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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
{{disambig2|Pikachu's appearance in ''Super Smash Bros''|this Pokémon in other contexts|Pikachu}} | {{disambig2|Pikachu's appearance in ''Super Smash Bros.''|this Pokémon in other contexts|Pikachu}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Pikachu | |name = Pikachu | ||
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|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = S | |tier = S | ||
|ranking = 1 | |ranking = 1 | ||
}} | }} | ||
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a [[starter character]] in ''[[Super Smash Bros.]]'' It originates from the {{uv|Pokémon}} series, being its recognizable mascot. Pikachu is generally a [[weight|light]], quick character, which would serve as the archetype for some other lightweight characters in the series. | {{cquote|''This popular Pokémon has become so famous that these days, everyone knows its name. Pikachu's electricity attacks are a real shock to any opponent.'' | ||
|cite=Super Smash Bros<nowiki>'</nowiki>s instruction manual}} | |||
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a [[starter character]] in ''[[Super Smash Bros.]]'' It originates from the {{uv|Pokémon}} series, being its recognizable mascot. Pikachu is generally a [[weight|light]], quick character, which would serve as the archetype for some other lightweight characters in the series. Pikachu is voiced by Ikue Ōtani, who voices it in the anime, and other game appearances. | |||
Pikachu is | Pikachu ranks 1st on the [[tier list]] its best placement in the series due to having many overwhelming advantages: its mobility is among the best, with fast [[walking]], [[dashing]], and [[air speed]]s, though its [[falling speed]] is slightly below average. Pikachu is notable for its amazing offstage and [[edgeguarding]] game, with fast and powerful [[aerial]]s that can also combo well with or without certain other moves, along with a [[recovery]] on [[Quick Attack]] that covers a long distance while also being unpredictable, as well as having some [[invincibility frame]]s and the ability to easily [[edge sweetspot|sweetspot the edge]]. While its attacks are generally fast, it has a few rather powerful moves, though its moveset is overall more [[combo]]-oriented. This is evident in its solid ground game, with an {{mvsub|Pikachu|SSB|up tilt}} that can rack up large damage by chaining into itself and can easily combo into virtually any other move as well, along with powerful [[smash attack]]s and an exceedingly powerful {{mvsub|Pikachu|SSB|back throw}}. It also has a [[projectile]] in its [[Thunder Jolt]], as well as {{b|Thunder|Pokémon}}, which is notable for being able to KO near the upper [[blast line]] very early; the [[Thunderspike]] technique can easily set this up. | ||
Pikachu | Pikachu, however, is not perfect. It is a lightweight character, allowing for it to be KOed earlier than most other characters, and can also be easily comboed by others. Pikachu also has limited options out of a [[tech]]. | ||
Despite this, Pikachu's strengths exceed its weaknesses, and it has held the best tournament results in [[competitive play]], alongside good representation. Pikachu's prowess in ''Smash 64'' is considered undisputed to such a great extent that in the [[NTSC]] version of the game, it is considered to have the best matchup spread of any character in the series, with even its worst non-mirror matchup ({{SSB|Captain Falcon}}) being 55/45, meaning that it holds the distinction of being the only Super Smash Bros. character that is favored in every single non-mirror matchup. Even in the Japanese version of the game, it is still one of only four characters in the series (the other three being {{SSBM|Fox}} in ''Melee'', {{SSBM|Falco}} in ''Melee'', and {{SSBB|Meta Knight}} in ''Brawl'') to have no disadvantageous matchups, and some of its matchups are actually improved compared to on the NTSC version. | |||
