Editing Pikachu (SSB)

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{{ArticleIcons|ssb=y}}
{{ArticleIcons|ssb=y}}
{{disambig2|Pikachu's appearance in ''Super Smash Bros''|this Pokémon in other contexts|Pikachu}}
{{disambig2|Pikachu's appearance in ''Super Smash Bros.''|this Pokémon in other contexts|Pikachu}}
{{Infobox Character
{{Infobox Character
|name = Pikachu  
|name = Pikachu  
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|availability = [[Starter character|Starter]]
|availability = [[Starter character|Starter]]
|tier = S
|tier = S
|tierJP = ?
|ranking = 1
|ranking = 1
|rankingJP = 1
}}
}}
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a [[starter character]] in ''[[Super Smash Bros.]]'' It originates from the {{uv|Pokémon}} series, being its recognizable mascot. Pikachu is generally a [[weight|light]], quick character, which would serve as the archetype for some other lightweight characters in the series.  
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a [[starter character]] in ''[[Super Smash Bros.]]'' It originates from the {{uv|Pokémon}} series, being its recognizable mascot. Pikachu is generally a [[weight|light]], quick character, which would serve as the archetype for some other lightweight characters in the series. Pikachu is voiced by Ikue Ōtani, who voices it [[bulbapedia:Ash's Pikachu|in the anime]], and other game appearances.
 
Pikachu is voiced by {{s|wikipedia|Ikue Ōtani}}, who also voiced it [[bulbapedia:Ash's Pikachu|in the anime]] and other game appearances, with her portrayals [https://youtu.be/WLmo93PtMZo re-purposed directly] from the anime's recording sessions.


Pikachu ranks 1st on the [[tier list]], its best placement in the series due to having many overwhelming advantages: its mobility is among the best, with fast [[walking]], [[dashing]], and [[air speed]]s, though its [[falling speed]] is slightly below average. Pikachu is notable for its amazing offstage and [[edgeguarding]] game, with fast and powerful [[aerial]]s that can also combo well with or without certain other moves, along with a [[recovery]] on [[Quick Attack]] that covers a long distance while also being unpredictable, as well as having some [[invincibility frame]]s and the ability to easily [[edge sweetspot|sweetspot the edge]]. While its attacks are generally fast, it has a few rather powerful moves, though its moveset is overall more [[combo]]-oriented. This is evident in its solid ground game, with an {{mvsub|Pikachu|SSB|up tilt}} that can rack up large damage by chaining into itself and can easily combo into virtually any other move as well, along with powerful [[smash attack]]s and an exceedingly powerful {{mvsub|Pikachu|SSB|back throw}}. It also has a [[projectile]] in its [[Thunder Jolt]], as well as {{b|Thunder|Pokémon}}, which is notable for being able to KO near the upper [[blast line]] very early; the [[Thunderspike]] technique can easily set this up.
Pikachu ranks 1st on the [[tier list]], its best placement in the series due to having many overwhelming advantages: its mobility is among the best, with fast [[walking]], [[dashing]], and [[air speed]]s, though its [[falling speed]] is slightly below average. Pikachu is notable for its amazing offstage and [[edgeguarding]] game, with fast and powerful [[aerial]]s that can also combo well with or without certain other moves, along with a [[recovery]] on [[Quick Attack]] that covers a long distance while also being unpredictable, as well as having some [[invincibility frame]]s and the ability to easily [[edge sweetspot|sweetspot the edge]]. While its attacks are generally fast, it has a few rather powerful moves, though its moveset is overall more [[combo]]-oriented. This is evident in its solid ground game, with an {{mvsub|Pikachu|SSB|up tilt}} that can rack up large damage by chaining into itself and can easily combo into virtually any other move as well, along with powerful [[smash attack]]s and an exceedingly powerful {{mvsub|Pikachu|SSB|back throw}}. It also has a [[projectile]] in its [[Thunder Jolt]], as well as {{b|Thunder|Pokémon}}, which is notable for being able to KO near the upper [[blast line]] very early; the [[Thunderspike]] technique can easily set this up.


However, Pikachu is not flawless. It has low [[weight]], allowing for it to be [[KO]]ed earlier than most of the characters, and can also be easily comboed by others. Pikachu also has limited options out of a [[tech]].
Pikachu, however, is not perfect. It is a lightweight character, allowing for it to be KOed earlier than most other characters, and can also be easily comboed by others. Pikachu also has limited options out of a [[tech]].


Despite this, Pikachu's strengths exceed its weaknesses, and it has held the best tournament results in [[competitive play]], alongside good representation. Pikachu's prowess in ''Smash 64'' is considered undisputed to such a great extent that it is considered to have the best matchup spread of any character in the game, with Pikachu's only potentially difficult matchups being against {{SSB|Captain Falcon}} and {{SSB|Yoshi}} which are typically considered to either be even or slightly winning for Pikachu in the North American version of the game.
Despite this, Pikachu's strengths exceed its weaknesses, and it has held the best tournament results in [[competitive play]], alongside good representation. Pikachu's prowess in ''Smash 64'' is considered undisputed to such a great extent that in the [[NTSC]] version of the game, it is considered to have the best matchup spread of any character in the series, with even its worst non-mirror matchup ({{SSB|Captain Falcon}}) being 55/45, meaning that it holds the distinction of being the only ''Super Smash Bros.'' character that is favored in every single non-mirror matchup. Even in the Japanese version of the game, it is still one of only two characters in the series (the other one being {{SSBB|Meta Knight}} in ''Brawl'') to have no disadvantageous matchups, and some of its matchups are actually improved compared to on the NTSC version.


