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{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
{{disambig2|Pikachu's appearance in ''Super Smash Bros''|this Pokémon in other contexts|Pikachu}} | {{disambig2|Pikachu's appearance in ''Super Smash Bros.''|this Pokémon in other contexts|Pikachu}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Pikachu | |name = Pikachu | ||
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|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = S | |tier = S | ||
|ranking = 1 | |ranking = 1 | ||
}} | }} | ||
'''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a [[starter character]] in ''[[Super Smash Bros.]]'' It originates from the {{uv|Pokémon}} series, being its recognizable mascot. Pikachu is generally a [[weight|light]], quick character, which would serve as the archetype for some other lightweight characters in the series. | '''Pikachu''' ({{ja|ピカチュウ|Pikachū}}, ''Pikachu'') is a [[starter character]] in ''[[Super Smash Bros.]]'' It originates from the {{uv|Pokémon}} series, being its recognizable mascot. Pikachu is generally a [[weight|light]], quick character, which would serve as the archetype for some other lightweight characters in the series. Pikachu is voiced by Ikue Ōtani, who voices it [[bulbapedia:Ash's Pikachu|in the anime]], and other game appearances. | ||
Pikachu is voiced by | |||
Pikachu ranks 1st on the [[tier list]], its best placement in the series due to having many overwhelming advantages: its mobility is among the best, with fast [[walking]], [[dashing]], and [[air speed]]s, though its [[falling speed]] is slightly below average. Pikachu is notable for its amazing offstage and [[edgeguarding]] game, with fast and powerful [[aerial]]s that can also combo well with or without certain other moves, along with a [[recovery]] on [[Quick Attack]] that covers a long distance while also being unpredictable, as well as having some [[invincibility frame]]s and the ability to easily [[edge sweetspot|sweetspot the edge]]. While its attacks are generally fast, it has a few rather powerful moves, though its moveset is overall more [[combo]]-oriented. This is evident in its solid ground game, with an {{mvsub|Pikachu|SSB|up tilt}} that can rack up large damage by chaining into itself and can easily combo into virtually any other move as well, along with powerful [[smash attack]]s and an exceedingly powerful {{mvsub|Pikachu|SSB|back throw}}. It also has a [[projectile]] in its [[Thunder Jolt]], as well as {{b|Thunder|Pokémon}}, which is notable for being able to KO near the upper [[blast line]] very early; the [[Thunderspike]] technique can easily set this up. | Pikachu ranks 1st on the [[tier list]], its best placement in the series due to having many overwhelming advantages: its mobility is among the best, with fast [[walking]], [[dashing]], and [[air speed]]s, though its [[falling speed]] is slightly below average. Pikachu is notable for its amazing offstage and [[edgeguarding]] game, with fast and powerful [[aerial]]s that can also combo well with or without certain other moves, along with a [[recovery]] on [[Quick Attack]] that covers a long distance while also being unpredictable, as well as having some [[invincibility frame]]s and the ability to easily [[edge sweetspot|sweetspot the edge]]. While its attacks are generally fast, it has a few rather powerful moves, though its moveset is overall more [[combo]]-oriented. This is evident in its solid ground game, with an {{mvsub|Pikachu|SSB|up tilt}} that can rack up large damage by chaining into itself and can easily combo into virtually any other move as well, along with powerful [[smash attack]]s and an exceedingly powerful {{mvsub|Pikachu|SSB|back throw}}. It also has a [[projectile]] in its [[Thunder Jolt]], as well as {{b|Thunder|Pokémon}}, which is notable for being able to KO near the upper [[blast line]] very early; the [[Thunderspike]] technique can easily set this up. | ||
Pikachu, however, is not perfect. It is a lightweight character, allowing for it to be KOed earlier than most other characters, and can also be easily comboed by others. Pikachu also has limited options out of a [[tech]]. | |||