Despite this, Pikachu's strengths exceed its weaknesses, and it has held the best tournament results in [[competitive play]], alongside good representation. Pikachu's prowess in ''Smash 64'' is considered undisputed to such a great extent that it is considered to have the best matchup spread of any character in the | |||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Pikachu.png|thumb|250px|Pikachu's | [[File:SSB64 Congratulations Pikachu.png|thumb|250px|Pikachu's ending picture in Super Smash Bros.]] | ||
Pikachu is a small, very quick character with fast moves, a great recovery, great finishers, a projectile, disjointed hitboxes, great [[combo]]ing and [[edgeguarding]] abilities, and an exceedingly powerful [[back throw]]. Often cited as the main reason Pikachu is first on the tier list is its recovery: it is considered the best, and in many ways the only hard to edgeguard recovery in ''Smash 64''. Its aerial game is very potent; all of its aerials inflict high damage and have good KO potential, and its back and up aerials have large [[disjoint]]s making them good edgeguarding moves. Going too far offstage while edgeguarding is also not too risky for Pikachu due to its very long recovery. However, Pikachu lacks a [[meteor smash]], unlike most other characters. | |||
Pikachu is a small | |||
Pikachu | Pikachu has a variety of specials. Its [[Thunder Jolt]] is a relatively underused attack, but it can be useful potentially for edge guarding and camping. [[Quick Attack]] is by far the best [[recovery]] move in ''[[Smash 64]]'' - as well as traveling a huge distance, it can also allow Pikachu to escape certain situations, and it can be extended so Pikachu does not lose its momentum after the second warp. If used perfectly, Pikachu has the ability to stall on the ledge infinitely, and it will be invulnerable due Quick Attack's invincibility frames. Pikachu's down special, {{b|Thunder|Pokémon}}, is a very powerful move that can be used as a finisher, but it is most notable for the [[Thunderspiking]] technique - which involves using it when the opponent is near the upper [[blast line]] for a [[Star KO]]. This is performed easiest with an up smash. | ||
[[File:SSB64 Greenhouse Combo.gif|thumb|{{Sm|Isai}} | Pikachu has among the best and most versatile combo ability in the game. It has four great combo starters: up tilt, up aerial, neutral aerial, and down aerial. It also has the second fastest [[air speed]] in the game to compliment its combo ability. Its up tilt can be used to combo into itself from low to mid/mid-high percentages, or just about any other move (including a grab). It can start a combo, and can even lead into a KO move such as an up smash followed by Thunder, a grab then a back throw, or a back aerial to set up an [[edgeguard]]. The up tilt can also be followed by another up tilt for shield pressure. Its attacks, most notably its [[forward smash]] and [[back aerial]], have strange hitboxes, with the forward smash being an excellent finisher, but being very slow compared to Pikachu's other moves. Its combo ability is accentuated by its [[Thunderspiking]] ability, as explained above. Due to quick, strong aerials, Pikachu's shield pressure is commonly considered to be the third or fourth best in the game, behind {{SSB|Fox}}, {{SSB|Kirby}}, and possibly {{SSB|Captain Falcon}}. | ||
[[File:SSB64 Greenhouse Combo.gif|thumb|Isai performing the Greenhouse combo]] | |||
A well known Pikachu combo is the [[Greenhouse]] combo, created by {{Sm|Isai}}. It can only be performed in the "Tent" section of [[Hyrule Castle]]. This example shows Pikachu using multiple up tilts, then a back throw to knock the opponent into the wall, then a back aerial so they bounce off the green wall towards Pikachu, then an up smash followed by a Thunderspike. Pikachu can also use multiple forward and back throws at the wall before using the up tilt. | |||
