Editing Pikachu (SSBM)

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===Aesthetics===
===Aesthetics===
*{{change|The graphical upgrades of the Nintendo GameCube give Pikachu a more proportionate build. Its appearance more closely resembles [http://archive.thegia.com/n64/pokesta2/art2/pikachu.jpg official artwork of it] for ''{{iw|bulbapedia|Pokémon Stadium}}''. It is slightly thinner and has a larger head.}}
*{{change|The graphical upgrades of the Nintendo GameCube give Pikachu a more proportionate build. It is slightly thinner and a larger head.}}
*{{change|Pikachu received new voice samples that are higher pitched, sound less aggressive and more energetic.}}
*{{change|Pikachu received new voice samples that are higher pitched, sound less aggressive and more energetic.}}
*{{change|Pikachu's taunt was also altered slightly. It no longer taunts facing away from the screen if Pikachu taunts to the right.}}
*{{change|Pikachu's taunt was also altered slightly. It no longer taunts facing away from the screen if Pikachu taunts to the right.}}
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|ftiltdowndmg=7%
|ftiltdowndmg=7%
|ftiltdesc=Plants itself on its upper paws and kicks its lower paws in front of its body. This move has surprising range, and the hitbox is out for nearly the whole duration of its animation. Can be used as a defensive attack, or for an [[edgeguard]]. It is best used as a counter to [[SHFFL]]ing characters, as it will almost always interrupt their approach. Low damage, low knockback. This attack can be angled up and down.
|ftiltdesc=Plants itself on its upper paws and kicks its lower paws in front of its body. This move has surprising range, and the hitbox is out for nearly the whole duration of its animation. Can be used as a defensive attack, or for an [[edgeguard]]. It is best used as a counter to [[SHFFL]]ing characters, as it will almost always interrupt their approach. Low damage, low knockback. This attack can be angled up and down.
|utiltname=Tail Smack ({{ja|しっぽアタック|Shippo Atakku}}, ''Tail Attack'')
|utiltname=Tail Smack ({{ja|しっぽアタック|Shippo Atakku}}, Tail Attack)
|utiltdmg=7% (tail), 6% (tip)
|utiltdmg=7% (tail), 6% (tip)
|utiltdesc=Swings its tail above its body in an arc. This attack is hard to set up, as it has low range. The knockback works well for [[juggling]] and [[combo]]s well however, as it sends opponents upward. Low damage, low knockback.
|utiltdesc=Swings its tail above its body in an arc. This attack is hard to set up, as it has low range. The knockback works well for [[juggling]] and [[combo]]s well however, as it sends opponents upward. Low damage, low knockback.
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|dsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-6), {{ChargedSmashDmgSSBM|3}} (hit 7) (≈{{ChargedSmashDmgSSBM|13.83}} total)
|dsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-6), {{ChargedSmashDmgSSBM|3}} (hit 7) (≈{{ChargedSmashDmgSSBM|13.83}} total)
|dsmashdesc=Spins around in place repeatedly, while surrounded with electricity. This is a multi-hit attack that comes out very quickly. Easily used from a successful [[crouch cancel]], and sets up for an aerial at lower percentages. This attack has transcendent priority.
|dsmashdesc=Spins around in place repeatedly, while surrounded with electricity. This is a multi-hit attack that comes out very quickly. Easily used from a successful [[crouch cancel]], and sets up for an aerial at lower percentages. This attack has transcendent priority.
|nairname=Pika Roll ({{ja|ピカチュウスピン|Pikachū Supin}}, ''Pikachu Spin'')
|nairname=Pika Roll ({{ja|ピカチュウスピン|Pikachū Supin}})
|nairdmg=12% (clean), 9% (late)
|nairdmg=12% (clean), 9% (late)
|nairdesc=Curls up in a ball and does somersaults in the air. This is a versatile aerial, as it does decent damage, decent knockback, and comes out very quickly. A generic use-anywhere aerial.
|nairdesc=Curls up in a ball and does somersaults in the air. This is a versatile aerial, as it does decent damage, decent knockback, and comes out very quickly. A generic use-anywhere aerial.
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|djump = 29.44
|djump = 29.44
|rdjump = 6-7
|rdjump = 6-7
|ellag = 4
|rellag = 2-23
}}
}}


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|djump = 29.44
|djump = 29.44
|rdjump = 6-7
|rdjump = 6-7
|ellag = 4
|rellag = 2-23
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|char=Pikachu
!{{{name|}}}
|game=Melee
!Cheer (International)
|desc-us=Pika-Pika-Pikachu!
!Cheer (Japanese)
|desc-jp=Pi-Ka-Chu!
|-
|pitch-us=Group chant
! scope="row"|Cheer
|pitch-jp=Female}}
|[[File:Pikachu Cheer International SSBM.ogg|center]]||[[File:Pikachu Cheer Japanese SSBM.ogg|center]]
|-
! scope="row"|Description
|Pika - Pika - Pikachu! || Pi - ka - chu!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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Pikachu is the only character in the [[Original 12]] from ''[[Smash 64]]'' which does not have an assigned event match.
Pikachu is the only character in the [[Original 12]] from ''[[Smash 64]]'' which does not have an assigned event match.


===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
===[[Congratulations screen#Super Smash Bros. Melee|Ending Images]]===
<center>
<center>
<gallery>
<gallery>
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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Pikachu as a character unlocked by completing {{SSBM|Classic Mode}} as Pikachu on any difficulty, there are two trophies about it as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Pikachu on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Pikachu:
In addition to the normal trophy about Pikachu as a character, there are two trophies about it as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Pikachu on any difficulty:


{{Trophy/Fighter
{{Trophy/Fighter

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