Editing Pikachu (SSBU)

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{{ArticleIcons|ultimate=y}}
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{{Disambig2|Pikachu's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Pikachu}}
{{disambig2|Pikachu's appearance in ''Super Smash Bros. Ultimate''|the character in other contexts|Pikachu}}
{{Infobox Character
{{Infobox Character
|name = Pikachu
|name = Pikachu
|image = {{tabber|title1=Normal|content1=[[File:Pikachu SSBU.png|x250px]]|title2=Pikachu Libre|content2=[[File:Pikachu-Alt7 SSBU.png|x250px]]}}
|image = [[File:Pikachu SSBU.png|250px]]
|game = SSBU
|game = SSBU
|ssbgame1 = SSB
|ssbgame1 = SSB
Line 9: Line 9:
|ssbgame3 = SSBB
|ssbgame3 = SSBB
|ssbgame4 = SSB4
|ssbgame4 = SSB4
|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]<br>([[Unlockable character|Unlockable]] in [[World of Light]])
|tier = A
|ranking = 17
}}
}}
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{{cquote|''This fierce fighter uses electric moves like Thunder Jolt and Thunder. Pikachu Libre is one of the alternate costumes and you can tell she's female by the shape of her tail.''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Pikachu is classified as fighter #08.
-->


'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. Like all veterans, it was confirmed on June 12th, 2018. Pikachu is classified as [[Fighter number|Fighter #08]].
As in ''SSB4'', Ikue Ōtani's portrayal of Pikachu from ''Brawl'' was repurposed for ''Ultimate''.
 
As in ''[[Super Smash Bros. 4]]'', {{s|wikipedia|Ikue Ōtani}}'s portrayals of Pikachu from ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' were repurposed for ''Ultimate''.
 
Pikachu is ranked 17th out of 82 on the current [[tier list]], placing it in the A tier. This is a notable improvement from its 15th out of 54 placement in ''SSB4''. Pikachu's strengths come from its overall great mobility all around. Its most prominent strengths are in its [[Neutral game|neutral]] and [[edgeguarding]] game, due to the fast [[startup]], low endlag of all its [[aerial attack]]s, and its ability to recover far from the stage thanks to [[Skull Bash]] and [[Quick Attack]]. All of its aerials also [[Auto-canceling|auto-cancel]] on a [[short hop]], which grants it utility for [[out of shield]] [[Punishment|punishes]] and potential [[zero-to-death]] [[combo]]s. Despite its poor [[range]], Pikachu also possesses a strong [[grab]] game: its [[Back throw|back]] and [[forward throw]]s allow it to set up combos leading to edgeguards while its [[down throw]] is a valuable combo starter. Pikachu possesses a strong, far-travelling [[projectile]] in [[Thunder Jolt]], which is used to help Pikachu's approach and edgeguards. Finally, Pikachu has arguably one of the best disadvantage states in the game due to it’s extremely small hurtbox, frame 2 air dodge, and the aforementioned low startup on it’s aerials, making it very difficult to combo and allowing Pikachu to reset into [[neutral]] with relative ease.
 
However, Pikachu has some notable weaknesses. Due to being one of the [[weight|lightest]] [[fighter]]s in the game, its survivability is hindered against characters with strong finishers. Pikachu also struggles to [[KO]] effectively due to none of its aerials having the ability to KO onstage, while most of its KO moves are either only effective at high percents or have notable downsides such as sourspots or high ending lag. Lastly, its poor range and lack of [[disjoint]]s gives it few options to [[approach]] aside from Thunder Jolt; its reliance on the projectile provide it with a noticeable disadvantage against characters who can properly deal with it.
 
Overall, Pikachu's strengths outweigh its weaknesses. Even before the release of ''Ultimate'', many players saw Pikachu as a top tier character, and its strengths have been proven by strong performances from players such as {{Sm|ESAM}} and {{Sm|ShinyMark}}. However, Pikachu's playerbase is rather small while its overall results are mediocre compared to other top tiers, with both ESAM and ShinyMark seeing high highs but mediocre lows. As such, Pikachu status as a top tier character has been subject to debate, with opinions on the character varying wildly depending on region.
 
==Attributes==
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
{{incomplete|This section can be improved upon to better flesh out Pikachu's strengths and weaknesses.}}
Pikachu is a lightweight with a small [[hurtbox]], tied with Kirby, Olimar, Sephiroth, and Mewtwo for the seventh lightest fighter. It has overall good mobility, possessing fast [[walk speed|walking]] and [[run speed|dashing]] speeds, high [[jump]]s, is tied for the ninth-highest [[air acceleration]], and has the fourth-highest traction, but slightly above average [[falling speed]] and [[gravity]] and below-average [[air speed]]. Due to its fast mobility, a strong projectile in [[Thunder Jolt]], exceptional frame data, and among the fastest defensive options, Pikachu has an exceptional [[neutral]] game and rarely struggles to approach.
 
Pikachu's main strengths are its fast frame data and dominant edgeguarding game, with each being considered among the best of the cast. This is mainly due to Pikachu's aerials, each of which can autocancel in a short hop. Its neutral, forward, back, and up aerials are fast, all of them except for up aerial being multihit attacks that can combo into each other and most of Pikachu's other moves, with their extremely low ending lag making them excellent for [[combos]], [[edgeguarding]], and potential [[zero-to-death combo|zero-to-deaths]]. Forward and back aerials in particular are notoriously effective as neutral options due to their animation low-profiling Pikachu's already small hurtbox, which makes them notably hard for most characters to punish [[out of shield]]. Up aerial is a fantastic [[juggling]] option to boot, while neutral aerial notably converts into both up smash and down smash if used while landing, making it Pikachu's most reliable method of confirming KOs at high percentages. Down aerial can meteor smash in its first two active frames and is fast for a move of its category, with its long-lasting hitbox making it an extremely potent edgeguarding option as well. Down aerial also is its only aerial with over 20 frames of ending lag, though it still has relatively low lag compared to other meteor smashes of its kind.
 
Another notable strength Pikachu has is its ability to escape pressure. It boasts a frame 2 [[air dodge]] and an incredibly small hurtbox, which combined with its light weight and fantastic frame data make it among the most difficult characters to combo. The speed and versatility of its up special [[Quick Attack]] makes it trivial to land and escape disadvantage compared to the majority of the cast, while its aforementioned frame data gives it one of the strongest out-of-shield games through its neutral aerial, back aerial, and up smash. It additionally boasts a phenomenal recovery, with Quick Attack's long distance and multiple angles (there must be a difference of 30 degrees between each jolt's arc, or the second jolt will not come out) making it exceptionally difficult to edgeguard, and its side special [[Skull Bash]] providing additional horizontal distance if necessary despite being risky to use. All in all, Pikachu boasts an incredible disadvantage state that allows him to rapidly and effectively reverse the situation on the opponent if they make a single mistake. 
 
Pikachu has a potent grab and throw game despite its poor grab range. It has a fast pummel and its forward and back throws are good for setting up edgeguards, with back throw also being able to [[KO]] near the ledge at high percents. Its up throw can combo into down special [[Thunder]] and reliably KOs middleweights around 170%. Down throw is a fantastic combo starter, being able to combo into Thunder and all of Pikachu's aerials setting up "nair loops" which involves using dragdown nair and up tilt to rack up damage while reacting to the DI of the opponent to continue the combo. It can also lead into various combos and kill confirms depending on the opponent's DI, including up air bridges which can take the opponent all the way offstage before Pikachu KOs them with a forward air. Extending Pikachu's notorious combo game revolves around using its aerial attacks to drag the opponent down, thereby extending the combo further. Thunder Jolt also complements its advantage state nicely as it can combo into any of Pikachu's moveset or be used to pressure the opponent and make them hesitatingly pick options while under pressure.
 
Pikachu is not without weaknesses, however. All of its normal attacks excluding forward smash have poor range, with most of said attacks being barely disjointed or not at all. Because of its lack of range, Pikachu tends to rely on using Thunder Jolt to help it approach the opponent. It gets KO'd relatively early due to its diminutive weight, and it also bears inconsistent raw KO power itself. Dash attack is powerful but extremely unsafe if whiffed, up throw doesn't KO under 170% without rage, and its forward and up smashes are burdened by several sourspots that make them unwieldy to use. Beyond this, none of its aerials are strong enough to KO reliably while onstage, and its other KO moves (down smash, forward tilt, and back throw) are unfit for KOing until around 150% by the ledge. While Thunder is powerful, it has slow start-up and high ending lag that limits its usage to be a situational combo finisher and edgeguarding option. A notable weakness in Pikachu's otherwise potent neutral is its inability to trade due to many of its aerials being multihits, meaning that if a trade occurs Pikachu will deal about 1% while taking the full damage of the move it trades with, a substantial weakness considering how light the character is.
 
Overall, Pikachu's strengths outweigh its weaknesses and it is universally considered to be a top-tier character, with many proclaiming it as a top 3 character.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
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Despite being a strong character in ''Smash 4'', Pikachu has been buffed during the transition. Its overall speed has been increased and most of its moves have much less ending and landing lag, increasing Pikachu's combo potency. Its most significant buff is its altered neutral air and down air, the former now acting like Mewtwo's neutral air and having combo potential, and the latter obtaining the ability to meteor spike which gives it two different attacks that have better hitboxes and better kill power which were some of its biggest weaknesses in Smash 4. Pikachu also greatly benefits from Ultimate's mechanics as it makes its already incredible edge guarding even more terrifying as it is no longer possible to airdodge through thunder.  
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Pikachu has been heavily buffed in its transition from ''SSB4'' to ''Ultimate''. All of its moveset's aspects were greatly improved during its transition, in addition to its moveset benefiting noticeably from the changes to gameplay mechanics.
 