Despite this, Pikachu's strengths exceed its weaknesses, and it has held the best tournament results in [[competitive play]], alongside good representation. Pikachu's prowess in ''Smash 64'' is considered undisputed to such a great extent that it is considered to have the best matchup spread of any character in the | Despite this, Pikachu's strengths exceed its weaknesses, and it has held the best tournament results in [[competitive play]], alongside good representation. Pikachu's prowess in ''Smash 64'' is considered undisputed to such a great extent that in the [[NTSC]] version of the game, it is considered to have the best matchup spread of any character in the series, with even its worst non-mirror matchup ({{SSB|Captain Falcon}}) being 55/45, meaning that it holds the distinction of being the only ''Super Smash Bros.'' character that is favored in every single non-mirror matchup. Even in the Japanese version of the game, it is still one of only two characters in the series (the other one being {{SSBB|Meta Knight}} in ''Brawl'') to have no disadvantageous matchups, and some of its matchups are actually improved compared to on the NTSC version. | ||
==Attributes== | ==Attributes== | ||
[[File:SSB64 Congratulations Pikachu.png|thumb|250px|Pikachu's | [[File:SSB64 Congratulations Pikachu.png|thumb|250px|Pikachu's ending picture in ''Super Smash Bros.'']] | ||
[[File:Ssb64pikachu.jpg|thumb|Pikachu using Thunder Jolt in the ''Smash 64'' instruction booklet.]] | [[File:Ssb64pikachu.jpg|thumb|right|Pikachu using Thunder Jolt in the ''Smash 64'' instruction booklet.]] | ||
Pikachu is a small | Pikachu is a small, very quick character with fast moves, a great recovery, great finishers, a projectile, disjointed hitboxes, great [[combo]]ing and [[edgeguarding]] abilities, and an exceedingly powerful [[back throw]]. Often cited as the main reason Pikachu is first on the tier list is its recovery: it is considered the best, and in many ways the only hard to edgeguard recovery in ''Smash 64''. Its aerial game is very potent; all of its aerials inflict high damage and have good KO potential, and its back and up aerials have large [[disjoint]]s making them good edgeguarding moves. Going too far offstage while edgeguarding is also not too risky for Pikachu due to its very long recovery. However, Pikachu lacks a [[meteor smash]], unlike most other characters. | ||
[[ | Pikachu has a variety of specials. Its [[Thunder Jolt]] is a relatively underused attack, but it can be useful potentially for edge guarding and camping. [[Quick Attack]] is by far the best [[recovery]] move in ''Smash 64'' - as well as traveling a huge distance, it can also allow Pikachu to escape certain situations, and it can be extended so Pikachu does not lose its momentum after the second warp. If used perfectly, Pikachu has the ability to stall on the ledge infinitely, and it will be invulnerable due Quick Attack's invincibility frames. Pikachu's down special, {{b|Thunder|Pokémon}}, is a very powerful move that can be used as a finisher, but it is most notable for the [[Thunderspiking]] technique - which involves using it when the opponent is near the upper [[blast line]] for a [[Star KO]]. This is performed easiest with an up smash. | ||
Pikachu has among the best and most versatile combo ability in the game. It has four great combo starters: up tilt, up aerial, neutral aerial, and down aerial. It also has the second fastest [[air speed]] in the game to compliment its combo ability. Its up tilt can be used to combo into itself from low to mid/mid-high percentages, or just about any other move (including a grab). It can start a combo, and can even lead into a KO move such as an up smash followed by Thunder, a grab then a back throw, or a back aerial to set up an [[edgeguard]]. The up tilt can also be followed by another up tilt for shield pressure. Its attacks, most notably its [[forward smash]] and [[back aerial]], have strange hitboxes, with the forward smash being an excellent finisher, but being very slow compared to Pikachu's other moves. Its combo ability is accentuated by its [[Thunderspiking]] ability, as explained above. Due to quick, strong aerials, Pikachu's shield pressure is commonly considered to be the third or fourth best in the game, behind {{SSB|Fox}}, {{SSB|Kirby}}, and possibly {{SSB|Captain Falcon}}. | |||
