem's imprisonment along with the rest of the fighters, except for {{SSBU|Kirby}}. | ||
Pikachu can later be found stuck on an island that can only be accessed by falling into the current of a waterfall, then the player must confront the spirit of | Pikachu can later be found stuck on an island that can only be accessed by falling into the current of a waterfall, then the player must confront the spirit of Esna before they can battle to awake it. | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|08 | | 08 | ||
|[[File:Pikachu SSBU.png|center| | | [[File:Pikachu SSBU.png|center|108x108px]] | ||
| {{SSBU|Pikachu}} | |||
|{{ | | {{color|#dc1029|Attack}} | ||
|3,300 | | 3,300 | ||
|[[Pokémon Stadium]] ([[Ω form]]) | | [[Pokémon Stadium]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}'' | | ''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]s== | ==[[Spirit]]s== | ||
Pikachu's | Pikachu's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 500 coins. Unlocking Pikachu in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
Additionally, Pikachu makes an appearance in a few | Additionally, Pikachu makes an appearance in a few Support Spirits. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Pikachu Spirit.png|407. '''''Pikachu''''' | |||
Pikachu Libre Spirit.png|408. '''Pikachu Libre''' | |||
DetectivePikachuSpirit.png|562. Detective Pikachu | |||
Let's Go Pikachu Spirit.png|1,298. Partner Pikachu | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan= | |- | ||
! colspan=3|Spirit | |||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
! style="width:5%;"|Image | ! style="width:5%;"|Image | ||
! Name | ! Name | ||
! Enemy Fighter(s) | ! Enemy Fighter(s) | ||
! style="width:5%;"|Type | ! style="width:5%;"|Type | ||
Line 416: | Line 358: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|46 | |46 | ||
|{{ | |[[File:Mouser.png|center|64x64px]] | ||
|{{anchor|Mouser}}Mouser | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|2,000 | |2,000 | ||
|[[Mushroom Kingdom II]] ([[Battlefield form]]) | |[[Mushroom Kingdom II]] ([[Battlefield form]]) | ||
Line 428: | Line 369: | ||
|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb | |•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb | ||
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}} | |{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}} | ||
|- | |- | ||
|73 | |73 | ||
|{{ | |[[File:Honey Queen Spirit.png|center|64x64px]] | ||
|{{anchor|Honey Queen}}Honey Queen | |||
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} | |•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#796581|Neutral}} | ||
|3,300 | |3,300 | ||
|[[Mario Galaxy]] | |[[Mario Galaxy]] | ||
|•Item: [[Beehive]] | |•Item: [[Beehive]] | ||
|•Timed [[ | |•Timed [[Stamina battle]]<br>•The enemy is giant | ||
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}} | |{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}} | ||
|- | |- | ||
|160 | |160 | ||
|{{ | |[[File:Zinger.png|center|64x64px]] | ||
|{{anchor|Zinger}}[[Zinger]] | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|1,800 | |1,800 | ||
|[[The Great Cave Offensive]] ([[Ω form]]) | |[[The Great Cave Offensive]] ([[Ω form]]) | ||
Line 452: | Line 391: | ||
|•The enemy's throwing-type items have increased power | |•The enemy's throwing-type items have increased power | ||
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | |{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | ||
|- | |- | ||
|308 | |308 | ||
|{{ | |[[File:Little Mouser Spirit.png|center|64x64px]] | ||
|{{anchor|Little Mouser}}Little Mouser | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|1,700 | |1,700 | ||
|{{SSBB|Yoshi's Island}} | |{{SSBB|Yoshi's Island}} | ||
Line 464: | Line 402: | ||
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed | |•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Yoshi|Flower Field}} | |{{SSBUMusicLink|Yoshi|Flower Field}} | ||
|- | |- | ||
|332 | |332 | ||
|{{ | |[[File:Rick Spirit.png|center|64x64px]] | ||
|{{anchor|Rick}}Rick | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|4,100 | |4,100 | ||
|[[Green Greens]] | |[[Green Greens]] | ||
Line 476: | Line 413: | ||
|•The floor is frozen<br>•The enemy starts the battle with a [[Fire Flower]]<br>•The enemy has increased move speed | |•The floor is frozen<br>•The enemy starts the battle with a [[Fire Flower]]<br>•The enemy has increased move speed | ||
|{{SSBUMusicLink|Kirby|Planet Popstar}} | |{{SSBUMusicLink|Kirby|Planet Popstar}} | ||
|- | |- | ||
|349 | |349 | ||