Pikachu's largest buffs arguably come from its improved speed: its already above-average mobility has been increased, many of its moves have less ending lag, and its aerials have drastically reduced landing lag; while the former and latter buffs are shared with the rest of the cast, they especially benefit Pikachu, the former due to its small size and the latter since its aerials had among the highest landing lag in ''SSB4''. These buffs improve Pikachu's neutral game and overall comboing capabilities; plus, due to its "pancaking" during many of their landing animations, allow it to avoid mistimed attacks with more ease and retaliate. To further complement this, its already great air game was enhanced as well: Pikachu has a new [[neutral aerial]] that hits multiple times and has much more combo potential; both its [[forward aerial|forward]] and [[up aerial]]s have increased KO power, alleviating one of Pikachu's biggest weaknesses in ''SSB4''; its [[back aerial]] [[auto-cancel]]s from a short hop, now consistently launches opponents behind Pikachu, and has a faster animation, which gives it combo potential into itself several times at low percentages, to the point that it is able to perform a pseudo-[[Wall of Pain]] with the move; and its [[down aerial]] now has a clean hitbox that [[meteor smash]]es opponents, further improving Pikachu's aerial KOing ability.
 
Although not as buffed as its aerial game, Pikachu's other moves have also seen noteworthy improvements. In particular, its [[dash attack]] has increased KO power and significantly increased [[shieldstun]], to the point it can be unpunishable on shield at certain distances depending on the character. Its [[forward smash]] has increased range, making it a more dangerous tool for trapping opponents on the [[edge]]; its [[up smash]]'s strong hit lasts longer, making it more reliable for KOing; and its [[down smash]] will always send opponents in the direction Pikachu faces and at a lower angle, making it more useful, as well as gaining a KO confirm into it from Pikachu's new neutral aerial. Pikachu's standing grab extends farther; its [[down throw]] now inflicts additional hit lag on the opponent on release, improving its combo ability; and its [[up throw]] has increased knockback, allowing it to KO at high percentages. On top of this, some of its special moves were significantly buffed, as [[Thunder Jolt]] has less ending lag, which improves Pikachu's neutral game and grants it a trapping option if opponents shield it from far away; [[Skull Bash]] has drastically reduced ending lag on hit, making it much safer unless it is [[perfect shield]]ed; and [[Thunder]]'s cloud hitbox deals set knockback, allowing it to connect consistently into the discharge, which also inflicts much more knockback.


Finally, Pikachu notably benefits from the changes to game mechanics. The new limits to [[air dodge]]s and smaller [[edge]] sweetspot sizes make Pikachu's already great edgeguarding prowess more dangerous, especially with its down aerial's new meteor smash hitbox, its stronger aerial attacks all-around, and improved primary projectile in Thunder Jolt; they also don't impair its disadvantage state much thanks to its long-distanced and unpredictable recovery. The changes to air dodging also make its on-stage offense even more effective, which combined with its improved mobility, streamlined [[jump]]squat, and reintroduction of [[dash-dancing]] allow it to chase opponents, giving it an excellent combo game that has the potential of causing [[zero-to-death combo]]s. The nerfs to [[rage]] also notably improves its poor endurance, while not nerfing its KOing ability due to its stronger moveset.
However, Pikachu is not without its nerfs, the most significant being the increased startup and endlag on its grabs and the altered knockback of up throw, which worsens its combo potential.  


In spite of mostly receiving drastic buffs, Pikachu is not without a few nerfs. Most significantly, the removal of [[Quick Attack cancel]]ing noticeably reduces Pikachu's mobility and approach options, making it more predictable. The changes to neutral aerial, in lieu of an improved combo game, also remove its KO potential. The increased startup and ending lag on its grabs, and dash grab and pivot grab not reaching as far, limit the benefits its grab game has received. Lastly, up throw's altered knockback, while giving it KO potential, makes it more difficult for Pikachu to combo into Thunder. Outside of these nerfs, however, other nerfs Pikachu received have generally been minor, while a good amount of the buffs it received make up for said shortcomings, most notably its improved neutral game.
Besides its negligible nerfs, Pikachu's buffs have made it even more of a potent fighter than in Smash 4.


In the end, Pikachu's entire moveset has seen drastic improvements all around, it benefits significantly from the new engine, and its limited KOing ability was mostly alleviated, causing its buffs to severely outweigh the nerfs it received. Although Pikachu still suffers from the same weaknesses that plagued it in ''SSB4'', such as short range, poor endurance, and still limited KOing ability, its improved strengths now more than compensate for its shortcomings, allowing Pikachu to fare better than in ''SSB4'' and once again cementing it as one of the most viable "fragile speedster" characters. This has led to a positive perception of Pikachu since release, and has performed significantly better overall than in previous games (save for [[Pikachu (SSB)|its appearance in]] ''[[SSB]]'').
===Aesthetics===
*{{change|Pikachu has a more subdued color scheme. It more closely resembles its appearance in recent mainline ''[[Pokémon]]'' games.}}
*{{change|Pikachu is more expressive. It now appears angry during many attacks.}}
*{{change|Pikachu's cheeks flash white when it uses [[electric]] attacks.}}
*{{change|Pikachu always faces the screen regardless of which direction it turns, causing all of its animations to be mirrored.}}
*{{change|Pikachu only waves once during its side [[taunt]], shortening its duration. Down taunt is also faster.}}
*{{change|Two new costumes featuring the female Pikachu design, which has a heart-shaped tail, have been added. These replace its white and cyan costumes from ''SSB4''.}}
**The first costume features {{s|bulbapedia|Selene}}'s casual cap from ''{{s|bulbapedia|Pokémon Sun and Moon}}''.
**The second costume features the [[bulbapedia:Cosplay Pikachu|Libre costume]] from  ''{{s|bulbapedia|Pokémon Omega Ruby and Alpha Sapphire}}''.


{{SSB4 to SSBU changelist|char=Pikachu}}
===Attributes===
*{{buff|Like all characters, Pikachu's [[jumpsquat]] animation now takes 3 frames to complete (down from 4).}}
*{{buff|Pikachu [[walk]]s slightly faster (1.24 → 1.302).}}
*{{buff|Pikachu [[run]]s faster (1.85325 → 2.039).}}
**{{buff|Pikachu's initial [[dash]] is faster (1.8 → 1.98).}}
*{{buff|Pikachu's [[air speed]] is slightly higher (0.9118 → 0.957).}}


==Update history==
===Ground attacks===
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*{{buff|[[Neutral attack]] has slightly increased range.}}
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
*{{buff|Neutral attack has less endlag (FAF 22 → 18).}}
-->
*{{change|Forward tilt has an electric effect.}}
Pikachu was slightly buffed via game updates. Its grab game was slightly improved, thanks to a faster pummel and larger grabboxes. The only nerf it has received is [[Thunder Jolt]]'s shield damage being slightly decreased as part of a near-universal nerf to projectiles. His shield size was also increased as a part of a near-universal buffs to shields.
*{{change|Up tilt has an altered animation, with Pikachu scooting its backside up to hit with its tail.}}
*{{buff|[[Down tilt]] deals slightly more knockback.}}
**{{change|Down tilt has an altered animation, with Pikachu's tail standing more upright at the end.}}
*{{buff|[[Dash attack]]'s sweetspot deals more damage (10% → 11%) and significantly more knockback, causing it to KO at high percents.}}
**{{buff|Dash attack has much less endlag (FAF 50 → 36).}}
*{{buff|[[Forward smash]] has increased range.}}
**{{buff|Forward smash's late hitbox is active for a significantly longer time (frames 21-22 → 20-29).}}
**{{nerf|Forward smash has more endlag (FAF 49 → 54).}}
*{{buff|[[Up smash]] has slightly less startup (11 → 10) and endlag (FAF 46 → 45).}}
**{{nerf|Up smash deals less knockback.}}
*{{buff|[[Down smash]] connects more reliably.}}
**{{buff|Down smash's final hit always sends in the direction Pikachu is facing.}}