[[File:SSB64 Greenhouse Combo.gif|thumb|Isai performing the Greenhouse combo]] | |||
A well known Pikachu combo is the [[Greenhouse]] combo, created by {{Sm|Isai}}. It can only be performed in the "Tent" section of [[Hyrule Castle]]. This example shows Pikachu using multiple up tilts, then a back throw to knock the opponent into the wall, then a back aerial so they bounce off the green wall towards Pikachu, then an up smash followed by a Thunderspike. Pikachu can also use multiple forward and back throws at the wall before using the up tilt. | |||
Overall, | Overall, Pikachu has excellent [[matchup]]s and beats the majority of the characters in the game, with only a few even or close to even matchups. The main ones are {{SSB|Fox}} on [[Hyrule Castle]] and {{SSB|Captain Falcon}} on {{SSB|Dream Land}}. Every other matchup is at least 60-40 in Pikachu's favour. | ||
The problems Pikachu faces are small, but still noticeable. It is moderately easy to combo, along with the fact it is light weight, despite usually being able to get out of bad situations with [[Quick Attack]]. Its up special, despite its invincibility frames and wonderful range, leaves Pikachu vulnerable if it simply warps onto the stage from above the [[edge]] due to its ending lag. Even if it is used to escape from situations, it can also leave Pikachu vulnerable if the opponent has a fast enough [[dashing]] speed so that they can reach Pikachu before it can act. If one can get over these small issues, Pikachu will be a huge asset. | |||
==Differences between game versions== | ==Differences between game versions== | ||
===NTSC-J to NTSC-U=== | ===NTSC-J to NTSC-U=== | ||
Pikachu was noticeably buffed in the North American version. Its up angled forward tilt and dash attack are stronger, and forward smash has more range, making it easier to hit with. Thunder Jolt, however, covers less distance, slightly worsening its projectile game although its aerial hit is stronger. Pikachu also benefits from the changes to gameplay mechanics more than any other character, due to the higher presence of [[SDI]] allowing it to escape combos easier (despite its forward aerial being slightly less reliable for combos), whereas the removal of momentum sliding makes its mobility one of the best. As a result, despite its worse matchup spread, Pikachu is considered to | Pikachu was noticeably buffed in the North American version. Its up angled forward tilt and dash attack are stronger, and forward smash has more range, making it easier to hit with. Thunder Jolt, however, covers less distance, slightly worsening its projectile game although its aerial hit is stronger. Pikachu also benefits from the changes to gameplay mechanics more than any other character, due to the higher presence of [[SDI]] allowing it to escape combos easier (despite its forward aerial being slightly less reliable for combos), whereas the removal of momentum sliding makes its mobility one of the best. As a result, despite its worse matchup spread, Pikachu is considered to far better than in the Japanese version. | ||
====Ground attacks==== | ====Ground attacks==== | ||
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====Special attacks==== | ====Special attacks==== | ||
*{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}} | *{{buff|Clean [[Thunder Jolt]] deals more damage (8% → 10%).}} | ||
*{{ | *{{buff|Thunder Jolt has a shorter duration (98/99 frames → 118/119).}} | ||
*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}} | *{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}} | ||
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|game=SSB | |game=SSB | ||
|neutralcount=1 | |neutralcount=1 | ||
|neutralname= | |neutralname= | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutraldesc=Pikachu headbutts forward. Can chain into itself or lead into a [[jab grab]]. | |neutraldesc=Pikachu headbutts forward. Can chain into itself or lead into a [[jab grab]]. | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltname= | |ftiltname= | ||
|ftiltupdmg=11%, 9% (NTSC-J) | |ftiltupdmg=11%, 9% (NTSC-J) | ||
|ftiltsidedmg=10% | |ftiltsidedmg=10% | ||
|ftiltdowndmg=9%, 10% (NTSC-J) | |ftiltdowndmg=9%, 10% (NTSC-J) | ||
