Editing Pikachu (SSBM)
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===Aesthetics=== | ===Aesthetics=== | ||
*{{change|The graphical upgrades of the Nintendo GameCube give Pikachu a more proportionate build | *{{change|The graphical upgrades of the Nintendo GameCube give Pikachu a more proportionate build. It is slightly thinner and a larger head.}} | ||
*{{change|Pikachu received new voice samples that are higher pitched, sound less aggressive and more energetic.}} | *{{change|Pikachu received new voice samples that are higher pitched, sound less aggressive and more energetic.}} | ||
*{{change|Pikachu's taunt was also altered slightly. It no longer taunts facing away from the screen if Pikachu taunts to the right.}} | *{{change|Pikachu's taunt was also altered slightly. It no longer taunts facing away from the screen if Pikachu taunts to the right.}} | ||
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|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutraldesc=An extremely quick headbutt. Does very minimal damage, and has short range. This attack can be canceled into itself with two frames between possible inputs, so it can be [[Button mashing|mashed]] for a quick series of headbutts. | |neutraldesc=An extremely quick headbutt. Does very minimal damage, and has short range. This attack can be canceled into itself with two frames between possible inputs, so it can be [[Button mashing|mashed]] for a quick series of headbutts. | ||
|ftiltname=Pika Kick ({{ja| | |ftiltname=Pika Kick ({{ja|ピカキック|Pika Kikku}}) | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=9% | |ftiltupdmg=9% | ||
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|ftiltdowndmg=7% | |ftiltdowndmg=7% | ||
|ftiltdesc=Plants itself on its upper paws and kicks its lower paws in front of its body. This move has surprising range, and the hitbox is out for nearly the whole duration of its animation. Can be used as a defensive attack, or for an [[edgeguard]]. It is best used as a counter to [[SHFFL]]ing characters, as it will almost always interrupt their approach. Low damage, low knockback. This attack can be angled up and down. | |ftiltdesc=Plants itself on its upper paws and kicks its lower paws in front of its body. This move has surprising range, and the hitbox is out for nearly the whole duration of its animation. Can be used as a defensive attack, or for an [[edgeguard]]. It is best used as a counter to [[SHFFL]]ing characters, as it will almost always interrupt their approach. Low damage, low knockback. This attack can be angled up and down. | ||
|utiltname=Tail Smack ({{ja| | |utiltname=Tail Smack ({{ja|テールスマック|Tēru Sumakku}}) | ||
|utiltdmg=7% (tail), 6% (tip) | |utiltdmg=7% (tail), 6% (tip) | ||
|utiltdesc=Swings its tail above its body in an arc. This attack is hard to set up, as it has low range. The knockback works well for [[juggling]] and [[combo]]s well however, as it sends opponents upward. Low damage, low knockback. | |utiltdesc=Swings its tail above its body in an arc. This attack is hard to set up, as it has low range. The knockback works well for [[juggling]] and [[combo]]s well however, as it sends opponents upward. Low damage, low knockback. | ||
|dtiltname=Tail Sweep ({{ja|あしばらい| | |dtiltname=Tail Sweep ({{ja|あしばらい|Shippo Barai}}) | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=Sweeps its tail in front of itself. This move has decent range, low knockback, and low damage. However, it doesn't have a lot of active frames and hits rather low. This can be used as an edgeguard against characters with a linear and/or predictable [[recovery]], though there are better options. | |dtiltdesc=Sweeps its tail in front of itself. This move has decent range, low knockback, and low damage. However, it doesn't have a lot of active frames and hits rather low. This can be used as an edgeguard against characters with a linear and/or predictable [[recovery]], though there are better options. | ||
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|dsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-6), {{ChargedSmashDmgSSBM|3}} (hit 7) (≈{{ChargedSmashDmgSSBM|13.83}} total) | |dsmashdmg={{ChargedSmashDmgSSBM|2}} (hits 1-6), {{ChargedSmashDmgSSBM|3}} (hit 7) (≈{{ChargedSmashDmgSSBM|13.83}} total) | ||
|dsmashdesc=Spins around in place repeatedly, while surrounded with electricity. This is a multi-hit attack that comes out very quickly. Easily used from a successful [[crouch cancel]], and sets up for an aerial at lower percentages. This attack has transcendent priority. | |dsmashdesc=Spins around in place repeatedly, while surrounded with electricity. This is a multi-hit attack that comes out very quickly. Easily used from a successful [[crouch cancel]], and sets up for an aerial at lower percentages. This attack has transcendent priority. | ||