While Pikachu does fare slightly better since the launch of ''Ultimate'', the changes it received were very minor overall, and as a result, the general opinion of Pikachu being a very powerful and top tier character in the competitive scene has remained the same since day one.
===Aerial attacks===
*{{buff|All aerials have less landing lag (Neutral: frame 24 → 9, Forward: 15 → 12, Back: 30 → 18, Up: 24 → 14, Down: 40 → 22).}}
*{{change|Neutral aerial is a new attack that has Pikachu emitting an electric surge around itself, hitting multiple times, similar to {{SSBU|Mewtwo}}'s neutral aerial.}}
**{{buff|Neutral aerial is more useful for [[combo]]s, enabling loops with down throw and up tilt at low to medium percents.}}
***{{buff|Connecting neutral aerial while [[fastfall]]ing allows Pikachu to follow up with almost any grounded move it has, regardless of the opponent's weight or percentage.}}
**{{buff|Neutral aerial deals slightly more damage if all hits connect (8.5% → 8.9%).}}
**{{nerf|Neutral aerial has slightly less range and the last hit has less knockback.}}
*{{buff|[[Forward aerial]] hits once more and deals more damage if all hits connect (9.8% → 11.8%).}}
**{{buff|Forward aerial's final hit deals more knockback, being able to KO at high percents.}}
*{{buff|[[Back aerial]]'s animation is quicker, giving it less endlag (FAF 59 → 44).}}
**{{buff|Back aerial [[auto-cancel]]s out of a shorthop.}}
**{{buff|Back aerial's final hit always sends behind Pikachu, making it easier to combo and edgeguard with it.}}
**{{change|Back aerial hits 2 times less, but deals the same damage if all hits connect.}}
**{{change|Back aerial's final hit deals less knockback. This improves its combo potential but makes it a worse KO option.}}
**{{change|Back aerial has an altered ending animation, with Pikachu spreading out its limbs while in a more upright position.}}
*{{buff|[[Up aerial]]'s sweetspot deals more damage (5% → 6%) and knockback, causing it to KO at high percents.}}
*{{buff|[[Down aerial]] has a new early hitbox that deals slightly more damage (12% → 13%) and [[meteor smash]]es opponents.}}
**{{buff|Down aerial's landing hitbox is active for a slightly longer period of time (frames 1-2 → 1-3).}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
===Throws/other attacks===
{{UpdateList (SSBU)/2.0.0|char=Pikachu}}
*{{change|Pikachu grabs and [[pummel]]s with one hand. When pummeling, it headbutts the victim as well instead of just using electricity.}}
*{{nerf|Standing [[grab]] and dash grab have more startup (stand/dash: 6/8 → 7/11) and endlag (stand/dash: FAF 28/35 → 37/45).}}
*{{nerf|Pummel deals less damage (1.9% → 1%).}}
*{{change|[[Forward throw]] has slightly more vertical knockback.<ref>https://www.youtube.com/watch?v=1-807mxXEGw</ref> This makes it more useful as an [[edgeguard]] setup but reduces its combo potential.}}
*{{buff|[[Up throw]] deals more damage (4% → 8%) and has altered knockback, granting it KO potential under 200%.}}
**{{nerf|The altered knockback also reduces its combo potential, especially with {{b|Thunder|Pokémon}}.}}
*{{buff|[[Down throw]] causes the opponent to be in hitstun for longer, increasing its combo potential.}}
**{{nerf|Down throw deals less damage (8% → 5%).}}
*{{buff|[[Edge attack]] deals more damage (7% → 9%).}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
===Special Moves===
{{UpdateList (SSBU)/3.0.0|char=Pikachu}}
*[[Thunder Jolt]]:
**{{buff|Thunder Jolt has less endlag (FAF 58 → 52).}}
*[[Skull Bash]]:
**{{buff|Skull Bash deals slightly more damage (6%-21% → 6.2%-21.4%) and has less endlag in the air (FAF 81 → 75) and on hit (FAF 45 → 22).}}
**{{buff|Skull Bash can be input like a smash attack to immediately charge it by 25%, essentially dealing more damage (6.2% → 10%) and traveling more distance without taking time to charge it and reducing the time needed to fully charge it.}}
**{{buff|Skull Bash causes Pikachu to bounce back when it hits an opponent or a shield, making it safer to use.}}
**{{nerf|Skull Bash travels a shorter distance and has more endlag on the ground (FAF 89 → 97).}}
*[[Quick Attack]]:
**{{bugfix|Quick Attack no longer has [[RCO lag]].}}
**{{buff|After being put into [[helpless]] state by Quick Attack, Pikachu can grab ledges that are behind it.}}
**{{nerf|[[Quick Attack cancel]]ling is no longer possible.}}
**{{change|Quick Attack has an angle indicator to telegraph Pikachu's trajectory. This may help prevent missed directional inputs but makes Pikachu's movement more predictable.}}
**{{change|Quick Attack deals slightly more knockback, launching opponents more effectively but reducing its combo potential.}}
*{{b|Thunder|Pokémon}}:
**{{buff|Thunder deals more knockback.}}
**{{change|Thunder produces a yellow rather than blue lightning bolt. When struck by the bolt, Pikachu glows a bright yellow while flashing a dark tint.}}
*[[Volt Tackle]]:
**{{change|Volt Tackle involves Pikachu dashing forward quickly while surrounded by a ball of electricity. If this initial attack connects, Pikachu traps the opponent in place and speeds around the stage at different angles, racking up damage before launching opponents with an electric blast at the end of the move.}}
**{{buff|Volt Tackle is easier to control, requiring only a single button press rather than having to control Pikachu's slippery movement.}}
**{{nerf|Pikachu can no longer chase down opponents if the initial attack misses. Pikachu may also [[self-destruct]].}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
==Update History==
{{UpdateList (SSBU)/3.1.0|char=Pikachu}}
 
'''Technical changelist'''
{|class="wikitable"
!Change!!Old value!!New value
|-
|Grab hitbox radius || grounded opponents: 3.1u, airborne opponents: 1.55u || 4.0u, 2.0u
|-
| Grab Y1 and Y2 offsets || 5.0u (both, all hitboxes) || 5.9u
|-
| Grab Z1 and Z2 offsets || grounded opponents: 4.0u (Z1)/7.4u (Z2), airborne opponents: 2.45u (Z1)/8.95u (Z2) || 4.9u/7.9u, 2.9u/9.9u
|}


'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} 2.0.0'''
{{UpdateList (SSBU)/7.0.0|char=Pikachu}}
*{{buff|Pummel has less hitlag (14 frames → 12). This makes it faster and allows for an additional use at high percents before the opponent escapes.}}
 
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
{{UpdateList (SSBU)/9.0.0|char=Pikachu}}


==Moveset==
==Moveset==
*Pikachu can [[crawl]].
*Pikachu can [[wall jump]] and [[crawl]].
*Pikachu can [[wall jump]].
''For a gallery of Pikachu's hitboxes, see [[Pikachu (SSBU)/Hitboxes|here]].''