|{{ | |[[File:Moley Spirit.png|center|64x64px]] | ||
|{{anchor|Moley}}Moley | |||
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} | |•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|2,200 | |2,200 | ||
|[[The Great Cave Offensive]] ([[Battlefield form]]) | |[[The Great Cave Offensive]] ([[Battlefield form]]) | ||
Line 488: | Line 424: | ||
|•The enemy is giant | |•The enemy is giant | ||
|{{SSBUMusicLink|Kirby|Squeak Squad Theme}} | |{{SSBUMusicLink|Kirby|Squeak Squad Theme}} | ||
|- | |- | ||
|427 | |427 | ||
|{{ | |[[File:AlolanRaichuSpirit.png|center|64x64px]] | ||
|{{anchor|Alolan Raichu}}Alolan [[Raichu]] | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|4,100 | |4,100 | ||
|[[Tortimer Island]] ([[Battlefield form]]) | |[[Tortimer Island]] ([[Battlefield form]]) | ||
|•Hazard: Zap Floor | |•Hazard: Zap Floor | ||
|•The floor is electrified<br>•Only certain Pokémon will emerge from Poké Balls (Alolan Raichu) | |•The floor is electrified<br>•Only certain Pokémon will emerge from Poké Balls ([[Alolan Raichu]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | |{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}} | ||
|- | |- | ||
|555 | |555 | ||
|{{ | |[[File:Mimikyu.png|center|64x64px]] | ||
|{{anchor|Mimikyu}}[[Mimikyu]] | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|3,700 | |3,700 | ||
|[[Luigi's Mansion]] | |[[Luigi's Mansion]] | ||
|•Sudden Damage | |•Sudden Damage | ||
|•You take serious damage<br>•Only certain Pokémon will emerge from Poké Balls (Mimikyu) | |•You take serious damage<br>•Only certain Pokémon will emerge from Poké Balls ([[Mimikyu]]) | ||
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}} | |{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}} | ||
|- | |- | ||
|556 | |556 | ||
|{{ | |[[File:Tapu Koko Spirit.png|center|64x64px]] | ||
|{{anchor|Tapu Koko}}[[Tapu Koko]] | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|9,600 | |9,600 | ||
|[[Temple]] ([[Battlefield form]]) | |[[Temple]] ([[Battlefield form]]) | ||
|•Hazard: Zap Floor | |•Hazard: Zap Floor | ||
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•Only certain Pokémon will emerge from Poké Balls (Tapu Koko) | |•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•Only certain Pokémon will emerge from Poké Balls ([[Tapu Koko]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Island Kahuna)}} | |{{SSBUMusicLink|Pokémon|Battle! (Island Kahuna)}} | ||
|- | |- | ||
|562 | |562 | ||
|{{ | |[[File:DetectivePikachuSpirit.png|center|64x64px]] | ||
|{{anchor|Detective Pikachu}}Detective Pikachu | |||
|•{{SSBU|Pikachu}} Team {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}×4 | |•{{SSBU|Pikachu}} Team {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}} (×4) | ||
|{{ | |{{color|#796581|Neutral}} | ||
|4,100 | |4,100 | ||
|[[Gamer]] ( | |[[Gamer]] (hazards off) | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•Timed battle | |•Defeat the main fighter to win<br>•Timed battle | ||
|{{SSBUMusicLink|Super Smash Bros.|Shop}} | |{{SSBUMusicLink|Super Smash Bros.|Shop}} | ||
|- | |- | ||
|1,298 | |1,298 | ||
|{{ | |[[File:Let's Go Pikachu Spirit.png|center|64x64px]] | ||
|{{anchor|Partner Pikachu}}Partner Pikachu | |||
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Red}} | |•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (SSB T-shirt) | ||
|{{ | |{{color|#796581|Neutral}} | ||
|8,000 | |8,000 | ||
|[[Saffron City]] | |[[Saffron City]] | ||
Line 584: | Line 479: | ||
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]] | |•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]] | ||
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}} | |{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}} | ||
|} | |} | ||
*'''[[List_of_spirits_(Splatoon_series)|Great Zapfish]]''' (Giant) | |||
*'''[[List_of_spirits_(Mega_Man_series)|Elec-Man]]''' | |||
*'''[[List_of_spirits_(Others)|Reporter & Wrestler]]''' | |||
===As a minion=== | ===As a minion=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
! colspan= | |- | ||
! colspan=3|Spirit | |||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
|- | |- | ||
! style="width:5%;"|No. | ! style="width:5%;"|No. | ||
! style="width:5%;"|Image | ! style="width:5%;"|Image | ||
! Name | ! Name | ||
! Enemy Fighter(s) | ! Enemy Fighter(s) | ||
! style="width:5%;"|Type | ! style="width:5%;"|Type | ||
Line 652: | Line 500: | ||
! Conditions | ! Conditions | ||
! Music | ! Music | ||
|- | |- | ||
|295 | |295 | ||
|{{ | |[[File:SSBU Spirits Gandrayda.png|center|64x64px]] | ||
|{{anchor|Gandrayda}}Gandrayda | |||