Overall, Pikachu has excellent [[matchup]]s and beats the majority of the characters in the game, with only a few even or close to even matchups. The main ones are {{SSB|Fox}} on [[Hyrule Castle]] and {{SSB|Captain Falcon}} on {{SSB|Dream Land}}. Every other matchup is at least 60-40 in Pikachu's favour. | |||
The problems Pikachu faces are small, but still noticeable. It is moderately easy to combo, along with the fact it is light weight, despite usually being able to get out of bad situations with [[Quick Attack]]. Its up special, despite its invincibility frames and wonderful range, leaves Pikachu vulnerable if it simply warps onto the stage from above the [[edge]] due to its ending lag. Even if it is used to escape from situations, it can also leave Pikachu vulnerable if the opponent has a fast enough [[dashing]] speed so that they can reach Pikachu before it can act. If one can get over these small issues, Pikachu will be a huge asset. | |||
==Differences between game versions== | ==Differences between game versions== | ||
===NTSC-J to NTSC-U=== | ===NTSC-J to NTSC-U=== | ||
Pikachu was noticeably buffed in the North American version. Its up angled forward tilt and dash attack are stronger, and forward smash has more range, making it easier to hit with. Thunder Jolt, however, covers less distance, slightly worsening its projectile game although its aerial hit is stronger. Pikachu also benefits from the changes to gameplay mechanics more than any other character, due to the higher presence of [[SDI]] allowing it to escape combos easier (despite its forward aerial being slightly less reliable for combos), whereas the removal of momentum sliding makes its mobility one of the best. As a result, despite its worse matchup spread, Pikachu is considered to | Pikachu was noticeably buffed in the North American version. Its up angled forward tilt and dash attack are stronger, and forward smash has more range, making it easier to hit with. Thunder Jolt, however, covers less distance, slightly worsening its projectile game although its aerial hit is stronger. Pikachu also benefits from the changes to gameplay mechanics more than any other character, due to the higher presence of [[SDI]] allowing it to escape combos easier (despite its forward aerial being slightly less reliable for combos), whereas the removal of momentum sliding makes its mobility one of the best. As a result, despite its worse matchup spread, Pikachu is considered to far better than in the Japanese version. | ||
===Ground attacks=== | |||
*{{change|Neutral attack has decreased base knockback (8 → 4).}} | *{{change|Neutral attack has decreased base knockback (8 → 4).}} | ||
*{{buff|Up angled forward tilt deals more damage (9% → 11%).}} | *{{buff|Up angled forward tilt deals more damage (9% → 11%).}} | ||
*{{nerf|Down angled forward tilt deals less damage (10% → 9%).}} | *{{nerf|Down angled forward tilt deals less damage (10% → 9%).}} | ||
*{{buff|Dash attack has higher base knockback (20 → 40).}} | *{{buff|Dash attack has higher base knockback (20 → 40).}} | ||
*{{buff|Forward smash | *{{buff|Forward smash has more range.}} | ||
===Special attacks=== | |||
*{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}} | *{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}} | ||
*{{nerf|Thunder Jolt | *{{nerf|Thunder Jolt covers less distance.}} | ||
===NTSC-U to PAL=== | ===NTSC-U to PAL=== | ||
Pikachu was buffed again in the PAL versions. Forward smash, down aerial and {{b|Thunder|Pokémon}} all deal more damage making them stronger KO moves. | Pikachu was buffed again in the PAL versions. Forward smash, down aerial and {{b|Thunder|Pokémon}} all deal more damage making them stronger KO moves. | ||
===Ground attacks=== | |||
*{{buff|Up tilt has increased base knockback (10 → 15).}} | *{{buff|Up tilt has increased base knockback (10 → 15).}} | ||
*{{buff|Late forward smash deals more damage (18% → 20%).}} | *{{buff|Late forward smash deals more damage (18% → 20%).}} | ||