==Attributes==
==Attributes==
[[File:SSB64 Congratulations Pikachu.png|thumb|250px|Pikachu's [[congratulations screen]].]]
[[File:SSB64 Congratulations Pikachu.png|thumb|250px|Pikachu's ending picture in ''Super Smash Bros.'']]
[[File:Ssb64pikachu.jpg|thumb|Pikachu using Thunder Jolt in the ''Smash 64'' instruction booklet.]]
[[File:Ssb64pikachu.jpg|thumb|right|Pikachu using Thunder Jolt in the ''Smash 64'' instruction booklet.]]
Pikachu is a small lightweight, being the third lightest character in the game although Pikachu's falling speed/gravity are around average overall. Pikachu has great mobility, having the third fastest [[dash]] speed as well as high [[air speed]]/[[air acceleration]], high jumps and high traction.
Pikachu is a small, very quick character with fast moves, a great recovery, great finishers, a projectile, disjointed hitboxes, great [[combo]]ing and [[edgeguarding]] abilities, and an exceedingly powerful [[back throw]]. Often cited as the main reason Pikachu is first on the tier list is its recovery: it is considered the best, and in many ways the only hard to edgeguard recovery in ''Smash 64''. Its aerial game is very potent; all of its aerials inflict high damage and have good KO potential, and its back and up aerials have large [[disjoint]]s making them good edgeguarding moves. Going too far offstage while edgeguarding is also not too risky for Pikachu due to its very long recovery. However, Pikachu lacks a [[meteor smash]], unlike most other characters.
 
Pikachu's high mobility on the ground is complemented with Pikachu possessing a a strong array of ground moves, with the main standouts being Pikachu's up tilt and up smash. Up tilt is a fast, highly disjointed move which can easily chain into itself and other moves beyond lower percents while up smash is a reliable combo starter at lower percents in addition to being very safe on shield and a strong KO move at higher percents. These moves allow Pikachu to have a strong combo game at lower percents and Pikachu can lead into these moves with its aerials. Pikachu also possesses a grab with respectable range and Pikachu possesses a [[jab grab]], allowing it to easily land a grab, especially with its strong mobility. Pikachu's throws are also quite effective. Forward throw has low ending lag, allowing Pikachu to potentially follow up out of it at lower percents while back throw deals very high damage and knockback, making it a very strong KO option. The rest of Pikachu's ground normals are overall more situational although down tilt is a notably solid move with good power, long disjointed range, a low launching angle and low ending lag. 
 
Pikachu also has a very strong aerial game, not only due to Pikachu's fast air speed and high jumps but also because Pikachu has a strong set of aerials. Neutral aerial is a fast, lingering aerial with decent KO power, making it a solid combo starter at lower percents as well as a solid edgeguarding option. Forward aerial can rack up a lot of damage and easily set up followups at any percent, although it is susceptible to [[SDI]]. Back aerial is a bit on the slower side but it has great range and very solid KO power, making it strong as either an edgeguarding option or as a combo ender. Down aerial is a lingering aerial with horizonal knockback, which covers Pikachu's entire body and it never gets weaker as it stays out, making it a solid option to either get opponents off stage, edgeguard opponents or even anti air to an extent. Pikachu's best aerial overall however is its up aerial. Up aerial is rather unusual as it has weak, horizontal knockback however, it is very fast, it is highly disjointed and it covers an arc around Pikachu and it is overall an excellent combo and edgeguarding tool, as well as a solid spacing move and anti-air. All of these aerials combined with Pikachu's great mobility and up special give it one of the most devastating aerials games in the game.
 
Pikachu also has a strong set of specials. [[Thunder Jolt]] is Pikachu's weakest special as it is a laggy projectile, but it can be useful for edgeguarding and camping with its downwards trajectory and long duration. Pikachu's down special, {{b|Thunder|Pokémon}}, is a very powerful move which is a projectile with infinite vertical range. Pikachu can easily combo into it with an up smash for a KO at very low percents (with the use of Thunder to KO opponents off the upper blast known being known as [[Thunderspiking]]). Thunder not only allows Pikachu to score some very early KOes but it is also not [[Reflect|reflectable]] or [[Absorb|absorbable]] unlike many other projectiles. If the Thunder hits Pikachu, it produces a hitbox with strong horizontal knockback, although this is not utilised anywhere near as much as Thunderspiking.
 
Pikachu's best special however (and possibly Pikachu's best move overall) is [[Quick Attack]]. Quick Attack is completely intangible on startup, it travels a long distance, Pikachu can angle it in any direction and Pikachu has the option to use it twice in a row. This makes it the best [[recovery]] move in ''Smash 64'' by far, as Pikachu can travel a huge amount of distance with it, Pikachu can mix it up in a ton of ways and it is generally incredibly hard to intercept both due to the intangibility on startup and its mixup potential. This not only naturally makes it strong when Pikachu is trying to recover from a disadvantageous poisition but this also makes the move strong when Pikachu is in an advantageous position, as it allows Pikachu to go incredibly deep for edgeguards and still safely return to the stage.
 
The move's intangibility on startup also gives the move utility in a ton of other areas, such as escaping fake combos and as an [[Out of shield]] option to avoid shield pressure. Pikachu even has the ability to stall on the ledge infinitely, as Quick Attack can snap to the ledge and due to Quick Attack's intangibility frames, Pikachu can stall at the ledge almost completely intangibly, being the only character in the game who can do so. Quick Attack overall is one of the best moves in the entire game (despite its lack of a hitbox) due to its incredible recovery potential as well as its high utility and mixup potential.  
 
Pikachu's does not possess one single notable strength but rather, a variety of strengths which all work together to make a formidable character. Pikachu has great mobility, a great ground game, a great aerial game, incredible edgeguarding and Pikachu has the best recovery and escape options in the game. Pikachu can easily approach its opponent to start its strong punish game and Pikachu also has the tools to play a more defensive game if it needs to. Pikachu has plenty of strong combo starters and extenders in addition to strong combo enders and raw KO moves. Even if Pikachu does find itself in a disadvantageous spot, Pikachu overall has one of the best disadvantages in the game, as it has the best recovery by quite a wide margin and Quick Attack is an excellent tool to escape disadvantage if Pikachu can access it (in addition to being a fantastic move).  