{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
|neutralcount=1
|neutralcount=1
|neutralname=Headbutt ({{ja|ずつき|Zutsuki}})
|neutralname=Headbutt
|neutral1dmg=1.4% (near), 1.2% (mid), 1% (far)
|neutral1dmg=1.4% (near), 1.2% (mid), 1% (far)
|neutraldesc=[[bulbapedia:Headbutt (move)|Quickly headbutts forward]]. While it has minimal startup lag by coming out on frame 2 and can jab [[lock]], it cannot combo into itself easily due to opponents falling out of the move easily when spammed and being able to punish Pikachu for the move. Other moves such as down tilt or dash attack are better options since Pikachu does not have a finisher for its jab.
|neutraldesc=[[bulbapedia:Headbutt (move)|Quickly headbutts forward]]. Has minimal startup lag (frame 2) and low cooldown, making it spammable and combo into itself easily. Can [[lock]].
|ftiltname=Double-Footed Kick ({{ja|りょうあしげり|Ryō Ashigeri}})
|ftiltname=&nbsp;
|ftiltangles=3
|ftiltangles=3
|ftiltupdmg=10%
|ftiltupdmg=10%
Line 113: Line 129:
|ftiltdowndmg=8%
|ftiltdowndmg=8%
|ftiltdesc=An electrified double kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. It deals more damage when angled upward, and the lower angles [[semi-spike]]. Deals moderate knockback; the unangled version KOs Mario around 155% at the edge of Final Destination.
|ftiltdesc=An electrified double kick performed from the [[wikipedia:Freeze (b-boy move)#Variants|baby freeze]], a variation of the freeze breakdancing move. It deals more damage when angled upward, and the lower angles [[semi-spike]]. Deals moderate knockback; the unangled version KOs Mario around 155% at the edge of Final Destination.
|utiltname=Tail Attack ({{ja|しっぽアタック|Shippo Atakku}})
|utiltname=&nbsp;
|utiltdmg=5%
|utiltdmg=5%
|utiltdesc=An overhead tail swipe, starting from behind Pikachu. An excellent combo starter, comboing into itself at low percents and into Pikachu's aerials at low to mid percents. It's a great combo tool, but not such a good anti air.
|utiltdesc=An overhead tail swipe, starting from behind Pikachu. An excellent combo starter, comboing into itself at low percents and into his aerials at low to mid percents. A powerful juggling tool. Has moderate startup lag, however, as it does not hit opponents in front of him until frames 9-10, depending on their size.
|dtiltname=Tail Sweep ({{ja|あしばらい|Shippo Barai}})
|dtiltname=&nbsp;
|dtiltdmg=6%
|dtiltdmg=6%
|dtiltdesc=Lays down and sweeps its tail in front of itself. It has good horizontal reach and very low ending lag, making it somewhat spammable. It can cause tripping at low percents and sets up for tech situations at mid-high percents.
|dtiltdesc=Lays down and sweeps its tail in front of him. Has long horizontal reach and low lag, making it somewhat spammable. Can trip at low percents.
|dashname=Running Headbutt ({{ja|ジャンプずつき|Janpu Zutsuki}}, ''Jump Headbutt'')
|dashname=Running Headbutt
|dashdmg=11% (clean), 6% (late)
|dashdmg=11% (clean), 6% (late)
|dashdesc=A battering ram. The early hitbox deals solid damage and good knockback, allowing it to KO middleweights around 135% on Final Destination. It also has a fairly low startup lag (frame 6), and the early hitbox lasts deceptively long. Additionally, it is decently safe on shield due to having a high shieldstun multiplier, although it can still be punished by quick out-of-shield options. However, the late hitbox has no KO potential at any reasonable percent, and the high ending lag prevents either hit from comboing.
|dashdesc=A battering ram. The early hitbox deals solid damage and good knockback, allowing it to KO middleweights around 135% on Final Destination. It also has fairly low startup lag (frame 6), and the early hitbox lasts deceptively long. However, the late hitbox has no KO potential at any reasonable percent, and the high ending lag prevents either hit from comboing.
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'')
|fsmashname=&nbsp;
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|18}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|fsmashdmg={{ChargedSmashDmgSSBU|15}} (early), {{ChargedSmashDmgSSBU|18}} (clean), {{ChargedSmashDmgSSBU|12}} (late)
|fsmashdesc=Rears its head back before leaning forward and releasing a large orb of electricity in front of it, leaving a trail of electricity. The early hit comes out on frame 15, the sweetspot on frame 17 and the late hit on frame 20. The center of the ball deals the most damage and knockback, having high horizontal KO potential. The trail does the second most damage and the least knockback, and the tip does the least damage and second most knockback. It has good range, with a hitbox close to the size of Pikachu. The uncharged sweetspot KOs Mario around 80% at the edge of Final Destination, although the early hit doesn't KO until 105% and the late hit until 100%, giving the attack several sourspots and making it very inconsistent. It also has a long duration and noticeable ending lag (25 frames, when counting the latest hit), making it very easy to punish if shielded or dodged. Pikachu can end a jab lock with forward smash, although it'll only sweetspot on various chararcters, and depends on whether they're facing up or down. Note that it'll always sweetspot Luigi, Sheik, Bayonetta, Steve and Pyra/ Mythra.
|fsmashdesc=Rears its head back before leaning forward and releasing a large orb of electricity in front of it, leaving a trail of electricity. The center of the ball deals the most damage and knockback, having high horizontal KO potential. The trail deals the second most damage and the least knockback, and the tip deals the least damage and second most knockback. Has very high range, with a hitbox the close to the size of Pikachu. The uncharged sweetspot KOs Mario around 80% at the edge of Final Destination, although the early hit doesn't KO until 105% and the late hit until 100%. Also has high lag.
|usmashname=Tail Somersault ({{ja|しっぽサマーソルト|Shippo Sāmasoruto}})
|usmashname=&nbsp;
|usmashdmg={{ChargedSmashDmgSSBU|14}} (early, body), {{ChargedSmashDmgSSBU|13}} (early, tail), {{ChargedSmashDmgSSBU|11}} (clean), {{ChargedSmashDmgSSBU|7}} (late)
|usmashdmg={{ChargedSmashDmgSSBU|13}} (early sourspot), {{ChargedSmashDmgSSBU|14}} (early sweetspot), {{ChargedSmashDmgSSBU|7}} (late sourspot), {{ChargedSmashDmgSSBU|11}} (late sweetspot)
|usmashdesc=An overhead tail swipe. Unlike Pikachu's up tilt, it starts in front of it and has good vertical KO potential. The early hit comes out somewhat quickly (frame 10) and lasts until Pikachu's tail goes above it, after which the clean hit lasts until the tail goes behind it. The early hit's sweetspot is located on Pikachu's body and can be comboed into with falling nair. The early sweetspot KOs middleweights around 115% on Final Destination, while the early sourspot KOs around 125%. The late hit, however, does minimal damage and knockback.
|usmashdesc=An overhead tail swipe. Unlike his up tilt, starts in front of him and has good vertical KO potential. The early hit comes out somewhat quickly (frame 10) and lasts until Pikachu's tail goes back behind him. Both sweetspots are located on Pikachu's body, and are very difficult to land outside a shield break punish. The early sweetspot KOs middleweights around 115% on Final Destination, while the early sourspot KOs around 125%. The late hit, however, deals minimal damage and knockback (especially the sourspot).
|dsmashname=Electric Flower ({{ja|ねずみはなび|Nezumi Hanabi}}, ''Mouse Fireworks'')
|dsmashname=Electric Flower
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|3}} (hit 6)
|dsmashdmg={{ChargedSmashDmgSSBU|2}} (hits 1-5), {{ChargedSmashDmgSSBU|3}} (hit 6), {{ChargedSmashDmgSSBU|13}} (total)
|dsmashdesc=Charges its tail with electricity before spinning it around, shocking opponents. It has the least damage potential out of all its smash attacks, dealing only 13%. It KOs middleweights around 95% at the edge of Final Destination with no DI, and deals good horizontal knockback. It also has the least startup out of all its smash attacks, coming out on frame 8, but its 42 frames of ending lag make it very punishable if used poorly. As well as up smash, neutral aerial can combo into this move to confirm a KO.
|dsmashdesc=Charges its tail with electricity before spinning it around, shocking opponents. Has the least damage potential out of all its smash attacks, dealing only 13%. It KOs middleweights around 95% at the edge of Final Destination and deals good horizontal knockback. Also has the least start-up out of all its smash attacks.
|nairname=Pikachu Shock ({{ja|ピカチュウショック|Pikachū Shokku}})
|nairname=&nbsp;
|nairdmg={{ShortHopDmgSSBU|1.8}} (hits 1-3), {{ShortHopDmgSSBU|3.5}} (hit 4)
|nairdmg={{ShortHopDmgSSBU|1.8}} (hits 1-3), {{ShortHopDmgSSBU|3.5}} (hit 4)
|nairdesc=Poses while charging itself with electricity, shocking nearby opponents. It hits 4 times, with the final hit having weak knockback. It is one of Pikachu's most versatile tools; being useful for breaking out of combos due to its very fast startup (frame 3), and a generously low amount of ending lag (17 frames). It's notorious for its ability to be fastfalled to drag the opponent down and extend combos, and being a very quick out-of-shield option at frame 6. It can be fastfalled to combo into all of its tilts, grab, and both up and down smash due to its low ending lag. Like all of Pikachu's other aerials, it can [[autocancel]] in a [[short hop]].
|nairdesc=Poses while charging itself with electricity, shocking nearby opponents. Hits 4 times. One of Pikachu's most versatile tools; it is useful for breaking out of combos due to its very fast startup (frame 3), can combo into itself offstage at very low percent, can be used to drag down opponents for [[edgeguarding]] offstage, or for comboing into jab, up tilt, forward tilt, down tilt, grab, or even up smash. [[Autocancel]]s in a [[short hop]].
|fairname=Electric Drill ({{ja|でんげきドリル|Dengeki Doriru}})
|fairname=&nbsp;
|fairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-5), {{ShortHopDmgSSBU|4.8}} (hit 6)
|fairdmg={{ShortHopDmgSSBU|1.4}} (hits 1-5), {{ShortHopDmgSSBU|4.8}} (hit 6)
|fairdesc=Spins forward with an electrically charged head, shocking opponents. Moderate startup lag at frame 11 and hits 6 times. Has low landing lag, and extremely low ending lag (15 frames), the lowest of Pikachu's aerials, making it an effective [[spacing]] option, but has two very small looping hitboxes, which are very close to Pikachu's head and don't use the auto-link angle and, unlike Pichu's version, the hits don't always connect properly because they don't launch at the auto-link angle. The multiple hits and long duration make it an effective short hop aerial to pressure the opponent's shield and possibly shield poke. Due to its lenient amount of ending lag, it is an excellent combo and edgeguarding option and can combo into grab sometimes, or connect into a dash attack to kill at high percents.
|fairdesc=Spins its forward with an electrically charged head, shocking opponents. Hits 6 times. Has low startup and landing lag, making it an effective [[spacing]] option. The multiple hits and long duration make it an effective aerial for [[SHFF]]ing.
|bairname=Glider ({{ja|グライダー|Guraidā}})
|bairname=Glider
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|3.6}} (hit 6), 4% (landing)
|bairdmg={{ShortHopDmgSSBU|1}} (hits 1-5), {{ShortHopDmgSSBU|3.6}} (hit 6), {{ShortHopDmgSSBU|4}} (landing)
|bairdesc=Spins around horizontally in a skydiver position, hitting multiple times, with a pose at the end to launch foes. Very fast, coming out on frame 4 with a long active duration and very low ending lag (18 frames) and can hit all around Pikachu, but its below average knockback makes it unreliable for KOing until very high percentages and has poor range, only hitting opponents close to Pikachu. To compensate, it is a great combo starter and, at low percents, it can combo into itself multiple times. It can drag down opponents and has a landing hitbox.
|bairdesc=Spins around horizontally, hitting multiple times, with a pose at the end to launch foes. Can drag down opponents, and has a semi-spike hitbox when landing.
|uairname=Tail Chop ({{ja|しっぽはたき|Shippo Hitaki}})
|uairname=&nbsp;
|uairdmg={{ShortHopDmgSSBU|6}} (clean, tail), {{ShortHopDmgSSBU|5}} (clean, tip), {{ShortHopDmgSSBU|4}} (late)
|uairdmg={{ShortHopDmgSSBU|6}} (early), {{ShortHopDmgSSBU|4}} (late)
|uairdesc=An overhead tail swipe, starting from behind Pikachu. Extremely fast, coming out on frame 4, with very low ending lag (19 frames) as it autocancels and is interruptible at frame 27. It is useful for juggling or comboing into itself and other aerials at low-mid percents. The move has a strong hitbox behind and above Pikachu, which will send the opponent upwards, and a small weak hitbox in front of it which combos into itself and forward air.
