Editing Pikachu (SSBB)

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Latest revision Your text
Line 121: Line 121:
**{{buff|Forward throw deals more damage due to the changes to stale move negation (9% → 10%).}}
**{{buff|Forward throw deals more damage due to the changes to stale move negation (9% → 10%).}}
**{{buff|The hitboxes are larger (5.47u → 6.72u).}}
**{{buff|The hitboxes are larger (5.47u → 6.72u).}}
**{{nerf|The hitboxes have more startup lag (frame 10/14/18/22 → 11/15/19/23).}}
**{{nerf|The hitboxes have more startup lag (frame 10 → 11).}}
**{{buff|Pikachu releases opponents from forward throw one frame later (frame 29 → 30). While this does make the throw slightly easier to DI, it also gives the throw slightly less ending lag. When combined with the fact that the throw can no longer be DIed until it inflicts [[tumble]], this significantly improves its chain grabbing potential at lower percents.}}
**{{buff|Pikachu releases opponents from forward throw one frame later (frame 29 → 30). While this does make the throw slightly easier to DI, it also gives the throw slightly less ending lag. When combined with the fact that the throw can no longer be DIed until it inflicts [[tumble]], this significantly improves its chain grabbing potential at lower percents.}}
*[[Back throw]]:
*[[Back throw]]:
Line 130: Line 130:
**{{nerf|The hitbox has a shorter duration (frames 14-19 → 14-15).}}
**{{nerf|The hitbox has a shorter duration (frames 14-19 → 14-15).}}
**{{buff|Pikachu releases opponents from up throw earlier (frame 20 → 16), and it has less ending lag (FAF 44 → 36).}}
**{{buff|Pikachu releases opponents from up throw earlier (frame 20 → 16), and it has less ending lag (FAF 44 → 36).}}
***{{nerf|However despite this, The universally decreased fall speeds, the changes to air dodging and the introduction of hitstun canceling have significantly hindered [[up throw]]'s combo potential, going from a powerful chain grab against fast fallers to now lacking any guaranteed followups, while also still being too weak to KO.}}
***{{nerf|However despite this, The universally decreased fall speeds, the changes to air dodging and the introduction of hitstun canceling has significantly hindered [[up throw]]'s combo potential, going from a powerful chain grab against fast fallers to now lacking any guaranteed followups, while also still being too weak to KO.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw deals more damage due to the changes to stale move negation (9% → 10%).}}
**{{buff|Down throw deals more damage due to the changes to stale move negation (9% → 10%).}}

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