===Aerial attacks=== | |||
*{{buff|Down aerial deals more damage (13% → 14%).}} | *{{buff|Down aerial deals more damage (13% → 14%).}} | ||
===Special attacks=== | |||
*{{buff|{{b|Thunder|Pokémon}} deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).}} | *{{buff|{{b|Thunder|Pokémon}} deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).}} | ||
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[[File:SSB64 Pikachu.gif|right]] | [[File:SSB64 Pikachu.gif|right]] | ||
[[File:Pikachu SSB AIR ATTACK.PNG|thumb|Pikachu's aerial attacks]] | [[File:Pikachu SSB AIR ATTACK.PNG|thumb|Pikachu's aerial attacks]] | ||
[[File:Ssb64pikachu.jpg|thumb|right|Pikachu in the ''Smash 64'' instruction booklet.]] | |||
{{MovesetTable | {{MovesetTable | ||
|game=SSB | |game=SSB | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutraldesc=Pikachu headbutts forward. Can chain into itself | |neutraldesc=Pikachu headbutts forward. Can chain into itself. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=11%, 9% (NTSC-J) | |ftiltupdmg=11%, 9% (NTSC-J) | ||
|ftiltsidedmg=10% | |ftiltsidedmg=10% | ||
|ftiltdowndmg=9%, 10% (NTSC-J) | |ftiltdowndmg=9%, 10% (NTSC-J) | ||
|ftiltdesc=Pikachu stands on its two hands and kicks its two feet forward | |ftiltdesc=Pikachu stands on its two hands and kicks its two feet forward. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=11% | |utiltdmg=11% | ||
|utiltdesc=Does a tail whip upwards | |utiltdesc=Does a tail whip upwards. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=A tail sweep | |dtiltdesc=A tail sweep. | ||
|dashname= | |dashname= | ||
|dashdmg=12% | |dashdmg=12% | ||
|dashdesc=Does a running headbutt while falling onto the ground | |dashdesc=Does a running headbutt while falling onto the ground. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=18%, 20% (PAL late) | |fsmashdmg=18%, 20% (PAL late) | ||
|fsmashdesc=Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. | |fsmashdesc=Can be slightly aimed up or down but barely. Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. Along with [[Captain Falcon]] and [[Ness]], it is the 5th strongest Forward Smash in the game, KOing as early as 95%. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=18% (clean), 9% (late) | |usmashdmg=18% (clean), 9% (late) | ||
|usmashdesc=Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. | |usmashdesc=Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. A powerful vertical KO move, in fact the 6th strongest Up Smash in the game, KOing as early as 91%. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=16% (front), 13% (back) | |dsmashdmg=16% (front), 13% (back) | ||
|dsmashdesc=Does a spinning breakdance attack on the floor. Has two hits | |dsmashdesc=Does a spinning breakdance attack on the floor. Has two hits. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc=Pikachu sticks out its foot for | |nairdesc=Pikachu sticks out its foot for a few seconds. An easily definable [[sex kick]]. | ||
|fairname= | |fairname= | ||
|fairdmg=3% (hits 1-7), 21% (total), 6% (landing) | |fairdmg=3% (hits 1-7), 21% (total), 6% (landing) | ||
|fairdesc=Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit | |fairdesc=Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit, can be used as a combo starter. | ||
|bairname= | |bairname= | ||
|bairdmg=16% (clean), 14% (late) | |bairdmg=16% (clean), 14% (late) | ||
|bairdesc=Pikachu kicks | |bairdesc=Pikachu kicks behind itself, its small foot getting slightly larger for a short second. | ||
|uairname= | |uairname= | ||
|uairdmg=10% | |uairdmg=10% | ||
|uairdesc= | |uairdesc=A flipping upwards tail swing. Knockback angle depends on area of tail. | ||
|dairname= | |dairname= | ||
|dairdmg=13%, 14% (PAL) | |dairdmg=13%, 14% (PAL) | ||