|uairdesc=An overhead tail swipe, starting from behind Pikachu. A good combo starter, comboing into itself and other aerials at low percents. Has low horizontal knockback.
|dairname=Electric Screw ({{ja|でんげきスクリュー|Dengeki Sukuryū}})
|dairname=Electric Screw
|dairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|12}} (late), 4% (landing)
|dairdmg={{ShortHopDmgSSBU|13}} (clean), {{ShortHopDmgSSBU|12}} (late), {{ShortHopDmgSSBU|4}} (landing)
|dairdesc=Points down and spins its head downwards, launching opponents. The clean hit lasts for two frames and is a powerful [[meteor smash]], while the late hit has good horizontal knockback. It has low ending lag with 22 frames of vulnerability, but it's the highest of Pikachu's aerials. Also has a landing hitbox.
|dairdesc=Points down and spins its head downwards, launching opponents. The clean hit is a powerful [[meteor smash]], while the late hit has good horizontal knockback. Has a landing hitbox which is a somewhat weak semi-spike.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Reaches out. Pikachu will have a scared look if it misses. Fast but has low range.
|grabdesc=Reaches out. Pikachu will have a scared look if it misses. Pikachu's grab is fast, but has low range.
|pummelname=Grab Electric Shock ({{ja|つかみでんきショック|Tsukami Denki Shokku}})
|pummelname=&nbsp;
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=Headbutts the opponent, shocking them with electricity.
|pummeldesc=Headbutts the opponent, shocking them with electricity.
|fthrowname=Electric Throw ({{ja|でんきなげ|Denki Nage}})
|fthrowname=&nbsp;
|fthrowdmg=2% (hits 1-5)
|fthrowdmg=2% (hits 1-5)
|fthrowdesc=Lays the opponent on its tail and shocks them. It's Pikachu's most damaging throw, but too weak to KO and not fit for combos either, thus having little utility outside its high damage output or throwing the opponent offstage.
|fthrowdesc=Lays opponent on its tail and shocks them. Has little utility outside of racking damage.
|bthrowname=Submission ({{ja|じごくぐるま|Jigoku Gurama}}, ''Hell Wheel'')
|bthrowname=&nbsp;
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=Rolls backward before launching the opponent with a tomoe nage, a throw used in judo. Very good for setting up edgeguards, as it has high base knockback and the animation means opponents near the center will end up being launched near the edge, but it is unimpressive as a KOing option as it only starts KOing middleweights around 165% at the edge of Final Destination. May be based on [[bulbapedia:Submission (move)|Submission]], a Fighting-type move that Pikachu could learn in Generation 1 games.
|bthrowdesc=Rolls backwards before launching the opponent. Very good for setting up edgeguards, as it has high base knockback and the animation means opponents near the center will end up being launched near the edge. Has high knockback, KOing middleweights around 165% at the edge of Final Destination.
|uthrowname=Heading ({{ja|ヘディング|Hedingu}})
|uthrowname=&nbsp;
|uthrowdmg=3% (hit 1), 5% (throw)
|uthrowdmg=3% (hit 1), 5% (throw)
|uthrowdesc=Heaves the opponent onto its head and headbutts it upwards. A good low percent combo throw. Has decent knockback growth, making it Pikachu's best KOing throw, as it KOs opponents at around 170%. However, its KO setup with Thunder is less consistent due to its higher knockback. Can combo into Thunder at high percents.
|uthrowdesc=Heaves opponent onto its head and headbutts it upwards. A good low percent combo throw. Has decent knockback growth, making it Pikachu's best KOing throw.
|dthrowname=Hip Press ({{ja|ヒッププレス|Hippu Puresu}})
|dthrowname=&nbsp;
|dthrowdmg=5%
|dthrowdmg=5%
|dthrowdesc=Lays the opponent on the ground and performs a [[wikipedia:Professional wrestling throws#Senton|senton]]. A good combo starter comboing into every aerial from low to mid percents, allowing Pikachu to start combos. The move has a hitbox that gets deleted on the same frame it's activated due to an oversight.
|dthrowdesc=Lays opponent on the ground and performs a [[wikipedia:Professional wrestling throws#Senton|senton]]. A good combo starter comboing into every aerial except down aerial reliably from low to mid percent, allowing Pikachu to start chains.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=7%
|floorfdmg=7%
Line 176: Line 192:
|edgedesc=Swings its tail in an overhead arcing motion while climbing up.
|edgedesc=Swings its tail in an overhead arcing motion while climbing up.
|nsname=Thunder Jolt
|nsname=Thunder Jolt
|nsdmg=6% (clean), 5% (mid), 4% (late), 4.8% (aerial)
|nsdmg=6% (early), 5% (late), 4.8% (aerial)
|nsdesc=Shoots a ball of electricity. A very useful projectile, as it deals good damage and moves quickly, helping Pikachu to control the neutral game. When it hits the stage or a platform, it sticks to it, looping across it until its lifespan is over or it hits the bottom of a [[soft platform]]. This allows Pikachu to run alongside it to approach, cover many grounded options, and help it get out of the corner.
|nsdesc=Shoots a ball of electricity. A very useful projectile, as it deals good damage, moves quickly, and can be used repeatedly. When it goes over the edge, it sticks to the platform it's on, looping around until its lifespan is over or it hits the bottom of a [[soft platform]]. This property allows it to be used to annoy opponents trying to recover by using thunder jolt near the edge and hitting them when they attempt to grab it.
|ssname=Skull Bash
|ssname=Skull Bash
|ssdmg=6.2% (uncharged), 10% (uncharged smash input), 21.4% (fully charged)
|ssdmg=6.2% (uncharged), 10% (uncharged smash input), 21.4% (fully charged)
|ssdesc=[[bulbapedia:Skull Bash (move)|Charges up before launching forward at a high velocity]]. It can be charged to increase damage, knockback, and distance. Useful for horizontal recovery and can sweetspot the ledge, but leaves Pikachu vulnerable due to being fairly slow, and the hitbox being within its hurtbox. If inputted like a smash attack, it immediately starts with some charge.
|ssdesc=[[bulbapedia:Skull Bash (move)|Charges up before launching forward at a high velocity]]. Can be charged to increased damage, knockback, and distance. Useful for horizontal recovery, as it has a hitbox protecting it, high horizontal distance, and can sweetspot the ledge. Can also be used to punish shield breaks due to its high knockback when charged; however, it has high ending lag. Stronger if inputted like a smash attack.
|usname=Quick Attack
|usname=Quick Attack
|usdmg=2% (hit 1), 3% (hit 2)
|usdmg=2% (hit 1), 3% (hit 2)
|usdesc=[[bulbapedia:Quick Attack (move)|Zips upward at high speeds, dealing damage to opponents on contact]]. It can be angled; if angled in a different direction after the first time it is used, Pikachu will use it again. It covers great distances and can be unpredictable if used well, but Pikachu goes into freefall after using it. It's also an approach option, but doesn't true combo into anything. Pikachu also cannot use the Quick Attack cancelling technique from ''Smash 4''.
|usdesc=[[bulbapedia:Quick Attack (move)|Zips upward at high speeds, dealing damage to opponents on contact]]. Can be angled; if angled in a different direction after the first time it is used, Pikachu will use it again. A good option for mobility.
|dspage=Thunder_(Pokémon)
|dsname=Thunder
|dsname=Thunder
|dsdmg=15% (shockwave), 8% (thunderbolt), 6% (thunderbolt meteor)
|dsdmg=6% 15% (shockwave), 8% (thunderbolt), 6% (thunderbolt meteor)
|dsdesc=[[bulbapedia:Thunder (move)|Calls down a bolt of lightning from the sky]]. If the bolt strikes Pikachu, it will create an electric explosion around itself, dealing massive knockback and granting Pikachu intangibility for 10 frames. If an opponent is struck near the top of the bolt or at the cloud, they're launched down into Pikachu and will get hit by the discharge as well; otherwise, they're launched upwards. Has high endlag if the bolt doesn't strike Pikachu. The thunderbolt becomes active on frame 13, but there is a long gap before the discharge, and thus, it's easy to attack Pikachu before the thunderbolt hits it and is very vulnerable to counters. The projectile comes out on frame 2, and can be used to break combos.
|dsdesc=[[bulbapedia:Thunder (move)|Calls down a bolt of lightning from the sky]]. If the bolt strikes Pikachu, he'll be launched up and create an electric explosion around it, dealing massive knockback and granting Pikachu intangibility for 10 frames. If an opponent is struck near the top of the bolt, they're launched down into Pikachu; otherwise, they're launched upwards. Has high endlag if the bolt doesn't strike Pikachu.  
|fsname=Volt Tackle
|fsname=Volt Tackle
|fsdmg=0.3% (6 hits during startup), 1% (initial hit), 1.5% (loop), 20% (launch)
|fsdmg=1.5% (loop), 20% (launch)
|fsdesc=[[bulbapedia:Volt Tackle (move)|Surrounds itself with electricity before dashing forwards]]. If it connects, Pikachu will barrage the opponents caught with repeated strikes in this form before launching them.
|fsdesc=[[bulbapedia:Volt Tackle (move)|Surrounds itself with electricity before dashing forwards]]. If it connects, Pikachu will barrage the opponents caught with repeated strikes in this form before launching them.
}}
}}
===Stats===
{{Attributes
| cast=89
| weight=79 | rweight=79-83
| dash=1.98 | rdash=30-35
| run=2.039 | rrun=20
| walk=1.302 | rwalk=13-14
| trac=0.132 | rtrac=4
| airfric=0.0075 | rairfric=67-75
| air=0.957 | rair=67
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.09 | raddaccel=7-10
| gravity=0.095 | rgravity=40
| fall=1.55 | rfall=53-56
| ff=2.48 | rff=51-54
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=35.5 | rjumpheight=20
| shorthop=17.12 | rshorthop=27
| djump=35.5 | rdjump=29-31
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Pikachu English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
</gallery>
===[[On-screen appearance]]===
*Emerges from a [[Poké Ball]], then briefly discharges electricity around itself.
<gallery>
PikachuOnScreenAppearanceSSBU.gif|Pikachu's on-screen appearance
</gallery>
===[[Taunt]]s===
*'''Up taunt''': Charges up its cheeks with electricity and glares at the screen, saying "Piii..."
*'''Side taunt''': Waves at the screen with one paw, yelling "Pika Pika!"
*'''Down taunt''': Lies on the ground, curls and rolls around, saying "Pikaaa...!"
<gallery>
SSBUPikachuTaunt1.gif|Pikachu's up taunt.
SSBUPikachuTaunt2.gif|Pikachu's side taunt.
SSBUPikachuTaunt3.gif|Pikachu's down taunt.
</gallery>
===[[Idle pose]]s===
*Scratches its right ear.
*Stands up straight, then looks left, and then right, twitching its ears.
<gallery>
SSBUPikachuIdle1.gif|Pikachu's first idle pose.
SSBUPikachuIdle2.gif|Pikachu's second idle pose.
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Pikachu Cheer English SSBU.ogg|center]]||[[File:Pikachu Cheer Japanese SSBU.ogg|center]]||[[File:Pikachu Cheer Italian SSBU.ogg|center]]||[[File:Pikachu Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Pikachu Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pikachu Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Pi - ka - chu! || Pi - ka - chu! || Pi -  ka Pi -  ka Pi - ka - chu! || Pi -  ka -- Pi - ka - chu! || Pi -  ka Pi -  ka Pi - ka - chu!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Pikachu Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Pikachu Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Pikachu Cheer Spanish PAL SSBU.ogg|center]]||[[File:Pikachu Cheer Russian SSBU.ogg|center]]||[[File:Pikachu Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Pi -  ka Pi -  ka Pi - ka Pika - chu! || Pi -  ka Pi -  ka Pi - ka - chu! {{NTSC}} <br> Pi - ka Pi - ka Pikaaaa - chu! {{PAL}} || Pi -  ka -- Pi - ka - chu! || Pi - ka - chu!
|}
</div>
</div>
===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Backflips, spins, and faces the screen with a happy expression. This resembles its "character chosen" animation in ''Super Smash Bros.''
*Backflips and spins. (Its "character chosen" animation in ''Super Smash Bros.'')
*'''Up:''' Looks up with a surprised expression as its ears perk. It then scratches its right ear and smiles.
*Ears perk, scratches its right ear.
*'''Right:''' Sleeps while muttering "Piii...ka."
*Sleeps.
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
[[File:PokemonSeriesVictoryThemeUltimate.ogg|thumb|A small excerpt of the title theme of ''Pokémon Red, Blue, Yellow, and Green Versions'', a track which would go on to become the ''Pokémon'' main theme and the title theme for the entire series.]]
<gallery>
<gallery>
Line 292: Line 218:
</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
 