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}} | ||
|{{ | |{{color|#dc1029|Attack}} | ||
|1,800 | |1,800 | ||
|[[Frigate Orpheon]] | |[[Frigate Orpheon]] | ||
Line 664: | Line 511: | ||
|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}} | |{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}} | ||
|- | |- | ||
|340 | |340 | ||
|{{ | |[[File:Kracko.png|center|64x64px]] | ||
|{{anchor|Kracko}}Kracko | |||
|•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}}×2 | |•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}} (×2) | ||
|{{ | |{{color|#17ba17|Grab}} | ||
|3,500 | |3,500 | ||
|[[Skyworld]] (clouds only) | |[[Skyworld]] (clouds only) | ||
Line 676: | Line 522: | ||
|•Defeat the main fighter to win | |•Defeat the main fighter to win | ||
|{{SSBUMusicLink|Kirby|Boss Theme Medley - Kirby Series}} | |{{SSBUMusicLink|Kirby|Boss Theme Medley - Kirby Series}} | ||
|- | |- | ||
|482 | |482 | ||
|{{ | |[[File:LegendaryDogsSpirits.png|center|64x64px]] | ||
|{{anchor|Raikou, Entei, & Suicune}}[[Raikou]], [[Entei]], & [[Suicune]] | |||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | ||
|{{ | |{{color|#18aef5|Shield}} | ||
|9,900 | |9,900 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
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|•The floor is lava | |•The floor is lava | ||
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | |{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}} | ||
|} | |} | ||
*'''[[List_of_spirits_(Wario_series)|Dribble & Spitz]]''' | |||
==[[Alternate costume (SSBU)#Pikachu|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Pikachu|Alternate costumes]]== | ||
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Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | ||
SSBU Pikachu Number.png|Pikachu's fighter card. | SSBU Pikachu Number.png|Pikachu's fighter card. | ||
SSBUWebsitePikachu1.jpg|Female Pikachu [[taunting]] with {{SSBU|Pokémon Trainer}} on {{SSBU|Battlefield}}. | SSBUWebsitePikachu1.jpg|Female Pikachu [[taunting]] with {{SSBU|Pokémon Trainer}} on {{SSBU|Battlefield}}. | ||
SSBUWebsitePikachu2.jpg|Performing its [[down tilt]] on [[Summit]]. | SSBUWebsitePikachu2.jpg|Performing its [[down tilt]] on [[Summit]]. | ||
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SSBUWebsiteRaichu2.jpg|With Pichu and [[Alolan Raichu]] on {{SSBM|Yoshi's Island}}. | SSBUWebsiteRaichu2.jpg|With Pichu and [[Alolan Raichu]] on {{SSBM|Yoshi's Island}}. | ||
SSBUWebsiteRathalos4.jpg|Pikachu, {{SSBU|Link}}, {{SSBU|Bowser}} and {{SSBU|Inkling}} being attacked by [[Rathalos]] on Tortimer Island. | SSBUWebsiteRathalos4.jpg|Pikachu, {{SSBU|Link}}, {{SSBU|Bowser}} and {{SSBU|Inkling}} being attacked by [[Rathalos]] on Tortimer Island. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=7LfEvnLc3mI}} | {{#widget:YouTube|id=7LfEvnLc3mI}} | ||
==Trivia== | ==Trivia== | ||
*This is the first time Pikachu was not the first ''Pokémon'' character to be explicitly announced for a new ''Smash'' title, with {{SSBU|Mewtwo}} being confirmed before it. | *This is the first time Pikachu was not the first ''Pokémon'' character to be explicitly announced for a new ''Smash'' title, with {{SSBU|Mewtwo}} being confirmed before it. | ||
*Pikachu's pose in its official artwork resembles its [[bulbapedia:File:Spr_3r_025.png|front sprite]] in Generation III ''Pokémon'' games. | *Pikachu's pose in its official artwork resembles its [[bulbapedia:File:Spr_3r_025.png|front sprite]] in the Generation III ''Pokémon'' games. | ||
*In the E3 demo of the game, Pikachu's portrait used its in-game model as opposed to its official artwork. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Villager}}. | *In the E3 demo of the game, Pikachu's portrait used its in-game model as opposed to its official artwork. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Villager}}. | ||
*Pikachu's [[alternate costume]] featuring goggles has been removed and returned to {{SSBU|Pichu}}, who was the original owner of said palette swap in ''Melee''. | *Pikachu's [[alternate costume]] featuring goggles has been removed and returned to {{SSBU|Pichu}}, who was the original owner of said palette swap in ''Melee''. | ||
==References== | ==References== | ||
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{{SSBUCharacters}} | {{SSBUCharacters}} | ||
{{Pokémon universe}} | {{Pokémon universe}} | ||
[[Category:Pikachu (SSBU)| ]] | [[Category:Pikachu (SSBU)| ]] | ||
[[Category:Pokémon (SSBU)]] | [[Category:Pokémon (SSBU)]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||