|ftiltdesc=Pikachu stands on its two hands and kicks its two feet forward. Can be angled up or down. Has unimpressive power/range and moderate ending lag, making it one of Pikachu's least useful moves. | |ftiltdesc=Pikachu stands on its two hands and kicks its two feet forward. Can be angled up or down. Has unimpressive power/range and moderate ending lag, making it one of Pikachu's least useful moves. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=11% | |utiltdmg=11% | ||
|utiltdesc=Does a tail whip upwards. It can easily chain into itself multiple times or combo into aerials (outside of very low percents), it has a disjointed hitbox and it has low ending lag, making it one of the best up tilts in the game. Has slightly higher knockback in the PAL versions. | |utiltdesc=Does a tail whip upwards. It can easily chain into itself multiple times or combo into aerials (outside of very low percents), it has a disjointed hitbox and it has low ending lag, making it one of the best up tilts in the game. Has slightly higher knockback in the PAL versions. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=A tail sweep. It is a [[semi-spike]] with good power, low ending lag and disjointed range. | |dtiltdesc=A tail sweep. It is a [[semi-spike]] with good power, low ending lag and disjointed range. | ||
|dashname= | |dashname= | ||
|dashdmg=12% | |dashdmg=12% | ||
|dashdesc=Does a running headbutt while falling onto the ground. Can setup edgeguards although it is not particularly powerful. Has lower knockback in the Japanese version. | |dashdesc=Does a running headbutt while falling onto the ground. Can setup edgeguards although it is not particularly powerful. Has lower knockback in the Japanese version. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=18%, 20% (PAL late) | |fsmashdmg=18%, 20% (PAL late) | ||
|fsmashdesc=Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. It has slow startup lag and average power for a forward smash, although it has great range and its hitbox lasts for a long time. Has less range in the Japanese version and even more KO power in the PAL versions. | |fsmashdesc=Pikachu releases a short jolt of electricity from its cheeks. The electrical effect is in 2-D. It has slow startup lag and average power for a forward smash, although it has great range and its hitbox lasts for a long time. Has less range in the Japanese version and even more KO power in the PAL versions. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=18% (clean), 9% (late) | |usmashdmg=18% (clean), 9% (late) | ||
|usmashdesc=Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. Has decent KO power although nothing too extreme for an up smash. The main advantage the move has is its low ending lag, which makes it safe on shield and allows it to be used as a combo starter. Can combo into up tilt at lower percents, up air at middle percents and Thunder at slightly higher percents to score early KOes. It also has a much weaker late hit, although this can be used to combo at higher percents. | |usmashdesc=Pikachu flips itself and moves its tail from front to back, hitting nearby opponents. Has decent KO power although nothing too extreme for an up smash. The main advantage the move has is its low ending lag, which makes it safe on shield and allows it to be used as a combo starter. Can combo into up tilt at lower percents, up air at middle percents and Thunder at slightly higher percents to score early KOes. It also has a much weaker late hit, although this can be used to combo at higher percents. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=16% (front), 13% (back) | |dsmashdmg=16% (front), 13% (back) | ||
|dsmashdesc=Does a spinning breakdance attack on the floor. Has two hits and unlike most down smashes, these two hits differ in strength. The front hit deals a decent amount of damage and has incredible horizontal knockback (KOing about as early as Kirby's forward smash) while the back hit deals lower damage and knockback. | |dsmashdesc=Does a spinning breakdance attack on the floor. Has two hits and unlike most down smashes, these two hits differ in strength. The front hit deals a decent amount of damage and has incredible horizontal knockback (KOing about as early as Kirby's forward smash) while the back hit deals lower damage and knockback. | ||