===Notable players===
===Most historically significant players===
*{{Sm|ESAM|USA}} - The best Pikachu player in the world. 2nd at [[Don't Park on the Grass 2018]], 13th at [[Glitch 6]], and 7th at [[GENESIS 6]].
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
 
''See also: [[:Category:Pikachu players (SSBU)]]''
 
*{{Sm|Captain L|Canada}} - The second-best Pikachu player in the early metagame, ranking 50th on the [[Spring 2019 PGRU]] and placing 13th at {{Trn|Get On My Level 2019}} and 25th at {{Trn|MomoCon 2019}}, {{Trn|Smash 'N' Splash 5}}, and {{Trn|CEO 2019}}. He has since dropped Pikachu in favor of {{SSBU|Sheik}}.
*{{Sm|ESAM|USA}} - The best Pikachu player of all-time who was a major innovator on Pikachu's metagame. He is the only Pikachu player who has won a major and supermajor, having won {{Trn|Glitch 7 - Minus World}} and {{Trn|Glitch 8.5 - Konami Code}}. At his peak, ESAM was ranked 14th on the [[Fall 2019 PGRU]].
*{{Sm|H4|USA}} - The best Pikachu player in Japan when he studied abroad in 2023, best known for his victory at {{Trn|Sumabato SP 38}} defeating {{Sm|Jogibu}}, {{Sm|Snow|p=Japan}}, and {{Sm|Sigma}} and placing 7th at {{Trn|Sumabato SP 40}} defeating {{Sm|alice}}. Outside of Japan, he is also considered one of the best Pikachu players in the United States, placing 7th at {{Trn|Back in Blood 5}} defeating {{Sm|BassMage}} and 13th at {{Trn|Port Priority 7}} defeating {{Sm|Mr.E}}.
*{{Sm|Kishiru|Japan}} - The best Pikachu player in Japan in the early metagame and during the pandemic period, with several strong tournament runs such as placing 13th at {{Trn|Kagaribi 5}}, placing 17th at {{Trn|Umebura Japan Major 2019}} defeating {{Sm|T}}, placing 25th at {{Trn|Glitch 8 - Missingno}} defeating {{Sm|Jakal}}, and defeating {{Sm|Zackray}} at {{Trn|Eastern Powerhouse Invitational 2}}. He went inactive in late-2021 and has rarely competed since, but remains active in the scene as a commentator.
*{{Sm|Neeroz|France}} - The best Pikachu player in Europe first known for placing 7th-place finish at {{Trn|Ultimate WANTED 3}}, the first top 8 at a national-level event for a Pikachu player other than ESAM. His other notable performances include placing 3rd at {{Trn|Thonon Gaming Fest 2024}} defeating {{Sm|Sisqui}} and {{Sm|Tilde}}, placing 9th at {{Trn|King Con}} defeating {{Sm|Neo|p=Japan}}, and placing 13th at {{Trn|Temple: Hermès Edition}}.
*{{Sm|ShinyMark|Guatemala}} - The second-best Pikachu player of all-time who has been the best Pikachu player since 2022, with results that rival ESAM's such as winning {{Trn|Diamond Dust}} and placing 3rd at {{Trn|Delfino Maza 2023}}, 5th at {{Trn|Smash Factor 9}}, and 7th at {{Trn|Collision 2023}}. He is ranked 35th on the [[LumiRank 2023]].
 
===Tier placement and history===
Opinions of Pikachu have remained strong throughout the game's competitive lifespan. This is due to several favorable adjustments, such as its new and potent neutral aerial, as well as its strengths, including its ability to pancake (crouch under) a lot of moves, its strong recovery and zoning options, and it possessing some of the best [[zero-to-death combo]]s in the game. As a result, some players saw Pikachu as one of the best characters in the game, an outlook that only improved following [[nerf]]s to the early metagame's best characters, as well as strong performances from {{Sm|ESAM}} prior to and immediately following the online metagame.
 
However, Pikachu noticeably lacked the results other contenders for best in the game had. ESAM largely spearheaded Pikachu's results for the first few years of the game's competitive lifespan, and despite seeing high highs, was often brought down by mediocre results. For example, ESAM saw a career-defining victory over {{Sm|MkLeo}} at {{Trn|Glitch 8.5 - Konami Code}} but underperformed at most of his other majors in 2021. The post-online metagame also saw the rise of a couple other Pikachu players such as {{Sm|H4}}, {{Sm|Neeroz}}, and {{Sm|ShinyMark}}; the latter especially has seen performances that were on par with ESAM's, which included two top 8 finishes at supermajors. These results, however, were often countered with the players' inconsistency or a lack of results from outside their region. As a result, per [[OrionRank]]'s character rankings, Pikachu was 25th in results in 2021<ref>https://docs.google.com/spreadsheets/d/1zTKrF1HOv70Pp8xdJKrRQy3QiMYKLTCstoVNgxymt0o</ref>, and then fell to 43rd in 2022<ref>https://docs.google.com/spreadsheets/d/1gRlzy4z_dpqb2ZRhGoqtbDcuvUKz_ROsMZHGegon53M</ref>, a far cry from its top tier perception. Furthermore, Pikachu's position in the post-pandemic metagame became less secure due to the increase in strong players at top level play as well as new metagame standards, with more people preferring to use characters that have easier time racking up damage and KOing, such as {{SSBU|Steve}} and {{SSBU|Kazuya}}.
 
Overall, opinions on Pikachu have varied greatly. Some players, particularly in North America, continue to argue that Pikachu is one of the best characters despite its underwhelming results due to its thereotical strength, while others, particularly in [[Japan]], believe that Pikachu is overrated due to its mediocre results compared to other top and high tier characters. The clashing opinions was reflected on the first tier list, where Pikachu is ranked 13th, with the character notably having the greatest standard deviation in its tier list voting; the character was ranked in the top 5 in Latin America, and top 10 in the United States and Canada, but conversely was not even ranked in the top 25 in Japan.<ref>{{cite web|url=https://blog.start.gg/ultranks-first-official-ssbu-tier-list-4a35bf3dcfc3|title=UltRank’s First Official SSBU Tier List}} Note: the standard deviation is noted in the "Analysis" section, while the placements by region is noted in the "Regional Differences" section</ref>
 
Following the first tier list, Pikachu's overall representation remained rather stagnant: although ShinyMark eventually began traveling more and became a notable top level threat, on the other hand ESAM's activity remained low while the results he did have were worse than before. With no other Pikachu players within the top 150 by the end of the year, opinions on Pikachu continued to mellow out, and as such Pikachu fell 4 spots to 17th on the second tier list, ranking in the A tier.


=={{SSBU|Classic Mode}}: I Choose You!==
=={{SSBU|Classic Mode}}: I Choose You!==
[[File:SSBU Congratulations Pikachu.png|thumb|Pikachu's congratulations screen.]]
Pikachu fights against other Pokémon on various Pokémon stages.
Pikachu fights against other Pokémon on various Pokémon stages, with [[Poké Ball]]s as the only available item. Excluding Mewtwo, the opponents are ordered by their National Pokédex number. The title is a reference to {{s|bulbapedia|Ash Ketchum}}'s signature catchphrase in the ''Pokémon'' anime, which doubles as the [[bulbapedia:EP001|title of the first episode]] and the [[bulbapedia:M20|20th movie]].


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music
|-
|-
|1||{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||[[Saffron City]]||''{{SSBUMusicLink|Pokémon|Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue}}''||
|1||{{SSBU|Pokémon Trainer}}||[[Saffron City]]||Pokémon Gym/Evolution - Pokémon Red / Pokémon Blue
|-
|-
|2||{{Head|Jigglypuff|g=SSBU|s=20px}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Red}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=White}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Green}}{{Head|Jigglypuff|g=SSBU|s=20px|cl=Pink}} {{SSBU|Jigglypuff}} (x6)||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''||Horde Battle.<br>The presence of 6 Jigglypuff likely references how the player can have at most 6 Pokémon on their team in the ''Pokémon'' games.
|2||6 {{SSBU|Jigglypuff}}||[[Pokémon Stadium 2]]||Road to Viridian City - Pokémon Red / Pokémon Blue
|-
|-
|3||{{Head|Pichu|g=SSBU|s=20px}}{{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} {{SSBU|Pichu}} (x2)||[[Prism Tower]]||''{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}''||Likely a reference to the {{s|bulbapedia|Pichu brothers}} from the ''Pokémon'' anime.
|3||{{SSBU|Pichu}} and Spiky-eared Pichu||[[Prism Tower]]||Pokémon Gold / Pokémon Silver Medley
|-
|-
|4||{{CharHead|Lucario|SSBU|hsize=20px}}||[[Spear Pillar]]||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||
|4||{{SSBU|Lucario}}||[[Spear Pillar]]||Battle! (Dialga/Palkia) / Spear Pillar
|-
|-
|5||{{CharHead|Greninja|SSBU|hsize=20px}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon X / Pokémon Y}}''||
|5||{{SSBU|Greninja}}||[[Kalos Pokémon League]]||Battle! (Wild Pokémon) - Pokémon X / Pokémon Y
|-
|-
|6||{{CharHead|Incineroar|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''||
|6||{{SSBU|Incineroar}}||[[Pokémon Stadium]]||The Battle at the Summit!
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="4"|Bonus Stage
|-
|-
|Final||{{CharHead|Mewtwo|SSBU|hsize=20px}}, then {{SSBU|Master Hand}}||{{SSBU|Final Destination}}||''{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}'' <small>(Mewtwo)</small><br>''{{SSBUMusicLink|Super Smash Bros.|Master Hand}}'' <small>(Master Hand)</small>||A [[Maxim Tomato]] appears after defeating Mewtwo.
|Final||{{SSBU|Mewtwo}}, then {{SSBU|Master Hand}}||{{SSBU|Final Destination}}||Pokémon Red / Pokémon Blue Medley
|}
|}
Note: A [[Maxim Tomato]] appears after defeating {{SSBU|Mewtwo}} in the final round.