[[File:SSB64 Greenhouse Combo.gif|thumb|{{Sm|Isai}} performing the [[Greenhouse combo]].]]
Pikachu has a variety of specials. Its [[Thunder Jolt]] is a relatively underused attack, but it can be useful potentially for edge guarding and camping. [[Quick Attack]] is by far the best [[recovery]] move in ''Smash 64'' - as well as traveling a huge distance, it can also allow Pikachu to escape certain situations, and it can be extended so Pikachu does not lose its momentum after the second warp. If used perfectly, Pikachu has the ability to stall on the ledge infinitely, and it will be invulnerable due Quick Attack's invincibility frames. Pikachu's down special, {{b|Thunder|Pokémon}}, is a very powerful move that can be used as a finisher, but it is most notable for the [[Thunderspiking]] technique - which involves using it when the opponent is near the upper [[blast line]] for a [[Star KO]]. This is performed easiest with an up smash.


As strong as Pikachu is however, it does have a few weaknesses. Pikachu is very light and it has average falling speed, which makes Pikachu moderately easy to combo and even KO at 0% although if Pikachu does survive, it has a very strong recovery, making it difficult to KO from an edgeguard after a significant combo. Quick Attack does leave Pikachu quite vulnerable if it does not warp to the [[edge]], so it can be quite punishable, especially against faster characters. Quick Attack in general is a very difficult move to master as there are many ways to use it and using it incorrectly can result in Pikachu losing a stock. Pikachu's tech options are also rather slow and punishable and it has a short pivot, making pivoting less useful for Pikachu than for some other characters. These weaknesses however are relatively minor compared to other characters, with Pikachu's strengths far outweighing these weaknesses.
Pikachu has among the best and most versatile combo ability in the game. It has four great combo starters: up tilt, up aerial, neutral aerial, and down aerial. It also has the second fastest [[air speed]] in the game to compliment its combo ability. Its up tilt can be used to combo into itself from low to mid/mid-high percentages, or just about any other move (including a grab). It can start a combo, and can even lead into a KO move such as an up smash followed by Thunder, a grab then a back throw, or a back aerial to set up an [[edgeguard]]. The up tilt can also be followed by another up tilt for shield pressure. Its attacks, most notably its [[forward smash]] and [[back aerial]], have strange hitboxes, with the forward smash being an excellent finisher, but being very slow compared to Pikachu's other moves. Its combo ability is accentuated by its [[Thunderspiking]] ability, as explained above. Due to quick, strong aerials, Pikachu's shield pressure is commonly considered to be the third or fourth best in the game, behind {{SSB|Fox}}, {{SSB|Kirby}}, and possibly {{SSB|Captain Falcon}}.
[[File:SSB64 Greenhouse Combo.gif|thumb|Isai performing the Greenhouse combo]]
A well known Pikachu combo is the [[Greenhouse]] combo, created by {{Sm|Isai}}. It can only be performed in the "Tent" section of [[Hyrule Castle]]. This example shows Pikachu using multiple up tilts, then a back throw to knock the opponent into the wall, then a back aerial so they bounce off the green wall towards Pikachu, then an up smash followed by a Thunderspike. Pikachu can also use multiple forward and back throws at the wall before using the up tilt.


Overall, Pikachu is an incredibly solid character who excels in almost every area, moreso than any other character in certain areas. Pikachu has both strong offense and defence, with Pikachu having great mobility, an all around strong moveset, the best recovery in the game and very strong ways to escape disadvantage. This results in Pikachu having a very strong [[matchup]] spread. In the North American version, Pikachu's most difficult matchups are against Captain Falcon and {{SSB|Yoshi}}. Captain Falcon outruns Pikachu on the ground and he can easily KO Pikachu off of one hit while Yoshi has superior air mobility to Pikachu, in addition to being able to utilise parrying and double jump armor to heavily punish Pikachu. These matchups however are generally considered to be around even or slightly winning for Pikachu, with the general consensus being that Pikachu wins every other matchup in the game, including the {{SSB|Kirby}} matchup.  
Overall, Pikachu has excellent [[matchup]]s and beats the majority of the characters in the game, with only a few even or close to even matchups. The main ones are {{SSB|Fox}} on [[Hyrule Castle]] and {{SSB|Captain Falcon}} on {{SSB|Dream Land}}. Every other matchup is at least 60-40 in Pikachu's favour.


As a result of all of these factors, Pikachu is often considered to be the best character in the game and has overall seen some of the highest representation and results in tournaments out of the entire cast.
The problems Pikachu faces are small, but still noticeable. It is moderately easy to combo, along with the fact it is light weight, despite usually being able to get out of bad situations with [[Quick Attack]]. Its up special, despite its invincibility frames and wonderful range, leaves Pikachu vulnerable if it simply warps onto the stage from above the [[edge]] due to its ending lag. Even if it is used to escape from situations, it can also leave Pikachu vulnerable if the opponent has a fast enough [[dashing]] speed so that they can reach Pikachu before it can act. If one can get over these small issues, Pikachu will be a huge asset.
 
In the Japanese version, Pikachu has a few differences although none of them are particularly significant, with Pikachu's strongest tools being identical in both versions. Pikachu is still considered to be the best character in the Japanese version although Captain Falcon is considered to have a definitive winning matchup against Pikachu in said version. Pikachu also received some changes in the PAL versions of the game, which buffed Pikachu overall, with Pikachu receiving power increases to some of its more notable moves, including up tilt, forward smash, down aerial and Thunder. As a result, Pikachu is still the best character in the PAL versions albeit to an even greater degree.


