Editing PictoChat 2
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|name = PictoChat 2 | |name = PictoChat 2 | ||
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-PictoChat 2.png|300px|PictoChat 2]]|title2=3DS|content2=[[File:PictoChat 2 Seesaw.jpeg|300px]]}} | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-PictoChat 2.png|300px|PictoChat 2]]|title2=3DS|content2=[[File:PictoChat 2 Seesaw.jpeg|300px]]}} | ||
|caption = [[File:DSSymbol.svg|50px|class=invert | |caption = [[File:DSSymbol.svg|50px|class=invert]]<br>PictoChat 2 across the series. | ||
|universe = {{uv|Nintendo DS}} | |universe = {{uv|Nintendo DS}} | ||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
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The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did. | The stage itself is an amalgamation of the top and bottom screen of PictoChat: the top screen is where the notification bar and sent messages are displayed, while the bottom screen is where the user would draw or type messages. The notification bar appears as the main platform of the stage, and the bottom screen serves as the basis of the stage's background. PictoChat 2 is always set in room "A". When starting a match, the jingle heard when somebody joins a room is played, and the notification bar displays the name of a character in the same manner that PictoChat did. | ||
In ''Pac-Pix'' | In ''Pac-Pix'', Pac-Man is teleported into a book by a group of evil ink [[Ghosts]] - the player, using their "Magic Pen", must draw Pac-Man shapes, and they will go in a straight line from where their mouth is drawn and eat any ghosts in their path. The player can redirect them by dragging them or drawing walls. | ||
{{clr}} | {{clr}} | ||