|dairdesc=Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally | |dairdesc=Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally. Along with [[Link]]'s down aerial, this is the only down aerial in ''Smash 64'' to lack a [[meteor smash]] hitbox. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs the opponent | |grabdesc=Grabs the opponent. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Pikachu grabs the foe, flips and releases them | |fthrowdesc=Pikachu grabs the foe, flips and releases them. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=18% | |bthrowdmg=18% | ||
|bthrowdesc=Pikachu puts the foe on its back and releases electricity. | |bthrowdesc=Pikachu puts the foe on its back and releases electricity. This throw would later become its forward throw in future Smash Bros. iterations, but a much weaker variant. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc=Kicks on both sides and gets up. | |floorbdesc=Kicks on both sides and gets up. | ||
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|edgefname= | |edgefname= | ||
|edgefdmg=6% | |edgefdmg=6% | ||
|edgefdesc= | |edgefdesc=Is evenly good with other ledge attacks outside of {{SSB|Fox}}'s and {{SSB|Donkey Kong}}'s where it is considered worse. | ||
|edgesname= | |edgesname= | ||
|edgesdmg=6% | |edgesdmg=6% | ||
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|usname=Quick Attack | |usname=Quick Attack | ||
|usdmg=0% | |usdmg=0% | ||
|usdesc=Moves in two directions at warp speed | |usdesc=Moves in two directions at warp speed. The directions can be controlled with the [[Control Stick]], with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, and the invincibility frames. Deals no damage. | ||
|dsname=Thunder|dspage=Thunder (Pokémon) | |dsname=Thunder|dspage=Thunder (Pokémon) | ||
|dsdmg=12% (bolt), 16% (blast), 14% (PAL bolt), 18% (PAL blast) | |dsdmg=12% (bolt), 16% (blast), 14% (PAL bolt), 18% (PAL blast) | ||
|dsdesc=Pikachu drops a bolt of lightning from the sky causing vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger | |dsdesc=Pikachu drops a bolt of lightning from the sky causing slight vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger knockback than the lightning itself. Can stall Pikachu in midair if timed correctly. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{Crowd | |||
|char=Pikachu | |||
|game=SSB | |||
|desc-us=*clap* Pi-ka- *clap* -chu | |||
|desc-jp=*clap* Pika- *clap* -chu | |||
| | |pitch-us=Group chant | ||
|pitch-jp=Group chant}} | |||
| | |||
|- | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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|char=Pikachu}} | |char=Pikachu}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===Matchups=== | ||
====International versions==== | |||
{{SSB64MatchupTable|pikachu=yes}} | |||
Pikachu has incredibly favorable matchups, and has by far the best matchup average in the game in the current [[Character matchup (SSB)|matchup chart]] with an average of 65:35. For comparison, the four characters below it on the tier list have a matchup average of 55:45. It does not have any negative nor even matchups, making Pikachu have only positive matchups on the rest of the cast (with the exception of {{SSB|Captain Falcon}} in the Japanese version). Other than that, the only two matchups that Pikachu can consider even are stage-dependent, with {{SSB|Fox}} on [[Hyrule Castle]] (who dominates the stage with his [[Blaster]]'s ability to [[projectile camp]]) and {{SSB|Captain Falcon}} on {{SSB|Dream Land}}. Even then, these matchups are described as 55-45 in Pikachu's favour. | |||