==Differences between game versions==
==Differences between game versions==
===NTSC-J to NTSC-U===
===NTSC-J to NTSC-U===
Pikachu was noticeably buffed in the North American version. Its up angled forward tilt and dash attack are stronger, and forward smash has more range, making it easier to hit with. Thunder Jolt, however, covers less distance, slightly worsening its projectile game although its aerial hit is stronger. Pikachu also benefits from the changes to gameplay mechanics more than any other character, due to the higher presence of [[SDI]] allowing it to escape combos easier (despite its forward aerial being slightly less reliable for combos), whereas the removal of momentum sliding makes its mobility one of the best. As a result, despite its worse matchup spread, Pikachu is considered to fare better than in the Japanese version.
Pikachu was noticeably buffed in the North American version. Its up angled forward tilt and dash attack are stronger, and forward smash has more range, making it easier to hit with. Thunder Jolt, however, covers less distance, slightly worsening its projectile game although its aerial hit is stronger. Pikachu also benefits from the changes to gameplay mechanics more than any other character, due to the higher presence of [[SDI]] allowing it to escape combos easier (despite its forward aerial being slightly less reliable for combos), whereas the removal of momentum sliding makes its mobility one of the best. As a result, despite its worse matchup spread, Pikachu is considered to far better than in the Japanese version.


====Ground attacks====
====Ground attacks====
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====Special attacks====
====Special attacks====
*{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}}
*{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}}
*{{nerf|Thunder Jolt has a shorter duration (118/119 frames → 98/99).}}
*{{buff|Thunder Jolt has a shorter duration (98/99 frames → 118/119).}}
*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}}
*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}}