|nairname= | |nairname= | ||
|nairdmg=14% (clean), 11% (late) | |nairdmg=14% (clean), 11% (late) | ||
|nairdesc=Pikachu sticks out its foot for about half a second. A very fast [[sex kick]] with very low startup lag and below average ending lag. Its only notable downside is its unimpressive range. | |nairdesc=Pikachu sticks out its foot for about half a second. A very fast [[sex kick]] with very low startup lag and below average ending lag. Its only notable downside is its unimpressive range. | ||
|fairname= | |fairname= | ||
|fairdmg=3% (hits 1-7), 21% (total), 6% (landing) | |fairdmg=3% (hits 1-7), 21% (total), 6% (landing) | ||
|fairdesc=Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit for a total of 21%. Can be used as a combo starter. | |fairdesc=Does a drill-like move forward, surrounded by electricity. 7 hits at a rate of 3% per hit for a total of 21%. Can be used as a combo starter. | ||
|bairname= | |bairname= | ||
|bairdmg=16% (clean), 14% (late) | |bairdmg=16% (clean), 14% (late) | ||
|bairdesc=Pikachu kicks | |bairdesc=Pikachu kicks behind itself, its small foot getting slightly larger for a short second. It is somewhat slow although it has great range and knockback (being the second strongest back aerial). A solid combo ender. | ||
|uairname= | |uairname= | ||
|uairdmg=10% | |uairdmg=10% | ||
|uairdesc= | |uairdesc=A flipping upwards tail swing. It has weak horizontal knockback although it is very fast and it has long disjointed range. Can easily combo at mid percents. | ||
|dairname= | |dairname= | ||
|dairdmg=13%, 14% (PAL) | |dairdmg=13%, 14% (PAL) | ||
|dairdesc=Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally with decent knockback (especially in the PAL versions). Along with {{SSB|Link}}'s down aerial, this is the only down aerial in ''Smash 64'' to lack a [[meteor smash]] hitbox. | |dairdesc=Does a drill-like like move downward, surrounded by electricity. Knocks opponents horizontally with decent knockback (especially in the PAL versions). Along with {{SSB|Link}}'s down aerial, this is the only down aerial in ''Smash 64'' to lack a [[meteor smash]] hitbox. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs the opponent. Has decent range. | |grabdesc=Grabs the opponent. Has decent range. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=12% | |fthrowdmg=12% | ||
|fthrowdesc=Pikachu grabs the foe, flips and releases them. | |fthrowdesc=Pikachu grabs the foe, flips and releases them. It is fairly standard for a forward throw although it has low ending lag. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=18% | |bthrowdmg=18% | ||
|bthrowdesc=Pikachu puts the foe on its back and releases electricity. | |bthrowdesc=Pikachu puts the foe on its back and releases electricity. This throw would later become its forward throw in future ''Smash Bros.'' iterations, but a much weaker variant. Has low ending lag and incredible knockback, being one of the strongest back throws in the game. | ||
|floorbname= | |floorbname= | ||
|floorbdmg=6% | |floorbdmg=6% | ||
|floorbdesc=Kicks on both sides and gets up. | |floorbdesc=Kicks on both sides and gets up. | ||
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|edgefname= | |edgefname= | ||
|edgefdmg=6% | |edgefdmg=6% | ||
|edgefdesc= | |edgefdesc=Is evenly good with other ledge attacks outside of {{SSB|Fox}}'s and {{SSB|Donkey Kong}}'s where it is considered worse. | ||
|edgesname= | |edgesname= | ||
|edgesdmg=6% | |edgesdmg=6% | ||
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|usname=Quick Attack | |usname=Quick Attack | ||
|usdmg=0% | |usdmg=0% | ||
|usdesc=Moves in two directions at warp speed. The move lacks a hitbox, making it unable to hit opponents. The directions can be controlled with the [[Control Stick]], with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, along with its vast mixup potential. Pikachu is completely [[intangible]] during its startup, which | |usdesc=Moves in two directions at warp speed. The move lacks a hitbox, making it unable to hit opponents. The directions can be controlled with the [[Control Stick]], with the second warp being optional, though the direction of second warp must be at least 45 degrees different than the direction of the first warp. This is easily the best recovery move in the game due to the huge distance it covers, along with its vast mixup potential. Pikachu is completely [[intangible]] during its startup, which both boosts its recovery potential and gives it utility in many other areas. | ||