[[Credits]] roll after completing Classic Mode. Completing it as Pikachu has ''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}'' accompany the credits.
{{clr}}
===Character unlock tree===
===Character unlock tree===
Pikachu's Classic Mode character unlock tree includes the following characters in order:
Pikachu's Classic Mode character unlock tree includes the following characters in order:  
#{{SSBU|Villager}}
*{{SSBU|Villager}}
#{{SSBU|Shulk}}
*{{SSBU|Shulk}}
#{{SSBU|R.O.B.}}
*{{SSBU|R.O.B.}}
#{{SSBU|Mega Man}}
*{{SSBU|Mega Man}}
#{{SSBU|Isabelle}}
*{{SSBU|Isabelle}}
#{{SSBU|Mr. Game & Watch}}
*{{SSBU|Mr. Game & Watch}}
#{{SSBU|Pichu}}
*{{SSBU|Pichu}}


Each character can be unlocked by clearing Pikachu's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}.
Each character can be unlocked by clearing Pikachu's Classic Mode, or the Classic Mode of any preceding character, if all preceding characters have been unlocked. Once all the above characters are unlocked, clearing Classic Mode with any of them will default to {{SSBU|Mario}}'s character unlock tree, starting with {{SSBU|Sonic}}.


==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-08Pikachu.jpg|thumb|Finding Pikachu in World of Light|left]]
Pikachu was among the fighters summoned to the cliffside to fight an army of [[Master Hand]]s.
Pikachu was among the fighters summoned to the cliffside to fight an army of [[Master Hand]]s.


During the opening cutscene, Pikachu was present on the cliffside when [[Galeem]] unleashed his beams of light. While attempting to run away, Pikachu was noticed by {{SSBU|Sonic}}, who slowed down for Pikachu in an attempt to save it. However, both of them were vaporized and placed under Galeem's imprisonment along with the rest of the fighters, except for {{SSBU|Kirby}}.
During the opening cutscene, Pikachu was present when [[Galeem]] unleashed his beams of light. While attempting to run away, Pikachu was noticed by {{SSBU|Sonic}}, who slowed down for Pikachu in an attempt to save it. However, both of them were vaporized and placed under Galeem's imprisonment along with the rest of the fighters, except for {{SSBU|Kirby}}.


Pikachu can later be found stuck on an island that can only be accessed by falling into the current of a waterfall, then the player must confront the spirit of [[List of spirits (Others)|Esna]] before they can battle to awaken it.
Pikachu can later be found stuck on an island that can only be accessed by falling into the current of a waterfall, then the player must confront the spirit of Esna before they can battle to awake it.
{{clrl}}
 
===Fighter Battle===
{|class="wikitable" style="width:100%;"
|-
!style="width:5%;"|No.
!style="width:5%;"|Image
!Name
!Type
!Power
!Stage
!Music
|-
|08
|[[File:Pikachu SSBU.png|center|108px]]
|Pikachu
|{{SpiritType|Attack}} <center>{{color|#dc1029|Attack}}</center>
|3,300
|[[Pokémon Stadium]] ([[Ω form]])
|''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}''
|}
{{clr}}


==[[Spirit]]s==
==[[Spirit]]s==
Pikachu's default fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold. Unlocking Pikachu in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its Pikachu Libre outfit has a fighter spirit of its own, available through the shop. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''.
Pikachu's Fighter Spirits can be obtained by completing [[Classic Mode]]. They are also available periodically for purchase in the shop for 500 coins. Unlocking Pikachu in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


Additionally, Pikachu makes an appearance in a few support spirits.
Additionally, Pikachu makes an appearance in a few Support Spirits.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Pikachu.png|407. '''''Pikachu'''''
Pikachu Spirit.png|407. '''''Pikachu'''''
SSBU spirit Pikachu Libre.png|408. '''Pikachu Libre'''
Pikachu Libre Spirit.png|408. '''Pikachu Libre'''
SSBU spirit Detective Pikachu.png|562. Detective Pikachu
DetectivePikachuSpirit.png|562. Detective Pikachu
SSBU spirit Partner Pikachu.png|1,298. Partner Pikachu
Let's Go Pikachu Spirit.png|1,298. Partner Pikachu
</gallery>
</gallery>
</center>
</center>
==In Spirit Battles==
''Conditions in italic aren't listed on the Spirit Battle preview screen.''
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|46
|{{SpiritTableName|Mouser|size=64}}
|''Super Mario'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}
|{{SpiritType|Grab}}
|2,000
|[[Mushroom Kingdom II]] ([[Battlefield form]])
|•Item: [[Bob-omb]]
|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|
|-
|73
|{{SpiritTableName|Honey Queen|size=64}}
|''Super Mario'' Series
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}} (140 HP)
|{{SpiritType|Neutral}}
|3,300
|[[Mario Galaxy]]
|•Item: [[Beehive]]
|•Timed [[stamina battle]] (1:00)<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|
|-
|160
|{{SpiritTableName|Zinger|link=y|size=64}}
|''Donkey Kong'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|1,800
|[[The Great Cave Offensive]] ([[Ω form]])
|•Item: [[Unira]]
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|
|-
|308
|{{SpiritTableName|Little Mouser|size=64}}
|''Yoshi'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|1,700
|{{SSBB|Yoshi's Island}}
|•Item: Throwing Types
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Yoshi|Flower Field}}
|
|-
|332
|{{SpiritTableName|Rick|size=64}}
|''Kirby'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|4,100
|[[Green Greens]]
|•Hazard: Ice Floor
|•The floor is frozen<br>•The enemy starts the battle with a [[Fire Flower]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Kirby|Planet Popstar}}
|
|-
|349
|{{SpiritTableName|Moley|size=64}}
|''Kirby'' Series
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}
|{{SpiritType|Grab}}
|2,200
|[[The Great Cave Offensive]] ([[Battlefield form]])
|•Item: [[Pitfall]]
|•The enemy is giant
|{{SSBUMusicLink|Kirby|Squeak Squad Theme}}
|
|-
|427
|{{SpiritTableName|Alolan Raichu|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}}
|{{SpiritType|Attack}}
|4,100
|[[Tortimer Island]] ([[Battlefield form]])
|•Hazard: Zap Floor
|•The floor is electrified<br>•Only certain Pokémon will emerge from Poké Balls (Alolan Raichu)
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}
|
|-
|555
|{{SpiritTableName|Mimikyu|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}}
|{{SpiritType|Grab}}
|3,700
|[[Luigi's Mansion]]
|•Sudden Damage
|•You take serious damage<br>•Only certain Pokémon will emerge from Poké Balls (Mimikyu)
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|
|-
|556
|{{SpiritTableName|Tapu Koko|link=y|size=64}}
|''Pokémon'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|{{SpiritType|Shield}}
|9,600
|[[Temple]] ([[Battlefield form]])
|•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•Only certain Pokémon will emerge from Poké Balls (Tapu Koko)
|{{SSBUMusicLink|Pokémon|Battle! (Island Kahuna)}}
|
|-
|562
|{{SpiritTableName|Detective Pikachu|size=64}}
|''Detective Pikachu''
|•{{SSBU|Pikachu}} Team {{Head|Pikachu|g=SSBU|s=20px|cl=Glasses}}×4
|{{SpiritType|Neutral}}
|4,100
|[[Gamer]] (Book stacks layout, hazards off)
|N/A
|•Defeat the main fighter to win<br>•Timed battle (1:30)
|{{SSBUMusicLink|Super Smash Bros.|Shop}}
|
|-
|881
|{{SpiritTableName|Elec Man|link=y|size=64}}
|''Mega Man'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} (140 HP)
|{{SpiritType|Grab}}
|4,400
|[[Wily Castle]] ([[Battlefield form]])
|•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Mega Man|Guts Man Stage}}
|
|-
|1,046
|{{SpiritTableName|Great Zapfish|size=64}}
|''Splatoon'' Series
|•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|9,800
|[[Prism Tower]] ([[Ω form]])
|•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy's electric attacks have increased power<br>•The enemy is giant
|{{SSBUMusicLink|Splatoon|Splattack! (Remix)}}
|
|-
|1,198
|{{SpiritTableName|Reporter & Wrestler|size=64}}
|''Rhythm Heaven'' Series {{Flag|North America}}<br>''Rhythm Paradise'' Series {{Flag|PAL}}
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|{{SpiritType|Shield}}
|4,100
|[[Boxing Ring]] ([[Battlefield form]])
|•Assist Trophy Enemies ([[Yuri Kozukata]])<br>•Easy to Launch
|•You are easy to launch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Punch-Out!!|Title Theme - Punch-Out!! (Wii)}}
|{{iw|rhwiki|Wrestler}}
|-
|1,298
|{{SpiritTableName|Partner Pikachu|size=64}}
|''Pokémon'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Red}} (150 HP)<br>•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Shot Put|1]][[Onslaught|1]][[Soaring Axe Kick|1]][[Counter Throw|3]], SSB T-shirt) (100 HP)
|{{SpiritType|Attack}}
|8,000
|[[Saffron City]]
|•Sudden Final Smash<br>•Item: [[Poké Ball]]
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy's electric attacks have increased power<br>•[[Stamina battle]]
|{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Pokémon Blue (Melee)}}
|
|-
|1,309
|{{SpiritTableName|Morgana|link=y|size=64}}
|''Persona'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•Giant {{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Grab}}
|11,500
|[[Mementos]] (hazards off)
|•Hazard: Heavy Wind
|•Defeat the main fighter to win<br>•Dangerously high winds are in effect after a little while<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Persona|Last Surprise}}
|
|-
|1,371
|{{SpiritTableName|Morpeko|size=64}}
|''Pokémon'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}
|{{SpiritType|Grab}}
|2,000
|[[Boxing Ring]]
|•Metal Shift<br>•Item: [[Food]]
|•The enemy will occasionally turn metal<br>•The enemy's electric attacks have increased power<br>•The enemy favors special moves
|{{SSBUMusicLink|Pokémon|Battle! (Wild Pokémon) - Pokémon Sun / Pokémon Moon}}
|
|-
|1,426
|{{SpiritTableName|Olivia|size=64}}
|''Paper Mario'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}
|{{SpiritType|Shield}}
|3,700
|[[Paper Mario]]
|•Defense ↑<br>•Attack Power ↑<br>•Item: [[Bob-omb]]
|•The enemy has increased attack power when the enemy's at high damage<br>•The enemy has increased defense when the enemy's at high damage<br>•The enemy favors air attacks<br>''•Reinforcements will appear after an enemy is KO'd''
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|
|-
|1,468
|{{SpiritTableName|Palico|size=64}}
|''MONSTER HUNTER'' Series
|•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}{{Head|Pikachu|g=SSBU|s=20px|cl=Female}}{{Head|Pikachu|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|1,600
|[[Distant Planet]] ([[Battlefield form]])
|•Item: [[Pitfall]]
|•The enemy favors side tilt attacks<br>•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|{{SSBUMusicLink|Other|Proof of a Hero ~ 4Version}}
|
|}
===As a minion===
{|class="wikitable sortable" style="width:100%;"
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=1|Inspiration
|-
! style="width:5%;"|No.
! style="width:5%;"|Image
! Name
! Series
! Enemy Fighter(s)
! style="width:5%;"|Type
! style="width:5%;"|Power
! Stage
! Rules
! Conditions
! Music
! Character
|-
|295
|{{SpiritTableName|Gandrayda|size=64}}
|''Metroid Prime'' Series
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|1,800
|[[Frigate Orpheon]]
|N/A
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}
|Gandrayda's electric powers
|-
|340
|{{SpiritTableName|Kracko|size=64}}
|''Kirby'' Series
|•{{SSBU|King Dedede}} {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Blue}}×2
|{{SpiritType|Grab}}
|3,500
|[[Skyworld]] (clouds only)
|N/A
|•Defeat the main fighter to win
|{{SSBUMusicLink|Kirby|Boss Theme Medley - Kirby Series}}
|Kracko's lightning attack, or various enemies summoned by Kracko (e.g. [[Waddle Doo]]s)
|-
|482
|{{SpiritTableName|Raikou, Entei, & Suicune|customname=[[Raikou]], [[Entei]], & [[Suicune]]|size=64}}
|''Pokémon'' Series
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|{{SpiritType|Shield}}
|9,900
|[[Suzaku Castle]]
|•Hazard: Lava Floor
|•The floor is lava
|{{SSBUMusicLink|Pokémon|Pokémon Red / Pokémon Blue Medley}}
|{{s|bulbapedia|Raikou}}
|-
|734
|{{SpiritTableName|Dribble & Spitz|size=64}}
|''WarioWare'' Series
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=ClassicCyan}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|4,000
|[[Saffron City]]
|•Uncontrollable Speed
|•All fighters move faster and can't stop quickly after a little while<br>•The enemy favors side specials
|{{SSBUMusicLink|WarioWare|WarioWare, Inc.}}
|[[mariowiki:Dribble & Spitz|Spitz]]
|-
|1,306
|{{SpiritTableName|Phantom Thieves of Hearts|size=64}}
|''Persona'' Series
|•{{SSBU|Joker}} {{Head|Joker|g=SSBU|s=20px}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Chrom}} {{Head|Chrom|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Grab}}
|13,300
|[[Mementos]] (Haru Okumura background, hazards off)
|•Sudden Final Smash<br>•Item: [[Daybreak]] Parts
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}}
|[https://megamitensei.fandom.com/wiki/Morgana Morgana]
|-
|1,334
|{{SpiritTableName|Great Sabrecub|customname=Great Sabrecub|size=64}}
|''DRAGON QUEST'' Series
|•{{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px|cl=Spiky}} (60 HP)<br>•Giant {{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Female}} (120 HP)
|{{SpiritType|Attack}}
|2,900
|[[Gaur Plain]] ([[Ω form]])
|•Item: [[Soccer Ball]]
|•Defeat the main fighter to win<br>•[[Stamina battle]]<br>•The enemy shields often
|{{SSBUMusicLink|Dragon Quest|Marching through the Fields}}
|Great Sabrecat
|-
|1,362
|{{SpiritTableName|Kyo Kusanagi|size=64}}
|''THE KING OF FIGHTERS'' Series
|•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Black}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}<br>•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|9,500
|[[King of Fighters Stadium]]
|•Jump Power ↓
|•The enemy's explosion and fire attacks have increased power<br>•Reinforcements will appear after an enemy is KO'd<br>•All fighters have reduced jump power
|{{SSBUMusicLink|Fatal Fury|ESAKA!! - KOF 2002 UM}}
|[https://snk.fandom.com/wiki/Benimaru_Nikaido Benimaru Nikaido]
|}