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|game=SSB
|game=SSB
|neutralcount=1
|neutralcount=1
|neutralname=Headbutt ({{ja|ずつき|Zutsuki}})
|neutralname= 
|neutral1dmg=2%
|neutral1dmg=2%
|neutraldesc=Pikachu headbutts forward. Can chain into itself or lead into a [[jab grab]].
|neutraldesc=Pikachu headbutts forward. Can chain into itself or lead into a [[jab grab]].
|ftiltangles=3
|ftiltangles=3
|ftiltname=Double-Footed Kick ({{ja|りょうあしげり|Ryō Ashigeri}})
|ftiltname= 
|ftiltupdmg=11%, 9% (NTSC-J)
|ftiltupdmg=11%, 9% (NTSC-J)
|ftiltsidedmg=10%
|ftiltsidedmg=10%
|ftiltdowndmg=9%, 10% (NTSC-J)
|ftiltdowndmg=9%, 10% (NTSC-J)
|ftiltdesc=Pikachu stands on its two hands and kicks its two feet forward. Can be angled up or down. Has unimpressive power/range and moderate ending lag, making it one of Pikachu's least useful moves.
|ftiltdesc=Pikachu stands on its two hands and kicks its two feet forward. Can be angled up or down. Has unimpressive power/range and moderate ending lag, making it one of Pikachu's least useful moves.
|utiltname=Tail Attack ({{ja|しっぽアタック|Shippo Atakku}})
|utiltname= 
|utiltdmg=11%
|utiltdmg=11%
|utiltdesc=Does a tail whip upwards. It can easily chain into itself multiple times or combo into aerials (outside of very low percents), it has a disjointed hitbox and it has low ending lag, making it one of the best up tilts in the game. Has slightly higher knockback in the PAL versions.
|utiltdesc=Does a tail whip upwards. It can easily chain into itself multiple times or combo into aerials (outside of very low percents), it has a disjointed hitbox and it has low ending lag, making it one of the best up tilts in the game. Has slightly higher knockback in the PAL versions.
|dtiltname=Tail Sweep ({{ja|あしばらい|Shippo Barai}})
|dtiltname= 
|dtiltdmg=12%
|dtiltdmg=12%
|dtiltdesc=A tail sweep. It is a [[semi-spike]] with good power, low ending lag and disjointed range.
|dtiltdesc=A tail sweep. It is a [[semi-spike]] with good power, low ending lag and disjointed range.
|dashname=Running Headbutt ({{ja|ジャンプずつき|Janpu Zutsuki}}, ''Jump Headbutt'')
|dashname= 
|dashdmg=12%
|dashdmg=12%
|dashdesc=Does a running headbutt while falling onto the ground. Can setup edgeguards although it is not particularly powerful. Has lower knockback in the Japanese version.
|dashdesc=Does a running headbutt while falling onto the ground. Can setup edgeguards although it is not particularly powerful. Has lower knockback in the Japanese version.
|fsmashname=Thundershock ({{ja|ショートでんげき|Shōto Dengeki}}, ''Electrical Short'')
|fsmashname= 
|fsmashdmg=18%, 20% (PAL late)
|fsmashdmg=18%, 20% (PAL late)
|fsmashdesc=Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. It has slow startup lag and average power for a forward smash, although it has great range and its hitbox lasts for a long time. Has less range in the Japanese version and even more KO power in the PAL versions.
|fsmashdesc=Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. It has slow startup lag and average power for a forward smash, although it has great range and its hitbox lasts for a long time. Has less range in the Japanese version and even more KO power in the PAL versions.
|usmashname=Tail Somersault ({{ja|しっぽサマーソルト|Shippo Sāmasoruto}})
|usmashname= 
|usmashdmg=18% (clean), 9% (late)
|usmashdmg=18% (clean), 9% (late)
|usmashdesc=Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. Has decent KO power although nothing too extreme for an up smash. The main advantage the move has is its low ending lag, which makes it safe on shield and allows it to be used as a combo starter. Can combo into up tilt at lower percents, up air at middle percents and Thunder at slightly higher percents to score early KOes. It also has a much weaker late hit, although this can be used to combo at higher percents.  
|usmashdesc=Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. Has decent KO power although nothing too extreme for an up smash. The main advantage the move has is its low ending lag, which makes it safe on shield and allows it to be used as a combo starter. Can combo into up tilt at lower percents, up air at middle percents and Thunder at slightly higher percents to score early KOes. It also has a much weaker late hit, although this can be used to combo at higher percents.  
|dsmashname=Double Leg Kick ({{ja|ダブルりょうあしキック|Daburu Ryō Ashi Kikku}})
|dsmashname= 
|dsmashdmg=16% (front), 13% (back)
|dsmashdmg=16% (front), 13% (back)
|dsmashdesc=Does a spinning breakdance attack on the floor. Has two hits and unlike most down smashes, these two hits differ in strength. The front hit deals a decent amount of damage and has incredible horizontal knockback (KOing about as early as Kirby's forward smash) while the back hit deals lower damage and knockback.
|dsmashdesc=Does a spinning breakdance attack on the floor. Has two hits and unlike most down smashes, these two hits differ in strength. The front hit deals a decent amount of damage and has incredible horizontal knockback (KOing about as early as Kirby's forward smash) while the back hit deals lower damage and knockback.
|nairname=Pikachu Kick ({{ja|ピカチュウキック|Pikachū Kikku}})
|nairname= 
|nairdmg=14% (clean), 11% (late)
|nairdmg=14% (clean), 11% (late)
|nairdesc=Pikachu sticks out its foot for about half a second. A very fast [[sex kick]] with very low startup lag and below average ending lag. Its only notable downside is its unimpressive range.
|nairdesc=Pikachu sticks out its foot for about half a second. A very fast [[sex kick]] with very low startup lag and below average ending lag. Its only notable downside is its unimpressive range.
|fairname=Electric Drill ({{ja|でんげきドリル|Dengeki Doriru}})
|fairname= 
|fairdmg=3% (hits 1-7), 21% (total), 6% (landing)
|fairdmg=3% (hits 1-7), 21% (total), 6% (landing)
|fairdesc=Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit for a total of 21%. Can be used as a combo starter.  
|fairdesc=Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit for a total of 21%. Can be used as a combo starter.  
|bairname=Backwards Kick ({{ja|うしろげり|U Shiro-Geri}})
|bairname= 
|bairdmg=16% (clean), 14% (late)
|bairdmg=16% (clean), 14% (late)
|bairdesc=Pikachu kicks backwards, its small foot getting slightly larger for a short second. It is somewhat slow although it has great range and knockback (being the second strongest back aerial), making it useful as both for beating other aerials and as a finisher.
|bairdesc=Pikachu kicks behind itself, its small foot getting slightly larger for a short second. It is somewhat slow although it has great range and knockback (being the second strongest back aerial). A solid combo ender.
|uairname=Tail Chop ({{ja|しっぽはたき|Shippo Hitaki}})
|uairname= 
|uairdmg=10%
|uairdmg=10%
|uairdesc=Pikachu flips forward while swinging its tail around it. Its tail hitbox begins on frame 3 and completes an arc of over 180 degrees with a massive disjointed hitbox and no hurtbox. Considered one of the strongest anti-airs in the game, it's also useful as a defensive tool, combo starter, and spacing option. Combos easily into itself at mid percents, often leading to a bair or nair.
|uairdesc=A flipping upwards tail swing. It has weak horizontal knockback although it is very fast and it has long disjointed range. Can easily combo at mid percents.  
|dairname=Electric Screw ({{ja|でんげきスクリュー|Dengeki Sukuryū}})
|dairname= 
|dairdmg=13%, 14% (PAL)
|dairdmg=13%, 14% (PAL)
|dairdesc=Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally with decent knockback (especially in the PAL versions). Along with {{SSB|Link}}'s down aerial, this is the only down aerial in ''Smash 64'' to lack a [[meteor smash]] hitbox.
|dairdesc=Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally with decent knockback (especially in the PAL versions). Along with {{SSB|Link}}'s down aerial, this is the only down aerial in ''Smash 64'' to lack a [[meteor smash]] hitbox.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Grabs the opponent. Has decent range.
|grabdesc=Grabs the opponent. Has decent range.
|fthrowname=Neck Throw ({{ja|くびかりなげ|Ku Bikari Nage}})
|fthrowname= 
|fthrowdmg=12%
|fthrowdmg=12%
|fthrowdesc=Pikachu grabs the foe, flips and releases them. Combos into usmash or another grab at low percents against most of the cast, making it a powerful combo starter.
|fthrowdesc=Pikachu grabs the foe, flips and releases them. It is fairly standard for a forward throw although it has low ending lag.
|bthrowname=Electric Throw ({{ja|でんきなげ|Denki Nage}})
|bthrowname= 
|bthrowdmg=18%
|bthrowdmg=18%
|bthrowdesc=Pikachu puts the foe on its back and releases electricity. A much weaker variant of this throw would become its forward throw in future ''Smash Bros.'' iterations. Has low ending lag and incredible knockback, being one of the strongest back throws in the game.
|bthrowdesc=Pikachu puts the foe on its back and releases electricity. This throw would later become its forward throw in future ''Smash Bros.'' iterations, but a much weaker variant. Has low ending lag and incredible knockback, being one of the strongest back throws in the game.
|floorbname= 
|floorbname=
|floorbdmg=6%
|floorbdmg=6%
|floorbdesc=Kicks on both sides and gets up.
|floorbdesc=Kicks on both sides and gets up.
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|edgefname= 
|edgefname= 
|edgefdmg=6%
|edgefdmg=6%
|edgefdesc=Has a large hitbox and hits opponents away from the stage, making it effective as an edgeguarding tool while holding the ledge.
|edgefdesc=Is evenly good with other ledge attacks outside of {{SSB|Fox}}'s and {{SSB|Donkey Kong}}'s where it is considered worse.
|edgesname= 
|edgesname= 
|edgesdmg=6%
|edgesdmg=6%
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|usname=Quick Attack
|usname=Quick Attack
|usdmg=0%
|usdmg=0%
|usdesc=Moves in two directions at warp speed. The move lacks a hitbox, making it unable to hit opponents. The directions can be controlled with the [[Control Stick]], with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, along with its vast mixup potential. Pikachu is completely [[intangible]] during its startup, which lasts 20 frames. This both boosts its recovery potential and gives it utility in many other areas.  
|usdesc=Moves in two directions at warp speed. The move lacks a hitbox, making it unable to hit opponents. The directions can be controlled with the [[Control Stick]], with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, along with its vast mixup potential. Pikachu is completely [[intangible]] during its startup, which both boosts its recovery potential and gives it utility in many other areas.  
|dsname=Thunder|dspage=Thunder (Pokémon)
|dsname=Thunder|dspage=Thunder (Pokémon)
|dsdmg=12% (bolt), 16% (blast), 14% (PAL bolt), 18% (PAL blast)
|dsdmg=12% (bolt), 16% (blast), 14% (PAL bolt), 18% (PAL blast)
|dsdesc=Pikachu drops a bolt of lightning from the sky causing vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger horizontal knockback than the lightning itself. Can stall Pikachu in midair if timed correctly. The move is extremely useful after using an up smash, as it can lead to very early KOes. The move can also be used to juggle opponents near the upper blast zone. Has even greater damage and knockback in the PAL versions.  
|dsdesc=Pikachu drops a bolt of lightning from the sky causing vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger horizontal knockback than the lightning itself. Can stall Pikachu in midair if timed correctly. The move is extremely useful after using an up smash, as it can lead to very early KOes. The move can also be used to juggle opponents near the upper blast zone. Has even greater damage and knockback in the PAL versions.  
}}
}}
===[[Announcer]] call===
<gallery>
File: Pikachu Announcer SSB.wav|English/Japanese/Chinese
File: Pikachu French Announcer SSB.wav|French
File: Pikachu German Announcer SSB.wav|German
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
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|char=Pikachu}}
|char=Pikachu}}