However, in the current metagame, Pikachu's matchups across the cast, although still strong, has weakened over time. Pikachu still does well against the majority of the characters below it, but in recent years, two characters are now considered to have even matchups with it. Falcon has become the common counterpick against Pikachu, due to the majority of combos he has on it and a few zero to death combos. Falcon's long last hitboxs and long reach, allow him to somewhat edge guard Pikachu. For a time due to aformentioned tools Falcon had against Pikachu, it was considered by many that Falcon had beaten Pikachu, but recently, it has went back to being considered even. Yoshi is the only other character to be considered to have a even matchup with it, due to Yoshi's parry mechanics allowing it to deal with Pikachu's multi-hit attacks and counter attack it. Yoshi also has a few zero to death combos on Pikachu along with a few tools to deal with it in edge guarding. Other characters, who still lose to him, aren't as dominated as originally thought in the case of Fox and Jigglypuff. Fox's strong combo game, neutral tools and great mobility allows it to keep up with the Pokemon. However, Fox still gets edge guarded easily and his lasers bypassed due Pikachu's small frame. Jigglypuff, although still gets combo'ed into kill confirms and gets edge guarded easily, has shown a strong combo game on Pikachu into Rest, with some zero to deaths on the character. At the moment, Pikachu still has the best matchup spread in the game, but it is no longer as dominant as once thought. | |||
*{{Sm| | ====Japanese version==== | ||
*{{Sm| | {{SSB64MatchupTable-JPN|pikachu=y}} | ||
*{{Sm| | |||
*{{Sm|Gerson|Peru}} - | ===Notable players=== | ||
*{{Sm|Josh Brody|USA}} - The | :''See also: [[:Category:Pikachu professionals (SSB)]]'' | ||
*{{Sm| | ====Active==== | ||
*{{Sm| | *{{Sm|Isai|USA}} - Considered one of the all-time best Pikachu players. | ||
*{{Sm| | *{{Sm|wario|Japan}} - One of the best Pikachu players in the world. | ||
*{{Sm| | *{{Sm|Alvin|Peru}} - One of the best Pikachu players in the world. | ||
*{{Sm| | *{{Sm|SuPeRbOoMfAn|Canada}} - Widely considered to be the best Pikachu main and one of the best Smash 64 players in the world. | ||
*{{Sm| | *{{Sm|Mariguas|Mexico}} - Known for his intricate combo game. Placed 8th on the [[2017 64 League Rankings]]. | ||
*{{Sm| | *{{Sm|Gerson|Peru}} - Infamous for 4-stocking Isai. Placed 1st at [[Tournament:Sunset Blast|Sunset Blast]]. | ||
*{{Sm| | *{{Sm|Josh Brody|USA}} - Formerly known as BarkSanchez. Placed 1st at [[Tournament:The Big House 9|The Big House 9]]. | ||
*{{Sm| | *{{Sm|Dext3r|Mexico}} - considered to be one of the best Pikachu mains in North America. Placed 2nd at [[Tournament:Operation Desert Smash II|Operation Desert Smash II]] | ||
*{{Sm| | *{{Sm|Shears|USA}} - Placed 1st in doubles in [[Tournament:The Big House 8|The Big House 8]] with partner Josh Brody. | ||
*{{Sm|Banze|Brazil}} - placed 1st at [https://smash.gg/tournament/smash-vintage-2018/events/64-singles/brackets/455176 Smash Vintage 2018]. | |||
*{{Sm|Marbles|USA}} - Formerly known as MrMarbles. Placed 5th at [[Tournament:Smash the Record 2015|Smash the Record 2015]]. | |||
*{{Sm|Jam|UK}} - Placed 1st at [[Tournament:Fête|Fête]]. | |||
*{{Sm|JimmyJoe|USA}} - Best known as the voice of the East Coast ''Smash 64'' community. Placed 5th at [[Tournament:Fête|Fête]]. | |||
*{{Sm|Greginator|USA}} - Placed 7th at [[Tournament:CEO Dreamland|CEO Dreamland]]. | |||
*{{Sm|Battlecow|USA}} - Placed 1st at [https://smashingillini.challonge.com/SMYM16n64 Show Me Your Moves 16]. | |||
*{{Sm|CabeLo|Brazil}} - Placed 9th at [[Tournament:UFSmash 3|UFSmash 3]]. | |||
*{{Sm|KeroKeroppi|USA}} - Retired for a little bit before returning to competitive smash. | |||
====Inactive==== | |||
*{{Sm|A$|USA}} - Mains Pikachu and Kirby, but also is a top Link. Placed 3rd at [[Tournament:Zenith 2013|Zenith 2013]]. | |||
*{{Sm|Johnny|USA}} - One of the best online ''Smash 64'' players before his retirement in 2008. | |||
*{{Sm|Kefit|USA}} - One of the top Pikachu mains in the United States. Placed 1st at [[Tournament:Northwest Majors VII|Northwest Majors VII]]. | |||
*{{Sm|Sensei|USA}} - Placed 1st at [http://smashboards.com/threads/tsa-presents-smashacre-gluttony-melee-brawl-64-august-10th-2013-scotch-plains-nj.337763/ Smashacre Gluttony]. | |||