|dsname=Thunder|dspage=Thunder (Pokémon) | |dsname=Thunder|dspage=Thunder (Pokémon) | ||
|dsdmg=12% (bolt), 16% (blast), 14% (PAL bolt), 18% (PAL blast) | |dsdmg=12% (bolt), 16% (blast), 14% (PAL bolt), 18% (PAL blast) | ||
|dsdesc=Pikachu drops a bolt of lightning from the sky causing vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger horizontal knockback than the lightning itself. Can stall Pikachu in midair if timed correctly. The move is extremely useful after using an up smash, as it can lead to very early KOes. The move can also be used to juggle opponents near the upper blast zone. Has even greater damage and knockback in the PAL versions. | |dsdesc=Pikachu drops a bolt of lightning from the sky causing vertical knockback to any opponent in the bolt's way. Upon hitting the user, a large shockwave is created with stronger horizontal knockback than the lightning itself. Can stall Pikachu in midair if timed correctly. The move is extremely useful after using an up smash, as it can lead to very early KOes. The move can also be used to juggle opponents near the upper blast zone. Has even greater damage and knockback in the PAL versions. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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|char=Pikachu}} | |char=Pikachu}} | ||
==In [[ | ==In [[Competitive play]]== | ||
=== | ===Notable players=== | ||
:''See also: [[:Category:Pikachu | :''See also: [[:Category:Pikachu professionals (SSB)]]'' | ||
====Active==== | |||
*{{Sm|Alvin|Peru}} - One of the best Pikachu players in the world. | |||
*{{Sm|Banze|Brazil}} - placed 1st at [https://smash.gg/tournament/smash-vintage-2018/events/64-singles/brackets/455176 Smash Vintage 2018]. | |||
*{{Sm|Battlecow|USA}} - Placed 1st at [https://smashingillini.challonge.com/SMYM16n64 Show Me Your Moves 16]. | |||
*{{Sm|CabeLo|Brazil}} - Placed 9th at [[Tournament:UFSmash 3|UFSmash 3]]. | |||
*{{Sm|Dext3r|Mexico}} - considered to be one of the best Pikachu mains in North America. Placed 2nd at [[Tournament:Operation Desert Smash II|Operation Desert Smash II]]. | |||
*{{Sm|Gerson|Peru}} - Infamous for 4-stocking Isai. Placed 1st at [[Tournament:Sunset Blast|Sunset Blast]]. | |||
*{{Sm|Greginator|USA}} - Placed 7th at [[Tournament:CEO Dreamland|CEO Dreamland]]. | |||
*{{Sm|Isai|USA}} - Considered one of the all-time best Pikachu players. | |||
*{{Sm|Jam|UK}} - Placed 1st at [[Tournament:Fête|Fête]]. | |||
*{{Sm|JimmyJoe|USA}} - Best known as the voice of the East Coast ''Smash 64'' community. Placed 5th at [[Tournament:Fête|Fête]]. | |||
*{{Sm|Josh Brody|USA}} - Formerly known as BarkSanchez. Placed 1st at [[Tournament:The Big House 9|The Big House 9]]. | |||
*{{Sm|KeroKeroppi|USA}} - Retired for a little bit before returning to competitive smash. | |||
*{{Sm|Marbles|USA}} - Formerly known as MrMarbles. Placed 5th at [[Tournament:Smash the Record 2015|Smash the Record 2015]]. | |||
*{{Sm|Mariguas|Mexico}} - Known for his intricate combo game. Placed 8th on the [[2017 64 League Rankings]]. | |||
*{{Sm|Shears|USA}} - Placed 1st in doubles in [[Tournament:The Big House 8|The Big House 8]] with partner Josh Brody. | |||
*{{Sm|SuPeRbOoMfAn|Canada}} - Widely considered to be the best Pikachu main and one of the best Smash 64 players in the world. | |||
*{{Sm|wario|Japan}} - One of the best Pikachu players in the world. | |||
====Inactive==== | |||
*{{Sm| | *{{Sm|A$|USA}} - Mains Pikachu and Kirby, but also is a top Link. Placed 3rd at [[Tournament:Zenith 2013|Zenith 2013]]. | ||
*{{Sm| | *{{Sm|Johnny|USA}} - One of the best online ''Smash 64'' players before his retirement in 2008. | ||
*{{Sm|Kefit|USA}} - One of the top Pikachu mains in the United States. Placed 1st at [[Tournament:Northwest Majors VII|Northwest Majors VII]]. | |||
*{{Sm|Marka|Peru}} - Placed 2nd at [[Tournament:Tacna 2014|Tacna 2014]]. Retired in early 2015. | |||