==In [[competitive play]]==
==In [[Competitive play]]==
===Most historically significant players===
===Notable players===
:''See also: [[:Category:Pikachu players (SSB)]]''
:''See also: [[:Category:Pikachu professionals (SSB)]]''
<!--This character has a 15 player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines-->
====Active====
*{{Sm|Alvin|Peru}} - One of the best Pikachu players in the world.
*{{Sm|Banze|Brazil}} - placed 1st at [https://smash.gg/tournament/smash-vintage-2018/events/64-singles/brackets/455176 Smash Vintage 2018].
*{{Sm|Battlecow|USA}} - Placed 1st at [https://smashingillini.challonge.com/SMYM16n64 Show Me Your Moves 16].
*{{Sm|CabeLo|Brazil}} - Placed 9th at [[Tournament:UFSmash 3|UFSmash 3]].
*{{Sm|Dext3r|Mexico}} - considered to be one of the best Pikachu mains in North America. Placed 2nd at [[Tournament:Operation Desert Smash II|Operation Desert Smash II]].
*{{Sm|Gerson|Peru}} - Infamous for 4-stocking Isai. Placed 1st at [[Tournament:Sunset Blast|Sunset Blast]].
*{{Sm|Greginator|USA}} - Placed 7th at [[Tournament:CEO Dreamland|CEO Dreamland]].
*{{Sm|Isai|USA}} - Considered one of the all-time best Pikachu players.
*{{Sm|Jam|UK}} - Placed 1st at [[Tournament:Fête|Fête]].
*{{Sm|JimmyJoe|USA}} - Best known as the voice of the East Coast ''Smash 64'' community. Placed 5th at [[Tournament:Fête|Fête]].
*{{Sm|Josh Brody|USA}} - Formerly known as BarkSanchez. Placed 1st at [[Tournament:The Big House 9|The Big House 9]].
*{{Sm|KeroKeroppi|USA}} - Retired for a little bit before returning to competitive smash.
*{{Sm|Marbles|USA}} - Formerly known as MrMarbles. Placed 5th at [[Tournament:Smash the Record 2015|Smash the Record 2015]].
*{{Sm|Mariguas|Mexico}} - Known for his intricate combo game. Placed 8th on the [[2017 64 League Rankings]].
*{{Sm|Shears|USA}} - Placed 1st in doubles in [[Tournament:The Big House 8|The Big House 8]] with partner Josh Brody.
*{{Sm|SuPeRbOoMfAn|Canada}} - Widely considered to be the best Pikachu main and one of the best Smash 64 players in the world.
*{{Sm|wario|Japan}} - One of the best Pikachu players in the world.