*{{Sm|Marka|Peru}} - Placed 2nd at [[Tournament:Tacna 2014|Tacna 2014]]. Retired in early 2015. | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Since the beginning of the [[metagame]] of ''Smash 64'', Pikachu has always been the character at the top of the tier list. In the third tier list, Pikachu even had its own tier at the top of the list, similarly to {{SSBB|Meta Knight}} in ''Brawl'' and {{SSBM|Fox}} in ''Melee'' ; this is no longer the case as of the fourth tier list, but Pikachu is still considered the best character by a significant margin. | |||
Since the beginning of the [[metagame]] of ''Smash 64'', Pikachu has been | |||
Due to the the majority of Pikachu players and the character's overwhelming dominance, there were talks in the community of having the character banned in 2017. Even notable Pikachu main KeroKeroppi thought he should have been banned due to his over dominance in the current meta and SuPeRbOoMfAn even going Pikachu a lot due to it being easier. However, this ban never ended up happening and Pikachu was left to continue to dominate the scene. Though in recent years, Pikachu is considered to have two even matchups now while in the past, he undisputedly had none. These two matchups that are considered even are against Falcon, who has been a common counterpick to the character for years, and recently Yoshi, due to his parry mechanics and having a few zero to combos on the character. | |||
Due to the majority of Pikachu players and the character's dominance, there | |||
==Techniques== | ==Techniques== | ||
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===Jab grab=== | ===Jab grab=== | ||
{{Main|Jab grab}} | {{Main|Jab grab}} | ||
A technique that enables Pikachu to | A technique that enables Pikachu to instantly use a [[grab]] while abusing the [[shield stun]] of its [[jab]]. This can be performed by {{SSB|Mario}} and {{SSB|Fox}} to a lesser extent. A highly useful technique in [[competitive play]], due to allowing Pikachu to shield [[pressure]] the opponent. | ||
===Ledge-stalling=== | ===Ledge-stalling=== | ||
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==In Single-player== | ==In Single-player== | ||
In the game's Single-player mode, Pikachu | In the game's Single-player mode, Pikachu is fought on the [[Saffron City]] stage. | ||
==Description== | ==Description== | ||
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==Trivia== | ==Trivia== | ||
*Pikachu is one of only | *Pikachu is one of the two only characters in the game to lack a [[meteor smash]], along with {{SSB|Link}}. | ||
*Most of Pikachu's static and electric effects are rendered in 2D due to technical limitations. | *Most of Pikachu's static and electric effects are rendered in 2D due to technical limitations. | ||
*Pikachu' | *In the Japanese version, Pikachu is the only character ranked first in the tier list to have a disadvantageous matchup (against Captain Falcon). | ||
* | *Pikachu, along with Jigglypuff, are technically the first two playable characters in ''Smash'' to actually be neutral characters rather than either heroes or villains. This is most likely due to the fact that unlike the human characters in ''Pokémon'', the Pokémon themselves do not have any sense of morality, and therefore do not belong in either alignment, instead willingly choosing to side with whatever alignment said humans are on. | ||
*Pikachu, along with Jigglypuff, are also the first two playable characters in ''Smash'' whose actual genders are never revealed. (as with all other playable Pokémon characters except for Mewtwo, who is technically genderless due to it being a legendary, up until the introduction of the Pokémon Trainer in ''Brawl'') This is most likely due to the fact that the first game was released long before the concept of genders was introduced in the ''Pokémon'' games proper, explaining why Samus is the only truly female character in that game, as well as the reason why all Pokémon are referred via gender-neutral pronouns such as "it" regardless of said Pokémon's actual gender. | |||
{{SSBCharacters}} | {{SSBCharacters}} |