|nairname=Pika Roll ({{ja| | |nairname=Pika Roll ({{ja|ピカロール|Pika Rōru}}) | ||
|nairdmg=12% (clean), 9% (late) | |nairdmg=12% (clean), 9% (late) | ||
|nairdesc=Curls up in a ball and does somersaults in the air. This is a versatile aerial, as it does decent damage, decent knockback, and comes out very quickly. A generic use-anywhere aerial. | |nairdesc=Curls up in a ball and does somersaults in the air. This is a versatile aerial, as it does decent damage, decent knockback, and comes out very quickly. A generic use-anywhere aerial. | ||
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|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Pikachu grabs the opponent with both hands. It has the shortest grab range in the game. | |grabdesc=Pikachu grabs the opponent with both hands. It has the shortest grab range in the game. | ||
|pummelname=Electric Shock ({{ja| | |pummelname=Electric Shock ({{ja|電気ショック|Denki Shokku}}) | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Zaps the opponent. | |pummeldesc=Zaps the opponent. | ||
|fthrowname=Electrocution ({{ja| | |fthrowname=Electrocution ({{ja|感電死|Kanden shi}}) | ||
|fthrowdmg=2% (hits 1-4), 2% (throw) | |fthrowdmg=2% (hits 1-4), 2% (throw) | ||
|fthrowdesc=Places the opponent on its back and shocks them, sending them forward. This throw is multi-hit, and has low knockback. The only use for this throw is to build damage if no other throw setups are available, which is a rare situation. | |fthrowdesc=Places the opponent on its back and shocks them, sending them forward. This throw is multi-hit, and has low knockback. The only use for this throw is to build damage if no other throw setups are available, which is a rare situation. | ||
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|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Does backwards somersaults with the opponent, then flings them behind itself. Has decent knockback, and is best used near an edge so as to get maximum range from the throw. | |bthrowdesc=Does backwards somersaults with the opponent, then flings them behind itself. Has decent knockback, and is best used near an edge so as to get maximum range from the throw. | ||
|uthrowname=Electric Skull ({{ja| | |uthrowname=Electric Skull ({{ja|エレクトリックスカル|Erekutorikku Sukaru}}) | ||
|uthrowdmg=5% (hit 1), 5% (throw) | |uthrowdmg=5% (hit 1), 5% (throw) | ||
|uthrowdesc=Places the opponent on its head, then headbutts them upward. This throw can [[chaingrab]] [[fastfaller]]s, and at high percentages it is a useful combo move, as it can easily lead into an up smash or up aerial. | |uthrowdesc=Places the opponent on its head, then headbutts them upward. This throw can [[chaingrab]] [[fastfaller]]s, and at high percentages it is a useful combo move, as it can easily lead into an up smash or up aerial. | ||
|dthrowname=Electric Slam ({{ja| | |dthrowname=Electric Slam ({{ja|エレクトリックスラム|Erekutorikku Suramu}}) | ||
|dthrowdmg=5% (hit 1), 5% (throw) | |dthrowdmg=5% (hit 1), 5% (throw) | ||
|dthrowdesc=Places the opponent on the ground, then jumps on them. This is a good move against lightweights (like {{SSBM|Jigglypuff}}) at low percentages, as it can lead into a up smash for a low percent KO. This throw is more easily [[DI]]ed than the up throw. | |dthrowdesc=Places the opponent on the ground, then jumps on them. This is a good move against lightweights (like {{SSBM|Jigglypuff}}) at low percentages, as it can lead into a up smash for a low percent KO. This throw is more easily [[DI]]ed than the up throw. | ||
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|djump = 29.44 | |djump = 29.44 | ||
|rdjump = 6-7 | |rdjump = 6-7 | ||
}} | }} | ||
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|djump = 29.44 | |djump = 29.44 | ||
|rdjump = 6-7 | |rdjump = 6-7 | ||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Pikachu | |||
|game=Melee | |||
|desc-us=Pika-Pika-Pikachu! | |||
|desc-jp=Pi-Ka-Chu! | |||
| | |pitch-us=Group chant | ||
|pitch-jp=Female}} | |||
| | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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Pikachu is the only character in the [[Original 12]] from ''[[Smash 64]]'' which does not have an assigned event match. | Pikachu is the only character in the [[Original 12]] from ''[[Smash 64]]'' which does not have an assigned event match. | ||
===[[ | ===[[Congratulations screen#Super Smash Bros. Melee|Ending Images]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Pikachu as a character | In addition to the normal trophy about Pikachu as a character, there are two trophies about it as a fighter, unlocked by completing both [[Adventure Mode|Adventure]] and [[All-Star]] modes respectively with Pikachu on any difficulty: | ||
{{Trophy/Fighter | {{Trophy/Fighter |