*{{Sm|Sensei|USA}} - Placed 1st at [http://smashboards.com/threads/tsa-presents-smashacre-gluttony-melee-brawl-64-august-10th-2013-scotch-plains-nj.337763/ Smashacre Gluttony]. | |||
*{{Sm| | |||
*{{Sm| | |||
*{{Sm| | |||
===Tier placement and history=== | ===Tier placement and history=== | ||
Since the beginning of the [[metagame]] of ''Smash 64'', Pikachu has been a centerpiece within the metagame, reflected by how it has been always at the top of the tier list across all four editions. In the third tier list, Pikachu even had its own tier at the top of the list; this is no longer the case as of the fourth tier list, though Pikachu is still considered the best character by a significant margin. | |||
Since the beginning of the [[metagame]] of ''Smash 64'', Pikachu has been a centerpiece within the metagame, reflected by how it has been always at the top of the tier list across all four editions. In the third tier list, Pikachu even had its own tier at the top of the list; this is no longer the case as of the fourth tier list, though Pikachu is still considered the best character by a significant margin | |||
Due to the the majority of Pikachu players and the character's dominance, there was discussion in the community of having the character banned in 2017. Such discussions, such as from top Pikachu main KeroKeroppi, thought he should have been banned due to how much flexibility and reward the character offered. SuPeRbOoMfAn even used Pikachu a lot more in tournaments to further support Pikachu’s influence. However, this ban never ended up happening and Pikachu was left to continue to dominate the scene. In recent years, however, Pikachu is considered to have two close-to-even matchups, while in the past, he undisputedly had none. These two matchups that are considered to be managable are against {{SSB|Captain Falcon}}, who had his arnesal of powerful comboing and finishing moves amped up, and recently Yoshi, due to his parry mechanics and having a few zero to combos on the character. Despite more developed counterplay, Pikachu continues to remain the top character in the metagame. | |||
==Techniques== | ==Techniques== | ||
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===Jab grab=== | ===Jab grab=== | ||
{{Main|Jab grab}} | {{Main|Jab grab}} | ||
A technique that enables Pikachu to | A technique that enables Pikachu to instantly use a [[grab]] while abusing the [[shield stun]] of its [[jab]]. This can be performed by {{SSB|Mario}} and {{SSB|Fox}} to a lesser extent. A highly useful technique in [[competitive play]], due to allowing Pikachu to shield [[pressure]] the opponent. | ||
===Ledge-stalling=== | ===Ledge-stalling=== | ||
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==In Single-player== | ==In Single-player== | ||
In the game's Single-player mode, Pikachu | In the game's Single-player mode, Pikachu is fought on the [[Saffron City]] stage. | ||
==Description== | ==Description== | ||
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==Trivia== | ==Trivia== | ||
*Pikachu is one of only | *Pikachu is one of the two only characters in the game to lack a [[meteor smash]], along with {{SSB|Link}}. | ||
*Pikachu is | *Pikachu is the only character in the game whose forward smash with battering items attacks both in front and behind (as it does a spin attack with the item). | ||
*Most of Pikachu's static and electric effects are rendered in 2D due to technical limitations. | *Most of Pikachu's static and electric effects are rendered in 2D due to technical limitations. | ||
*Pikachu | *In the Japanese version, Pikachu is the only character ranked first in the tier list to have a disadvantageous matchup (against Captain Falcon). | ||
* | *Pikachu, along with Jigglypuff, are technically the first two playable characters in ''Smash'' to actually be neutral characters rather than either heroes or villains. This is most likely due to the fact that unlike the human characters in ''Pokémon'', the Pokémon themselves do not have any sense of morality, and therefore do not belong in either alignment, instead willingly choosing to side with whatever alignment said humans are on. | ||
{{SSBCharacters}} | {{SSBCharacters}} | ||
{{Pokémon universe}} | {{Pokémon universe}} |