*{{Sm|Alvin|Peru}} - One of the best Pikachu players in the world and the best from South America. Notably won {{Trn|GENESIS 4}} using Pikachu to beat SuPeRbOoMfAn in grand finals and has placed 1st at a multitude of smaller tournaments using Pikachu and {{SSB|Captain Falcon}}.
====Inactive====
*{{Sm|Dext3r|Mexico}} - Considered the second best player in Mexico before his retirement. Had a steady stream of top 8 finishes throughout his whole career as a solo Pikachu main with 4th at {{Trn|GENESIS 4}} and {{Trn|Snosa III}}. In 2017, he was ranked as a top 10 player, being 9th on the [[2017 64 League Rankings]].
*{{Sm|A$|USA}} - Mains Pikachu and Kirby, but also is a top Link. Placed 3rd at [[Tournament:Zenith 2013|Zenith 2013]].
*{{Sm|Isai|USA}} - One of the best ''Smash 64'' players of all time who is efficient with the entire cast and mains Pikachu, who is what many consider his strongest character. Won {{Trn|Super Smash Con 2023}} where he used Pikachu to beat kysk, and double-eliminated SuPeRbOoMfAn and {{Sm|Kurabba}}, the latter being the #1 player of 2022. Also won {{Trn|MELEE-FC Diamond}} and placed highly at other tournaments throughout the game's competitive lifespan using Pikachu as his primary character.
*{{Sm|Johnny|USA}} - One of the best online ''Smash 64'' players before his retirement in 2008.  
*{{Sm|Gerson|Peru}} - The second best player in Peru behind Alvin. He has won multiple tournaments around South America, including {{Trn|Tacna Torneo Nacional 2012}}, {{Trn|UFSmash 3}}, and {{Trn|Sunset Blast}} with notable wins over {{Sm|Fukurou}}, Alvin, and Tavomono.
*{{Sm|Kefit|USA}} - One of the top Pikachu mains in the United States. Placed 1st at [[Tournament:Northwest Majors VII|Northwest Majors VII]].
*{{Sm|Josh Brody|USA}} - The best solo Pikachu player in the United States. He has been ranked in the top 10 for ''Smash 64'' throughout 2019 to 2022. Won multiple tournaments as a solo Pikachu player such as {{Trn|The Big House 9}} and {{Trn|Super Smash Con: Fall Fest}} and having wins over many established players such as Prince, KeroKeroppi, and JaimeHR.
*{{Sm|Marka|Peru}} - Placed 2nd at [[Tournament:Tacna 2014|Tacna 2014]]. Retired in early 2015.
*{{Sm|Jam|UK}} - The best ''Smash 64'' player in Europe. He won one of the most notable European tournaments with {{Trn|Fête}} and also placed 5th at {{Trn|B.E.A.S.T 7}}. He is also one of the most notable European players to have attended some large North American tournaments and gave some tough competition, seen with his 2nd place finish at {{Trn|Hitstun 6}} where he took sets from {{Sm|Zero|p=Texas}}, Josh Brody, and {{Sm|CTG}}.
*{{Sm|Sensei|USA}} - Placed 1st at [http://smashboards.com/threads/tsa-presents-smashacre-gluttony-melee-brawl-64-august-10th-2013-scotch-plains-nj.337763/ Smashacre Gluttony].
*{{Sm|KeroKeroppi|USA}} - One of the top ''Smash 64'' players in the United States for years. He has solo Pikachu tournament wins with {{Trn|The Empire Smashes Back}}, {{Trn|Low Tier City 6}}, and {{Trn|Xanadu Origins}} and has shown consistently strong placements at [[Super Smash Con]] events such as his 2nd place during {{Trn|Super Smash Con 2015}}. He was considered a top 5 player back on the [[2018 64 League Rankings]] and currently ranks 5th on the [[2023 Smash 64 Power Rankings]].
*{{Sm|kysk|USA}} - The best ''Smash 64'' player during 2019 and one of the best players of the game overall. He was considered one of the first Japanese players to heavily utilize counterpicking at a high level, doing so at many points with his Pikachu. Won a multitude of tournaments in 2019 with Pikachu as a secondary character. He also won {{Trn|Kanto Fall 2019}} and placed 4th at {{Trn|Kansai 2018}} with solo Pikachu.
*{{Sm|Mariguas|Mexico}} - One of the best Pikachu players of all time. His tournament win with {{Trn|Get On My Level 2017}} where he double-eliminated Isai, as well as other strong placements such as 4th at {{Trn|Super Smash Con 2016}} and 5th at {{Trn|GENESIS 3}} made him a top 10 player from 2016-2017. He retired from the game in 2018.
*{{Sm|Maha|Japan}} - The second best solo Pikachu from Japan behind wario. His best placement to date is 2nd at {{Trn|Japan Smash Cup 2017}}, beating {{Sm|Fukurou}} and {{Sm|Wangera}} at the event. Additionally, he has amassed a number of top 8s at many Kanto tournaments.
*{{Sm|Nax|Chile}} - The best player from Chile who has become a top 10 player in the current meta. He has beaten Isai and Alvin and also placed 2nd at {{Trn|Super Smash Con 2022}} and 5th at {{Trn|Inka Fest 2019}}. He is currently ranked 4th on the [[2023 Smash 64 Power Rankings]].
*{{Sm|Robert|USA}} - One of the best Pikachu players in the United States in recent years, being ranked 8th back on the [[2019-2020 Smash 64 Power Rankings]]. He has won multiple tournaments such as {{Trn|Shine 2019}} and {{Trn|Smashtoberfest}} and made major placements such as 3rd at {{Trn|The Big House 9}} and 4th at {{Trn|Keystoned II}}. His list of wins include {{Sm|Shalaka}}, {{Sm|tacos}}, and Josh Brody.
*{{Sm|Sensei|USA}} - Considered the second best player in North America during the mid-2000s and early 2010s and co-mained Pikachu and {{SSB|Fox}}. He made 2nd place finishes at {{Trn|MELEE-FC Diamond}} and {{Trn|Zenith 2013}} and made top 6 at {{Trn|Apex 2012}} and {{Trn|Apex 2013}}.
*{{Sm|SuPeRbOoMfAn|Canada}} - One of the best ''Smash 64'' players and one of the best Pikachu players of all time. His tri-main status with Pikachu, Kirby, and Captain Falcon  allowed him to win majors such as {{Trn|Super Smash Con 2016}} and {{Trn|GENESIS 5}} and has wins over Fukurou, Mariguas, and KeroKeroppi with Pikachu. He was considered the best player in the world during 2018.
*{{Sm|wario|Japan}} - One of the best Japanese players and one of the best Pikachu players of all time. He won every tournament he attended from 2015 to 2016 which included {{Trn|Kansai 2015}}, {{Trn|Kansai 2016}}, and {{Trn|GENESIS 3}}. He is one of the few Japanese players to have a winning record over {{Sm|Jouske}}, including two grand finals wins. As such, he is one of the most respected Pikachu players in the scene.