==[[Alternate costume (SSBU)#Pikachu|Alternate costumes]]==
==[[Alternate costume (SSBU)#Pikachu|Alternate costumes]]==
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<gallery>
<gallery>
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
Pikachu-Alt7 SSBU.png|Official render of Pikachu Libre.
SSBU Pikachu Number.png|Pikachu's fighter card.
SSBU Pikachu Number.png|Pikachu's fighter card.
Pikachu unlock notice SSBU.jpg|Pikachu's unlock notice when obtaining it in [[World of Light]].
SSBUWebsitePikachu1.jpg|Female Pikachu [[taunting]] with {{SSBU|Pokémon Trainer}} on {{SSBU|Battlefield}}.
SSBUWebsitePikachu1.jpg|Female Pikachu [[taunting]] with {{SSBU|Pokémon Trainer}} on {{SSBU|Battlefield}}.
SSBUWebsitePikachu2.jpg|Performing its [[down tilt]] on [[Summit]].
SSBUWebsitePikachu2.jpg|Performing its [[down tilt]] on [[Summit]].
Line 769: Line 309:
SSBUWebsiteRaichu2.jpg|With Pichu and [[Alolan Raichu]] on {{SSBM|Yoshi's Island}}.
SSBUWebsiteRaichu2.jpg|With Pichu and [[Alolan Raichu]] on {{SSBM|Yoshi's Island}}.
SSBUWebsiteRathalos4.jpg|Pikachu, {{SSBU|Link}}, {{SSBU|Bowser}} and {{SSBU|Inkling}} being attacked by [[Rathalos]] on Tortimer Island.
SSBUWebsiteRathalos4.jpg|Pikachu, {{SSBU|Link}}, {{SSBU|Bowser}} and {{SSBU|Inkling}} being attacked by [[Rathalos]] on Tortimer Island.
SSBUWebsiteGuile4.jpg|[[Guile]] attacking Pikachu with Sonic Boom on [[Moray Towers]].
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=7LfEvnLc3mI}}
{{#widget:YouTube|id=7LfEvnLc3mI}}


==Trivia==
==Trivia==
*This is the first time Pikachu was not the first ''Pokémon'' character to be explicitly announced for a new ''Smash'' title, with {{SSBU|Mewtwo}} being confirmed before it.
*This is the first time Pikachu was not the first ''Pokémon'' character to be explicitly announced for a new ''Smash'' title, with {{SSBU|Mewtwo}} being confirmed before it. This is only true for the character showcase video at E3 2018, as a brief footage of Pikachu was shown at the initial introduction.
*Pikachu's pose in its official artwork resembles its [[bulbapedia:File:Spr_3r_025.png|front sprite]] in Generation III ''Pokémon'' games.
*Pikachu's pose in its official artwork resembles its [[bulbapedia:File:Spr_3r_025.png|front sprite]] in the Generation III ''Pokémon'' games.
*In the E3 demo of the game, Pikachu's portrait used its in-game model as opposed to its official artwork. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Villager}}.
*In the E3 demo of the game, Pikachu's portrait used its in-game model as opposed to its official artwork. This was also the case with {{SSBU|Link}}, {{SSBU|Mario}} and {{SSBU|Villager}}.
**Coincidentally, all four of these characters were playable in the {{for3ds}} demo.
*Pikachu's [[alternate costume]] featuring goggles has been removed and returned to {{SSBU|Pichu}}, who was the original owner of said palette swap in ''Melee''.
*Pikachu's [[alternate costume]] featuring goggles has been removed and returned to {{SSBU|Pichu}}, who was the original owner of said palette swap in ''Melee''.
*Pikachu, compared to the other starters, has the least number of characters in its unlock tree, having only seven characters as opposed to the standard eight.
*Pikachu is one of the few characters in the entire roster to have different facial expressions when attempting different types of grabs and missing them, being its standing grab (a scared expression) vs. its dash grab (a rather irritated expression) vs. its pivot grab (neutral expression).
**Others include {{SSBU|King Dedede}} (standing vs. dash & pivot) and {{SSBU|Squirtle}} (standing & dash vs. pivot)
*Due to its new Pikachu Libre costume and another one of its alternate costumes, Pikachu is now the only member of the [[Original 12]] to change sex between costumes, as well as the first of the Original 12 to technically be a different character in one of its costumes.
*It is possible that Pikachu's stock icon is a reference to the Pokémon's 20th Anniversary emblem, which features a simplified Pikachu face formed from the starter Pokémon, including Pikachu, from Generation I to Generation VI.
*On the [[Sound Test]], Pikachu's voice clips are ordered differently from other non-DLC characters, as they all are ordered by the abbreviations of their internal codenames. {{SSBU|Roy}} shares a similar distinction, but with a few minor adjustments.
**Additionally, both of its victory lines are displayed while they should be omitted due to identical voice clips already existing (both of Pikachu's victory quotes come from its jumping and sleeping voice clips).


==References==
==References==
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{{SSBUCharacters}}
{{SSBUCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}
[[Category:Pikachu (SSBU)| ]]
[[Category:Pikachu (SSBU)| ]]
[[Category:Pokémon (SSBU)]]
[[Category:Pokémon (SSBU)]]
[[Category:Spirits]]
[[Category:Spirits]]
[[es:Pikachu (SSBU)]]

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