===Tier placement and history===
===Tier placement and history===
{{incomplete|Documentation of the reasoning behind Double Pikachu being banned, and the rough date where this was standardised.}}
Since the beginning of the [[metagame]] of ''Smash 64'', Pikachu has been a centerpiece within the metagame, reflected by how it has been always at the top of the tier list across all four editions. In the third tier list, Pikachu even had its own tier at the top of the list; this is no longer the case as of the fourth tier list, though Pikachu is still considered the best character by a significant margin.
Since the beginning of the [[metagame]] of ''Smash 64'', Pikachu has been a centerpiece within the metagame, reflected by how it has been always at the top of the tier list across all four editions. In the third tier list, Pikachu even had its own tier at the top of the list; this is no longer the case as of the fourth tier list, though Pikachu is still considered the best character by a significant margin. This dominance is due to an excellent recovery compared to the rest of the roster, quick speed, and high damage output that is difficult to contest due to an overall small size. It also sports a full intangible planking technique, where you repeatedly quick attack into the ledge, though is often banned in tournaments
 
====Ban discussions====
Due to the majority of Pikachu players and the character's dominance, there was discussion in the community of having the character banned in 2017. Such discussions, such as from top Pikachu main KeroKeroppi, thought it should have been banned due to how much flexibility and reward the character offered. SuPeRbOoMfAn even used Pikachu a lot more in tournaments to further support Pikachu’s influence. However, this ban never ended up happening and Pikachu was left to continue to dominate the scene. In recent years, however, Pikachu is considered to have two close-to-even matchups, while in the past, it undisputedly had none. These two matchups that are considered to be managable are  against {{SSB|Captain Falcon}}, with his wide array of powerful combo and KO moves, and recently Yoshi, due to his parry mechanics and having a few zero-to-death combos on Pikachu. Despite more developed counterplay, Pikachu continues to remain the top character in the metagame.


In Doubles, even in [[Smash Remix]] tournaments, double Pikachu is often banned, due to very little reason not to use both.<ref>[https://docs.google.com/document/d/1T99G_p8Nis5jwF2Y_r2zHEKvm0iKgz9jGVbEafkKl30/edit?usp=sharing Xanadu Origins Ruleset; stacked event where Double Pikachu was banned]</ref>  A ruleset known as ZPK was the banning of both Pikachu and {{SSB|Kirby}} from competing in doubles, seen at tournaments such as [https://www.start.gg/tournament/battle-at-the-border-23/ Battle at the Border].
Due to the the majority of Pikachu players and the character's dominance, there was discussion in the community of having the character banned in 2017. Such discussions, such as from top Pikachu main KeroKeroppi, thought he should have been banned due to how much flexibility and reward the character offered. SuPeRbOoMfAn even used Pikachu a lot more in tournaments to further support Pikachu’s influence. However, this ban never ended up happening and Pikachu was left to continue to dominate the scene. In recent years, however, Pikachu is considered to have two close-to-even matchups, while in the past, he undisputedly had none. These two matchups that are considered to be managable are  against {{SSB|Captain Falcon}}, who had his arnesal of powerful comboing and finishing moves amped up, and recently Yoshi, due to his parry mechanics and having a few zero to combos on the character. Despite more developed counterplay, Pikachu continues to remain the top character in the metagame.


==Techniques==
==Techniques==
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===Jab grab===
===Jab grab===
{{Main|Jab grab}}
{{Main|Jab grab}}
A technique that enables Pikachu to cancel his [[jab]] immediately into his [[grab]]. Since Pikachu's grab hitbox begins on frame 6, but jab begins on frame 2, this combo allows him to attack faster, and is effective when pressuring shields, or after teching to surprise an opponent. However it can only be used when standing still, since unlike grabs, jabs can't be done out of a run. This technique can also be performed by {{SSB|Mario}}, {{SSB|Luigi}}, and {{SSB|Ness}}.
A technique that enables Pikachu to instantly use a [[grab]] while abusing the [[shield stun]] of its [[jab]]. This can be performed by {{SSB|Mario}} and {{SSB|Fox}} to a lesser extent. A highly useful technique in [[competitive play]], due to allowing Pikachu to shield [[pressure]] the opponent.


===Ledge-stalling===
===Ledge-stalling===
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==In Single-player==
==In Single-player==
In the game's Single-player mode, Pikachu is the fifth character to be fought. It is fought on the [[Saffron City]] stage.
In the game's Single-player mode, Pikachu is fought on the [[Saffron City]] stage.


==Description==
==Description==
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==Trivia==
==Trivia==
*Pikachu is one of only two characters in the game to lack a [[meteor smash]], alongside {{SSB|Link}}.
*Pikachu is one of the two only characters in the game to lack a [[meteor smash]], along with {{SSB|Link}}.
*Pikachu is one of only three characters in the game, the other two being Mario and Luigi, to hit in front and behind itself when doing a forward smash with battering items, with the hitboxes having the greatest horizontal range, as it does a spin attack with the item.
*Pikachu is the only character in the game whose forward smash with battering items attacks both in front and behind (as it does a spin attack with the item).
*Most of Pikachu's static and electric effects are rendered in 2D due to technical limitations.
*Most of Pikachu's static and electric effects are rendered in 2D due to technical limitations.
*Pikachu's up special used to be called Agility, but was changed to Quick Attack later.<ref>https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/PostReturn038.html</ref>
*In the Japanese version, Pikachu is the only character ranked first in the tier list to have a disadvantageous matchup (against Captain Falcon).
**However, [[Agility]] would eventually be given to [[Pichu]] for its up special in ''Melee'' and ''Ultimate''.
*Pikachu, along with Jigglypuff, are technically the first two playable characters in ''Smash'' to actually be neutral characters rather than either heroes or villains. This is most likely due to the fact that unlike the human characters in ''Pokémon'', the Pokémon themselves do not have any sense of morality, and therefore do not belong in either alignment, instead willingly choosing to side with whatever alignment said humans are on.
*On the [[character selection screen]], Pikachu's portrait greatly resembles its artwork from ''{{s|bulbapedia|Pokémon Blue}}''.
 
==References==
{{reflist}}
 
{{SSBCharacters}}
{{SSBCharacters}}
{{Pokémon universe}}
{{Pokémon universe}}

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